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{{Cleanup|This article suffers from a recent moving,the article may reffer to mario extremely and that's not the point of the article}}
#REDIRECT [[Mario (universe)]]
 
:''This article refers to the Mushroom Kingdom [[universe]]. For other uses, see [[Mushroom Kingdom (disambiguation)]].
[[Image:Mushroomsymbol.gif|thumb|right]]
The '''Mushroom Kingdom universe''' refers to the ''Smash Bros.'' series' collection of characters, stages, and properties that hail from Nintendo's expansive and hugely successful ''Mario'' videogame franchise. The Mario universe is Nintendo's most lucrative franchise, and it is flat-out the most successful game franchise in global sales and in history. [[Mario]] himself is Nintendo's mascot and is considered the most well-known video game character in the world, and he and his many friends and nemeses have appeared in dozens-upon-dozens of Nintendo video games, many of them best-sellers and several of which are considered some of the greatest games ever released. Directly as a result from this, there are more Mario-themed characters, items, and properties to be found in the Smash Bros. series than any other Nintendo franchise, not the least of which are eight distinctive playable characters in [[Melee]] and [[Brawl]]: [[Mario]], [[Luigi]], [[Dr. Mario]], [[Bowser]], [[Peach]] (who has [[Daisy]] as an alternate costume), [[Yoshi]], [[Donkey Kong]], and [[Wario]]. The Mario universe is so expansive, in fact, that the latter three characters are considered stars of their own sub-universes: The [[Yoshi universe]], the [[Donkey Kong universe]], and the [[Wario universe]]. Dr. Mario is also sometimes considered a seperate universe, though it is not recognized as such in ''[[SSBM]]''.
 
==Franchise description==
Nintendo had an arcade game called ''Radar Scope'' that was successful in Japan but not very much so in the United States. The then Nintendo president Hiroshi Yamauchi turned to the young game developer Shigeru Miyamoto and entrusted him with the development of a new game, which would be built from units of the Radar Scope game. Miyamoto came up with the game ''Donkey Kong'', the game that would be the debut for the characters [[Mario]] (then referred to as "Jumpman" but later named Mario by Yamauchi due to Mario's comical resemblance to Nintendo of America's landlord, Mario Segale) as the hero and the ape [[Donkey Kong]] as the enemy. Mario reappeared in ''[[Donkey Kong Junior]]'' under his proper name, and he appeared again along with his newly introduced brother [[Luigi]] in the 1983 arcade game ''Mario Bros'', battling the turtle-like [[Koopa Troopa]]s as also-introduced enemies.
 
It was not until the 1985 release of ''Super Mario Bros.'' for the Famicom/NES that the Mario franchise exploded into international renown. A side-scrolling platformer developed by Shigeru Miyamoto to feature far more attractive gameplay, graphical, and audio elements than any game beforehand, Super Mario Bros became a worldwide hit, holding the Guiness World Record for best-selling game of all time (40 million units), cementing Nintendo as a world-renowned corporation by 1986, and single-handedly beginning a new era of video gaming that would evolve over many years to become what gaming is today. ''Super Mario Bros.'' introduced the [[Mushroom Kingdom]] as the fictional world that Mario and Luigi live in, and it introduced Princess "[[Peach]]" Toadstool as a main damsel-in-distress and Mario love interest, as well as the turtle-like Koopa King, [[Bowser]], as the consistent series nemesis, along with many other Mario-related elements such as [[Super Mushroom]]s and [[Starman|Starmen]] as power-up items, [[Goomba]]s and Pihrana Plants as enemies, [[Princess Peach's Castle]] as a location, and [[Toad]] as another character introduced.
 
The 8-bit NES-era that took place as a result of ''Super Mario Bros.'' featured several Mario follow-up games. 1998's ''Super Mario Bros. 2'' was modeled off a Japan-only side-scroller called ''Doki-Doki Panic'' and released in the U.S., thereby introducing [[Shy Guy]]s as mainstay Mario enemies. Then ''Super Mario Bros. 3'' was released in 1990 and introduced more elements to the Mario franchise, such as suit upgrades like [[Raccoon Mario]] and minor characters such as Bowser's seven children. Both games were massive successes as well. Then when it came time to release the SNES for the 16-bit era, Yamanouchi assigned Miyamoto to develop ''Super Mario World'', once again a massively successful side-scrolling platformer. The game introduced [[Yoshi]], a dinosaur that would serve forever afterwards as Mario's mount and pet-like companion in subsequent ''Mario'' games, as well as a star of some of its own games, including the 1995 SNES sequel ''Super Mario World 2: Yoshi's Island'', which further introduced characters such as [[Baby Mario]].
 
By this time, in addition, a ''Mario'' spin-off game for Game Boy, ''Super Mario Land 2: 6 Golden Coins'', had introduced an "evil counterpart" to Mario, the series anti-hero [[Wario]]. Also by this time, Donkey Kong had successfully been integrated into his own series of games, starting with ''Donkey Kong Country''. Nintendo's next system was the Nintendo 64. The primary launch game was the seminal ''Super Mario 64'', the game to define the term "3D platformer" and therefore become one of the most influential games ever, contributing to the system's success and helping to permanently usher in an era of 3D gaming. Every ''Mario'' game released afterward, for pretty much whatever genre and system involved, would continue to conform to a generally high quality of design and would usually garner high-scoring reviews from the press, and the ''Mario'' franchise's appearances in 1999's ''[[Super Smash Bros.]]'' and 2001's ''[[Super Smash Bros. Melee]]'' would not be any different.
 
As a whole, the ''Mario'' franchise is essentially Nintendo's primary thematic tileset with which to create games of various genres that adhere to a colorful aesthetic. There have been a lot of games featuring Mario and his many cohorts and nemeses released regularly for the past two decades, and more recent games include side-scrolling platformers like ''New Super Mario Bros.'' and ''Super Princess Peach'' for the DS; 3D platforming adventures such as ''Super Mario Sunshine'' for GameCube and the upcoming ''Super Mario Galaxy'' for Wii; a series of popular kart-racing games under the banner of ''Mario Kart''; a long-running series of multiplayer-based party games under the ''Mario Party'' name; sub-series of Mario sports games such as Golf and Tennis, among other sports; Role-Playing games like ''Mario and Luigi: Partners in Time'' for DS; and of course, the ''Super Smash Bros.'' series of fighting games. Aside from the RPGs, however, Mario games rarely feature long, emotionally involved storylines to facilitate character development; the various characters and properties of the Mushroom Kingdom are generally meant to represent personalities in a game-like atmosphere rather than storybook characterization and plot progression such as that seen in a ''[[Fire Emblem]]'' game.
 
 
==In ''Super Smash Bros.''==
The Mario universe easily outnumbers every other universe represented in ''[[Super Smash Bros.]]'' in playable characters, stages, and items.
 
===Characters===
With two of the twelve fighters hailing directly from the Mushroom Kingdom and two other fighters from branches of the franchise, ''Mario'' was hands-down the most extensively represented franchise in the ''Smash Bros.'' series from the start. HAL Laboratory originally planned to include [[Peach]] and [[Bowser]] as part of the Smash roster, but technical limitations forced their removal. If you count the [[Yoshi universe]] and [[Donkey Kong universe]], see '''[[Yoshi]]''' and '''[[Donkey Kong]]'''.
 
*[[Image:SSBIconMario.png|right]]'''[[Mario (SSB)|Mario]]''': Himself a somewhat short, pudgy, and mustachioed man with a big nose and simplistic attire somewhat reminiscent of a plumber, with blue overalls, red cap, and white gloves as iconic features, Mario is the undisputed mascot of Nintendo and is the most well-known video game character in the world. He has appeared in many, many Nintendo games spanning a large variety of genres, such as platforming, kart racing, sports, and puzzle games, and in almost every appearance he is playable as the most balanced character of that game. He is made to be the most balanced character of the ''Super Smash Bros.'' roster, of which this is his first appearance in a fighting game, and new Smash players are encouraged to try out the game as him because of that. While he does not have glaring weaknesses, the fact that he is designed to have no especially powerful strengths either makes him rather low-tier as a fighter.
 
*[[Image:SSBIconLuigi.png|right]]'''[[Luigi (SSB)|Luigi]]''': Mario's younger, lankier brother in green rather than red has always been relegated to the role of ''Mario'' series co-star. In many ''Mario'' games where Luigi appears, he is a selectable alternative character to Mario, such as in the ''Mario Kart'' and ''Mario Party'' game series, while in some games like ''Mario & Luigi: Superstar Saga'' for GBA, the brothers are on equal terms in importance. There have even been instances where Luigi was the main star in Mario's place, the most notable of which is the GameCube puzzle-adventure game ''Luigi's Mansion'' where Luigi must use a vaccuum-cleaner to suck up many ghosts in a haunted mansion to rescue Mario. In ''Super Smash Bros.'', Luigi appears as an unlockable, alternative fighter to Mario, with his own unique quirks in his fighting style.
 
===Stages===
The Mario universe is the only franchise to feature in more than one stage in this game. ''Super Smash Bros.'' features the following stages, and if you count the [[Yoshi universe]] and [[Donkey Kong universe]], see [[Yoshi's Island]] and [[Congo Jungle]], which total the number of stages to four:
*'''[[Peach's Castle]]''': An elevated stage representing Princess Peach's castle from the ''Mario'' games, but many feel that it does not resemble ''Super Mario 64'' enough. It has a decidedly non-traditional layout of platforms and an aerial bumper.
*'''[[Mushroom Kingdom]]''': The game's one unlockable stage, Mushroom Kingdom is an audiovisual throwback to the original ''Super Mario Bros.'' It features pipes to travel through and suspended platforms like in the old game.
 
===Items===
Likewise, there are more items based on Mario-based games than any other franchise. Including the [[Donkey Kong universe]] as part of this list will consequently include the [[Hammer]] as a ''Mario'' item:
*'''[[Bob-omb]]''': A walking bomb that usually patrols around and explodes when it feels like in the ''Mario'' games, making it very dangerous to Mario to run into in his games. In some games Bob-omb can be picked up and thrown at an opponent as a volatile projectile; this is the style of Bob-omb usage featured in its appearance as an item in ''Smash''.
*'''[[Fire Flower]]''': A semi-sentient flower imbued with the power of fire. In many ''Mario'' platformers, Mario and Luigi can pick this up and gain the ability to launch fireballs from their hands. In ''Smash Bros.'', however, it is used more as a weapon that can be wielded to project a continuous stream of fire into the area in front of the wielder.
*'''[[Green Shell]]''': Bowser's army of turtle underlings, called [[Koopa Troopa]]s, come in two colors of these protective shells: Green and Red. Green-shelled Koopas often walk off the edges of platforms, and if jumped on by Mario, the Koopa will be ejected from its shell. The now-empty Green Shell can then be used as a weapon, either kicked at enemies or thrown at them. As a ''Smash'' item, it can be picked-up and thrown at enemies to do damage and often cause them to be sent flying a far distance.
*'''[[Red Shell]]''': Bowser's army of turtle underlings, called [[Koopa Troopa]]s, come in two colors of these protective shells: Green and Red. Red-shelled Koopas often patrol platforms from either end and do not fall off the edges, and if jumped on by Mario, the Koopa will be ejected from its shell. The now-empty Red Shell can then be used as a weapon, either kicked at enemies or thrown at them. As a ''Smash'' item, when set in motion, the red shell will spin by itself on the ground and head towards the X-position of the nearest character on the stage for a short period of time, and characters hit by it will receive some damage and be bounced.
*'''[[Starman]]''': This coveted power-up found in many ''Mario'' platformers is a five-sided semi-sentient glowing yellow star that bounces around, and if Mario can touch it, he will be made invincible for a short period of time, during which any enemy that touches him will be defeated. It functions much like that in ''Smash'', though opponents won't be damaged for touching you, but while under the influence of a Starman, you will not take damage nor will you be knocked back by anything.
 
===Music===
These are the following Music entries in the [[Sound Test]] related to the ''Mario'' series:
*'''5''': A remix of the original stage music from the original ''Super Mario Bros''. It is heard in [[Peach's Castle]].
*'''13''': A perfect preservation of the original beep-boop first stage music for the original ''Super Mario Bros'', heard in [[Mushroom Kingdom]].
*'''14''': A perfect preservation of the original beep-boop "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.'' for NES, appearing in [[Mushroom Kingdom]] to replace the previous track when the match's timer is running low.
*'''15''': The victory fanfare of [[Mario]] and [[Luigi]] is an orchestration of the standard "Stage Complete" theme heard in ''Super Mario Bros.''
*'''27''': A remix of the "invincible" music that would occur when Mario picks up a [[Starman]] in ''Super Mario Bros.'' and other platforming games, and it occurs when you pick up the Starman during a match.
 
==In ''Super Smash Bros. Melee''==
''[[Super Smash Bros. Melee]]'' is far more substantial than ''[[Super Smash Bros.]]'', and the amount of properties from the Mario universe are increased proportionally.
 
===Characters===
Five of the 25+ fighters are ''Mario'' characters. Again, if counting the sub-universes, '''[[Yoshi]]''' and '''[[Donkey Kong]]''' may be considered additions to this list:
 
*[[Image:SSBMIconMario.png|right]]'''[[Mario (SSBM)|Mario]]''': By tradition, Mario returns as the most balanced character of the ''Melee'' roster, and new ''Melee'' players are encouraged to try out the game as him because of that. His new B-Forward move is his cape from Super Mario World. He is is designed to have no real weak points but no especially powerful strengths either, so he is not made to be all that high-tier a fighter.
 
*[[Image:SSBMIconBowser.png|right]]'''[[Bowser (SSBM)|Bowser]]''': A new and original fighter, Mario's arch-enemy is heftier and slower than any other fighter thus far. Bowser is often made to be a final boss in many ''Mario'' games, while in several other cases is made to be a selectable character in games like ''Mario Kart''. Bowser is constantly trying to kidnap Princess Peach and take over the Mushroom Kingdom with his army of Koopa Troopas, Goombas, and others. A brutish, oafish, and sarcastically witty character with the ability to breathe fire in all his appearances in games, Bowser is one of the most recognizable videogame villains, though there have been cases where he shows a limited capacity for good. As a fighter in ''Melee'', Bowser wields great power and bulk but lacks enough agility that he is considered very hard to use effectively in the competitive metagame.
 
*[[Image:SSBMIconPeach.png|right]]'''[[Peach (SSBM)|Peach]]''': A new and original fighter, Peach is a damsel-in-distress for Mario to rescue from Bowser's clutches in many ''Mario'' games. She is the princess who assumes lordship over the Mushroom Kingdom with her half-sized mushroom-headed servants named [[Toad]]. She is oftentimes playable in ''Mario Tennis'', ''Golf'', and ''Kart'' games, however, and in many cases she will play in matches against Bowser himself. While she has always been a leading character in ''Mario'' games, in 2006 she got her first starring role in ''Super Princess Peach'' for the DS, and had also shown fighting abilities in ''Super Mario Bros. 2'' and ''Super Mario RPG'' prior to her appearance as a fighter in ''Melee''. In ''Melee'', Peach is able to spend a long time in the air with her ability to float.
 
*[[Image:SSBMIconLuigi.png|right]]'''[[Luigi (SSBM)|Luigi]]''': Returning as an unlockable character and alternative to Mario, Luigi gains his Green Missile as his new B-Forward move. Luigi is not a high-tier character, but his very long and floaty [[Wavedash]] makes him excellent as a character to practice with when in the process of learning advanced techniques.
 
*[[Image:SSBMIconDoc.png|right]]'''[[Dr. Mario (SSBM)|Dr. Mario]]''': A new fighter that functions as a direct and unlockable clone to Mario. ''Dr. Mario'' is a puzzle-game spin-off of the ''Mario'' franchise that was released for the NES and Game Boy in 1990 in which Mario dons the garb of a medicine man and throws [[Megavitamins]] into a bottle to destroy three species of [[Viruses]] trapped within. It was rereleased in several compilations and remakes for several different systems in the years afterwards, with only one true sequel in ''Dr. Mario 64'' in 2001. Dr. Mario himself as a fighter is a nearly identical copy of Mario but with slightly altered specifications all around. In general, "Doc" is a little heavier and stronger than Mario but with a shorter reach, and he shoots out Megavitamins instead of fire balls. Some consider Doc higher-tier than Mario.
 
In addition, a boss character named [[Giga Bowser]] is featured at the end of Melee's adventure mode, and he is a character belonging to the [[Smash Bros. universe]], but since his design is an alternative, mutated, and enlarged form of Bowser above, some consider him a "half-Mario" property.
 
===Common Enemies===
''Melee'' features several non-fighter enemies as easily KO'ed obstacles in some stages of the Adventure mode. The first stage of the Adventure mode, [[Mushroom Kingdom Adventure]], features set assortments of the following ''Mario''-series common enemies:
*'''[[Goomba]]s''': These squat, walking brown mushrooms with faces are described as traitors to the Mushroom Kingdom that operate under the employ of Bowser. In classic ''Mario'' platformers, Goombas sidle from side to side and damage whoever they bump into, but they are easily defeated by bouncing off their heads. This is fully reflected in their appearances in ''Melee''.
*'''[[Koopa Troopa]]s''': These turtle-like henchmen of Bowser's army retract into their shells when jumped upon, and while withdrawn the shells can either be kicked picked up and thrown at other enemies in many ''Mario'' platformers. Their green shells indicate that they and their shells will walk or roll right off the edge of a platform if they get to the edge. This is fully reflected in their appearances in ''Melee''. Since most attacks will only force them into their shells, all varieties of Koopa Troopa must be [[Grab|grabbed]] to KO them.
*'''[[Koopa Paratroopa]]s''': An upgraded version of the Koopa Troopa, these sport wings and fly around in set patterns, and when Mario jumps on them in mid-air, they lose their wings and convert into Koopa Troopa enemies, in effect giving these enemies additional life. This is fully reflected in their appearances in ''Melee''.
*'''[[Red Koopa Troopa]]s''': A red palette swap of the Koopa Troopa enemy, the red shell indicates that a Red Koopa Troopa will turn around and walk the other direction when it walks to the edge of a platform.
*'''[[Red Koopa Paratroopa]]s''': The upgraded paratroopa version of the Red Koopa Troopa, this will become a Red Koopa Troopa when it is hit or bounced on once.
 
===Stages===
''Super Smash Bros. Melee'' features no less than ten stages representative of the whole ''Mario'' franchise, though only the four ''Mario''-centric stages are covered below. For ''Yoshi''-universe stages, see [[Yoshi's Island: Yoshi's Island]], [[Yoshi's Island: Yoshi's Story]], and [[Past Stages: Yoshi's Island]], while for ''Donkey Kong''-universe stages, see [[DK Island: Kongo Jungle]], [[DK Island: Jungle Japes]], and [[Past Stages: Kongo Jungle]].
 
*'''[[Mushroom Kingdom: Princess Peach's Castle]]''': Taking place on the rooftops of Peach's castle, this stage is far more representative of the castle in its ''Super Mario 64''-onward incarnation. Giant [[Bullet Bill]]s routinely dive into the stage and let off huge spherical explosions.
*'''[[Mushroom Kingdom: Rainbow Cruise]]''': In homage to the final stage of ''Super Mario 64'', itself an aerial obstacle course, this stage has a scrolling camera and players must battle along with it amongst the many moving and collapsing platforms.
*'''[[Mushroom: Kingdom]]''': The spiritual successor to the Mushroom Kingdom stage of the original ''Smash Bros.'', Kingdom is a similar throwback to the old ''Super Mario Bros.'', with appropriate graphics and audio.
*'''[[Mushroom: Kingdom II]]''': This stage functions as a throwback to ''Super Mario Bros. 2'' much like the previous Kingdom. [[Pidgit]] and [[Birdo]] make appearances as stage obstacles.
 
In addition, [[Goomba (stage)|a stage based on the Goomba trophy]] is used as the battlefield for the Event mode match [[Trophy Tussle 1]]. it is not available as a multiplayer arena. Completing the Event match earns the Goomba trophy itself.
 
A stage featured in Melee's [[Adventure]] mode but not available for multiplayer ''Melee'' matches is referred to as [[Mushroom Kingdom Adventure]]. As the first stage of the Adventure mode, this designed in the style of a classic Mario platformer, complete with [[Koopa]]s and [[Goomba]]s as common enemies.
 
===Items===
Likewise, there are more items based on the Mario universe than any other franchise. See [[Barrel Cannon]] and [[Hammer]] for ''Donkey Kong''-centric items:
*'''[[Bob-omb]]''': Returns from ''SSB'' essentially unaltered as a very potent throwable projectile.
*'''[[Fire Flower]]''': Returns from ''SSB'' essentially unaltered in function and purpose.
*'''[[Freezie]]''': A new item hailing from ''Mario Bros.'' In Melee, when it appears, it slides in one direction and will fall off the stage if not picked up in time. It can be hurled at an opponent to encase that opponent in a slab of ice, and he will be temporarily immobilized as you whale on him and pile on the damage without any knockback.
*'''[[Green|Green Shell]]''': Returns from ''SSB'' essentially unaltered in function and purpose.
*'''[[Metal Box]]''': A new item based on the Metal power-up box introduced in ''Super Mario 64'', which would change Mario into [[Metal Mario]] and give him much greater power but weight as well. It does just that as an item in Melee, turning the character temporarily into a living metal model of themselves and increasing his resiliency but also his dropping weight.
*'''[[Poison Mushroom]]''': A new item. After the release of ''Super Mario Bros.'', a direct sequel was released in Japan afterwards that would later be released stateside as "The Lost Levels", part of the package for ''Super Mario All-Stars'' for the Super NES, and it featured mushrooms that looked similar to Super Mushrooms but would actually ''hurt'' Mario instead of make him bigger if he grabbed it. The Poison Mushroom is a ''Melee'' item that looks like the Super Mushroom but will cause the character it touches to temporarily become tiny, and therefore much weaker.
*'''[[Red|Red Shell]]''': Returns from ''SSB'' essentially unaltered in function and purpose.
*'''[[Starman]]''': Returns from ''SSB'' essentially unaltered in function and purpose.
*'''[[Super Mushroom]]''': A new item based on the classic Super Mushroom powerup of many Mario games, starting from ''Super Mario Bros.'' onward. In many of its appearances, the Super Mushroom increases whoever grabs it in size and extends his life meter by 1. In ''Melee'', touching it enlarges the character to make it bulkier and stronger for a duration of time. It looks nearly identical to its polar opposite, the Poison Mushroom, so if both items can appear in a match, it is hard for the player to tell what kind of mushroom it is when one of these two mushrooms appear, so grabbing it may be a risk.
 
===Music===
*'''1: Princess Peach's Castle''': An orchestrated remix of the famous stage music from the original ''Super Mario Bros'', with elements of the same game's "underground" stage theme overlapping with it. It is heard on the [[Mushroom Kingdom: Princess Peach's Castle]] stage in Vs. Mode, and also as the primary music of [[Mushroom Kingdom Adventure]].
*'''2: Rainbow Cruise''': A medley of two ''Mario'' series tracks. The first half of the track is the remixed first half of an energized tune heard in ''Super Mario 64'', while the second half is a remix of the underwater stage tune heard in ''Super Mario Bros.''.
*'''10: Yoshi's Island''': A repeating banjo track heard in several levels in ''Super Mario World'' for SNES. It appears on [[Yoshi's Island: Yoshi's Island]].
*'''21: Mushroom Kingdom''': A perfect preservation of the original beep-boop normal stage music heard in the original ''Super Mario Bros.'' for NES, appearing in [[Mushroom: Kingdom]] as the primary song.
*'''22: Mushroom Kingdom (Finale)''': A perfect preservation of the original beep-boop "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.'' for NES, appearing in [[Mushroom: Kingdom]] as the primary song when the match's timer is running low.
*'''23: Mushroom Kingdom II''': A perfect preservation of the original beep-boop normal stage music heard in the original ''Super Mario Bros. 2'', appearing in [[Mushroom: Kingdom II]] as the primary song.
*'''24: Mushroom Kingdom II (Finale)''': A perfect preservation of the original Boss music in the original ''Super Mario Bros. 2'' for NES, appearing in [[Mushroom: Kingdom II]] as the primary song when the match's timer is running low.
*'''30: Super Mario Bros. 3''': A synthesized rock-based medley of the first stage music and the first overworld music in ''Super Mario Bros. 3'' for NES. It is heard as a secondary track in the single-player [[Mushroom Kingdom Adventure]].
*'''36: Dr. Mario''': A synthesized remix of the first of two primary musics heard in ''Dr. Mario'' for NES. This is heard as a secondary track of both [[Mushroom: Kingdom]] and [[Mushroom: Kingdom II]].
*'''38: Mario's Victory''': The victory fanfare of [[Mario]], [[Luigi]], [[Peach]], [[Bowser]], and [[Dr. Mario]] is an orchestration of the standard "Stage Complete" theme heard in ''Super Mario Bros.''
*'''76: Hammer''': Sped-up beep-boop music that occurs when you pick up the [[Hammer]], in homage to the music that would occur when Mario would pick up a hammer in the original ''Donkey Kong''.
*'''77: Starman''': A remix of the "invincible" music that would occur when Mario picks up a [[Starman]] in ''Super Mario Bros.'' and other platforming games, and it occurs when you pick up the Starman during a match.
 
===Full trophy list===
This list counts the ''Mario'' universe and all of its sub-universes.
*[[Mario (trophy)|Mario]]'s three game trophies
*[[Donkey Kong (trophy)|Donkey Kong]]'s three game trophies
*[[Yoshi (trophy)|Yoshi]]'s three game trophies
*[[Bowser (trophy)|Bowser]]'s three game trophies
*[[Peach (trophy)|Peach]]'s three game trophies
*[[Luigi (trophy)|Luigi]]'s three game trophies
*[[Dr. Mario (trophy)|Dr. Mario]]'s three game trophies
*[[Baby Mario (trophy)]]
*[[Baby Bowser (trophy)]]
*[[Barrel Cannon (trophy)]]
*[[Birdo (trophy)]]
*[[Bob-omb (trophy)]]
*[[Boo (trophy)]]
*[[Bucket (trophy)]]
*[[Bullet Bill (trophy)]]
*[[Coin (trophy)]]
*[[Daisy (trophy)]]
*[[Dixie Kong (trophy)]]
*[[Fire Flower (trophy)]]
*[[Freezie (trophy)]]
*[[Goomba (trophy)]]
*[[Green Shell (trophy)]]
*[[Hammer (trophy)]]
*[[King K. Rool (trophy)]]
*[[Klap Trap (trophy)]]
*[[Koopa Clown Car (trophy)]]
*[[Koopa Paratroopa (trophy)]]
*[[Koopa Troopa (trophy)]]
*[[Lakitu (trophy)]]
*[[Mario and Yoshi (trophy)]]
*[[Megavitamins (trophy)]]
*[[Metal Box (trophy)]]
*[[Metal Mario (trophy)]]
*[[Paper Mario (trophy)]]
*[[Pak E. Derm (trophy)]]
*[[Pidgit (trophy)]]
*[[Plum (trophy)]]
*[[Poison Mushroom (trophy)]]
*[[Princess Peach's Castle (trophy)]]
*[[Raccoon Mario (trophy)]]
*[[Racing Kart (trophy)]]
*[[Raphael Raven (trophy)]]
*[[Red Shell (trophy)]]
*[[Starman (trophy)]]
*[[Shy Guys (trophy)]]
*[[Super Mushroom (trophy)]]
*[[Thwomp (trophy)]]
*[[Toad (trophy)]]
*[[Vegetable (trophy)]]
*[[Viruses (trophy)]]
*[[Waluigi (trophy)]]
*[[Mario and Yoshi (trophy)]]
 
==In ''Super Smash Bros. Brawl''==
In a maneuver both traditional and expected, ''Mario''-based content has been revealed by both trailers and numerous site updates to be featured in ''[[Super Smash Bros. Brawl]]''. The sub-franchise of ''Mario'' revolving around series anti-hero [[Wario]] has been recognized as its own [[universe]] for this game, see [[Wario (universe)]].
 
===Characters===
So far, three characters from the Mario franchise are confirmed to appear in ''Brawl'', not counting any sub-franchises, in which case the number so far is seven.
 
*[[Image:MarioBrawl.jpg|right|100px]]'''[[Mario (SSBB)|Mario]]''': Mario himself was the first fighter showcased, and he is given a slight character model redesign for his appearance in ''Brawl''. He is also armed with the [[F.L.U.D.D.]] this time around, and at least one of his standard moves is known to have been replaced with the [[Mario Tornado]], his [[down B]] from previous games in the series. Like the rest of the Brawl roster Mario has a new special move called a [[Final Smash]]. His Final Smash in particular is a fireball that expands and engulfs the stage, called the [[Mario Finale]].
 
 
 
*[[Image:PeachBrawl.jpg|right|100px]]'''[[Princess Peach (SSBB)|Princess Peach]]''': Peach has also recently been confirmed to reappear. No major changes have been seen yet, aside from her being cosmetically changed to more resemble the way she looks in recent Mario games, much like what has been done with other characters revealed for ''Brawl''. Her [[Toad (move)|Toad]] special move and some of her throws appear to remain intact, and according to a recent issue of Famitsu, her [[Turnip|Vegetable]] attack has been updated, now allowing her to pick up gigantic turnips under certain conditions. Her Final Smash, [[Peach Blossom]], involves Peach blowing numerous kisses that damage all enemies and put them to sleep while a vast amount of peaches fall from the sky. The other players stay asleep for some time, depending on how close they are to Peach when she uses the attack, so it doubles as a health-restoring move and a free hit.
 
 
*[[Image:BowserBrawl.jpg|right|120px]]'''[[Bowser (SSBB)|Bowser]]''': Bowser has also been confirmed to reappear from his appearance in ''Melee''. Sakurai has mentioned that he has a "slightly different flavor" this time around, suggesting that his play style has changed to make him a more capable fighter than he was last game. His Final Smash is [[Giga Bowser Transformation]], in which he transforms himself to [[Giga Bowser]] for a short period of time. This marks the first time in the series that Giga Bowser will be legally playable.
 
===Stages===
''Brawl'' features at least two Mario stages:
*'''[[Delfino Plaza]]''': Based on the main hub area from ''Super Mario Sunshine''. Taking place at first on an platform, the stage flies around and through the plaza area and touches down at certain parts, where the current area in the plaza itself then becomes the ground for the stage for a period of time, and then the platform swoops in and carries you to another area. The stage's movement mechanics seem similar to Melee's [[Mute City]].
 
*'''[[Mario Circuit]]''': This stage is based off of the ''Mario Kart'' series, and takes place at an intersection of a figure-8 track, with [[Shy Guy]]s racing through it on karts. Players can be damaged if they make contact with any passing Shy Guys. The stage currently has no official name, but is called ''Mario Circuit'' by fans, due to the sign hanging above the stage saying so.
 
===Items===
*'''[[Golden Hammer]]''': The '''Golden Hammer''' is an item in ''[[SSBB]]'', originating from the game ''[[Wrecking Crew]]''. It acts similarly to a regular [[Hammer]], but it improved in every way. It is more powerful, is swung faster, and can even let the user float in midair. However, it is exceptionally rare. Also, like the [[Hammer]]'s [[Headless Hammer]], the Golden Hammer can become the [[Golden Squeaky Hammer]], which is useless.
 
*'''[[Hammer]]''': The classic hammer returns with the same effects as in the previous two games.
 
*'''Lightning Bolt''': Hailing from the ''[[Mario Kart]]'' series, it does exactly what it does in the Mario Kart series, shrinking all characters on the field except for the one who used it.
 
*'''Spring''': Coming from the NES game ''[[Super Mario Bros.]]'', it does practically one would think it does. Once stepped on you jump at a tall height. Interestingly, it sometimes falls straight from the sky.
 
===Assist Trophies===
New to ''Brawl'' is the concept of [[Assist Trophy|Assist Trophies]], a brand new item that summons one of various Nintendo characters to lend their abilities to the battlefield, much like [[Poké Ball|Poké Balls]]. So far, two characters from the Mario franchise has been revealed to be an Assist Trophy.
 
*'''[[Hammer Bro]]''': A single member of the duo that Mario has fought since ''Super Mario Bros.'', Hammer Bro somewhat predictably tosses hammers at the foe when summoned, and then disappears.
*'''[[Lakitu]]''': Appearing in his original 8-bit form from ''Super Mario Bros.'', Lakitu throws [[Spiny|Spinys]] at the ground, which wander around damaging players like they did in the original game.
 
===Common Enemies===
*'''Goomba''': Confirmed first in the [[Sonic Joins the Brawl]] video, they have been confirmed as common enemies. They were recently seen helping several of [[Bowser (SSBB)|Bowser's]] minions in stealing [[Donkey Kong (SSBB)|Donkey Kong's]] & [[Diddy Kong (SSBB)| Diddy Kong's]] banana hoard, possibly for Bowser.
*'''Koopa Troopa''': Confirmed in the Subspace Emmissary, the Koopa Troopas help steal Donkey Kong's and Diddy Kong's banana hoard, possibly for Bowser.
*'''Koopa Paratroopa''': Confirmed as well in the Subspace Emissary, the Koopa Paratroopas help steal Donkey Kong's and Diddy Kong's banana hoard, possibly for Bowser. They float in midair, as well as hop to and fro.
*'''Hammer Bro.''': Also appears to be a common enemy in the [[Subspace Emissary]] mode, along with its role as an Assist Trophy.
*'''[[Bullet Bill]]''': Confirmed as common enemies, and behave similarly to how they acted in Mario platformers.
 
===Boss===
*[[Image:Petey.jpg|right|120px]]'''[[Petey Piranha]]''': A recurring character in contemporary Mario games, Petey appears in the [[Subspace Emissary]] mode as a Boss. He captures Peach and Zelda in cages, and uses them to attack the player. The player's goal is to free one of the princesses by attacking their cage. When Petey is defeated, the most damaged cage is broken, and the princess inside is saved. The unsaved one is then turned into a trophy by Wario.
 
===Music===
 
* ''Delfino Plaza''
* ''Ending Credits'' from Super Mario World
* ''Boss Theme''
* ''New Super Mario Bros. Main Screen''
 
===Trophies===
*Peach
*Petey Piranha
*Golden Hammer
 
===Stickers===
*Toad
*Rawk Hawk
*Hammer Bro
*Starman
*Pianta
*Dice Block
*Toadette
*Super Mushroom
 
 
{{Universe}}
 
 
[[Category:Universes]]
[[Category:Mario universe| ]]

Revision as of 15:07, November 18, 2007

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