Talk:Light Arrow: Difference between revisions

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Please try it. You can just do it in training (so long as you have two controllers) like I did. I tried about 10 times both ways, and it was fairly consistent.
Please try it. You can just do it in training (so long as you have two controllers) like I did. I tried about 10 times both ways, and it was fairly consistent.


And again, I'm sorry for not reading the rules. I just wanted to help this site out and I got angry when I shouldn't have.
And again, I'm sorry for not reading the rules. I just wanted to help this site out and I got angry when I shouldn't have. {{unsigned|68.44.100.113|19:05, 3 April 2011 (EDT)}}
:Are you sure that it pierces intangibility, or is it just that the hitbox lasts more frames than any sidestepping's intangibility? [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 19:35, 3 April 2011 (EDT)
:Are you sure that it pierces intangibility, or is it just that the hitbox lasts more frames than any sidestepping's intangibility? [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 19:35, 3 April 2011 (EDT)
::Positive. First of all, if you are close enough, you can see that the character is stunned, immediately. I have tried various timings, lest it work if you do it before, instead of after. Secondly, I have tried doing it simultaneously as well as slightly after it in an attempt to avoid it. No such luck.
::Positive. First of all, if you are close enough, you can see that the character is stunned, immediately. I have tried various timings, lest it work if you do it before, instead of after. Secondly, I have tried doing it simultaneously as well as slightly after it in an attempt to avoid it. No such luck. {{unsigned|68.44.100.113|19:41, 3 April 2011 (EDT)}}
 
Firstly, put <nowiki>~~~~</nowiki> after your posts on talk pages to sign them.
 
Secondly, it's actually possible that the "hit" of the Light Arrow can hit through intangibility. The reason is that it doesn't use a normal hitbox, or even a special one - it uses what I call an inert hitbox. Now, I don't know much about inert hitboxes other than the following:
*They're used to detect collisions without using actual hitboxes, such as Motion-Sensor Bombs, Snake's explosives, detecting items to eat, and so on.
*There is one variable at the end that is 0 for almost every inert hitbox I've looked at except three - Zelda's Light Arrow, Sheik's Light Arrow, and Samus' Bomb. So there might be something there.
 
I'll look into this when I have some free time. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Ghostbuster 22:38, 3 April 2011 (EDT)