Shellshifting: Difference between revisions

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Squirtle can easily perform all his standing and jumping attacks out of a shellshift, increasing their speed and range (primarily in the eyes of the opponent, who may have previously been chasing the fleeing Squirtle).  The jab, forward-tilt, and up-tilt attacks in particular are useful at interrupting the opponent should they be approaching, while short-hopped aerials like forward-air and neutral-airs provide explosive power options for Squirtle, allowing him to once again face his foe in the air as opposed to fighting on the ground.
Squirtle can easily perform all his standing and jumping attacks out of a shellshift, increasing their speed and range (primarily in the eyes of the opponent, who may have previously been chasing the fleeing Squirtle).  The jab, forward-tilt, and up-tilt attacks in particular are useful at interrupting the opponent should they be approaching, while short-hopped aerials like forward-air and neutral-airs provide explosive power options for Squirtle, allowing him to once again face his foe in the air as opposed to fighting on the ground.


Squirtle can also perform his Smash Attacks out of a regular shellshift, but all three of them are much better suited for use with slightly different techniques (see Pump Slide below, [[dash-pivot cancel]]).
Squirtle can also perform his Smash Attacks out of a regular shellshift, but all three of them are much better suited for use with slightly different techniques (see Pump Slide below, [[dash pivot cancel]]).


=== Shellshift Dancing ===
=== Shellshift Dancing ===
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