Sample L: Maze: Difference between revisions
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'''Sample L: Maze''' is one of three built-in custom stages in ''[[Super Smash Bros. Brawl|Brawl]]'' to the demonstrate abilities of the [[Stage Builder]]. This stage is the example of the large size. It is a very complex stage, with many moving platforms and a few [[Drop Block]]s. | '''Sample L: Maze''' is one of three built-in custom stages in ''[[Super Smash Bros. Brawl|Brawl]]'' to the demonstrate abilities of the [[Stage Builder]]. This stage is the example of the large size. It is a very complex stage, with many moving platforms and a few [[Drop Block]]s. |
Revision as of 00:17, April 25, 2008
Sample L: Maze is one of three built-in custom stages in Brawl to the demonstrate abilities of the Stage Builder. This stage is the example of the large size. It is a very complex stage, with many moving platforms and a few Drop Blocks.
The maze structure occupies the upper half of this stage. The top of this structure is a flat roof. When players enter any custom stage, the game likes to spawn characters on the highest part of the stage. Thus when players enter Sample L: Maze, the game spawns everyone of the roof. Unless someone moves down, all fight begins on the roof.
The roof is close to the top blast line, so it is easy to launch characters upward for the KO (and survivors take hoop damage). The flatness of the roof also aids the use of horizontal projectiles, like Falco's Blaster. To escape the roof, a player can drop their character into the maze below. The presence of items may encourage players to leave the roof and visit other parts of the stage.
The maze is the best place for damaged characters, because walls often block attempts to launch them off the stage. Players can try to launch their opponents through the gaps at the top of the maze, or through the gap at the right side. Players can also try to force opponents into the area below the maze.
The most dangerous area of the stage is the lowest part. Below the maze, there are only a few floating platforms; the risk to miss a platform and fall off the stage is most significant. The lower right area contains only a pair of small, moving platforms. If a character rides a Drop Block into this area, it might need to jump accurately onto either of these two platforms to recover from the fall.
Because the lowest part of the stage is so dangerous, players tend to avoid it. However, sometimes characters do go that low, especially if a Smash Ball floats down there.