Event 17: Super Waterfall Climb: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(integration; "stock" link; general) |
|||
Line 6: | Line 6: | ||
|caption = | |caption = | ||
|description = I want to climb a waterfall at high speed. Why? Because it's there. | |description = I want to climb a waterfall at high speed. Why? Because it's there. | ||
|character = [[Zelda (SSBB)|Zelda]] (1 life) | |character = [[Zelda (SSBB)|Zelda]] (1 [[Stock|life]]) | ||
|allies = None | |allies = None | ||
|enemies = [[Ice Climbers (SSBB)|Ice Climbers]] (2 lives) <br> [[Ice Climbers (SSBB)|Ice Climbers]] (2 lives) | |enemies = [[Ice Climbers (SSBB)|Ice Climbers]] (2 lives) <br> [[Ice Climbers (SSBB)|Ice Climbers]] (2 lives) | ||
Line 14: | Line 14: | ||
}} | }} | ||
'''Super Waterfall Climb''' is the 17th single-player [[event match]] in ''[[Super Smash Bros. Brawl]]''. As [[Zelda]], the player must complete one full loop of [[Rumble Falls]] without being [[KO]]'d. The stage scrolls much faster than usual, making | '''Super Waterfall Climb''' is the 17th single-player [[event match]] in ''[[Super Smash Bros. Brawl]]''; somewhat similar to [[Event 11: King of the Mountain|another event]] in [[Melee]]. | ||
As [[Zelda]], the player must complete one full loop of [[Rumble Falls]] without being [[KO]]'d. The stage scrolls much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. Two sets of [[Ice Climber]]s serve as the opponents for this event. Your number of KO's determine your final score should you survive to the end. | |||
Line 20: | Line 22: | ||
Farore's Wind (Up+B) will allow you to keep up with the stage fairly well, and escape opponents. | Farore's Wind (Up+B) will allow you to keep up with the stage fairly well, and escape opponents. | ||
Though you are able to transform into Sheik, this is not necessarily helpful, and will most likely take too long to avoid being KO'd, as the stage moves downward. | Though you are able to transform into Sheik, this is not necessarily helpful, and will most likely take too long to avoid being KO'd, as the stage moves downward. | ||
Revision as of 16:48, March 18, 2009
Single Event 17 Super Waterfall Climb | |
---|---|
Official description | I want to climb a waterfall at high speed. Why? Because it's there. |
Character(s) used | Zelda (1 life) |
Allies | None |
Opponent(s) | Ice Climbers (2 lives) Ice Climbers (2 lives) |
Stage(s) | Rumble Falls |
Music | {{{music}}} |
Availability | Unlockable after completing seven default events. |
Super Waterfall Climb is the 17th single-player event match in Super Smash Bros. Brawl; somewhat similar to another event in Melee.
As Zelda, the player must complete one full loop of Rumble Falls without being KO'd. The stage scrolls much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. Two sets of Ice Climbers serve as the opponents for this event. Your number of KO's determine your final score should you survive to the end.
Strategies
Farore's Wind (Up+B) will allow you to keep up with the stage fairly well, and escape opponents.
Though you are able to transform into Sheik, this is not necessarily helpful, and will most likely take too long to avoid being KO'd, as the stage moves downward.