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Forum:Metaknight's hidden flaw (very well hidden indeed): Difference between revisions

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:Anyone find major flaws for Lucas?@@@ <span style="border:2px outset #33cc00;background-color:#ff0000;-moz-border-radius:7px"> [[User:Blue Ninjakoopa|<font style="font-family:arial black;"><span style="color:#ffffff">Koopa</span>]] [[Image:Koopersshell.gif|19px]] [[User talk:Blue Ninjakoopa|<span style="color:#ffffff">Klaus</span></font>]]</span> 22:33, 1 December 2008 (UTC)
:Anyone find major flaws for Lucas?@@@ <span style="border:2px outset #33cc00;background-color:#ff0000;-moz-border-radius:7px"> [[User:Blue Ninjakoopa|<font style="font-family:arial black;"><span style="color:#ffffff">Koopa</span>]] [[Image:Koopersshell.gif|19px]] [[User talk:Blue Ninjakoopa|<span style="color:#ffffff">Klaus</span></font>]]</span> 22:33, 1 December 2008 (UTC)
::Besides some slow moves and a short-ranged tether, not really. - <font face="times new roman">[[User:GalaxiaD|<span style="color:purple">'''GalaxiaD'''</span>]]</font><font face="times new roman"> <small><sup>[[User Talk:GalaxiaD|<span style="color:black">'''Talk'''</span>]]</sup></small></font> 22:35, 1 December 2008 (UTC)
::Besides some slow moves and a short-ranged tether, not really. - <font face="times new roman">[[User:GalaxiaD|<span style="color:purple">'''GalaxiaD'''</span>]]</font><font face="times new roman"> <small><sup>[[User Talk:GalaxiaD|<span style="color:black">'''Talk'''</span>]]</sup></small></font> 22:35, 1 December 2008 (UTC)
:¬_¬ <span style="border:2px outset #33cc00;background-color:#ff0000;-moz-border-radius:7px"> [[User:Blue Ninjakoopa|<font style="font-family:arial black;"><span style="color:#ffffff">Koopa</span>]] [[Image:Koopersshell.gif|19px]] [[User talk:Blue Ninjakoopa|<span style="color:#ffffff">Klaus</span></font>]]</span> 22:38, 1 December 2008 (UTC)

Revision as of 18:38, December 1, 2008

Forums: Index Brawl Talk Metaknight's hidden flaw (very well hidden indeed)

I just realized metaknight has one very well hidden flaw. His sheild roll is really good. So is his ledge roll and his wake up roll (when your down kissing the floor, roll to get up). BUT his Eukemi (anti faceplant, floor tech) roll is USELESS. The tech is good but the follow up roll is PATHETIC. However, that isn't much of a problem. Since only a tech chase+ spike combo takes advantage of this *cough*zeroSuitsamus*cough, excuse me,*cough*IceClimbers*COUGH*. Humor aside, ZZS dominatrix Stun Combo and (especially) the ice climber avalanche combo devastate MK's pathetic Eukemi. This is because his floor tech roll (Eukemi) is slow, long duration, moves a short distance, a bit of ending lag, and almost unoticable invinciblity frames at the moment of activation. Making it SUPER easy to tech chase (no guessing required). If you need me to spell it out, MK is super vulnerable to combos that involve tech chasing. You see if you don't eukemi and you faceplant you can't roll away immidiatly and your vulnerable until you roll to get up. That's the point of an Eukemi, to tech roll before that happens. As much as I love MK, his eukemi does not do its job... but then again people don't eukemi that often so I guess sakurai distributed his lag in the right places...or did he :3?!?TheLegendTamer (talk) 17:36, 11 November 2008 (UTC)

If you keep making discoveries like this, our heads shall explode from pwnsomeness. - GalaxiaD Talk 22:57, 11 November 2008 (UTC)

Nice discovery Cree318 (talk) 15:05, 12 November 2008 (UTC)

Let's be honest for a moment. Is this really going to make a big enough difference to swing a game against Meta Knight? I think not. Semicolon (talk) 15:07, 12 November 2008 (UTC)

Nope, but its probably the first flaw I have seen that actually matter in competitive play. - Hatake91 (talk) 18:59, 12 November 2008 (UTC)

Uh huh. Okay. This is why it won't matter: It's a tech chase spike combo. How often (a) is there going to be an opportunity to cause Meta Knight to tech? (b) how often is there going to be an opportunity to tech chase Meta Knight? (c) how often is someone playing going to be playing characters able to take advantage of this? (aka ZSS sucks, and the Ice Climbers are hardly viable) (d) how often is it actually going to be in a good position (near the ledge) (e) how often is this going to actually be pulled off? (f) even if this works, and becomes significant, zomg all Meta Knight players have to do is not tech, and instead do the, as OP said, awesome wake up roll.

No, it won't make a difference. Semicolon (talk) 20:36, 12 November 2008 (UTC)

Uh you guys obviously didn't read a couple of my other threads, my ice climber avalanche combo grabs with the primary, down/foward throw, then immidiatly after spiked by secondary climber. The Primary ice climber is ready to tech chase even while the secondary is spiking (especially after down throw) the sad fact is that if you don't tech, there is a small window of vulnerability BEFORE you can wake up roll. The primary ice climber can just use the first hit of his standard combo, and the secondary can grab you during the stun after landing chain grab back, rinse lather repeat, OR instead start a desynced ice shot tumble combo. The problem is that MK's tech roll is more like air dodge to cancel landing lag followed by a forced walk because it's THAT pathetic. The previously mentioned follow ups would still work during his tech roll with none of the usual guesswork involved tech chasing. These couple of facts can shut down MK and some others legally.204.69.115.54 17:40, 1 December 2008 (UTC)

Nice points. - GalaxiaD Talk 22:26, 1 December 2008 (UTC)
Anyone find major flaws for Lucas?@@@ Koopa Koopersshell.gif Klaus 22:33, 1 December 2008 (UTC)
Besides some slow moves and a short-ranged tether, not really. - GalaxiaD Talk 22:35, 1 December 2008 (UTC)
¬_¬ Koopa Koopersshell.gif Klaus 22:38, 1 December 2008 (UTC)