Landing lag glitch: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 5: Line 5:
==Characters affected by the glitch==
==Characters affected by the glitch==
Except DK and Bowser (both 2 frames), all have 15 frames for soft landing. Hard landing is said below.
Except DK and Bowser (both 2 frames), all have 15 frames for soft landing. Hard landing is said below.
*[[Mario (SSBB)|Mario]] (30 frames)
*[[Mario (SSBB)|Mario]] (30 frames with [[Super Jump Punch]])
*[[Luigi (SSBB)|Luigi]] (30 frames)
*[[Luigi (SSBB)|Luigi]] (30 frames with [[Super Jump Punch]])
*[[Marth (SSBB)|Marth]] (35 frames)
*[[Marth (SSBB)|Marth]] (35 frames with [[Dolphin Slash]])
*[[Donkey Kong (SSBB)|Donkey Kong]] (only 7 frames)
*[[Donkey Kong (SSBB)|Donkey Kong]] (only 7 frames with [[Spinning Kong]])
*[[Bowser (SSBB)|Bowser]] (only 10 frames)
*[[Bowser (SSBB)|Bowser]] (only 10 frames with [[Whirling Fortress]])
*[[Fox (SSBB)|Fox]] (19 frames with up special and side special with 25 frames)
*[[Fox (SSBB)|Fox]] (19 frames with [[Fire Fox]] and 25 frames with [[Fox Illusion]])
*[[Falco (SSBB)|Falco]] (19 frames with up special and side special with 20 frames)
*[[Falco (SSBB)|Falco]] (19 frames with [[Fire Bird]] and 20 frames with [[Falco Phantasm]])
*[[Kirby (SSBB)|Kirby]] (this one if he used his side or down special, not up special; both have 25 frames landing lag)
*[[Kirby (SSBB)|Kirby]] (25 frames - only with [[Hammer]] and [[Stone]], not [[Final Cutter]])
*[[Wolf (SSBB)|Wolf]] (up special has 36 frames and side special has 25 frames)
*[[Wolf (SSBB)|Wolf]] (36 frames with [[Fire Wolf]] and 25 frames with [[Wolf Flash]])
*[[Charizard (SSBB)|Charizard]] (30 frames)
*[[Charizard (SSBB)|Charizard]] (30 frames with [[Fly]])
*[[Squirtle (SSBB)|Squirtle]] (30 frames)
*[[Squirtle (SSBB)|Squirtle]] (30 frames with [[Waterfall]])
*[[Pikachu (SSBB)|Pikachu]] (24 frames; only affects him if he had completely moved with his first moving or if he moved with his up special twice)
*[[Pikachu (SSBB)|Pikachu]] (24 frames with [[Quick Attack]] - only when he moves the full distance in one direction or is used in two directions)
*[[Lucario (SSBB)|Lucario]] (only 5 frames if it wasn't helpless, 30 frames if it was helpless)
*[[Lucario (SSBB)|Lucario]] (5 frames with [[ExtremeSpeed]] if it wasn't [[helpless]], 30 frames if it was)
*[[Captain Falcon (SSBB)|Captain Falcon]] (30 frames with his up special and 20 frames with his side special)
*[[Captain Falcon (SSBB)|Captain Falcon]] (30 frames with [[Falcon Dive]] and 20 frames with [[Raptor Boost]])
*[[Ganondorf (SSBB)|Ganondorf]] (30 frames with his up special and 20 frames with his side special)
*[[Ganondorf (SSBB)|Ganondorf]] (30 frames with [[Dark Dive]] and 20 frames with [[Flame Choke]])
 
==External links==
==External links==
[http://www.youtube.com/watch?v=pfpJj4Ln1Uc Video showing the glitch]
[http://www.youtube.com/watch?v=pfpJj4Ln1Uc Video showing the glitch]

Revision as of 16:55, June 21, 2010

The landing lag glitch is a glitch in Brawl that causes certain characters to suffer lag under conditions that should not cause such lag. Specifically, certain special moves that place the user into helpless can have their lag "saved" if the user grabs an edge after using the move but before landing. The next time the user lands on the ground, no matter if doing it by jumping from the edge, e they take the lag that would have been applied had the character landed in helpless. Of course, such lag should not happen because the character does not land in helpless, and such is the glitch - the game doesn't realize that it should forget about applying lag upon the next landing if an edge is grabbed.

The glitch cannot be avoided with specials that doesn't cause the character to become helpless and never dissapears til landing on the ground; however it can be "overruled" by using an aerial that has landing lag (though with 35-40% more landing lag than usually would get for landing with that aerial). Preferably, one who knows that the glitch is "set" would use an aerial with lag to override (not completely though) the glitch, but less lag than the glitch would provide.

Characters affected by the glitch

Except DK and Bowser (both 2 frames), all have 15 frames for soft landing. Hard landing is said below.

External links

Video showing the glitch

Thread explaining the glitch