Shellshifting: Difference between revisions
→Standard Attacks and Aerials
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Squirtle can easily perform all his standing and jumping attacks out of a shellshift, increasing their speed and range (primarily in the eyes of the opponent, who may have previously been chasing the fleeing Squirtle). The jab, forward-tilt, and up-tilt attacks in particular are useful at interrupting the opponent should they be approaching, while short-hopped aerials like forward-air and neutral-airs provide explosive power options for Squirtle, allowing him to once again face his foe in the air as opposed to fighting on the ground. | Squirtle can easily perform all his standing and jumping attacks out of a shellshift, increasing their speed and range (primarily in the eyes of the opponent, who may have previously been chasing the fleeing Squirtle). The jab, forward-tilt, and up-tilt attacks in particular are useful at interrupting the opponent should they be approaching, while short-hopped aerials like forward-air and neutral-airs provide explosive power options for Squirtle, allowing him to once again face his foe in the air as opposed to fighting on the ground. | ||
Squirtle can also perform his Smash Attacks out of a regular shellshift, but all three of them are much better suited for use with slightly different techniques (see Pump Slide below, [[dash | Squirtle can also perform his Smash Attacks out of a regular shellshift, but all three of them are much better suited for use with slightly different techniques (see Pump Slide below, [[dash pivot cancel]]). | ||
=== Shellshift Dancing === | === Shellshift Dancing === |