Damage: Difference between revisions

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[[Image:damagepercent.jpg|thumb|right]]
[[Image:damagepercent.jpg|thumb|right]]
'''Damage Percent''' is used in the Smash Bros. games instead of health bars. The higher damage percent a character has the more [[Knockback]] the character will recieve on the next hit.
'''Damage Percent''' is the basic unit of defense in almost every mode of the Super Smash Bros. series. When a character is attacked, their Damage Percent increases. The higher their percent, the further they go when attacked.


[[Category:Gameplay]]
Damage Percent is used in all modes except for [[Stamina]], where [[HP]] is used, and [[Master Hand]] and [[Crazy Hand]] always use [[HP]] unless altered with an Action Replay.
 
[[Category:Damage]]

Revision as of 15:47, March 13, 2008

Damagepercent.jpg

Damage Percent is the basic unit of defense in almost every mode of the Super Smash Bros. series. When a character is attacked, their Damage Percent increases. The higher their percent, the further they go when attacked.

Damage Percent is used in all modes except for Stamina, where HP is used, and Master Hand and Crazy Hand always use HP unless altered with an Action Replay.