Damage: Difference between revisions
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'''Damage''' is | '''Damage Percent''' is the basic unit of defense in almost every mode of the Super Smash Bros. series. When a character is attacked, their Damage Percent increases. The higher their percent, the further they go when attacked. | ||
Damage Percent is used in all modes except for [[Stamina]], where [[HP]] is used, and [[Master Hand]] and [[Crazy Hand]] always use [[HP]] unless altered with an Action Replay. |
Revision as of 05:33, March 5, 2007
Damage Percent is the basic unit of defense in almost every mode of the Super Smash Bros. series. When a character is attacked, their Damage Percent increases. The higher their percent, the further they go when attacked.
Damage Percent is used in all modes except for Stamina, where HP is used, and Master Hand and Crazy Hand always use HP unless altered with an Action Replay.