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Spring canceling is the easiest way to avoid any lag from an aerial attack. This becomes especially useful with many characters down A aerials because they can perform them, hit the spring, and continue on with no lag, setting up easy combos. In particular, [[Kirby (SSBB)|Kirby]] will immediately transform out of his stone upon hitting a spring. Using this, a Kirby player can drop in fast with the stone without any worry of the opponent taking advantage of his transformation time. This also applies to all [[Stall-Then-Fall]] aerials. | Spring canceling is the easiest way to avoid any lag from an aerial attack. This becomes especially useful with many characters down A aerials because they can perform them, hit the spring, and continue on with no lag, setting up easy combos. In particular, [[Kirby (SSBB)|Kirby]] will immediately transform out of his stone upon hitting a spring. Using this, a Kirby player can drop in fast with the stone without any worry of the opponent taking advantage of his transformation time. This also applies to all [[Stall-Then-Fall]] aerials. | ||
Also, an immediate [[short hop]] second jump can cancel the jump from the spring. If the character [[fast fall|fast falls]] after this, it can allow a player to spring cancel without then going back into the air. Finally, it can work as a [[mindgame]]; cancel several aerials on the spring, then strike unexpectedly. | Also, an immediate [[short hop]] second jump can cancel the jump from the spring. If the character [[fast fall|fast falls]] after this, it can allow a player to spring cancel without then going back into the air. Finally, it can work as a [[mindgames|mindgame]]; cancel several aerials on the spring, then strike unexpectedly. | ||
==Disadvantages== | ==Disadvantages== |
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