Talk:Lag: Difference between revisions
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== F.L.U.D.D.'s exploitation of hit lag? == | == F.L.U.D.D.'s exploitation of hit lag? == | ||
Should something be added to note the attributes of how the FLUDD can trap some atks within their own hit lag? | Should something be added to note the attributes of how the FLUDD can trap some atks within their own hit lag? ([[User talk:Mario, the classic man of Nintendo|talk]]) |
Revision as of 15:34, September 25, 2008
explanation
"This lag will still affect the attacker even if the attack deals no damage, such as versus Mr. Resetti, stage elements, or a character that is invincible."
-Can someone please explain this better? I don't understand it. Zixor (talk) 16:13, 20 July 2008 (UTC)
- It has to do with collision bubbles. Resetti can't be harmed and neither can invincible players, but the attacker will still take hitlag. - Gargomon251 (talk) 20:42, 20 July 2008 (UTC)
So, hitlag can affect the attacker as well? This is not (clearly) stated in the article. What EXACTLY determines when the attacker receives hitlag? Zixor (talk) 02:42, 21 July 2008 (UTC)
air dodge hitstun?
"However, in Brawl, one can air dodge out of it."
-Is there any truth to this? Zixor (talk) 19:50, 25 July 2008 (UTC)
F.L.U.D.D.'s exploitation of hit lag?
Should something be added to note the attributes of how the FLUDD can trap some atks within their own hit lag? (talk)