Robo Beam: Difference between revisions

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m (removing "B button" reference, redirecting "R.O.B." link from NES peripherial info to SSBB fighter profile)
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=Trivia=
=Trivia=
The flashing of the red light on R.O.B.'s head is a throwback to when the red light indicated that R.O.B. was ready for use with the [[NES]].
The flashing of the red light on R.O.B.'s head is a throwback to when the red light indicated that R.O.B. was ready for use with the [[NES]].
Although a full charged Robo Beam reaches across the entire stage, a reflected Robo Beam won't.
{{Template:R.O.B. Special Moves}}
{{Template:R.O.B. Special Moves}}
[[Category:Attacks]]
[[Category:Attacks]]
[[Category:Special Attacks]]
[[Category:Special Attacks]]
[[Category:Robot universe]]
[[Category:Robot universe]]

Revision as of 04:48, June 1, 2008

Robo Beam is the name for R.O.B.'s Neutral Special Move. The attack is a small pink laser that does a short amount of damage (normally 5%) and has decent stun capabilities. The shots can be angled and reflects off of walls and floors. It should also be noted that this attack does not stop when it hits an opponent, allowing the player to hit multiple foes. R.O.B. must wait 1 second for the laser to recharge, or R.O.B. will shoot a weak, short-range laser. When the laser is charged, the red light on R.O.B.'s head will begin to flash. There are actually 2 levels of charge; if the beam is left alone for 20 seconds, it will fire a stronger, thicker beam, known as the Super Robo Beam. Super Robo Beam has increased range and will cover the whole distance of the screen.

If used at a very close range, the beam will do higher, fire type damage, starting at 9%.

Trivia

The flashing of the red light on R.O.B.'s head is a throwback to when the red light indicated that R.O.B. was ready for use with the NES. Although a full charged Robo Beam reaches across the entire stage, a reflected Robo Beam won't.

Template:R.O.B. Special Moves