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===Quickshifting=== | ===Quickshifting=== | ||
Quickshifting, an advanced technique discovered by smash player Buuda, is the act of cancelling a shellshift in order to gain aerial speed. A quickshift is performed by lightly tilting the analog stick back while dashing and quickly jumping, which gives Squirtle a massive speed boost and is good for approaching with a bair or nair attack. If a quickshift is performed to perfection, the shifting sound should not even be heard, and Squirtle will get an even larger boost forward. This is an extremely effective technique against opponents who try to anticipate Squirtle's quick aerials with shielding, and also very effective for edgeguarding opponents who attempt to airdodge, as Squirtle's speed catches them off-guard when using the quickshift technique. Quickshifting can also be used to quickly short-hop over an opponent while landing close enough to execute a tilt-combo, doing as much as 50% or more damage with its u-tilt (works best against fast-fallers and heavyweights). Also, though it is extremely difficult, quickshifting can be used to do Squirtle's Hydroplane, which lessens the chance of being attacked out of a shellshift while initiating a Hydroplane, and is much more unpredictable, as one of the most noticeable times a Squirtle uses shellshift erratically is when getting ready to perform a Hydroplane. Keep in mind that in order to do a quickshift --> Hydroplane, it is 100% necessary to move from tilting back to tilting up <b>very quickly</b> with the analog stick. The player shouldn't return the analog stick to neutral position, but rather slide it from the back position to up position, which should make quickshift --> Hydroplane much, much easier. Also note that when done correctly, a quickshifted Hydroplane does go slightly further than a regular Hydroplane. | Quickshifting, an advanced technique discovered by smash player Buuda, is the act of cancelling a shellshift in order to gain aerial speed. A quickshift is performed by lightly tilting the analog stick back while dashing and quickly jumping, which gives Squirtle a massive speed boost and is good for approaching with a bair or nair attack. If a quickshift is performed to perfection, the shifting sound should not even be heard, and Squirtle will get an even larger boost forward. This is an extremely effective technique against opponents who try to anticipate Squirtle's quick aerials with shielding, and also very effective for edgeguarding opponents who attempt to airdodge, as Squirtle's speed catches them off-guard when using the quickshift technique. Quickshifting can also be used to quickly short-hop over an opponent while landing close enough to execute a tilt-combo, doing as much as 50% or more damage with its u-tilt (works best against fast-fallers and heavyweights). Also, though it is extremely difficult, quickshifting can be used to do Squirtle's Hydroplane, which lessens the chance of being attacked out of a shellshift while initiating a Hydroplane, and is much more unpredictable, as one of the most noticeable times a Squirtle uses shellshift erratically is when getting ready to perform a Hydroplane. Keep in mind that in order to do a quickshift --> Hydroplane, it is 100% necessary to move from tilting back to tilting up <b>very quickly</b> with the analog stick. The player shouldn't return the analog stick to neutral position, but rather slide it from the back position to up position, which should make quickshift --> Hydroplane much, much easier. Also note that when done correctly, a quickshifted Hydroplane does go slightly further than a regular Hydroplane. The act of quickshifting somewhat resembles jumping as if you were closer to the actual origin to the jump. | ||
===Shellshift dancing=== | ===Shellshift dancing=== |
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