Talk:Meta Knight (SSBB)/Archive 1: Difference between revisions
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:Thanks. [[Special:Contributions/205.56.210.194|205.56.210.194]] 22:19, April 19, 2010 (UTC) | :Thanks. [[Special:Contributions/205.56.210.194|205.56.210.194]] 22:19, April 19, 2010 (UTC) | ||
::You're welcome. Just be sure to check a character's arsenal more throughly before making such claims in the future.[[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 06:08, April 20, 2010 (UTC) | ::You're welcome. Just be sure to check a character's arsenal more throughly before making such claims in the future.[[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 06:08, April 20, 2010 (UTC) | ||
I would say pit is a terrible matchup for meta knight,anything involving an air battle will always go in meta knights favor,meta knight dominates the skys in brawl,hes probably the only character who has any real air game at all in brawl second to none,to beat meta knight you have to play mind games and patiently(unless its meta knight vs meta knight)otherwise you dont stand a chance and most importantly keep your feet on the ground. | |||
rule # 1 to beating meta knight:never,EVER,run after him,let him always come to you,if youre not gonna play defensively then dont even bother against meta knight,in a game of speed and combos meta knight is always # 1 | |||
rule # 2:if he refuses to come to you,aproach slowly,never dash at him,its harder to dodge/guard/react when youre at full dash and its best not to risk triping | |||
rule # 3:smash attack at your own risk,play lightly,dont smash,rack up that damage with light hits till they send him flying,meta knight is a lightweight,get the damage up and light attacks will eventualy start sending him ever closer to his maker,the heavier his oponent the greater the knockback,the further meta knight gets launched the less chance he will have of making an aerial counter attack | |||
rule # 4:like i said keep your feet on the ground,never engage meta knight in an air battle,if he sends you into the sky you run for the hills and hurry back to the ground(ganondorf,C.falcon,bowser,kirby and yoshis aerial down special help in this task,and are potentially fatal if meta knight is caught off guard,zs samus,sonic,sheik,toon link,and mr game and watch's regular down aerial also help,but could lead to your suiscide if theres an attack clash between you and meta knight,lucas' aerial attacks are also effective and his pk thunder help go after meta knight after he starts getting launched without having to put lucas at risk however should lucas get launched off stage and need to recover hes a sitting duck for meta knights air game)keep jumping to a minimum,dont jump if you dont have to it only gives meta knight an opening to combo you especially with heavier characters,so dont play against meta knight in a stage that requires a lot of jumping | |||
thats all the advice i can offer,meta knight is top tier,but only if youre fighting a game of speed and combos,in a game like smash brothers,the fastest and best combos arent the only way to play,smash brothers is the ultimate mind game fighting game,ive noticed that a lot of the characters have "predictable recovery" as one of their bad aspects,all recoveries are predictable in smash brothers because when a character is trying to recover all they are trying to do is get back on stage,and theres only one route to take when trying to stay alive and reach the edge,all options are relatively obvious in that situation,but outside of that there is no predictable character,a character is only as predictable as you let them be in a game where you have about five different options when engaging and pursuing an oponent |