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Please try it. You can just do it in training (so long as you have two controllers) like I did. I tried about 10 times both ways, and it was fairly consistent. | Please try it. You can just do it in training (so long as you have two controllers) like I did. I tried about 10 times both ways, and it was fairly consistent. | ||
And again, I'm sorry for not reading the rules. I just wanted to help this site out and I got angry when I shouldn't have. | And again, I'm sorry for not reading the rules. I just wanted to help this site out and I got angry when I shouldn't have. {{unsigned|68.44.100.113|19:05, 3 April 2011 (EDT)}} | ||
:Are you sure that it pierces intangibility, or is it just that the hitbox lasts more frames than any sidestepping's intangibility? [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 19:35, 3 April 2011 (EDT) | :Are you sure that it pierces intangibility, or is it just that the hitbox lasts more frames than any sidestepping's intangibility? [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 19:35, 3 April 2011 (EDT) | ||
::Positive. First of all, if you are close enough, you can see that the character is stunned, immediately. I have tried various timings, lest it work if you do it before, instead of after. Secondly, I have tried doing it simultaneously as well as slightly after it in an attempt to avoid it. No such luck. | ::Positive. First of all, if you are close enough, you can see that the character is stunned, immediately. I have tried various timings, lest it work if you do it before, instead of after. Secondly, I have tried doing it simultaneously as well as slightly after it in an attempt to avoid it. No such luck. {{unsigned|68.44.100.113|19:41, 3 April 2011 (EDT)}} | ||
Firstly, put <nowiki>~~~~</nowiki> after your posts on talk pages to sign them. | |||
Secondly, it's actually possible that the "hit" of the Light Arrow can hit through intangibility. The reason is that it doesn't use a normal hitbox, or even a special one - it uses what I call an inert hitbox. Now, I don't know much about inert hitboxes other than the following: | |||
*They're used to detect collisions without using actual hitboxes, such as Motion-Sensor Bombs, Snake's explosives, detecting items to eat, and so on. | |||
*There is one variable at the end that is 0 for almost every inert hitbox I've looked at except three - Zelda's Light Arrow, Sheik's Light Arrow, and Samus' Bomb. So there might be something there. | |||
I'll look into this when I have some free time. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Ghostbuster 22:38, 3 April 2011 (EDT) |