Balanced Brawl: Difference between revisions
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[[Image:Balancedbrawllogo.png|frame|Balanced Brawl logo]] | [[Image:Balancedbrawllogo.png|frame|Balanced Brawl logo]] | ||
Balanced Brawl (or BBrawl) is a hack of Super Smash Bros Brawl designed by Thinkaman and Amazing Ampharos with the goal of balancing characters in competitive Brawl with as few changes to core physics as possible. More information, downloads, and discussion can be found at the [http://www.smashboards.com/showthread.php?t=246327 Balanced Brawl Standard Release] thread. | Balanced Brawl (or BBrawl) is a hack of Super Smash Bros Brawl designed by Thinkaman and Amazing Ampharos with the goal of balancing characters in competitive Brawl with as few changes to core physics as possible. More information, downloads, and discussion can be found at the [http://www.smashboards.com/showthread.php?t=246327 Balanced Brawl Standard Release] thread. | ||
==Differences from Brawl+== | |||
== | |||
Unlike [[Brawl+]], none of the core physics have been changed: | Unlike [[Brawl+]], none of the core physics have been changed: | ||
* Character movement is the same. | * Character movement is the same. | ||
* Hitbox sizes are the same for all characters. | * Hitbox sizes are the same for all characters. | ||
* No stages are frozen. | * No stages are frozen. | ||
However, timing of a few attacks have been changed, and random [[tripping]] is removed | However, timing of a few attacks have been changed, and random [[tripping]] is removed | ||
===Goals of BBrawl=== | |||
* Remove Infinites and Inescapable Lockdowns | * Remove Infinites and Inescapable Lockdowns | ||
* Character | * Character Balancing | ||
* Increase Stage Viability | * Increase Stage Viability | ||
==Character Changes== | ==Character Changes== | ||
When | When Balanced Brawl was started, the creators decided to balance all the characters based around Diddy Kong, so all characters will fight as well as Diddy Kong. Not many of the characters will have huge changes, but the ones who do are still balanced to everyone else. | ||
====Characters who were unchanged==== | |||
(These characters would have became overpowered or underpowered if tweaked even slightly) | (These characters would have became overpowered or underpowered if tweaked even slightly) | ||
* Donkey Kong | * Donkey Kong | ||
* Diddy Kong | * Diddy Kong | ||
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* Marth | * Marth | ||
* Mr. Game & Watch | * Mr. Game & Watch | ||
====Characters who were slightly nerfed==== | |||
* Meta Knight | * Meta Knight | ||
* Snake | * Snake | ||
* Wario | * Wario | ||
====Characters who had their chaingrabs changed==== | |||
* King Dedede | * King Dedede | ||
* Falco | * Falco | ||
* Pikachu | * Pikachu | ||
====Characters with 1-3 minor buffs==== | |||
* Peach | * Peach | ||
* Zelda | * Zelda | ||
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* Wolf | * Wolf | ||
* Lucario | * Lucario | ||
====Characters with 4+ minor buffs==== | |||
* Mario | * Mario | ||
* Sheik | * Sheik | ||
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* Charizard | * Charizard | ||
* Jigglypuff | * Jigglypuff | ||
====Characters with 1 major buff and several minor buffs==== | |||
* Luigi-Fireballs are faster | * Luigi-Fireballs are faster | ||
* Bowser-Dair has more knockback | * Bowser-Dair has more knockback | ||
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* Sonic-Spring Projectile is a weak meteor spike | * Sonic-Spring Projectile is a weak meteor spike | ||
* Ivysaur-Vine Whip no longer causes helpless fall state | * Ivysaur-Vine Whip no longer causes helpless fall state | ||
=====Ganondorf===== | |||
Ganondorf is purposely altered differently. Instead of character tweaks, he's given several major buffs to only his attacks. | |||
* Aerial Wizard's Foot can stick opponents into the ground | * Aerial Wizard's Foot can stick opponents into the ground |
Revision as of 20:49, December 30, 2009
Balanced Brawl (or BBrawl) is a hack of Super Smash Bros Brawl designed by Thinkaman and Amazing Ampharos with the goal of balancing characters in competitive Brawl with as few changes to core physics as possible. More information, downloads, and discussion can be found at the Balanced Brawl Standard Release thread.
Differences from Brawl+
Unlike Brawl+, none of the core physics have been changed:
- Character movement is the same.
- Hitbox sizes are the same for all characters.
- No stages are frozen.
However, timing of a few attacks have been changed, and random tripping is removed
Goals of BBrawl
- Remove Infinites and Inescapable Lockdowns
- Character Balancing
- Increase Stage Viability
Character Changes
When Balanced Brawl was started, the creators decided to balance all the characters based around Diddy Kong, so all characters will fight as well as Diddy Kong. Not many of the characters will have huge changes, but the ones who do are still balanced to everyone else.
Characters who were unchanged
(These characters would have became overpowered or underpowered if tweaked even slightly)
- Donkey Kong
- Diddy Kong
- Ice Climbers
- R.O.B.
- Kirby
- Olimar
- Fox-Fox Illusion given slight buff
- Lucario
- Marth
- Mr. Game & Watch
Characters who were slightly nerfed
- Meta Knight
- Snake
- Wario
Characters who had their chaingrabs changed
- King Dedede
- Falco
- Pikachu
Characters with 1-3 minor buffs
- Peach
- Zelda
- Toon Link
- Zero Suit Samus
- Pit
- Wolf
- Lucario
Characters with 4+ minor buffs
- Mario
- Sheik
- Samus
- Ness
- Lucas
- Squirtle
- Charizard
- Jigglypuff
Characters with 1 major buff and several minor buffs
- Luigi-Fireballs are faster
- Bowser-Dair has more knockback
- Yoshi-Fair can stick opponents into the ground, Egg Roll no longer causes * helpless fall state
- Link-Arrows have more knockback, some attacks are more powerful
- Captain Falcon-Dtilt trips, all attacks faster and stronger
- Ike-Quick Draw no longer causes helpless fall state
- Sonic-Spring Projectile is a weak meteor spike
- Ivysaur-Vine Whip no longer causes helpless fall state
Ganondorf
Ganondorf is purposely altered differently. Instead of character tweaks, he's given several major buffs to only his attacks.
- Aerial Wizard's Foot can stick opponents into the ground
- Aerial Wizard's Foot is a Spike for entire duration
- Aerial Wizard's Foot pushes opponents away on landing.
- Grounded Wizard's Foot has more knockback.
- Dark Dive Shocks are stronger.
- Dark Dive Uppercut has more damage and knockback.
- Utilt wind hitbox causes consecutive 1% damage, damages shield
- Pummels has Darkness animation added, stronger
- Dtilt trips