Green Shell glitch: Difference between revisions
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A glitch occurs in [[SSB]] where a player uses Mario, Samus or Luigi's [[third jump]], or a Mario Tornado on an unmoving opponent lying on a pile of [[Green Shell]]s. This effectively gives the opponent 999% damage and in the case of Mario's Up-B, instantly K.O.'s the enemy. | A glitch occurs in [[SSB]] where a player uses Mario, Samus or Luigi's [[third jump]], or a Mario Tornado on an unmoving opponent lying on a pile of [[Green Shell]]s. This effectively gives the opponent 999% damage and in the case of Mario's Up-B, instantly K.O.'s the enemy. |
Revision as of 16:26, August 10, 2010
A glitch occurs in SSB where a player uses Mario, Samus or Luigi's third jump, or a Mario Tornado on an unmoving opponent lying on a pile of Green Shells. This effectively gives the opponent 999% damage and in the case of Mario's Up-B, instantly K.O.'s the enemy.
How to preform the glitch
Characters
Items
- Maximum Green Shells that can be spawned
Stage(s)
- Any stage
Mode
- Training Mode
Performing the Glitch
Start by getting close to your opponent while they are set on Stand. While you are in front of your opponent, bring up the menu and spawn as many Green Shells as you can. Make sure they are very near to your opponent. Once they are spawned, use Mario's, Luigi's, or Samus' Up Special or Mario's Mario Tornado and the game will have appeared to be frozen, but the sound of the game and from the attack progresses and the small circles still move away from your and your opponent. The damage will pile up to 999% and the Combo as well for time being the Green Shells are present. After a few minutes the Shells will start to disappear one by one. Once the last Shell is gone, the executed move will finish from the first frame of the attack onto the last frame. The aftermath of the attack onto the opponent with maximum damage will depend on the attack used on the opponent.
Trivia
- This glitch cannot be executable by Luigi's Luigi Cyclone.