Green Shell glitch: Difference between revisions
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{{merge|Green Shell|It requires the green shell.}} | {{merge|Green Shell|It requires the green shell.}} | ||
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The '''Green Shell glitch''' is a glitch in ''[[SSB]]'' where a player uses [[Mario (SSB)|Mario]], [[Samus (SSB)|Samus]] or [[Luigi (SSB)|Luigi's]] [[third jump]], or a Mario Tornado on an unmoving opponent lying on a pile of [[Green Shell]]s. This effectively gives the opponent 999% damage and in the case of Mario's up-B, instantly K.O.'s the enemy. | |||
==How to preform the glitch== | ==How to preform the glitch== | ||
===Characters=== | ===Characters=== | ||
*[[Mario]], [[Luigi]], or [[Samus]] controlled by a human | *[[Mario (SSB)|Mario]], [[Luigi (SSB)|Luigi]], or [[Samus (SSB)|Samus]] controlled by a human | ||
*Any character as the CPU | *Any character as the CPU | ||
Line 21: | Line 21: | ||
*Training Mode | *Training Mode | ||
===Performing the | ===Performing the glitch=== | ||
Start by getting close to the opponent while they are set on Stand. While the player is in front of | Start by getting close to the opponent while they are set on Stand. While the player is in front of the opponent, bring up the menu and spawn as many Green Shells as possible. Make sure they are very near to the opponent. Once they are spawned, use Mario's, Luigi's, or Samus' [[up special]] or Mario's [[Mario Tornado]] and the game will have appeared to be frozen, but the sound of the game and from the attack progresses and the small circles still move away from the player and their opponent. The damage will pile up to 999% and the Combo as well for time being the [[Green Shell]]s are present. After a few minutes, the Shells will start to disappear one by one. Once the last Shell is gone, the executed move will finish from the first frame of the attack onto the last frame. The aftermath of the attack onto the opponent with maximum damage will depend on the attack used on the opponent. | ||
==Trivia== | ==Trivia== |
Revision as of 09:27, November 6, 2010
The Green Shell glitch is a glitch in SSB where a player uses Mario, Samus or Luigi's third jump, or a Mario Tornado on an unmoving opponent lying on a pile of Green Shells. This effectively gives the opponent 999% damage and in the case of Mario's up-B, instantly K.O.'s the enemy.
How to preform the glitch
Characters
Items
- Maximum Green Shells that can be spawned
Stage(s)
- Any stage
Mode
- Training Mode
Performing the glitch
Start by getting close to the opponent while they are set on Stand. While the player is in front of the opponent, bring up the menu and spawn as many Green Shells as possible. Make sure they are very near to the opponent. Once they are spawned, use Mario's, Luigi's, or Samus' up special or Mario's Mario Tornado and the game will have appeared to be frozen, but the sound of the game and from the attack progresses and the small circles still move away from the player and their opponent. The damage will pile up to 999% and the Combo as well for time being the Green Shells are present. After a few minutes, the Shells will start to disappear one by one. Once the last Shell is gone, the executed move will finish from the first frame of the attack onto the last frame. The aftermath of the attack onto the opponent with maximum damage will depend on the attack used on the opponent.
Trivia
- This glitch cannot be executable by Luigi's Luigi Cyclone.
- If the Speed is set to 2/3 while doing the Mario Cyclone version it will go on longer.