Momentum canceling: Difference between revisions

370 bytes removed ,  14 years ago
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→‎Horizontal Momentum Canceling Chart: Removed testing details since I'm going to add them to my user page.
m (→‎Vertical Momentum Canceling Chart: Removed testing details, will be adding them to my user page.)
m (→‎Horizontal Momentum Canceling Chart: Removed testing details since I'm going to add them to my user page.)
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This is a chart showing the horizontal momentum canceling abilities of every character. Horizontal momentum canceling is notably more complicated then vertical momentum canceling. The basic method for horizontal momentum canceling is to perform your fastest aerial followed by a midair jump. This method allows all characters to survive at least 1% longer. How good a character is at the basic form of horizontal momentum canceling is based on two factors, how fast their fastest aerial is and the physics of their midair jump (air speed isn't a major factor, evident by Wario's poor horizontal momentum canceling). Unlike with vertical momentum canceling, there are multiple [[Special Move|special moves]] that aid with horizontal momentum canceling. ''Note that Ike and Snake have their best results using an [[Air dodging|air dodge]] instead of their fastest aerial. Coincidentally, these two gain the biggest bonus from the basic method. Also note that Lucario's fair provides his most notable benefit from basic momentum canceling but his dair provides a bigger benefit when momentum canceling and DIing.''
This is a chart showing the horizontal momentum canceling abilities of every character. Horizontal momentum canceling is notably more complicated then vertical momentum canceling. The basic method for horizontal momentum canceling is to perform your fastest aerial followed by a midair jump. This method allows all characters to survive at least 1% longer. How good a character is at the basic form of horizontal momentum canceling is based on two factors, how fast their fastest aerial is and the physics of their midair jump (air speed isn't a major factor, evident by Wario's poor horizontal momentum canceling). Unlike with vertical momentum canceling, there are multiple [[Special Move|special moves]] that aid with horizontal momentum canceling. ''Note that Ike and Snake have their best results using an [[Air dodging|air dodge]] instead of their fastest aerial. Coincidentally, these two gain the biggest bonus from the basic method. Also note that Lucario's fair provides his most notable benefit from basic momentum canceling but his dair provides a bigger benefit when momentum canceling and DIing.''


These percentages were found in [[Training Mode]] by hitting each character from the center of [[Final Destination (SSBB)|Final Destination]] with Wolf's forward smash (only the second hitbox). This attack was chosen because it KOs Mario around 150% and produces horizontal knockback. The third box shows which percentages each character is KOd at without DI or momentum canceling, the first percentage being without any controller output at all and the second percentage being with the control stick tilted towards the stage. The fourth box shows their KO percentage with the basic method of momentum canceling. The fifth box shows their KO percentage with momentum canceling via special move. The sixth box shows their KO percentage with DI, no momentum canceling. The seventh box shows KO percentages with DI and the basic method of momentum canceling. The eigth box shows KO percentage with DI and momentum canceling via special move. DI is factored in this chart since character rank does change once you factor in DI. ''Note that if a character does not have a special move to momentum cancel with, their KO percentage will be the same in these boxes as their KO percentage was in basic momentum canceling boxes.''Characters are ranked by their total horizontal endurance.
The third box shows which percentages each character is KOd at without DI or momentum canceling, the first percentage being without any controller output at all and the second percentage being with the control stick tilted towards the stage. The fourth box shows their KO percentage with the basic method of momentum canceling. The fifth box shows their KO percentage with momentum canceling via special move. The sixth box shows their KO percentage with DI, no momentum canceling. The seventh box shows KO percentages with DI and the basic method of momentum canceling. The eigth box shows KO percentage with DI and momentum canceling via special move. ''Note that if a character does not have a special move to momentum cancel with, their KO percentage will be the same in these boxes as their KO percentage was in basic momentum canceling boxes.''Characters are ranked by their total horizontal endurance.


  * = ''Indicates that the character does not make it back to the stage, therefore falling below the bottom blast line and getting
  * = ''Indicates that the character does not make it back to the stage, therefore falling below the bottom blast line and getting