Shellshifting: Difference between revisions

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=== Shellshift Dancing ===
=== Shellshift Dancing ===
Shellshift dancing is simply the act of perfectly chaining Squirtle's dash pivots together, performing each one as soon as the prior one has finished its animation.  This gives Squirtle the appearance of sliding back and forth in his shell while barely exiting.  This technique is useful at long-range for confusing one's foe, potentially inducing them to give away or whiff their next move, giving Squirtle the opportunity to capitalize on a possible weakness in the approach.  Unfortunately, it is inferior to a proper [[dash dance]], which has a much lower range of vulnerability and can be more easily canceled into an attack (the downside of true dash dancing is that it is far more difficult to perform).  Another drawback is ''Brawl'''s tripping mechanic, which factors in with each pivot and increases Squirtle's risk of tripping mid-match, making even a regular dash dance less useful than it was in ''Melee''.
Shellshift dancing is simply the act of perfectly chaining Squirtle's dash pivots together, performing each one as soon as the prior one has finished its animation.  This gives Squirtle the appearance of sliding back and forth in his shell while barely exiting.  This technique is useful at long-range for confusing one's foe, potentially inducing them to give away or whiff their next move, giving Squirtle the opportunity to capitalize on a possible weakness in the approach.  Unfortunately, it is inferior to a proper [[dash-dancing|dash dance]], which has a much lower range of vulnerability and can be more easily canceled into an attack (the downside of true dash dancing is that it is far more difficult to perform).  Another drawback is ''Brawl'''s tripping mechanic, which factors in with each pivot and increases Squirtle's risk of tripping mid-match, making even a regular dash dance less useful than it was in ''Melee''.


=== Shellshift to Grab  ===
=== Shellshift to Grab  ===
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