Talk:Stale-move negation: Difference between revisions
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With a few deviations, it seems to drop in a gradually flattening curve until it stops at 11%. Either way, it seems much more pronounced than it did in Melee. I was suprised how much the knockback reduced. -[[User:Gargomon251|Gargomon251]] ([[User talk:Gargomon251|talk]]) 09:55, 29 May 2008 (UTC) | With a few deviations, it seems to drop in a gradually flattening curve until it stops at 11%. Either way, it seems much more pronounced than it did in Melee. I was suprised how much the knockback reduced. -[[User:Gargomon251|Gargomon251]] ([[User talk:Gargomon251|talk]]) 09:55, 29 May 2008 (UTC) | ||
[[User:Lucasthalefty|Lucasthalefty]] ([[User talk:Lucasthalefty|talk]]) 08:52, 9 March 2009 (UTC) | |||
Sorry totally noob comment but the attacks have to hit the opponent for the negation to occur right? I''m pretty sure thats the case but it should be stated in the article. |
Revision as of 03:52, March 9, 2009
Using Fox's Blaster 20 times in Training gives about 60% damage, if I remember. However, in Group Brawl, it only does 20. So don't tell me that I'm wrong. I will test knockback later if I feel up to it, as well as Melee. - Gargomon251 (talk) 06:59, 29 May 2008 (UTC)
OK I have done thorough testing on both Melee and Brawl.
Both of these tests were done using Luigi using Fire Jump Punch on Bowser, on the Jungle Japes stage, from the top center platform.
Melee
- In Melee, it seems that both training and standard modes use SMN. I didn't count the individual hits or knockback, but the initial FJP dealt 25%, while spamming it repeatedly dropped it to a minimum of 13%. The knockback seemed less, but I didn't actually attempt to measure it.
Brawl
- In Training Mode, I did four FJPs. Each one did exactly 25%, and the final one KOd Bowser at 100%.
- In Group Brawl, the damage went as follows: 26-22-21-18-16-15-14-13-12-11-11-11, with the final blow KOing bowser at 190%. Just to test, I again damaged Bowser to approximately 80%, SDed to reset my SMN, and then did another FJP, which, again, KOd bowser at a little more than 100%.
With a few deviations, it seems to drop in a gradually flattening curve until it stops at 11%. Either way, it seems much more pronounced than it did in Melee. I was suprised how much the knockback reduced. -Gargomon251 (talk) 09:55, 29 May 2008 (UTC)
Lucasthalefty (talk) 08:52, 9 March 2009 (UTC) Sorry totally noob comment but the attacks have to hit the opponent for the negation to occur right? Im pretty sure thats the case but it should be stated in the article.