Talk:Lag: Difference between revisions

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(→‎air dodge hitstun?: new section)
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"However, in Brawl, one can [[air dodge]] out of it."
"However, in Brawl, one can [[air dodge]] out of it."
-Is the any truth to this? [[User:Zixor|Zixor]] ([[User talk:Zixor|talk]]) 19:50, 25 July 2008 (UTC)
 
-Is there any truth to this? [[User:Zixor|Zixor]] ([[User talk:Zixor|talk]]) 19:50, 25 July 2008 (UTC)

Revision as of 14:51, July 25, 2008

explanation

"This lag will still affect the attacker even if the attack deals no damage, such as versus Mr. Resetti, stage elements, or a character that is invincible."

-Can someone please explain this better? I don't understand it. Zixor (talk) 16:13, 20 July 2008 (UTC)

It has to do with collision bubbles. Resetti can't be harmed and neither can invincible players, but the attacker will still take hitlag. - Gargomon251 (talk) 20:42, 20 July 2008 (UTC)

So, hitlag can affect the attacker as well? This is not (clearly) stated in the article. What EXACTLY determines when the attacker receives hitlag? Zixor (talk) 02:42, 21 July 2008 (UTC)

air dodge hitstun?

"However, in Brawl, one can air dodge out of it."

-Is there any truth to this? Zixor (talk) 19:50, 25 July 2008 (UTC)