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| An Ukemi is a semi-advanced recovery technique that allows a character to immediately recover from a knockdown blow. (One that leaves the character lying on the ground)
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| == Variations of Ukemi ==
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| '''Neutral ukemi:''' A neutral ukemi is performed by pressing '''R''' or '''L''' precisely when a character comes in contact with a solid wall, ceiling, or floor.
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| '''Forward ukemi:''' A forward ukemi is performed by tilting the control stick in the direction you were hit from at the same time you press R or L for the ukemi. You will perform a forward roll right after recovering, usedful for dodging. The forward or reverse ukemi cannot be performed on ceilings or walls.
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| '''Reverse ukemi:''' A reverse ukemi is performed by tilting the control stick opposite the direction you were flung from at the same time you press R or L for the ukemi. You will perform a backward roll right after recovering, useful for dodging. The forward or reverse ukemi cannot be performed on ceilings or walls.
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| '''Double Reverse Ukemi:''' An ukemi performed on a wall after rebounding off a wall on the oppsite side. good for confusing the enemy, and keeping distance after being hit by a powerful blow.
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| '''Double Vertical Ukemi:''' An ukemi performed on the ceiling after rebounding off the floor or vice-versa. Good for alternate approaches on the foe.
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| === Ukemi Strategies and Usage ===
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| Ukemi can be a lifesaver in many situations.
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| Occasionally after accumulating sufficient damage, one will experience a ceiling rebound that will send the player plummeting helplessly into the fall zone. This can be prevented by applying an ukemi right when you come in contact with a ceiling. This will save you from what would've been a deadly ricochet.
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| A double vertical ukemi can be useful in stages with ceilings such as [[Hyrule Temple]]; whereas after performing a DVU, the character can '''immediately''' follow it up with a powerful Down-A or Down-B move.
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Latest revision as of 22:17, October 1, 2010