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|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = A | |tier = A | ||
|ranking = | |ranking = 23 | ||
}} | }} | ||
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | <!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | ||
'''Corrin''' ({{ja|カムイ|Kamui}}, ''Kamui'') is a playable character in ''[[Super Smash Bros. Ultimate]]'' that was officially confirmed on June 12th, 2018. As in ''Smash 4'', both male and female versions of the character are playable. Corrin is classified as [[Fighter number|Fighter #62]]. | '''Corrin''' ({{ja|カムイ|Kamui}}, ''Kamui'') is a playable character in ''[[Super Smash Bros. Ultimate]]'' that was officially confirmed on June 12th, 2018. As in ''Smash 4'', both male and female versions of the character are playable. Corrin is classified as [[Fighter number|Fighter #62]]. | ||
{{ | The voice actors for male and female Corrin reprise their roles in English ({{iw|wikipedia|Cam Clarke}} and and Marcella Lentz-Pope) and in Japanese ({{iw|wikipedia|Nobunaga Shimazaki}} and {{iw|wikipedia|Satomi Satō}}), with their portrayals from ''Super Smash Bros. 4'' being repurposed for their respective editions of Ultimate. | ||
Corrin is ranked | Corrin is ranked 23rd out of 82 on the current [[tier list]], placing him at the top of the A tier. This is a slight drop from his 13th out of 54 placement in ''SSB4''. Corrin's main strength is his range, high damage output and good frame data for a swordsman, along with an extremely reliable combo game thanks to his consistent aerial combos. This gifts him with an amazing neutral and advantage state, with [[Dragon Lunge]] serving as the centerpiece of Corrin's gameplan: it consists of an initial pin and followup attack that can be cancelled into an attack or various movement options, while serving as a recovery extender and a fast, low-risk [[2 frame punish]] option. Some of his attacks have extremely high reach, while others have options to keep opponents guessing, such as forward smash (which whittles down shields when charging) and [[Dragon Fang Shot]] (which can be charged in two different ways), allowing for useful mixups. Finally, Corrin's recovery is dependable thanks to [[Dragon Ascent]]'s [[intangibility]] and large hitboxes, while he can further aid his recovery by using back air. | ||
However, Corrin has notable weaknesses, most of which revolve around his poor mobility and disadvantage state. | However, Corrin has notable weaknesses, most of which revolve around his poor mobility and disadvantage state. Corrin's poor ground speed and lack of effective defensive options (such as fast [[out of shield]] moves) makes it difficult for him to win neutral or get out of disadvantage. His slow mobility hinders his ability to chase opponents, giving him unusual difficulty in combo game execution than other swordfighters. Corrin's strongest advantage tools, such as his special attacks and forward smash, have poor frame data and therefore easy to punish, while his strongest KO options additionally require precision due to their small sweetspots. His grab game is only serviceable, with most of them only used for positional advantage and only up throw being a very late KO throw. Finally, Corrin's linear recovery is susceptible to gimps and edgeguards, as Dragon Ascent is his only recovery option outside of back aerial or situational wall pins with Dragon Lunge. | ||
Overall, Corrin is a unique swordfighter that excels in a formidable, freeflow combo game that is reliable across the cast, | Overall, Corrin is a unique swordfighter that excels in a formidable, freeflow combo game that is reliable across the cast, great edgeguarding and spacing tools, along with many ways to keep his opponent guessing once he is in advantage. However, his lack of defensive options and slow mobility means he has to carefully win neutral to avoid his lacking disadvantage state. Though Corrin was tied for the least represented character in the early metagame (along with the {{SSBU|Mii Brawler}}), his representation improved significantly in the post-pandemic metagame, courtesy of buffs in patches and great performances from players such as {{Sm|Neo|p=Japan}} and {{Sm|SHADIC}}. | ||
==How to unlock== | ==How to unlock== | ||
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Following update 7.0.0's minor buffs to Corrin's shield and down throw, update 8.0.0 granted him a number of substantial buffs. Forward smash's tipper gained a shieldstun multiplier alongside an increased damage output, while its singular hitbox was split in two in order to improve its range. Back and up aerials had their damage outputs increased, which also improved their KO potentials. In comparison, forward aerial also had its damage output increased at the cost of lower knockback scaling, improving its combo potential. Lastly, Dragon Lunge was improved in a few ways: it has less ending lag when its thrust does not pin a surface and especially when Corrin jumps out of its pin, while its clean kicks have significantly higher knockback scaling, thus KOing earlier. | Following update 7.0.0's minor buffs to Corrin's shield and down throw, update 8.0.0 granted him a number of substantial buffs. Forward smash's tipper gained a shieldstun multiplier alongside an increased damage output, while its singular hitbox was split in two in order to improve its range. Back and up aerials had their damage outputs increased, which also improved their KO potentials. In comparison, forward aerial also had its damage output increased at the cost of lower knockback scaling, improving its combo potential. Lastly, Dragon Lunge was improved in a few ways: it has less ending lag when its thrust does not pin a surface and especially when Corrin jumps out of its pin, while its clean kicks have significantly higher knockback scaling, thus KOing earlier. | ||
As a result of the many significant buffs he received, Corrin's tournament representation and results have significantly improved since the early metagame, to the point where he is now considered to be a high-tier character. | As a result of the many significant buffs he received, Corrin's tournament representation and results have significantly improved since the early metagame, to the point where he is now not only considered to be a high-tier character, but also one of the best swordfighters in the game with some debating whether he should be classified as a top tier or not. | ||
'''{{GameIcon|SSBU}} {{SSBU|2.0.0}}''' | '''{{GameIcon|SSBU}} {{SSBU|2.0.0}}''' | ||
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|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname=Pierce Thrust ({{ja|刺突|Togetotsu}}) | |neutralname=Pierce Thrust ({{ja|刺突|Togetotsu}}, ''Thorn Thrust'')<br>Hoshidan Scoop ({{ja|白掬|Shirokiku}}, ''White Scoop'')<br>Nohrian Flash ({{ja|暗閃|Kurasen}}, ''Shade Flash'')<br>Dragon Fang/Drill Storm ({{ja|竜穿嵐|Ryūsen Arashi}})<br>Dragon Fang Pierce ({{ja|竜穿牙|Ryūsen Kiba}}, ''Dragon Drill Fang'') | ||
|neutral1dmg=2% (base), 2.5% (tip) | |neutral1dmg=2% (base), 2.5% (tip) | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=3% (base), 4% (tip) | |neutral3dmg=3% (base), 4% (tip) | ||
|neutralinfdmg=0.5% (loop), 3% (finisher) | |neutralinfdmg=0.5% (loop), 3% (finisher) | ||
|neutraldesc=A stab with a spear arm, an inward slash with the Omega Yato, and an outward slash with the Omega Yato held properly. If the neutral infinite is initiated, Corrin then transforms the spear arm into a draconic mouth with Dragon Fang, which repeatedly bites the opponent. These bites are finished with a final strong bite. The third hit of Corrin's | |neutraldesc=A stab with a spear arm, an inward slash with the Omega Yato, and an outward slash with the Omega Yato held properly. If the neutral infinite is initiated, Corrin then transforms the spear arm into a draconic mouth with Dragon Fang, which repeatedly bites the opponent. These bites are finished with a final strong bite. The first hit is relatively slow at frame 5, but consists of Corrin's spear arm extending, which gives it deceptively long range on frame 6. The third hit of Corrin's jab can kill at very high percents near the ledge. | ||
|ftiltname=Yato Slash ({{ja|夜刀斬| | |ftiltname=Yato Slash ({{ja|夜刀斬|Yatō Kiri}}, ''Night Blade Slash/Cutter'') | ||
|ftiltdmg=10.5% | |ftiltdmg=10.5% | ||
|ftiltdesc=A downwards outward swipe with the Omega Yato. | |ftiltdesc=A downwards outward swipe with the Omega Yato. A fairly unremarkable forward tilt with decent KO potential near ledges. The latest hitbox reaches low enough to hit certain characters on ledge, though it is outperformed by forward smash for such a purpose. | ||
|utiltname=Yato Circle ({{ja|夜刀円| | |utiltname=Yato Circle ({{ja|夜刀円|Yatō En}}, ''Night Blade Circle'') | ||
|utiltdmg=9% (clean, late sword), 6% (late body) | |utiltdmg=9% (clean, late sword), 6% (late body) | ||
|utiltdesc=A twirling-turn upward slash with the Omega Yato. Can inconsistently cover platforms. | |utiltdesc=A twirling-turn upward slash with the Omega Yato. Can inconsistently cover platforms. | ||
|dtiltname=Leg Crusher ({{ja|足砕|Ashisai}}) | |dtiltname=Leg Crusher ({{ja|足砕|Ashisai}}, ''Leg/Foot Smash'') | ||
|dtiltdmg=7.5% | |dtiltdmg=7.5% | ||
|dtiltdesc=Slashes across the ground with the Omega Yato. Relatively low knockback which sends opponents up and slightly towards Corrin, making it a viable combo starter. One of Corrin's fastest attacks. | |dtiltdesc=Slashes across the ground with the Omega Yato. Relatively low knockback which sends opponents up and slightly towards Corrin, making it a viable combo starter. One of Corrin's fastest attacks. | ||
|dashname=Drill ({{ja|錐|Kiri}}) | |dashname=Drill ({{ja|錐|Kiri}}, ''Auger'') | ||
|dashdmg=2% (hits 1-5), 3% (hit 6) | |dashdmg=2% (hits 1-5), 3% (hit 6) | ||
|dashdesc=Spins forward in a corkscrew-like manner while holding forward the Omega Yato. Based on the attack after triggering offensive skills like {{iw|fireemblemwiki|Luna|skill}} or {{iw|fireemblemwiki|Lethality}} in ''Fire Emblem Fates''. | |dashdesc=Spins forward in a corkscrew-like manner while holding forward the Omega Yato. Based on the attack after triggering offensive skills like {{iw|fireemblemwiki|Luna|skill}} or {{iw|fireemblemwiki|Lethality}} in ''Fire Emblem Fates''. | ||
|fsmashname=Dragon Fang Thrust ({{ja|竜穿突|Ryūsen Totsu}}) | |fsmashname=Dragon Fang/Drill Thrust ({{ja|竜穿突|Ryūsen Totsu}}) | ||
|fsmashdmg=0.5% (charging loop), {{ChargedSmashDmgSSBU|11}} (spear base), {{ChargedSmashDmgSSBU|12}} (spear center), {{ChargedSmashDmgSSBU|16.7}} (spear tip) | |fsmashdmg=0.5% (charging loop), {{ChargedSmashDmgSSBU|11}} (spear base), {{ChargedSmashDmgSSBU|12}} (spear center), {{ChargedSmashDmgSSBU|16.7}} (spear tip) | ||
|fsmashdesc=Transforms the free arm into a spear with Dragon Fang and thrusts it forward. It possesses immense reach, being the fourth-longest reaching non-projectile forward smash in the game, only behind {{SSBU|Min Min}}'s, {{SSBU|Simon}}'s, and {{SSBU|Richter}}'s. It can also be angled, making it good for catching opponents trying to return to the stage when angled up or hitting crouching/small opponents when angled down. The sweetspot is at the tip and deals very high knockback, although the rest of the attack is considerably weaker. Has a hitbox while charging, where Corrin holds the Omega Yato in front of them as the chainsaw blades start to move to repeatedly damage opponents in range. Though this does not lead to the sweetspot, it can catch opponents for a fully charged blow. However, the Yato's hitbox is rather easy to [[SDI]] out of, as doing so upward can allow the opponent to avoid the main attack with a well-timed air dodge, while doing so towards Corrin will cause enemies to end up behind Corrin if close enough. Based on the second hit of the Dragon Fang skill in ''Fire Emblem Fates''. | |fsmashdesc=Transforms the free arm into a spear with Dragon Fang and thrusts it forward. It possesses immense reach, being the fourth-longest reaching non-projectile forward smash in the game, only behind {{SSBU|Min Min}}'s, {{SSBU|Simon}}'s, and {{SSBU|Richter}}'s. It can also be angled, making it good for catching opponents trying to return to the stage when angled up or hitting crouching/small opponents when angled down. The sweetspot is at the tip and deals very high knockback, although the rest of the attack is considerably weaker. Has a hitbox while charging, where Corrin holds the Omega Yato in front of them as the chainsaw blades start to move to repeatedly damage opponents in range. Though this does not lead to the sweetspot, it can catch opponents for a fully charged blow. However, the Yato's hitbox is rather easy to [[SDI]] out of, as doing so upward can allow the opponent to avoid the main attack with a well-timed air dodge, while doing so towards Corrin will cause enemies to end up behind Corrin if close enough. Based on the second hit of the Dragon Fang skill in ''Fire Emblem Fates''. | ||
|usmashname=Vertical Dragon Fang Thrust ({{ja|直上竜穿突|Chokujō Ryūsen Totsu}}) | |usmashname=Vertical Dragon Fang Thrust ({{ja|直上竜穿突|Chokujō Ryūsen Totsu}}, ''Straight Above Dragon Fang/Drill Thrust'') | ||
|usmashdmg={{ChargedSmashDmgSSBU|10}} (sides), {{ChargedSmashDmgSSBU|13}} (base), {{ChargedSmashDmgSSBU|15}} (tip) | |usmashdmg={{ChargedSmashDmgSSBU|10}} (sides), {{ChargedSmashDmgSSBU|13}} (base), {{ChargedSmashDmgSSBU|15}} (tip) | ||
|usmashdesc=Corrin crosses both arms, crouches, and transforms the arms into Dragon Fang spears, pointing them upward across themself in a bracing position to launch opponents. It has a sweetspot at the tip, but its range is poor and knockback is lacking on the sourspot. | |usmashdesc=Corrin crosses both arms, crouches, and transforms the arms into Dragon Fang spears, pointing them upward across themself in a bracing position to launch opponents. It has a sweetspot at the tip, but its range is poor and knockback is lacking on the sourspot. | ||
|dsmashname=Yato Dragon Fang ({{ja|夜刀竜穿| | |dsmashname=Yato Dragon Fang ({{ja|夜刀竜穿|Yatō Ryūsen}}, ''Night Blade Dragon Fang/Drill'') | ||
|dsmashdmg={{ChargedSmashDmgSSBU|11}} (sword), {{ChargedSmashDmgSSBU|9}} (lance, middle), {{ChargedSmashDmgSSBU|14}} (lance, tip) | |dsmashdmg={{ChargedSmashDmgSSBU|11}} (sword), {{ChargedSmashDmgSSBU|9}} (lance, middle), {{ChargedSmashDmgSSBU|14}} (lance, tip) | ||
|dsmashdesc=Corrin transforms one leg into a Dragon Fang spear, then stabs in front and behind with the Omega Yato and the Dragon Fang spear, respectively, in a one-legged forward lean stance. The animation is similar to the {{SSBU|Mii Brawler}}'s down smash. The tip of Corrin's spear leg has a sweetspot that deals the most damage and knockback. | |dsmashdesc=Corrin transforms one leg into a Dragon Fang spear, then stabs in front and behind with the Omega Yato and the Dragon Fang spear, respectively, in a one-legged forward lean stance. The animation is similar to the {{SSBU|Mii Brawler}}'s down smash. The tip of Corrin's spear leg has a sweetspot that deals the most damage and knockback. | ||
|nairname=Circular Formation ({{ja|方円|Hōen}}) | |nairname=Circular Formation ({{ja|方円|Hōen}}, ''Square & Circle'') | ||
|nairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|5.5}} (late) | |nairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|5.5}} (late) | ||
|nairdesc=Slashes with the Omega Yato from above to behind, while simultaneously using a Dragon Fang spear to slash forwards. Unlike in Corrin's other moves, the Dragon Fang spear does not deal more damage at the tip. It hits all around Corrin, has low landing lag, and launches opponents at a high angle, allowing it to function as a reliable combo starter at a wide range of percents. Its relatively low startup combined with its large hitbox also makes it one of Corrin's viable Out-of-Shield options. | |nairdesc=Slashes with the Omega Yato from above to behind, while simultaneously using a Dragon Fang spear to slash forwards. Unlike in Corrin's other moves, the Dragon Fang spear does not deal more damage at the tip. It hits all around Corrin, has low landing lag, and launches opponents at a high angle, allowing it to function as a reliable combo starter at a wide range of percents. Its relatively low startup combined with its large hitbox also makes it one of Corrin's viable Out-of-Shield options. | ||
|fairname=Jumping Strike ({{ja|跳打|Chōda}}) | |fairname=Jumping/Leap Strike ({{ja|跳打|Chōda}}) | ||
|fairdmg={{ShortHopDmgSSBU|9}} | |fairdmg={{ShortHopDmgSSBU|9}} | ||
|fairdesc=An inward single-handed reaping slash with the Omega Yato. Similar to {{SSBU|Marth}}'s, only with Corrin's legs being positioned differently. It launches at a fairly high angle, autocancels from a short hop, has a wide arching reach, and low ending lag, making it very viable for aerial combos. It's also -4 on shield, and combining that with its large range makes it very safe on shield. | |fairdesc=An inward single-handed reaping slash with the Omega Yato. Similar to {{SSBU|Marth}}'s, only with Corrin's legs being positioned differently. It launches at a fairly high angle, autocancels from a short hop, has a wide arching reach, and low ending lag, making it very viable for aerial combos. It's also -4 on shield, and combining that with its large range makes it very safe on shield. | ||
|bairname=Dragon Fang Wings ({{ja|竜穿翼|Ryūsen Tsubasa}}) | |bairname=Dragon Fang/Drill Wings ({{ja|竜穿翼|Ryūsen Tsubasa}}) | ||
|bairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|9}} (late) | |bairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|9}} (late) | ||
|bairdesc=Sprouts wings with the Dragon Fang, and attacks by flapping them. It can be used for recovering as it propels Corrin forward like {{SSBU|R.O.B.}}'s back aerial. It also has good range and knockback but has the slowest startup out of all of Corrin's aerials. Its trait of propelling the user forward combined with its large hitbox makes it safe on shield. | |bairdesc=Sprouts wings with the Dragon Fang, and attacks by flapping them. It can be used for recovering as it propels Corrin forward like {{SSBU|R.O.B.}}'s back aerial. It also has good range and knockback but has the slowest startup out of all of Corrin's aerials. Its trait of propelling the user forward combined with its large hitbox makes it safe on shield. | ||
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|uairdmg={{ShortHopDmgSSBU|10}} | |uairdmg={{ShortHopDmgSSBU|10}} | ||
|uairdesc=Slashes in the air with the Omega Yato in a backward flip, closely resembling the up aerials of all the other ''Fire Emblem'' characters (with the exception of {{SSBU|Ike}} and {{SSBU|Byleth}}). Has wide range, quick startup, and surprisingly good knockback, making it a go-to vertical KO move and an excellent finisher from Corrin's combos. | |uairdesc=Slashes in the air with the Omega Yato in a backward flip, closely resembling the up aerials of all the other ''Fire Emblem'' characters (with the exception of {{SSBU|Ike}} and {{SSBU|Byleth}}). Has wide range, quick startup, and surprisingly good knockback, making it a go-to vertical KO move and an excellent finisher from Corrin's combos. | ||
|dairname=Dragon's Piercing Drop ({{ja|竜穿落|Ryūsen | |dairname=Dragon's Piercing Drop ({{ja|竜穿落|Ryūsen Raku}}, ''Dragon Fang/Drill Fall'') | ||
|dairdmg={{ShortHopDmgSSBU|2}} (loop), 3% (landing) | |dairdmg={{ShortHopDmgSSBU|2}} (loop), 3% (landing) | ||
|dairdesc=Corrin's legs morph into spears with Dragon Fang, diving downward feet-first. A [[stall-then-fall]] drill that meteor smashes weakly with set knockback, excluding the landing hit which deals moderate upwards knockback, both in the air and when landing. However, since Corrin fast-falls during the attack, it is difficult to recover offstage after using it. As a result, it works better when used for a [[sacrificial KO]], or to quickly punish actions air-to-ground. | |dairdesc=Corrin's legs morph into spears with Dragon Fang, diving downward feet-first. A [[stall-then-fall]] drill that meteor smashes weakly with set knockback, excluding the landing hit which deals moderate upwards knockback, both in the air and when landing. It's also somewhat fast for a meteor smash, coming out on frame 12 without having a lot of ending lag. However, since Corrin fast-falls during the attack, it is difficult to recover offstage after using it. As a result, it works better when used for a [[sacrificial KO]], or to quickly punish actions air-to-ground. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Leans forward slightly and reaches out with the free hand, which briefly enlarges. | |grabdesc=Leans forward slightly and reaches out with the free hand, which briefly enlarges. | ||
|pummelname=Grab Knee Kick ({{ja|つかみひざ蹴り|Tsukami | |pummelname=Grab Knee Kick ({{ja|つかみひざ蹴り|Tsukami Hizageri}}) | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=A knee strike. Average power and speed. | |pummeldesc=A knee strike. Average power and speed. | ||
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|fthrowdmg=5% (hit 1, base), 10% (hit 1, tip), 2% (throw) | |fthrowdmg=5% (hit 1, base), 10% (hit 1, tip), 2% (throw) | ||
|fthrowdesc=Transforms the free arm into a spear with Dragon Fang, and stabs the opponent with it, knocking them up and away. Unusually, even though the scaling of this throw is very low, it possesses a tipper hitbox that can hit bystanders. If tippered, this throw is significantly more powerful and is thus very deadly if at the edge. | |fthrowdesc=Transforms the free arm into a spear with Dragon Fang, and stabs the opponent with it, knocking them up and away. Unusually, even though the scaling of this throw is very low, it possesses a tipper hitbox that can hit bystanders. If tippered, this throw is significantly more powerful and is thus very deadly if at the edge. | ||
|bthrowname=Evening Twilight ({{ja|宵闇|Yoiyami}}) | |bthrowname=Evening Twilight ({{ja|宵闇|Yoiyami}}, ''Evening Dark/Dusk'') | ||
|bthrowdmg=6.5% (hit 1, base), 12% (hit 1, tip), 2% (throw) | |bthrowdmg=6.5% (hit 1, base), 12% (hit 1, tip), 2% (throw) | ||
|bthrowdesc=Places the opponent backward and stabs them upwards with the Dragon Fang spear-turned arm, knocking them away. Similar to forward throw, though with slightly more damage and knockback, along with possessing a tipper hitbox just like forward throw, but due to the slight differences in damage and knockback, it's considered more powerful than the forward throw in both regards. | |bthrowdesc=Places the opponent backward and stabs them upwards with the Dragon Fang spear-turned arm, knocking them away. Similar to forward throw, though with slightly more damage and knockback, along with possessing a tipper hitbox just like forward throw, but due to the slight differences in damage and knockback, it's considered more powerful than the forward throw in both regards. | ||
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|uthrowdmg=6.5% (hit 1), 3% (throw) | |uthrowdmg=6.5% (hit 1), 3% (throw) | ||
|uthrowdesc=Lifts the opponent into the air and transforms into dragon form then raises on its hind legs to launch opponents in the air via a headbutt during the transformation. Afterward, Corrin reverts back into human form. The strongest out of all of Corrin's throws. | |uthrowdesc=Lifts the opponent into the air and transforms into dragon form then raises on its hind legs to launch opponents in the air via a headbutt during the transformation. Afterward, Corrin reverts back into human form. The strongest out of all of Corrin's throws. | ||
|dthrowname=Dragon-Form Kick ({{ja|竜化蹴|Ryūka | |dthrowname=Dragon-Form Kick ({{ja|竜化蹴|Ryūka Geri}}, ''Dragonization Kick'') | ||
|dthrowdmg=6.5% (hit 1), 3% (throw) | |dthrowdmg=6.5% (hit 1), 3% (throw) | ||
|dthrowdesc= Throws the opponent to the ground and transforms into dragon form, then roars in anger while proceeding to stomp down on the opponent and emitting a splash of water. Afterward, Corrin reverts back into human form. Much like up throw, it is a relatively strong throw, KOing most characters under 180%; however, its 70° angle leaves it vulnerable to [[LSI]], allowing it to be survived for much longer, while its ending lag is too high for followups. As a result, it is largely outclassed by up throw, though it remains useful for damage racking purposes. | |dthrowdesc= Throws the opponent to the ground and transforms into dragon form, then roars in anger while proceeding to stomp down on the opponent and emitting a splash of water. Afterward, Corrin reverts back into human form. Much like up throw, it is a relatively strong throw, KOing most characters under 180%; however, its 70° angle leaves it vulnerable to [[LSI]], allowing it to be survived for much longer, while its ending lag is too high for followups. As a result, it is largely outclassed by up throw, though it remains useful for damage racking purposes. | ||
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|ssname=Dragon Lunge | |ssname=Dragon Lunge | ||
|ssdmg=7% (lance, middle, ground), 8% (lance, middle, air), 15% (lance, tip)<br/>12% (front/back kick, clean), 7% (front/back kick, late), 5% (back kick, turn) | |ssdmg=7% (lance, middle, ground), 8% (lance, middle, air), 15% (lance, tip)<br/>12% (front/back kick, clean), 7% (front/back kick, late), 5% (back kick, turn) | ||
|ssdesc=When used on the ground, Corrin hops a short distance into the air; pressing the attack button during the hop will result in Corrin striking diagonally down with the Dragon Fang spear arm. When used in the air, however, Corrin instantly strikes with the Dragon Fang spear arm. If it hits any terrain during the move (be it the ground or a wall), Corrin's arm will remain there, pinning any opponent caught in place. From there, it can be followed up with either a kick to either side, by pressing the attack button or tilting the control stick horizontally; or a jump by pressing the jump button or tilting the control stick upwards. It can also be canceled entirely by tilting the control stick down, or automatically after pinning a surface for two seconds, which can be useful for reading the opponent's floor recovery. However, canceling the move allows the opponent to act out of it immediately. Pinned opponents can also escape by [[button mashing]] if Corrin does not choose an action soon enough. Like most of | |ssdesc=When used on the ground, Corrin hops a short distance into the air; pressing the attack button during the hop will result in Corrin striking diagonally down with the Dragon Fang spear arm. When used in the air, however, Corrin instantly strikes with the Dragon Fang spear arm. If it hits any terrain during the move (be it the ground or a wall), Corrin's arm will remain there, pinning any opponent caught in place. From there, it can be followed up with either a kick to either side, by pressing the attack button or tilting the control stick horizontally; or a jump by pressing the jump button or tilting the control stick upwards. It can also be canceled entirely by tilting the control stick down, or automatically after pinning a surface for two seconds, which can be useful for reading the opponent's floor recovery. However, canceling the move allows the opponent to act out of it immediately. Pinned opponents can also escape by [[button mashing]] if Corrin does not choose an action soon enough. Like most of Corrin's moves, the tip of the spear deals the most damage and knockback. | ||
|usname=Dragon Ascent | |usname=Dragon Ascent | ||
|usdmg=4.5% (hit 1), 1.2% (hits 2-6), 3% (hit 7) | |usdmg=4.5% (hit 1), 1.2% (hits 2-6), 3% (hit 7) | ||
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===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
*Twirls the Omega Yato around forward. Slightly resembles his side taunt. | *Twirls the Omega Yato around forward. Slightly resembles his side taunt. | ||
*Poses with the Omega Yato positioned behind Corrin. | *Poses with the Omega Yato positioned behind Corrin. | ||
<gallery> | <gallery> | ||
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<div class="tabber"> | <div class="tabber"> | ||
<div class="tabbertab" title="English, Japanese/Chinese, Italian/Spanish, Dutch, French"> | <div class="tabbertab" title="English, Japanese/Chinese, Italian/Spanish, Dutch, French"> | ||
{| class="wikitable | {|class="wikitable" cellpadding="4" cellspacing="1" | ||
!{{{name|}}} | !{{{name|}}} | ||
!Cheer (English) | !Cheer (English) | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Corrin Cheer English SSBU.ogg|center]]||[[File:Corrin Cheer Japanese SSBU.ogg|center]]||[[File:Corrin Cheer Italian & Spanish SSB4 SSBU.ogg|center]]||[[File:Corrin Cheer Dutch SSBU.ogg|center]]||[[File:Corrin Cheer French SSBU.ogg|center]] | |[[File:Corrin Cheer English SSB4 SSBU.ogg|center]]||[[File:Corrin Cheer Japanese SSBU.ogg|center]]||[[File:Corrin Cheer Italian & Spanish SSB4 SSBU.ogg|center]]||[[File:Corrin Cheer Dutch SSBU.ogg|center]]||[[File:Corrin Cheer French SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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</div> | </div> | ||
<div class="tabbertab" title="German, Russian, Korean"> | <div class="tabbertab" title="German, Russian, Korean"> | ||
{| class="wikitable | {|class="wikitable" cellpadding="4" cellspacing="1" | ||
!{{{name|}}} | !{{{name|}}} | ||
!Cheer (German) | !Cheer (German) | ||
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*'''Up:''' Twirls the Omega Yato overhead and places it on its tip, similar to Corrin's down taunt. Male Corrin says "That went well!" ("{{ja|上手くいったね|Umaku itta ne.}}", ''That went well.''), while female Corrin says "That was great." ("{{ja|上手くいきました|Umaku iki mashita.}}", ''That went well.''). Resembles Corrin's animation after a battle in ''Fire Emblem Fates''. | *'''Up:''' Twirls the Omega Yato overhead and places it on its tip, similar to Corrin's down taunt. Male Corrin says "That went well!" ("{{ja|上手くいったね|Umaku itta ne.}}", ''That went well.''), while female Corrin says "That was great." ("{{ja|上手くいきました|Umaku iki mashita.}}", ''That went well.''). Resembles Corrin's animation after a battle in ''Fire Emblem Fates''. | ||
*'''Right:''' Crosses both arms, as a whirlpool of water swirls around, then morphs into dragon form while emitting a flourish of water, roaring to the skies. Resembles Corrin's first transformation into their dragon form in ''Fire Emblem Fates''. | *'''Right:''' Crosses both arms, as a whirlpool of water swirls around, then morphs into dragon form while emitting a flourish of water, roaring to the skies. Resembles Corrin's first transformation into their dragon form in ''Fire Emblem Fates''. | ||
[[File:FireEmblemFatesVictoryThemeUltimate.ogg|thumb|A flourished remix of a small excerpt of {{ | [[File:FireEmblemFatesVictoryThemeUltimate.ogg|thumb|A flourished remix of a small excerpt of {{iw|fireemblemwiki|Lost in Thoughts All Alone}} from ''{{iw|fireemblemwiki|Fire Emblem Fates}}''.]] | ||
<gallery> | <gallery> | ||
CorrinVictoryPose1SSBU.gif | CorrinVictoryPose1SSBU.gif | ||
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''See also:[[:Category:Corrin players (SSBU)]]'' | ''See also:[[:Category:Corrin players (SSBU)]]'' | ||
*{{Sm| | *{{Sm|DieGorou|Japan}} - One of the best Corrin players in Japan and the best since Neo moved to Indonesia. He first broke out onto the global scene at {{Trn|Sumabato SP 48}}, where he defeated {{Sm|Raru}} to place 13th. Since then, he has seen a variety of strong performances that have matched Neo's performances, including placing 5th at {{Trn|Sumabato SP 55}} and 9th at both {{Trn|UltCore Fourth}} and {{Trn|Sumabato SP 53}}. He was ranked 93rd on the [[LumiRank 2024.2]]. | ||
*{{Sm|MkLeo|Mexico}} - | *{{Sm|Ly|Japan}} - The first Corrin player with consistent success at majors, co-maining the character alongside {{SSBU|Byleth}} with great success during and right after the pandemic, including placing 17th at both {{Trn|Kagaribi 4}} and {{Trn|Kagaribi 5}} as well as 25th at {{Trn|Kagaribi 8}}. Although his results have since been overtaken by other Corrin players, he still sees incredible performances from time to time, most notably defeating {{Sm|Sparg0}} to place 17th at {{Trn|Super Smash Con 2023}}. | ||
*{{Sm|Neo|Japan|p=Japan}} - | *{{Sm|MkLeo|Mexico}} - Played Corrin in the first half of 2022 and was the best Corrin player in the world at the time, successfully piloting the character prior to the boom of Corrin results that took place in the following year. He became the first Corrin player to win a major at {{Trn|Delfino Maza RETA 2022}}, using the character predominantly in top 8. He also used Corrin as a secondary at {{Trn|e-Caribana}} and {{Trn|Pound 2022}}, defeating several ranked players along the way. He dropped Corrin following {{Trn|Double Down 2022}}, although he has occasionally pulled out the character to cover his other mains' bad matchups, such as defeating {{Sm|Sonix}} at {{Trn|Wavedash 2023}}. | ||
*{{Sm|SHADIC|USA}} - | *{{Sm|Neo|Japan|p=Japan}} - One of the greatest Corrin players of all time and the best player in South East Asia, having moved to Indonesia in 2024. He was initially known for his strong results in late-2022 despite being a relatively new player at that time, before breaking out onto the global scene after placing 5th at {{Trn|Maesuma TOP 12}} and defeating {{Sm|KEN}}. Internationally, he is best known for placing 5th at both {{Trn|Super Smash Con 2023}} and {{Trn|GENESIS X}}, as well as being the only Corrin player who has defeated {{Sm|Tweek}}. At his peak, he was ranked 30th on the [[LumiRank 2023]]. | ||
*{{Sm|SHADIC|USA}} - The greatest Corrin player of all time. He was one of the first Corrin players in competitive play but found his greatest success in the post-pandemic metagame. He is best known for winning {{Trn|Cirque Du CFL 3}}, becoming the first solo-Corrin player to win a major, and the invitational {{Trn|The Luminosity Invitational}}. In addition, he had placed top 8 at some of the largets events of the year, including 3rd at {{Trn|Supernova 2024}} and 7th at both {{Trn|GENESIS X}} and {{Trn|Riptide 2024}}. At his peak, he was ranked 7th on the [[LumiRank 2024.1]], becoming the first solo-Corrin player to rank in the top 10. | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Corrin was initially seen as a mid-tier character from the beginning of the metagame. While his nerfs were perceived as noticeable, players believed he could still have potential akin to ''Smash 4'' with moves such as back aerial and Dragon Lunge still being strong enough to mitigate their nerfs. However, it soon became apparent that their changes were insufficient to adhere to ''Ultimate''{{'}}s faster engine. Many top professionals considered Corrin a low-tier character, and all of Corrin's notable players from ''Smash 4'' dropped him. Despite occasional success from players such as {{Sm|Ke-ya}}, who has placed decently in Japan, and {{Sm|Cosmos}}, who notably reverse 3-0'd Dabuz at {{Trn|Glitch 8 - Missingno}}, Corrin's representation was near nonexistent during the early metagame, with him ranking last in representation at the end of 2019,<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1AJs-mj5TTdkmkl7nhj4twJymVPTLTUdT0MBToL1cxDs/edit#gid=342014565|title=OrionRank 2019 character data}}</ref> and again in 2020, where an analysis of 251 [[Power ranking]]s across 5 continents in 2020 showing Corrin having the lowest representation in the roster (0.1%), along with {{SSBU|Mii Brawler}}.<ref>https://www.youtube.com/watch?v=zGaYyzztjBc&t=872s | Corrin was initially seen as a mid-tier character from the beginning of the metagame. While his nerfs were perceived as noticeable, players believed he could still have potential akin to ''Smash 4'' with moves such as back aerial and Dragon Lunge still being strong enough to mitigate their nerfs. However, it soon became apparent that their changes were insufficient to adhere to ''Ultimate''{{'}}s faster engine. Many top professionals considered Corrin a low-tier character, and all of Corrin's notable players from ''Smash 4'' dropped him. Despite occasional success from players such as {{Sm|Ke-ya}}, who has placed decently in Japan, and {{Sm|Cosmos}}, who notably reverse 3-0'd Dabuz at {{Trn|Glitch 8 - Missingno}}, Corrin's representation was near nonexistent during the early metagame, with him ranking last in representation at the end of 2019,<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1AJs-mj5TTdkmkl7nhj4twJymVPTLTUdT0MBToL1cxDs/edit#gid=342014565|title=OrionRank 2019 character data}}</ref> and again in 2020, where an analysis of 251 [[Power ranking]]s across 5 continents in 2020 showing Corrin having the lowest representation in the roster (0.1%), along with {{SSBU|Mii Brawler}}.<ref>https://www.youtube.com/watch?v=zGaYyzztjBc&t=872s</ref> As a result, opinions on Corrin were highly unfavorable, and he was considered completely irrelevant in competitive play. | ||
However, Corrin's reception would | However, Corrin's reception would turn around with the release of patch 8.0.0, where his KO power and Dragon Lunge were improved. Although the patch took place during the COVID-19 pandemic, Corrin began seeing improving results from Cosmos, who mained Corrin throughout most of the online metagame. Following the return of offline competitive play, Corrin saw further success from old players such as {{Sm|Ly}} and {{Sm|SHADIC}} and gained new players such as {{Sm|MkLeo}}, who co-mained Corrin in the first half of 2022, and {{Sm|Neo|p=Japan}}, who established himself as one of the best Corrin players in the world by early-2023 despite having started seriously competing only months prior. This led to a renaissance period for Corrin, who swiftly saw more and more representation as time went on, a remarkable improvement from Corrin's near-nonexistent playerbase from the early metagame and one of the most significant turnarounds of any character's overall representation across any ''Smash'' game. These marked changes caused the community to reassess the character to a mid-tier, with some going as far as to say Corrin could be ranked as a high-tier. This is reflected in Corrin's first tier list placement, where he was ranked 42nd out of 82 in B+ tier. | ||
During the middle of 2023, an explosion of Corrin results | During the middle of 2023, an explosion of Corrin results took place thanks to Neo and SHADIC, both of whom placed or had placed top 8 at several majors throughout the year, with SHADIC especially becoming one of the year's biggest rising stars. This explosion of results led to Corrin's rise to 27th on the second tier list into the A- tier, tying {{SSBU|Mr. Game & Watch}} as the second-highest rise between the first and second tier lists. These incredible performances then continued into the first half of 2024, especially as SHADIC established himself as a top 10 player and won {{Trn|Cirque Du CFL 3}}, the first major ever won by a solo-Corrin player, while {{Sm|Sparg0}} briefly used Corrin as a counterpick for certain matchups. Though Corrin's results took a dip in the second half of the year, owing to Sparg0 dropping the character, Neo's inconsistent performances, and SHADIC's small decline due to his studies, the Japanese scene saw the rise of {{Sm|DieGorou}}, who was able to put up several notable performances. As such, in spite of already rising greatly between the first and second lists, many players continued to believe that Corrin should rise even further. As such, Corrin slightly rose to 23rd on the third and current tier list, placing him in A tier. | ||
=={{SSBU|Classic Mode}}: Between White and Black== | =={{SSBU|Classic Mode}}: Between White and Black== | ||
[[File:SSBU Congratulations Corrin.png|thumb|Corrin's congratulations screen.]] | [[File:SSBU Congratulations Corrin.png|thumb|Corrin's [[congratulations screen]].]] | ||
As the name suggests, Corrin's opponents are all in either white or black alternate costumes, referencing Corrin's struggle in choosing between {{iw|fireemblemwiki|Nohr}} and {{iw|fireemblemwiki|Hoshido}}, including the two kingdoms' conflict. | As the name suggests, Corrin's opponents are all in either white or black alternate costumes, referencing Corrin's struggle in choosing between {{iw|fireemblemwiki|Nohr}} and {{iw|fireemblemwiki|Hoshido}}, including the two kingdoms' conflict. | ||
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|2||{{CharHead|Dark Samus|SSBU|hsize=20px}}||[[Brinstar Depths]]||''{{SSBUMusicLink|Metroid|Lockdown Battle Theme}}''|| | |2||{{CharHead|Dark Samus|SSBU|hsize=20px}}||[[Brinstar Depths]]||''{{SSBUMusicLink|Metroid|Lockdown Battle Theme}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{Head|Corrin|g=SSBU|s=20px|cl=Female}} ({{Head|Corrin|g=SSBU|s=20px}}) Opposite-gender {{SSBU|Corrin}}, {{CharHead|Daisy|SSBU|hsize=20px|color=White}}, and {{CharHead|Palutena|SSBU|hsize=20px}}||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Fated Battle}}''||{{CharHead|Peach|SSBU|hsize=20px|color=Black}} and {{Head|Rosalina|g=SSBU|s=20px|cl=Black}} {{SSBU|Rosalina & Luma}} in their black alternate costumes are CPU allies. | ||
|- | |- | ||
|4||{{CharHead|Pit|SSBU|hsize=20px}} and {{CharHead|Dark Pit|SSBU|hsize=20px}}||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}''||The {{ | |4||{{CharHead|Pit|SSBU|hsize=20px}} and {{CharHead|Dark Pit|SSBU|hsize=20px}}||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}''||The {{Head|Corrin|g=SSBU|s=20px|cl=Female}} ({{Head|Corrin|g=SSBU|s=20px}}) opposite-gendered Corrin is a CPU ally. | ||
|- | |- | ||
|5||{{head|Mr. Game & Watch|g=SSBU|s=20px}} (x3) {{head|Mr. Game & Watch|g=SSBU|s=20px|cl=White}} (x3) {{SSBU|Mr. Game & Watch}}||[[The Great Cave Offensive]] ([[Ω form]])||''{{SSBUMusicLink|Kirby|CROWNED: Ver. 2}}''||Horde Battle (3 at a time) | |5||{{head|Mr. Game & Watch|g=SSBU|s=20px}} (x3) {{head|Mr. Game & Watch|g=SSBU|s=20px|cl=White}} (x3) {{SSBU|Mr. Game & Watch}}||[[The Great Cave Offensive]] ([[Ω form]])||''{{SSBUMusicLink|Kirby|CROWNED: Ver. 2}}''||Horde Battle (3 at a time) | ||
|- | |- | ||
|6||{{ | |6||{{Head|Corrin|g=SSBU|s=20px|cl=Female}} ({{Head|Corrin|g=SSBU|s=20px}}) Opposite-gender Corrin, {{CharHead|Lucina|SSBU|hsize=20px|color=Navy}}, and {{CharHead|Robin|SSBU|hsize=20px}}||[[Castle Siege]]||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}}''||{{CharHead|Marth|SSBU|hsize=20px|color=White}} in his white costume and {{CharHead|Chrom|SSBU|hsize=20px}} are CPU allies. | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
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===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable" style="width:100%;" | ||
!style="width:5%;"|No. | !style="width:5%;"|No. | ||
!style="width:5%;"|Image | !style="width:5%;"|Image | ||
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|{{SpiritTableName|I-Tetrimino|customname=[[harddrop:Tetramino|I-Tetramino]]|size=64}} | |{{SpiritTableName|I-Tetrimino|customname=[[harddrop:Tetramino|I-Tetramino]]|size=64}} | ||
|''Tetris'' Series | |''Tetris'' Series | ||
|•{{SSBU|Corrin}} Team {{ | |•{{SSBU|Corrin}} Team {{Head|Corrin|g=SSBU|s=20px|cl=Blue}}×3 | ||
|{{SpiritType|Attack}} | |{{SpiritType|Attack}} | ||
|9,900 | |9,900 | ||
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|{{SpiritTableName|Riku|iw=khwiki|size=64}} | |{{SpiritTableName|Riku|iw=khwiki|size=64}} | ||
|''Kingdom Hearts'' Series | |''Kingdom Hearts'' Series | ||
|•{{SSBU|Corrin}} {{ | |•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Blue}} (160 HP) | ||
|{{SpiritType|Attack}} | |{{SpiritType|Attack}} | ||
|9,500 | |9,500 | ||
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|- | |- | ||
|681 | |681 | ||
|{{SpiritTableName|Sakura (Fire Emblem)|customname={{ | |{{SpiritTableName|Sakura (Fire Emblem)|customname={{iw|fireemblem|Sakura}} (Fire Emblem)|size=64}} | ||
|''Fire Emblem'' Series | |''Fire Emblem'' Series | ||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Pink}} | ||
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|•Defeat the main fighter to win<br>•The enemy heals over time | |•Defeat the main fighter to win<br>•The enemy heals over time | ||
|{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}} | |{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}} | ||
|{{ | |{{iw|fireemblem|Corrin}} | ||
|- | |- | ||
|1,204 | |1,204 | ||
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==Trivia== | ==Trivia== | ||
*Corrin is the only character who, in | *Corrin is the only character who, in {{file link|SSBU Classic Mode Difficulty Mural Full.jpg|the mural for Classic Mode}}, is represented by an alternate costume: the default female Corrin. This is consistent with how Corrin is primarily represented with the female version in most ''Fire Emblem'' media after ''Fates'', such as ''Fire Emblem Warriors'', ''Fire Emblem Heroes'', and ''Fire Emblem Engage''. | ||
*While other characters with two selectable genders ({{SSBU|Pokémon Trainer}}, Inkling, {{SSBU|Wii Fit Trainer}}, {{SSBU|Robin}} and the {{SSBU|Mii Fighter}}s) have two identical [[Announcer]] calls in the English [[Sound Test]] (presumably as placeholders for languages with gender-specific pronouns), Corrin and {{SSBU|Byleth}} are notably the only characters who lack this trait. This is likely due to actually having a name rather than a gender-neutral description in English. | *While other characters with two selectable genders ({{SSBU|Pokémon Trainer}}, Inkling, {{SSBU|Wii Fit Trainer}}, {{SSBU|Robin}} and the {{SSBU|Mii Fighter}}s) have two identical [[Announcer]] calls in the English [[Sound Test]] (presumably as placeholders for languages with gender-specific pronouns), Corrin and {{SSBU|Byleth}} are notably the only characters who lack this trait. This is likely due to actually having a name rather than a gender-neutral description in English. | ||
**While Robin technically has an official name, there are three different names between languages (Robin, Daraen, and Reflet), though, like Corrin and Byleth, there is no gender separator. | **While Robin technically has an official name, there are three different names between languages (Robin, Daraen, and Reflet), though, like Corrin and Byleth, there is no gender separator. | ||
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**This oversight appears to be shared with the Fighter Spirits for {{SSBU|Palutena}}, {{SSBU|Bayonetta}}, and {{SSBU|Pyra}}, who likewise use unaltered artwork from their games of origin, but have had censorship applied to them in their playable forms. | **This oversight appears to be shared with the Fighter Spirits for {{SSBU|Palutena}}, {{SSBU|Bayonetta}}, and {{SSBU|Pyra}}, who likewise use unaltered artwork from their games of origin, but have had censorship applied to them in their playable forms. | ||
*Corrin is the only DLC fighter who had moves changed from ''[[Super Smash Bros. 4]]'', those being the third hit of his [[neutral attack]] and his [[pummel]]. | *Corrin is the only DLC fighter who had moves changed from ''[[Super Smash Bros. 4]]'', those being the third hit of his [[neutral attack]] and his [[pummel]]. | ||
==References== | |||
{{Reflist}} | |||
{{SSBUCharacters}} | {{SSBUCharacters}} | ||
{{Fire Emblem universe}} | {{Fire Emblem universe}} | ||
[[Category:Corrin (SSBU)| ]] | [[Category:Corrin (SSBU)| ]] | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||
[[es:Corrin (SSBU)]] | [[es:Corrin (SSBU)]] |
edits