Grab Air: Difference between revisions

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List of Grab Airs ([[SSBB]])
List of Grab Airs ([[SSBB]])


[[Link]] - Shoots his hookshot forward. Two hits, 4% first hit, 6% second hit.
[[Link]] - Shoots his [[Clawshot]] forward. Two hits, 4% first hit, 6% second hit.


[[Toon Link]] - See Link. 4%.
[[Toon Link]] - Shoots his [[Hookshot]] forward. 4%.


[[Samus]] - Fires a [[Grapple Beam]]. 4%.
[[Samus]] - Fires a [[Grapple Beam]]. 4%.


[[Lucas]] - Thrusts his Ropesnake forward. No damage.
[[Lucas]] - Thrusts his [[Ropesnake]] forward. No damage.


''Note: [[Young Link]]'s Grab Air is similar to Link's/Toon Link's Grab Air.''
''Note: [[Young Link]]'s Grab Air is similar to Link's/Toon Link's Grab Air.''

Revision as of 13:39, December 6, 2008

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Samus' Zair.

A Grab Air (also know by the technical term Zair) is an aerial attack that utilizes a character's grab to attack in the air. It can also be used as a Tether Recovery. Link, Samus, Young Link, Lucas, and Toon Link are the only characters with this ability. However, Lucas's Grab Air does no damage and has no knockback, and is for recovery purposes only.

To perform a Grab Air, press the grab button while in the air.

Grab Airs inflict little damage and have very little KO potential. However, they have far range, and can be used to surprise an opponent. A short hop followed by a Grab Air can be useful for spacing.


List of Grab Airs (SSBB)

Link - Shoots his Clawshot forward. Two hits, 4% first hit, 6% second hit.

Toon Link - Shoots his Hookshot forward. 4%.

Samus - Fires a Grapple Beam. 4%.

Lucas - Thrusts his Ropesnake forward. No damage.

Note: Young Link's Grab Air is similar to Link's/Toon Link's Grab Air.


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