Corrin (SSBU): Difference between revisions

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|ssbgame1 = SSB4
|ssbgame1 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = A-
|tier = A
|ranking = 27
|ranking = 23
}}
}}
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<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
'''Corrin''' ({{ja|カムイ|Kamui}}, ''Kamui'') is a playable character in ''[[Super Smash Bros. Ultimate]]'' that was officially confirmed on June 12th, 2018. As in ''Smash 4'', both male and female versions of the character are playable. Corrin is classified as [[Fighter number|Fighter #62]].
'''Corrin''' ({{ja|カムイ|Kamui}}, ''Kamui'') is a playable character in ''[[Super Smash Bros. Ultimate]]'' that was officially confirmed on June 12th, 2018. As in ''Smash 4'', both male and female versions of the character are playable. Corrin is classified as [[Fighter number|Fighter #62]].


The voice actors for male and female Corrin reprise their roles in English (sub human {{iw|wikipedia|Cam Clarke}} and and Marcella Lentz-Pope) and in Japanese ({{iw|wikipedia|Nobunaga Shimazaki}} and  {{iw|wikipedia|Satomi Satō}}), with their portrayals from ''Super Smash Bros. 4'' being repurposed for their respective editions of Ultimate.
The voice actors for male and female Corrin reprise their roles in English ({{iw|wikipedia|Cam Clarke}} and and Marcella Lentz-Pope) and in Japanese ({{iw|wikipedia|Nobunaga Shimazaki}} and  {{iw|wikipedia|Satomi Satō}}), with their portrayals from ''Super Smash Bros. 4'' being repurposed for their respective editions of Ultimate.


Corrin is ranked 27th out of 82 on the current [[tier list]], placing him in the A- tier. This is a slight drop from his 13th out of 54 placement in ''SSB4''. Corrin's main strength is his range, high damage output and good frame data for a swordsman, along with an extremely reliable combo game thanks to his consistent aerial combos. This gifts him with an amazing neutral and advantage state, with [[Dragon Lunge]] serving as the centerpiece of Corrin's gameplan: it consists of an initial pin and followup attack that can be cancelled into an attack or various movement options, while serving as a recovery extender and a fast, low-risk [[2 frame punish]] option. Some of his attacks have extremely high reach, while others have options to keep opponents guessing, such as forward smash (which whittles down shields when charging) and [[Dragon Fang Shot]] (which can be charged in two different ways), allowing for useful mixups. Finally, Corrin's recovery is dependable thanks to [[Dragon Ascent]]'s [[intangibility]] and large hitboxes, while he can further aid his recovery by using back air.
Corrin is ranked 23rd out of 82 on the current [[tier list]], placing him at the top of the A tier. This is a slight drop from his 13th out of 54 placement in ''SSB4''. Corrin's main strength is his range, high damage output and good frame data for a swordsman, along with an extremely reliable combo game thanks to his consistent aerial combos. This gifts him with an amazing neutral and advantage state, with [[Dragon Lunge]] serving as the centerpiece of Corrin's gameplan: it consists of an initial pin and followup attack that can be cancelled into an attack or various movement options, while serving as a recovery extender and a fast, low-risk [[2 frame punish]] option. Some of his attacks have extremely high reach, while others have options to keep opponents guessing, such as forward smash (which whittles down shields when charging) and [[Dragon Fang Shot]] (which can be charged in two different ways), allowing for useful mixups. Finally, Corrin's recovery is dependable thanks to [[Dragon Ascent]]'s [[intangibility]] and large hitboxes, while he can further aid his recovery by using back air.


However, Corrin has notable weaknesses, most of which revolve around his poor mobility and disadvantage state. Corrin's poor ground speed and lack of effective defensive options (such as fast [[out of shield]] moves) makes it difficult for him to win neutral or get out of disadvantage. His slow mobility hinders his ability to chase opponents, giving him unusual difficulty in combo game execution than other swordfighters. Corrin's strongest advantage tools, such as his special attacks and forward smash, have poor frame data and therefore easy to punish, while his strongest KO options additionally require precision due to their small sweetspots. His grab game is only serviceable, with most of them only used for positional advantage and only up throw being a very late KO throw. Finally, Corrin's linear recovery is susceptible to gimps and edgeguards, as Dragon Ascent is his only recovery option outside of back aerial or situational wall pins with Dragon Lunge.
However, Corrin has notable weaknesses, most of which revolve around his poor mobility and disadvantage state. Corrin's poor ground speed and lack of effective defensive options (such as fast [[out of shield]] moves) makes it difficult for him to win neutral or get out of disadvantage. His slow mobility hinders his ability to chase opponents, giving him unusual difficulty in combo game execution than other swordfighters. Corrin's strongest advantage tools, such as his special attacks and forward smash, have poor frame data and therefore easy to punish, while his strongest KO options additionally require precision due to their small sweetspots. His grab game is only serviceable, with most of them only used for positional advantage and only up throw being a very late KO throw. Finally, Corrin's linear recovery is susceptible to gimps and edgeguards, as Dragon Ascent is his only recovery option outside of back aerial or situational wall pins with Dragon Lunge.
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|neutral3dmg=3% (base), 4% (tip)
|neutral3dmg=3% (base), 4% (tip)
|neutralinfdmg=0.5% (loop), 3% (finisher)
|neutralinfdmg=0.5% (loop), 3% (finisher)
|neutraldesc=A stab with a spear arm, an inward slash with the Omega Yato, and an outward slash with the Omega Yato held properly. If the neutral infinite is initiated, Corrin then transforms the spear arm into a draconic mouth with Dragon Fang, which repeatedly bites the opponent. These bites are finished with a final strong bite. The third hit of Corrin's Jab can kill at very high percents.
|neutraldesc=A stab with a spear arm, an inward slash with the Omega Yato, and an outward slash with the Omega Yato held properly. If the neutral infinite is initiated, Corrin then transforms the spear arm into a draconic mouth with Dragon Fang, which repeatedly bites the opponent. These bites are finished with a final strong bite. The first hit is relatively slow at frame 5, but consists of Corrin's spear arm extending, which gives it deceptively long range on frame 6. The third hit of Corrin's jab can kill at very high percents near the ledge.
|ftiltname=Yato Slash ({{ja|夜刀斬|Yatō Kiri}}, ''Night Blade Slash/Cutter'')
|ftiltname=Yato Slash ({{ja|夜刀斬|Yatō Kiri}}, ''Night Blade Slash/Cutter'')
|ftiltdmg=10.5%
|ftiltdmg=10.5%
|ftiltdesc=A downwards outward swipe with the Omega Yato.
|ftiltdesc=A downwards outward swipe with the Omega Yato. A fairly unremarkable forward tilt with decent KO potential near ledges. The latest hitbox reaches low enough to hit certain characters on ledge, though it is outperformed by forward smash for such a purpose.
|utiltname=Yato Circle ({{ja|夜刀円|Yatō En}}, ''Night Blade Circle'')
|utiltname=Yato Circle ({{ja|夜刀円|Yatō En}}, ''Night Blade Circle'')
|utiltdmg=9% (clean, late sword), 6% (late body)
|utiltdmg=9% (clean, late sword), 6% (late body)
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|dairname=Dragon's Piercing Drop ({{ja|竜穿落|Ryūsen Raku}}, ''Dragon Fang/Drill Fall'')
|dairname=Dragon's Piercing Drop ({{ja|竜穿落|Ryūsen Raku}}, ''Dragon Fang/Drill Fall'')
|dairdmg={{ShortHopDmgSSBU|2}} (loop), 3% (landing)
|dairdmg={{ShortHopDmgSSBU|2}} (loop), 3% (landing)
|dairdesc=Corrin's legs morph into spears with Dragon Fang, diving downward feet-first. A [[stall-then-fall]] drill that meteor smashes weakly with set knockback, excluding the landing hit which deals moderate upwards knockback, both in the air and when landing. However, since Corrin fast-falls during the attack, it is difficult to recover offstage after using it. As a result, it works better when used for a [[sacrificial KO]], or to quickly punish actions air-to-ground.
|dairdesc=Corrin's legs morph into spears with Dragon Fang, diving downward feet-first. A [[stall-then-fall]] drill that meteor smashes weakly with set knockback, excluding the landing hit which deals moderate upwards knockback, both in the air and when landing. It's also somewhat fast for a meteor smash, coming out on frame 12 without having a lot of ending lag. However, since Corrin fast-falls during the attack, it is difficult to recover offstage after using it. As a result, it works better when used for a [[sacrificial KO]], or to quickly punish actions air-to-ground.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Leans forward slightly and reaches out with the free hand, which briefly enlarges.
|grabdesc=Leans forward slightly and reaches out with the free hand, which briefly enlarges.
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However, Corrin's reception would turn around with the release of patch 8.0.0, where his KO power and Dragon Lunge were improved. Although the patch took place during the COVID-19 pandemic, Corrin began seeing improving results from Cosmos, who mained Corrin throughout most of the online metagame. Following the return of offline competitive play, Corrin saw further success from old players such as {{Sm|Ly}} and {{Sm|SHADIC}} and gained new players such as {{Sm|MkLeo}}, who co-mained Corrin in the first half of 2022, and {{Sm|Neo|p=Japan}}, who established himself as one of the best Corrin players in the world by early-2023 despite having started seriously competing only months prior. This led to a renaissance period for Corrin, who swiftly saw more and more representation as time went on, a remarkable improvement from Corrin's near-nonexistent playerbase from the early metagame and one of the most significant turnarounds of any character's overall representation across any ''Smash'' game. These marked changes caused the community to reassess the character to a mid-tier, with some going as far as to say Corrin could be ranked as a high-tier. This is reflected in Corrin's first tier list placement, where he was ranked 42nd out of 82 in B+ tier.
However, Corrin's reception would turn around with the release of patch 8.0.0, where his KO power and Dragon Lunge were improved. Although the patch took place during the COVID-19 pandemic, Corrin began seeing improving results from Cosmos, who mained Corrin throughout most of the online metagame. Following the return of offline competitive play, Corrin saw further success from old players such as {{Sm|Ly}} and {{Sm|SHADIC}} and gained new players such as {{Sm|MkLeo}}, who co-mained Corrin in the first half of 2022, and {{Sm|Neo|p=Japan}}, who established himself as one of the best Corrin players in the world by early-2023 despite having started seriously competing only months prior. This led to a renaissance period for Corrin, who swiftly saw more and more representation as time went on, a remarkable improvement from Corrin's near-nonexistent playerbase from the early metagame and one of the most significant turnarounds of any character's overall representation across any ''Smash'' game. These marked changes caused the community to reassess the character to a mid-tier, with some going as far as to say Corrin could be ranked as a high-tier. This is reflected in Corrin's first tier list placement, where he was ranked 42nd out of 82 in B+ tier.


During the middle of 2023, an explosion of Corrin results took place thanks to Neo and SHADIC, both of whom placed or had placed top 8 at several majors throughout the year, with SHADIC especially becoming one of the year's biggest rising stars. This explosion of results led to Corrin's rise to 27th on the second tier list into the A- tier, tying {{SSBU|Mr. Game & Watch}} as the second-highest rise between the first and second tier lists. These incredible performances then continued into the first half of 2024, especially as SHADIC established himself as a top 10 player and won {{Trn|Cirque Du CFL 3}}, the first major ever won by a solo-Corrin player, while {{Sm|Sparg0}} briefly used Corrin as a counterpick for certain matchups. Though Corrin's results took a dip in the second half of the year, owing to Sparg0 dropping the character, Neo's inconsistent performances, and SHADIC's small decline due to his studies, the Japanese scene saw the rise of {{Sm|DieGorou}}, who was able to put up several notable performances. As such, in spite of already rising greatly between the first and second lists, many players continue to believe that Corrin should rise even further, though how much remains a debate.
During the middle of 2023, an explosion of Corrin results took place thanks to Neo and SHADIC, both of whom placed or had placed top 8 at several majors throughout the year, with SHADIC especially becoming one of the year's biggest rising stars. This explosion of results led to Corrin's rise to 27th on the second tier list into the A- tier, tying {{SSBU|Mr. Game & Watch}} as the second-highest rise between the first and second tier lists. These incredible performances then continued into the first half of 2024, especially as SHADIC established himself as a top 10 player and won {{Trn|Cirque Du CFL 3}}, the first major ever won by a solo-Corrin player, while {{Sm|Sparg0}} briefly used Corrin as a counterpick for certain matchups. Though Corrin's results took a dip in the second half of the year, owing to Sparg0 dropping the character, Neo's inconsistent performances, and SHADIC's small decline due to his studies, the Japanese scene saw the rise of {{Sm|DieGorou}}, who was able to put up several notable performances. As such, in spite of already rising greatly between the first and second lists, many players continued to believe that Corrin should rise even further. As such, Corrin slightly rose to 23rd on the third and current tier list, placing him in A tier.


=={{SSBU|Classic Mode}}: Between White and Black==
=={{SSBU|Classic Mode}}: Between White and Black==
[[File:SSBU Congratulations Corrin.png|thumb|Corrin's congratulations screen.]]
[[File:SSBU Congratulations Corrin.png|thumb|Corrin's [[congratulations screen]].]]
As the name suggests, Corrin's opponents are all in either white or black alternate costumes, referencing Corrin's struggle in choosing between {{iw|fireemblemwiki|Nohr}} and {{iw|fireemblemwiki|Hoshido}}, including the two kingdoms' conflict.
As the name suggests, Corrin's opponents are all in either white or black alternate costumes, referencing Corrin's struggle in choosing between {{iw|fireemblemwiki|Nohr}} and {{iw|fireemblemwiki|Hoshido}}, including the two kingdoms' conflict.


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