Stalling: Difference between revisions
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==Trivia== | ==Trivia== | ||
*If there is a [[Stage| stage]] that can be jumped through, it will be impossible to stall on. | *If there is a [[Stage| stage]] that can be jumped through, it will be impossible to stall on. | ||
*If a player is too far away from a stalling area (possibly | *If a player is too far away from a stalling area (possibly Final Desination), with [[Sonic]], he will just go go down because the game thinks the blast line is a "floor". | ||
[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Category:Techniques (SSB)]] | [[Category:Techniques (SSB)]] | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] |
Revision as of 16:27, May 20, 2009
Stalling is defined as any action that deliberately avoids all conflict as to make the game unplayable. It involves the player using a move or technique to waste time, usually done in time matches or timed stock matches. Stalling is banned in tournaments, as tournaments use timed stock matches.
Examples of Stalling
- Repeatedly using Homing Attack with Sonic or Kirby under a stage.
- Using Peach Bomber repeatedly against a wall without gaining height. However, this technique can be used for recovery in tournaments.
- Using Rising Pound repeatedly away from the other player. However, as with Peach Bomber, if this technique is being used for recovery, it is allowed in tournaments.