Shuttle Loop: Difference between revisions

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Icicle Lance DMG: 746-754 DMG (1st charge), 846-854 DMG (2nd charge), 996-1004 DMG (final charge)
(Icicle Lance DMG: 746-754 DMG (1st charge), 846-854 DMG (2nd charge), 996-1004 DMG (final charge))
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{{ArticleIcons|ssbb=y|ssb4=y}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{Infobox Special Move
{{Infobox Special Move
|name=Shuttle Loop
|name=Shuttle Loop
|image=[[File:SSB4 - Shuttle Loop.jpg|250px]]
|image=[[File:Meta Knight Up B SSBU.gif|300px]]
|caption= Shuttle Loop in {{forwiiu}}.
|caption= Shuttle Loop in ''Ultimate''.
|user=[[Meta Knight]]
|user=[[Meta Knight]]
|universe={{uv|Kirby}}
|universe={{uv|Kirby}}
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|interwikipage=Shuttle Loop
|interwikipage=Shuttle Loop
}}
}}
'''Shuttle Loop''' ({{ja|シャトルループ|Shattoru Rūpu}}, ''Shuttle Loop'') is [[Meta Knight]]'s [[up special move]]. Meta Knight jumps into the air with his sword pointed upwards, goes into a loop, and in ''[[Brawl]]'', glides forward with his blade extended.  
'''Shuttle Loop''' ({{ja|シャトルループ|Shattoru Rūpu}}, ''Shuttle Loop'') is [[Meta Knight]]'s [[up special move]]. Meta Knight quickly jumps into the air with his sword pointed upwards, goes into a loop, and in ''[[Brawl]]'', glides forward with his blade extended. In ''[[Super Smash Bros. 4]]'', however, he follows up with a second swipe instead, due to the removal of [[gliding]] in ''Smash 4''.


==Overview==
==Overview==
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It should also be noted that the end of the Shuttle Loop attack automatically initiates a [[glide]], which can be used in addition to the vertical recovery to add good horizontal recovery. In addition, because Meta Knight can do a quick attack to conclude a glide, Shuttle Loop can be timed to do two consecutive attacks - the initial upswing, and the quick swing from the glide. The glide from this attack is slower than his regular glide, and allows better control.  
It should also be noted that the end of the Shuttle Loop attack automatically initiates a [[glide]], which can be used in addition to the vertical recovery to add good horizontal recovery. In addition, because Meta Knight can do a quick attack to conclude a glide, Shuttle Loop can be timed to do two consecutive attacks - the initial upswing, and the quick swing from the glide. The glide from this attack is slower than his regular glide, and allows better control.  


Using Shuttle Loop while facing off of the edge can be quite dangerous, for unless the player quickly cancels the glide, he/she could easily glide right off the stage with no chance of recovery. Also, landing while in the glide puts Meta Knight [[Floor recovery|on the floor]], and the opponent can easily punish him. Using his [[glide attack]] or just pressing the special move button right before hitting the floor completely cancels the attack and landing lag, which leaves him in an ideal position to evade attacks or hit opponents.
Using Shuttle Loop while facing off of the edge can be quite dangerous, for unless the player quickly cancels the glide, they could easily glide right off the stage with no chance of recovery. Also, landing while in the glide puts Meta Knight [[Floor recovery|on the floor]], and the opponent can easily punish him. Using his [[glide attack]] or just pressing the special move button right before hitting the floor completely cancels the attack and landing lag, which leaves him in an ideal position to evade attacks or hit opponents.


===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
In ''Super Smash Bros. 4'', the attack no longer cancels into a glide due to the removal of gliding; however, it gains slightly more vertical distance and causes Meta Knight to do an extremely quick double loop, causing it to hit twice. The move now does a total of 15% damage (12% in the air) and retains its high base knockback from ''Brawl'', still making it a viable finishing move, especially as part of the [[Rufio]] combo. Despite the removal of gliding, the aforementioned increase in vertical distance still makes the move good for recovering, especially due to Meta Knight retaining his excellent aerial mobility.


In ''Super Smash Bros. 4'', the attack no longer cancels into a glide; however, it gains slightly more vertical distance and hits twice extremely quickly. The move now does a total of 15% damage (12% in the air) and retains its high base knockback from ''Brawl'', still making it a viable finishing move. As a recovery, the distance it can gain is toned down due to the removal of gliding, but the move still gains good vertical distance. This version is similar to the original Shuttle Loop that [[wikirby:Wing|Wing Kirby]] performs, in that it hits twice and only sends Kirby a short distance forward rather than a glide.
''Smash 4'''s version of Shuttle Loop is similar to the original Shuttle Loop that [[wikirby:Wing|Wing Kirby]] performs, in that it hits twice and only sends [[Kirby]] a short distance forward rather than a glide.
 
==Instructional quotes==
{{InstructionalQuotes
|ssbbchar=Meta Knight
|ssbbdesc=Jump and flip in midair, then glide forwards.
|ssb4-3char=Meta Knight
|ssb4-3desc=Slash and fly in a circle, and then rise upward.
|ssbuchar=Meta Knight
|ssbudesc=Flies into the air, strikes, then strikes again after a loop. Enemies hit by this move are launched upward.
}}


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
# '''Blade Coaster''': increases the [[startup]] of the move, but makes the angle Meta Knight travels at much more horizontal, allowing him to cover more distance.
{{CustomSet|MetaKnight|Up|name1=Shuttle Loop|desc1=Fly into the air and strike, and then strike again after looping.|name2=Blade Coaster|desc2=Fly forward instead of up. Enemies hit will be launched at a lower angle.|name3=Lazy Shuttle Loop|desc3=Do a slow loop, and then strike hard while rising quickly.}}
# '''Lazy Shuttle Loop''': A slower loop, then strike with a single attack. It has increased vertical height, though it has a different startup animation that lasts longer and removes the initial hit, making the move harder to KO with.
# '''Shuttle Loop''': Default.
# '''Blade Coaster''': Increases the [[startup]] of the move, but makes the angle Meta Knight travels at much more horizontal, allowing him to cover more distance. The angle can only be slightly influenced.
# '''Lazy Shuttle Loop''': A slower loop, then strike with a single attack. It has increased vertical height, though it has a different startup animation that lasts longer and removes the initial hit, making the move harder to KO with. More landing lag.


<gallery>
<gallery>
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</gallery>
</gallery>


==Description from the ''Brawl'' Instruction Booklet==
==Origin==
''Jump and flip in midair, then glide forwards.''
[[File:ShuttleLoopOrigin.jpeg|thumb|Meta Knight using the move to glide in ''Kirby: Planet Robobot''.]]
The move is similar to one of Wing Kirby's attacks with the same name. It was used by Kirby in ''[[Kirby Super Star]]'' when he received the Copy Ability. The only difference are that it didn't make Kirby glide. In addition, the Wing ability's attack required the player to toss an enemy first, making it more similar to its ''SSB4'' incarnation than its ''Brawl'' incarnation.


==Description from the {{for3ds}} Foldout==
Meta Knight would later use this move in later {{uv|Kirby}} games, including ''{{s|wikirby|Kirby's Return to Dream Land}}'', ''{{s|wikirby|Kirby: Planet Robobot}}'', and ''{{s|wikirby|Kirby Star Allies}}''. It functions differently from Wing Kirby's version and, rather, functions identically to its ''Brawl'' incarnation, sending him into a controllable glide. The move is also used in his boss fights, where he jumps backwards and quickly dives forward with his sword.
''Slash and fly in a circle, and then rise upward.''
{{clr}}


==Origin==
==Trivia==
Shuttle Loop was used by Kirby in the SNES game ''[[Kirby Super Star]]'' when he received the Wing ability. The only differences are that it didn't make Kirby glide and it lacked the sword. In addition, the Wing ability's attack required the player to toss an enemy first.
*The name of this move is not to be confused with the name of Ness' up smash in the Japanese sources.


==Gallery==
==Gallery==
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Shuttle Loop Launch SSB4.jpg|Meta Knight launching with Shuttle Loop in {{for3ds}}.
Shuttle Loop Launch SSB4.jpg|Meta Knight launching with Shuttle Loop in {{for3ds}}.
Shuttle Loop Glide SSB4.jpg|Meta Knight gliding with Shuttle Loop in {{for3ds}}.
Shuttle Loop Glide SSB4.jpg|Meta Knight gliding with Shuttle Loop in {{for3ds}}.
SSB4 - Shuttle Loop.jpg|Shuttle Loop in {{forwiiu}}.
Meta Knight SSBU Skill Preview Up Special.png|Shuttle Loop as shown by the [[Move List]] in ''Ultimate''.
</gallery>
</gallery>


==Trivia==
==Names in other languages==
*This move is also used by Meta Knight in the post-''Brawl'' {{uv|Kirby}} game, ''Kirby's Return to Dream Land''.
{{langtable
|ja={{ja|シャトルループ|Shattoru Rūpu}}, ''Shuttle Loop''
|en=Shuttle Loop
|fr=Boucle Express
|es=Lanzadera
|de=Bogensprung
|it=Rotazione iperspaziale
|nl=Raketlooping
|ru={{rollover|Мертвая петля|Mertvaya petlya|?}}
|ko={{rollover|셔틀 루프|Syeoteul Rupeu|?}}, ''Shuttle Loop''
|zh_cn={{rollover|翻转穿梭|Fānzhuǎn Chuānsuō|?}}
|zh_tw={{rollover|翻轉穿梭|Fānzhuǎn Chuānsuō|?}}
}}


==See also==
==See also==
*[[Meta Knight (SSBB)/Up special|Meta Knight's up special in ''Brawl'']]
*[[Meta Knight (SSBB)/Up special|Meta Knight's up special in ''Brawl'']]
*[[Meta Knight (SSB4)/Up special|Meta Knight's up special in ''Smash 4'']]


==External links==
==External links==
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{{Special Moves|char=Meta Knight}}
{{Special Moves|char=Meta Knight}}
[[Category:Up special moves]]
[[Category:Kirby universe]]
[[Category:Kirby universe]]
[[Category:Up special moves]]
[[Category:Meta Knight]]
[[Category:Meta Knight]]
[[Category:Meta Knight (SSBB)]]
[[Category:Meta Knight (SSB4)]]
[[Category:Meta Knight (SSBU)]]
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