Fire: Difference between revisions
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:'''''Fire''' links here. For other uses, see [[Fire (disambiguation)]]''. | :'''''Fire''' links here. For other uses, see [[Fire (disambiguation)]]''. | ||
'''Fire''' is [[Mr. Game & Watch]]'s [[up special move]]. When used, two firefighters holding a fire rug will pop up, allowing him to jump higher. He will damage whatever he hits on the way up, but not on the way down. In Brawl, the firefighters have a slight [[push]] effect around them. | '''Fire''' is [[Mr. Game & Watch]]'s [[up special move]]. When used, two firefighters holding a fire rug will pop up, allowing him to jump higher. He will damage whatever he hits on the way up, but not on the way down. In Brawl, the firefighters have a slight [[push]] effect around them. | ||
In ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch doesn't open a parachute at the end of the attack, unlike in the next game, and becomes [[helpless]]. | |||
In ''[[Super Smash Bros. Brawl]]'', Mr. Game & Watch, like other characters, can automatically grab a ledge in the middle of using his up-special. If he does not grab a ledge, he deploys his parachute to slow his descent on the way down. The parachute can be deactivated by using an aerial attack, and an attack like Mr. Game & Watch's modified down aerial will pull him downwards at very high speed, giving Mr. Game & Watch the unique option of slowly floating or descending upon enemies at a very rapid pace, although this puts him in helpless state again. After canceling his parachute with an aerial attack, Mr. Game & Watch cannot use his up-special again until he touches the ground, otherwise this would give him a potentially infinite recovery. This attack does only 6% damage, but it is quick and has a decent [[knockback]] (though usually not enough to [[KO]]). | In ''[[Super Smash Bros. Brawl]]'', Mr. Game & Watch, like other characters, can automatically grab a ledge in the middle of using his up-special. If he does not grab a ledge, he deploys his parachute to slow his descent on the way down. The parachute can be deactivated by using an aerial attack, and an attack like Mr. Game & Watch's modified down aerial will pull him downwards at very high speed, giving Mr. Game & Watch the unique option of slowly floating or descending upon enemies at a very rapid pace, although this puts him in helpless state again. After canceling his parachute with an aerial attack, Mr. Game & Watch cannot use his up-special again until he touches the ground, otherwise this would give him a potentially infinite recovery. This attack does only 6% damage, but it is quick and has a decent [[knockback]] (though usually not enough to [[KO]]). | ||
==Origins== | ==Origins== | ||
''Fire'' | ''Fire'' is a ''[[Game & Watch]]'' game where one takes the role of two firefighters trying to save people from a burning building. Various people jump out of various floors at various speeds, and it is the player's job to make sure that he or she uses the fire rug to bounce the people into the awaiting Ambulance at the other side of the screen. | ||
The parachute property introduced in ''Brawl'' as part of the move (which was used in ''Melee'' as a N-air) comes from a game called ''Parachute'', where a person in a rowboat tried to catch skydiving paratroopers from a helicopter. | The parachute property introduced in ''Brawl'' as part of the move (which was used in ''Melee'' as a N-air) comes from a game called ''Parachute'', where a person in a rowboat tried to catch skydiving paratroopers from a helicopter. |
Revision as of 20:32, December 3, 2010
Fire | |
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Fire in Brawl | |
User | Mr. Game & Watch |
Universe | Game & Watch universe |
- Fire links here. For other uses, see Fire (disambiguation).
Fire is Mr. Game & Watch's up special move. When used, two firefighters holding a fire rug will pop up, allowing him to jump higher. He will damage whatever he hits on the way up, but not on the way down. In Brawl, the firefighters have a slight push effect around them.
In Super Smash Bros. Melee, Mr. Game & Watch doesn't open a parachute at the end of the attack, unlike in the next game, and becomes helpless.
In Super Smash Bros. Brawl, Mr. Game & Watch, like other characters, can automatically grab a ledge in the middle of using his up-special. If he does not grab a ledge, he deploys his parachute to slow his descent on the way down. The parachute can be deactivated by using an aerial attack, and an attack like Mr. Game & Watch's modified down aerial will pull him downwards at very high speed, giving Mr. Game & Watch the unique option of slowly floating or descending upon enemies at a very rapid pace, although this puts him in helpless state again. After canceling his parachute with an aerial attack, Mr. Game & Watch cannot use his up-special again until he touches the ground, otherwise this would give him a potentially infinite recovery. This attack does only 6% damage, but it is quick and has a decent knockback (though usually not enough to KO).
Origins
Fire is a Game & Watch game where one takes the role of two firefighters trying to save people from a burning building. Various people jump out of various floors at various speeds, and it is the player's job to make sure that he or she uses the fire rug to bounce the people into the awaiting Ambulance at the other side of the screen.
The parachute property introduced in Brawl as part of the move (which was used in Melee as a N-air) comes from a game called Parachute, where a person in a rowboat tried to catch skydiving paratroopers from a helicopter.
Gallery
- FireMelee.jpg
Fire in Melee, as seen in the Congratulations picture upon completing Adventure Mode.