Dash attack canceling (disambiguation): Difference between revisions
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''' | {{merge|Dash attack canceling|This is not exclusive to Snake, and the name is more clear.}} | ||
'''Snakedashing''' is a nickname for a technique available to Snake. It involves [[Dash attack canceling]] with an upsmash, providing a quick boost of speed in one direction, similar to the [[Super Wavedash]]. | |||
==How to | ==How to do It== | ||
*Use Snake's dash attack. | |||
*Immediately afterwards, cancel it with an UpSmash. This is fairly difficult to do in real time. | |||
*Snake should have slid a large distance (about one-third the size of Brawl's Final Destination) and used UpSmash. | |||
===Contact Snakedash=== | |||
*If a player hits an opponent with Snake's dash attack, the animation of the attack briefly pauses. If timed right, a player can hit an opponent so that the animation pauses at the part of the animation where the attack can be canceled with an UpSmash. Contact Snakedashes are much easier to do than non-contact Snakedashes are. | |||
==Application== | |||
*Provided that you can get the dash attack to hit at high enough percentages, it could combo into his UpSmash. | |||
*It allows Snake to escape quickly from a failed dash attack. | |||
*The UpSmash's mortar comes back down, so it is difficult to approach Snake after he Snakedashes. | |||
== | ==Miscellaneous== | ||
This technique is also known by names such as Snakesliding. | |||
==Verification== | |||
*[http://www.youtube.com/watch?v=GHtc80Q5hIA Champ performs 3 Snakedashes between 0:34 and 0:40.] | |||
[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] |
Revision as of 03:37, July 13, 2008
Snakedashing is a nickname for a technique available to Snake. It involves Dash attack canceling with an upsmash, providing a quick boost of speed in one direction, similar to the Super Wavedash.
How to do It
- Use Snake's dash attack.
- Immediately afterwards, cancel it with an UpSmash. This is fairly difficult to do in real time.
- Snake should have slid a large distance (about one-third the size of Brawl's Final Destination) and used UpSmash.
Contact Snakedash
- If a player hits an opponent with Snake's dash attack, the animation of the attack briefly pauses. If timed right, a player can hit an opponent so that the animation pauses at the part of the animation where the attack can be canceled with an UpSmash. Contact Snakedashes are much easier to do than non-contact Snakedashes are.
Application
- Provided that you can get the dash attack to hit at high enough percentages, it could combo into his UpSmash.
- It allows Snake to escape quickly from a failed dash attack.
- The UpSmash's mortar comes back down, so it is difficult to approach Snake after he Snakedashes.
Miscellaneous
This technique is also known by names such as Snakesliding.