Shellshifting: Difference between revisions
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Shellshifting is a term that refers to [[Squirtle (SSBB)|Squirtle's]] unique dash pivot, and by proxy its advanced uses, in ''[[Super Smash Bros Brawl]]''. It gives Squirtle's ground movement significantly enhanced possibilities, much like a [[wavedash]] in ''[[Melee]]''. There are many applications to shellshifting that greatly improve both Squirtle's offensive and defensive capabilities. | Shellshifting is a term that refers to [[Squirtle (SSBB)|Squirtle's]] unique dash pivot, and by proxy its advanced uses, in ''[[Super Smash Bros Brawl]]''. It gives Squirtle's ground movement significantly enhanced possibilities, much like a [[wavedash]] in ''[[Melee]]''. There are many applications to shellshifting that greatly improve both Squirtle's offensive and defensive capabilities. | ||
== How | == How to Shellshift == | ||
Shellshifting is simply a reference to Squirtle's dash pivot animation. When Squirtle turns in the middle of a dash, he will retreat into his shell, slide a very small distance in his initial direction, and then very quickly slide back in the new direction over a noticeable distance before exiting his shell and resuming his normal dash. The physics behind the slide at all stages while Squirtle is in his shell are what make shellshifting very useful in combat. Alternatively, players can cancel the return slide by smashing the control stick back to the original, pre-pivot direction just as Squirtle begins to turn, which will stall Squirtle in his shell without him sliding much at all (though he will still be facing in the new direction when he exits his shell). | Shellshifting is simply a reference to Squirtle's dash pivot animation. When Squirtle turns in the middle of a dash, he will retreat into his shell, slide a very small distance in his initial direction, and then very quickly slide back in the new direction over a noticeable distance before exiting his shell and resuming his normal dash. The physics behind the slide at all stages while Squirtle is in his shell are what make shellshifting very useful in combat. Alternatively, players can cancel the return slide by smashing the control stick back to the original, pre-pivot direction just as Squirtle begins to turn, which will stall Squirtle in his shell without him sliding much at all (though he will still be facing in the new direction when he exits his shell). | ||