Recovery: Difference between revisions
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==[[Ice Climbers]]== | ==[[Ice Climbers]]== | ||
[[Belay]] is an incredible recovery move when both Climbers are present; however, it doesn't work otherwise. Use [[Squall Hammer]] and press B rapidly, and you will rise into the air. This is basically your sole recovery move when Nana has been Ko'd, but it works better when she is present. | [[Belay]] is an incredible recovery move when both Climbers are present; however, in Melee, it doesn't work otherwise. Use [[Squall Hammer]] and press B rapidly, and you will rise into the air. This is basically your sole recovery move when Nana has been Ko'd, but it works better when she is present. However, in Brawl, when you have only one Climber, Belay is a [[Tether Recovery]]. | ||
==[[Ike]]== | ==[[Ike]]== | ||
Ike's [[Quick Draw]] can be charged, and moves him forward quite a bit. Use it to augment the poor horizontal recovery of [[Aether]]. | Ike's [[Quick Draw]] can be charged, and moves him forward quite a bit. Use it to augment the poor horizontal recovery of [[Aether]]. | ||
==[[Jigglypuff]]== | |||
See [[Jigglypuff_%28SSBM%29#Recovery|Jigglypuff: Recovery]]. | |||
==[[King Dedede]]== | |||
King Dedede has no supplementary techniques for his recovery; however, he hardly needs any (see [[King_Dedede_%28SSBB%29#Pros|King Dedede: Pros]]. |