Sample S: Hole: Difference between revisions

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This stage features [[ledge]]s that characters cannot grab, thus [[recovery]] becomes more difficult. [[Character]]s should fight to remain on the stage. There is a small moving platform below the right tower, positioned to move between the left and right side. A character, with luck to find the platform at the same side, may use it to recover.
This stage features [[ledge]]s that characters cannot grab, thus [[recovery]] becomes more difficult. [[Character]]s should fight to remain on the stage. There is a small moving platform below the right tower, positioned to move between the left and right side. A character, with luck to find the platform at the same side, may use it to recover.


If [[Olimar (SSBB)|Olimar]] uses his [[Final Smash]], [[End of Day]], on this stage, as his ship descends from the sky, it falls directly through the hole in the center of the stage, and causes Olimar's suicide! This does not count as a [[self-destruct]]; ''Brawl'' awards the [[knock-out|KO]] to one of Olimar's opponents. A player who controls Olimar should remember this and stay aware that Olimar's Final Smash is much less useful than normal. The [[Bulborb]]s will hurt Olimar's opponents but the ship will not crash into the stage. After Olimar dies and respawns, he may still try to KO his damaged opponents. If Olimar is using his last [[stock]] then he should not use his Final Smash.
If [[Olimar (SSBB)|Olimar]] uses his [[Final Smash]], [[End of Day]], on this stage, as his ship descends from the sky, it falls directly through the hole in the center of the stage, and causes Olimar's suicide! This does not count as a [[self-destruct]]; the [[knock-out|KO]] goes to the opponent that him him last. A player who controls Olimar should remember this and stay aware that Olimar's Final Smash is much less useful than normal. The [[Bulborb]]s will hurt Olimar's opponents but the ship will not crash into the stage. After Olimar dies and respawns, he may still try to KO his damaged opponents. If Olimar is using his last [[stock]] then he should not use his Final Smash.


{{SSBBStages}}
{{SSBBStages}}

Revision as of 21:11, April 27, 2008

Merge.png It has been suggested that this article or section be merged with Sample Stages. (Discuss)

Sample S: Hole is one of three built-in stages in SSBB which exist as examples of how the Stage Builder works. It is the small size example. Its layout consists of two main towers with a hole in the middle, owing to its name.

This stage features ledges that characters cannot grab, thus recovery becomes more difficult. Characters should fight to remain on the stage. There is a small moving platform below the right tower, positioned to move between the left and right side. A character, with luck to find the platform at the same side, may use it to recover.

If Olimar uses his Final Smash, End of Day, on this stage, as his ship descends from the sky, it falls directly through the hole in the center of the stage, and causes Olimar's suicide! This does not count as a self-destruct; the KO goes to the opponent that him him last. A player who controls Olimar should remember this and stay aware that Olimar's Final Smash is much less useful than normal. The Bulborbs will hurt Olimar's opponents but the ship will not crash into the stage. After Olimar dies and respawns, he may still try to KO his damaged opponents. If Olimar is using his last stock then he should not use his Final Smash.