Reflectors: Difference between revisions

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:''For the move shared by the Star Fox characters, see [[Reflector]].''
:''For the move shared by the Star Fox characters, see [[Reflector]].''


A '''reflector''' is a move that can reflect [[projectile]]s. In Brawl, the projectile's power increases when reflected. If a projectile has been reflected multiple times, it'll become incredibly strong, even up to instant [[One-hit KO]] potential if it has at least decent power, and if reflected several times it can no longer be reflected but instead passes through the reflector.
A '''reflector''' is an attack, usually a [[special move]], that hitboxes reflect any [[projectile|projectiles]] or thrown [[item]] they collide with in the ''Super Smash Bros.'' games. Generally, when projectiles are reflected, they become stronger and are sometimes move faster upon being relfected (depends on the specific reflector). It is possible for a single projectile to be reflected multiple times, such as back and forth between two characters. Since the projectile becomes more powerful with each reflect, it is possible for the reflected projectile to gain [[One-hit KO]] potential. In ''Melee'', if a projectile is too strong, such as one that has been reflected multiple times, it will pass through and break a reflector it comes in contact with, similar to a [[shield break]]. In ''Brawl'', a projectile that is too powerful to be reflected will simply ignore and pass through a reflector it makes contact with.
 
Reflectors are generally very useful moves that can be vital, as they help prevent projectile [[camping]] and [[spamming]]. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as [[Samus]], then those who lack a reliable reflector.


==In [[Super Smash Bros.]]==
==In [[Super Smash Bros.]]==
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*[[Dr. Mario (SSBM)|Dr. Mario's]] side special, [[Super Sheet]]
*[[Dr. Mario (SSBM)|Dr. Mario's]] side special, [[Super Sheet]]
*[[Roy (SSBM)|Roy]] and [[Marth (SSBM)|Marth]]'s down special, [[Counter]], against a projectile.
*[[Roy (SSBM)|Roy]] and [[Marth (SSBM)|Marth]]'s down special, [[Counter]], against a projectile.
*In addition, any character can [[Perfect Shield]].
*[[Perfect Shield|Perfect Shielding]] in ''Melee'' will reflect projectiles, but projectiles reflected this way have half their power.


==In [[Super Smash Bros. Brawl]]==
==In [[Super Smash Bros. Brawl]]==
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*[[Gardevoir]] ([[Poké Ball]])
*[[Gardevoir]] ([[Poké Ball]])
*[[Gray Fox]] ([[Assist Trophy]])
*[[Gray Fox]] ([[Assist Trophy]])
*Perfect Shielding can still reflect projectiles, in rare cases.
[[Category:Techniques]]
[[Category:Techniques]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Special Attacks]]

Revision as of 02:11, June 16, 2010

For the move shared by the Star Fox characters, see Reflector.

A reflector is an attack, usually a special move, that hitboxes reflect any projectiles or thrown item they collide with in the Super Smash Bros. games. Generally, when projectiles are reflected, they become stronger and are sometimes move faster upon being relfected (depends on the specific reflector). It is possible for a single projectile to be reflected multiple times, such as back and forth between two characters. Since the projectile becomes more powerful with each reflect, it is possible for the reflected projectile to gain One-hit KO potential. In Melee, if a projectile is too strong, such as one that has been reflected multiple times, it will pass through and break a reflector it comes in contact with, similar to a shield break. In Brawl, a projectile that is too powerful to be reflected will simply ignore and pass through a reflector it makes contact with.

Reflectors are generally very useful moves that can be vital, as they help prevent projectile camping and spamming. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as Samus, then those who lack a reliable reflector.

In Super Smash Bros.

In Super Smash Bros., only two moves could reflect projectiles:

In Super Smash Bros. Melee

In Melee, a few more reflectors were added.

In Super Smash Bros. Brawl

In Brawl, many characters have reflectors. These include the following: