Triangle jump: Difference between revisions
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'''Triangle jumping''' is a [[technique]] similar to [[Wavedash|wavelanding]]. It only differs in the fact that part of the character's airdodge is allowed to be seen, giving some [[invincibility frames]], yet still moving forward with a slight waveland. Due to air dodges being unable to be angled in ''[[Brawl]]'', and the lack of it in ''[[SSB64]]'', this technique is only possible in ''[[ | '''Triangle jumping''' is a [[technique]] similar to [[Wavedash|wavelanding]]. It only differs in the fact that part of the character's airdodge is allowed to be seen, giving some [[invincibility frames]], yet still moving forward with a slight waveland. Due to air dodges being unable to be angled in ''[[Brawl]]'', and the lack of it in ''[[SSB64]]'', this technique is only possible in ''[[Melee]]''. | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] |
Revision as of 08:32, November 7, 2010
Triangle jumping is a technique similar to wavelanding. It only differs in the fact that part of the character's airdodge is allowed to be seen, giving some invincibility frames, yet still moving forward with a slight waveland. Due to air dodges being unable to be angled in Brawl, and the lack of it in SSB64, this technique is only possible in Melee.