Recovery: Difference between revisions
New page: Recovery is not limited to one's Up-B. For many characters, there are many ways to augment the recovery. ==Bowser== In ''theory'', Bowser's Flying Slam (only in SSBB could...
m (New page: thumb|right|Using the "third jump" to recover. A '''recovery''' is the attempt to return on-stage after being knocked off. Some tools to achieve this end are...) |
(New page: Recovery is not limited to one's Up-B. For many characters, there are many ways to augment the recovery. ==Bowser== In ''theory'', Bowser's Flying Slam (only in SSBB could...) |
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[[ | [[Recovery]] is not limited to one's [[Up-B]]. For many characters, there are many ways to augment the recovery. | ||
[[ | ==[[Bowser]]== | ||
In ''theory'', Bowser's [[Flying Slam]] (only in SSBB could, if he grabbed onto a character in midair, propel him up, possibly to safety. | |||
==[[Captain Falcon]]== | |||
In SSBM, the [[Falcon Kick]] would allow Falcon to regain his 2nd jump in midair, and move him forward somewhat. This is not true for any other Super Smash game to date. | |||
==[[Diddy Kong]]== | |||
Diddy Kong has no supplementary techniques for his recovery. | |||
==[[Donkey Kong]]== | |||
Donkey Kong has no supplementary techniques for his recovery. | |||
==[[Dr. Mario]]== | |||
Dr. Mario can use the [[Cape]] (technically the Super Sheet) to propel himself forward a bit. Also, if he rapidly presses B during the Dr. Tornado, he rises up in the air. | |||
==[[Falco]]== | |||
The [[Falco Phantasm]] moves Falco forward, and should always be used to recover. |