Isabelle (SSBU): Difference between revisions

Undid edit by Pierce Ng: We've been trying to keep Classic Mode trivia at a minimum, since there's so many "unique cases" that really just aren't that interesting given how large the cast is.
(→‎Update history: Polished up the Update Section.)
(Undid edit by Pierce Ng: We've been trying to keep Classic Mode trivia at a minimum, since there's so many "unique cases" that really just aren't that interesting given how large the cast is.)
Tag: Undo
 
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{{Infobox Character
{{Infobox Character
|name = Isabelle
|name = Isabelle
|image = {{tabber|title1=Summer|content1=[[File:Isabelle SSBU.png|240px]]|title2=Winter|content2=[[File:Isabelle-Alt1 SSBU.png|240px]]}}
|image = {{tabber|title1=Summer|content1=[[File:Isabelle SSBU.png|240px]]|title2=Winter|content2=[[File:Isabelle-Alt1 SSBU.png|240px]]}}
|game = SSBU
|game = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = D+
|tier = C-
|ranking = 69
|ranking = 66
}}
}}
:{{Cquote|''Isabelle Turns Over A New Leaf!''|cite=Introduction tagline}}
:{{Cquote|''Isabelle Turns Over A New Leaf!''|cite=Introduction tagline}}
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Although Isabelle speaks {{iw|nookipedia|Animalese}} within her home series and reveal trailer, she is completely mute in ''Ultimate''.
Although Isabelle speaks {{iw|nookipedia|Animalese}} within her home series and reveal trailer, she is completely mute in ''Ultimate''.


Isabelle is ranked 69th out of 82 on the current [[tier list]], placing her at the end of the D+ tier. Isabelle possesses good defensive play and excellent [[ledge trap]]ping, owing to her slingshot, [[special move]]s, and fast close-range moves. Isabelle also has a good [[juggle]], making it difficult for opponents to safely land via her [[up aerial]], [[up tilt]], and aforementioned traits. Some of Isabelle's close-range moves are considered to be better than Villager's, such as her neutral attack, forward tilt, and up tilt, the latter of which is an excellent combo starter. Somewhat akin to {{SSBU|Sonic}}'s perception in ''Ultimate'', Isabelle is often considered to be frustrating to play against, particularly for her tendency to avoid unsafe interactions in some matchups. This can cause opponents to make risky approaches, providing opportunities for Isabelle to [[punish]]. Notably, Isabelle's unique [[jab]] gives her the ability to perform the "Wobbelle" technique, which can trap opponents at the ledge up to KO percentages.
Isabelle is ranked 66th out of 82 on the current [[tier list]], placing her right in the middle of the C- tier. Isabelle possesses good defensive play and excellent [[ledge trap]]ping, owing to her slingshot, [[special move]]s, and fast close-range moves. Isabelle also has a good [[juggle]], making it difficult for opponents to safely land via her [[up aerial]], [[up tilt]], and aforementioned traits. Some of Isabelle's close-range moves are considered to be better than Villager's, such as her neutral attack, forward tilt, and up tilt, the latter of which is an excellent combo starter. Somewhat akin to {{SSBU|Sonic}}'s perception in ''Ultimate'', Isabelle is often considered to be frustrating to play against, particularly for her tendency to avoid unsafe interactions in some matchups. This can cause opponents to make risky approaches, providing opportunities for Isabelle to [[punish]]. Notably, Isabelle's unique [[jab]] gives her the ability to perform the "Wobbelle" technique, which can trap opponents at the ledge up to KO percentages.


However, Isabelle has numerous drawbacks. Some include poor offense, low [[damage]] output, sluggish movement, low [[weight]], a slow [[grab]], and a difficulty in closing [[stock]]s. In addition, both [[Lloid Trap]] and [[Fishing Rod]] have significant flaws that hinder their reliability. Isabelle’s Lloid Trap can be easily destroyed by many characters, causing a explosion that uniquely hurts the user. Furthermore, if the trap hasn’t been set off or destroyed within ten seconds, it will disappear entirely. Fishing Rod will sometimes disconnect if a [[platform]] obstructs Isabelle’s ability to reel in her line. In addition, what happens when this occurs is rather unpredictable, ranging from breaking off immediately, to bringing her catch in, without performing a [[throw]]. While the latter can be desirable, the effect is neither common nor controllable. Losing her catch often results in no punish, and can leave her vulnerable to a counter attack.
However, Isabelle has numerous drawbacks. Some include poor offense, low [[damage]] output, sluggish movement, low [[weight]], a slow [[grab]], and a difficulty in closing [[stock]]s. In addition, both [[Lloid Trap]] and [[Fishing Rod]] have significant flaws that hinder their reliability. Isabelle’s Lloid Trap can be easily destroyed by many characters, causing a explosion that uniquely hurts the user. Furthermore, if the trap hasn’t been set off or destroyed within ten seconds, it will disappear entirely. Fishing Rod will sometimes disconnect if a [[platform]] obstructs Isabelle’s ability to reel in her line. In addition, what happens when this occurs is rather unpredictable, ranging from breaking off immediately, to bringing her catch in, without performing a [[throw]]. While the latter can be desirable, the effect is neither common nor controllable. Losing her catch often results in no punish, and can leave her vulnerable to a counter attack.
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Update 13.0.0 granted Isabelle her final buffs, with the most notable of these being to her down smash: its KO potential was improved via increased knockback, whereas the enlargement and repositioning of its hitboxes improved its reliability both as a "Wobbelle" KO confirm and as a [[2 frame punish]]. Down tilt's ending lag was decreased; in addition to making the move safer overall, this enables its close hitbox to set up at low percentages, similarly to dash attack's close hitbox as of update 8.0.0. Forward smash's clean hitbox became slightly easier to land, thanks to it gaining 1 more active frame. Lastly, forward throw's knockback was increased, which improved its utility as a stage control option.
Update 13.0.0 granted Isabelle her final buffs, with the most notable of these being to her down smash: its KO potential was improved via increased knockback, whereas the enlargement and repositioning of its hitboxes improved its reliability both as a "Wobbelle" KO confirm and as a [[2 frame punish]]. Down tilt's ending lag was decreased; in addition to making the move safer overall, this enables its close hitbox to set up at low percentages, similarly to dash attack's close hitbox as of update 8.0.0. Forward smash's clean hitbox became slightly easier to land, thanks to it gaining 1 more active frame. Lastly, forward throw's knockback was increased, which improved its utility as a stage control option.


Overall, Isabelle fares slightly better than launch. While her buffs were certainly beneficial, they didn't address many of her fundamental issues. While the universal nerf to projectile shield damage notably weakened Isabelle's defensive play and neutral game on her slingshot.
Overall, Isabelle fares slightly better than launch. While they did not fix her fundamental issues, and the universal nerf to projectile shield damage somewhat weakened Isabelle's projectile-heavy defensive play, her buffs have improved the reliability of her moveset nonetheless, especially when compared to her base version.


'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
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|dtiltname=Weed/Grass Pluck ({{ja|草ぬき|Kusa Nuki}})
|dtiltname=Weed/Grass Pluck ({{ja|草ぬき|Kusa Nuki}})
|dtiltdmg=13% (close), 8% (far)
|dtiltdmg=13% (close), 8% (far)
|dtiltdesc=Uproots some {{iw|nookipedia|weed}}s. It has noticeably less ending lag than Villager's version, but a shorter hitbox duration compared to his. The move's damage output is also more polarized as the sweetspot deals slightly more damage, whereas the sourspot deals much less damage.  
|dtiltdesc=Uproots some {{iw|nookipedia|weed}}s. It has noticeably less ending lag than Villager's version, but a shorter hitbox duration compared to his. The move's damage output is also more polarized as the sweetspot deals slightly more damage, whereas the sourspot deals much less damage.
|dashname=Jar ({{ja|つぼ|Tsubo}})
|dashname=Jar ({{ja|つぼ|Tsubo}})
|dashdmg=10% (beginning), 6% (pot)
|dashdmg=10% (beginning), 6% (pot)
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|uairname=Up Turnips ({{ja|上カブ|Ue Kabu}})
|uairname=Up Turnips ({{ja|上カブ|Ue Kabu}})
|uairdmg=10% (clean), 5% (late)
|uairdmg=10% (clean), 5% (late)
|uairdesc=Swings a pair of {{iw|nookipedia|turnip}}s upward. Due to swinging 2 turnips, Isabelle's up aerial is overall more consistent than Villager's up aerial. It also has less landing lag compared to Villager's version, which makes it safer to use when landing on the stage.  
|uairdesc=Swings a pair of {{iw|nookipedia|turnip}}s upward. Due to swinging 2 turnips, Isabelle's up aerial is overall more consistent than Villager's up aerial. It also has less landing lag compared to Villager's version, which makes it safer to use when landing on the stage.
|dairname=Down Turnips ({{ja|下カブ|Shita Kabu}})
|dairname=Down Turnips ({{ja|下カブ|Shita Kabu}})
|dairdmg=10% (clean), 5% (late)
|dairdmg=10% (clean), 5% (late)
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|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=Yanks the net backward to damage the opponent inside. Average power and speed. Unlike Villager's pummel, it possesses the same startup and ending lag as other similar pummels.
|pummeldesc=Yanks the net backward to damage the opponent inside. Average power and speed. Unlike Villager's pummel, it possesses the same startup and ending lag as other similar pummels.
|fthrowname=Forward Net Throw ({{ja|前あみ投げ|Zen Ami Nage}})  
|fthrowname=Forward Net Throw ({{ja|前あみ投げ|Zen Ami Nage}})
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Throws the opponent with an overhead swing. As of update 13.0.0, its overall knockback is higher than Villager's version instead of being identical to his. As a result, it is more useful than his version for stage control, creating space, and setting up edgeguards. Like Villager's version, however, its extremely low knockback growth makes it unable to KO at realistic percentages.
|fthrowdesc=Throws the opponent with an overhead swing. As of update 13.0.0, its overall knockback is higher than Villager's version instead of being identical to his. As a result, it is more useful than his version for stage control, creating space, and setting up edgeguards. Like Villager's version, however, its extremely low knockback growth makes it unable to KO at realistic percentages.
|bthrowname=Back Net Throw ({{ja|後あみ投げ|Go Ami Nage}})  
|bthrowname=Back Net Throw ({{ja|後あみ投げ|Go Ami Nage}})
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Turns around to throw the opponent with a horizontal swing. Isabelle's most damaging throw, and one of the strongest back throws in the game, KOing even the heaviest characters reliably at around 150% without rage and with optimal DI from the opponent.
|bthrowdesc=Turns around to throw the opponent with a horizontal swing. Isabelle's most damaging throw, and one of the strongest back throws in the game, KOing even the heaviest characters reliably at around 150% without rage and with optimal DI from the opponent.
|uthrowname=Up Net Throw ({{ja|上あみ投げ|Ue Ami Nage}})  
|uthrowname=Up Net Throw ({{ja|上あみ投げ|Ue Ami Nage}})
|uthrowdmg=10%
|uthrowdmg=10%
|uthrowdesc=Flips the net over and tosses the opponent upward. Like forward throw, it has very high base knockback and very low knockback growth. As a result, it is best suited for setting up aerial pressure and cannot KO at reasonable percentages.
|uthrowdesc=Flips the net over and tosses the opponent upward. Like forward throw, it has very high base knockback and very low knockback growth. As a result, it is best suited for setting up aerial pressure and cannot KO at reasonable percentages.
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|nsname=Pocket
|nsname=Pocket
|nsdmg=1.9× (multiplier)
|nsdmg=1.9× (multiplier)
|nsdesc={{iw|nookipedia|Pockets}} projectiles and items. After pocketing a projectile, using the neutral special input will produce and use the projectile. Using neutral special with a pocketed item will put the item in Isabelle's hand. This move functions identically to Villager's version.
|nsdesc={{iw|nookipedia|Pockets}} projectiles and items. After pocketing a projectile, using the neutral special input will produce and use the projectile. Using neutral special with a pocketed item will put the item in Isabelle's hand. This move functions identically to Villager's version.
|ssname=Fishing Rod
|ssname=Fishing Rod
|ssdmg=≈9.5%-18.7%
|ssdmg=≈9.5%-18.7%
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''See also: [[:Category:Isabelle players (SSBU)]]''
''See also: [[:Category:Isabelle players (SSBU)]]''


*{{Sm|Axel~|USA}} - One of the best Isabelle players in North America, with most of their activity being in the post-pandemic metagame. They have some of the best Isabelle placement at American events, including 25th at the supermajor {{Trn|Double Down 2022}} and 33rd at the major {{Trn|The Big House 10}}.
*{{Sm|Furararamen|Japan}} - One of the best Isabelle players in Japan since 2024, co-maining the character alongside {{SSBU|Mr. Game & Watch}}. He especially used Isabelle at more events in the second half of 2024, where he placed 9th at {{Trn|Sumabato SP 53}}, the highest an Isabelle player had placed at a major, and 17th at {{Trn|Sumabato SP 54}}, in addition to placing 5th at the superregional {{Trn|Kyokkan 8}}. He was ranked 102nd on the [[LumiRank 2024.2]] as one of two Isabelle mains ranked globally that season.
*{{Sm|Furararamen|Japan}} - One of the best Isabelle players in Japan since 2024, co-maining the character alongside {{SSBU|Mr. Game & Watch}}. He especially used Isabelle at more events in the second half of 2024, where he placed 9th at {{Trn|Sumabato SP 53}}, the highest an Isabelle player had placed at a major, and 17th at {{Trn|Sumabato SP 54}}, in addition to placing 5th at the superregional {{Trn|Kyokkan 8}}. He was ranked 102nd on the [[LumiRank 2024.2]] as one of two Isabelle mains ranked globally that season.
*{{Sm|Jaka|Switzerland}} - The best solo-Isabelle player in the world and the first Isabelle player ever ranked globally, ranking 100th on the [[OrionRank Ultimate: Eclipse]] due to several notable superregional results such as 4th at {{Trn|Smash Contest: DoKomi 2021}} and 7th at {{Trn|VCA 2021}}. Since then, he remains a top 50 player in Europe and has placed highly at many other European events, including placing 5th at {{Trn|Smash Contest: DoKomi 2023}}, 7th at {{Trn|Swiss Dome}} with a win over {{Sm|Luugi}}, and 17th at {{Trn|Tera}}.
*{{Sm|Jaka|Switzerland}} - The best solo-Isabelle player in the world and the first Isabelle player ever ranked globally, ranking 100th on the [[OrionRank Ultimate: Eclipse]] due to several notable superregional results such as 4th at {{Trn|Smash Contest: DoKomi 2021}} and 7th at {{Trn|VCA 2021}}. Since then, he remains a top 50 player in Europe and has placed highly at many other European events, including placing 5th at {{Trn|Smash Contest: DoKomi 2023}}, 7th at {{Trn|Swiss Dome}} with a win over {{Sm|Luugi}}, and 17th at {{Trn|Tera}}.
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===Tier placement and history===
===Tier placement and history===
In the early metagame, Isabelle was seen as an inferior version of her semi-clone {{SSBU|Villager}} due to her special moves having notable flaws, her camping and zoning game being weaker, and her lighter weight and slower falling speed giving her worse endurance. With Villager himself being considered a weak character, opinions on Isabelle have therefore been worse, and she was widely considered a low tier, with many also calling her one of the worst in the game.
In the early metagame, Isabelle was seen as an inferior version of her semi-clone {{SSBU|Villager}} due to her special moves having notable flaws, her camping and zoning game being weaker, and her lighter weight and slower falling speed giving her worse endurance. With Villager himself being considered a weak character, opinions on Isabelle have therefore been worse, and she was widely considered a low tier, with many also calling her one of the worst characters in the game.


A few positive developments have since helped Isabelle's perception in the community. For one, update 4.0.0. introduced her neutral attack's "Wobbelle" technique, which can trap the opponent at an edge reliably with her neutral attack until KO percentages. In addition, although Isabelle's overall representation remains rather low, she still has several dedicated players who have performed well with her, either as a solo-main (notably {{Sm|Jaka}} and {{Sm|Nery}}) or as a secondary/co-main (notably {{Sm|kept}} and {{Sm|Rokki}}). In fact, Isabelle's representation has been consistently better than Villager's since January 2022, due to her posessing a higher and more skilled playerbase than Villager. As such, although she remained a low tier, she is no longer considered one of the worst characters in the game, and was ranked 73rd on the first tier list at the top of the low tier and 4 spots behind Villager. Following that list, Isabelle's results continued to improve, especially with Jaka's consistency in Europe as well as Rokki's victory at {{Trn|KOWLOON 8}}, which has led many players, especially in Japan, to believe she was better than Villager. As such, Isabelle rose to 69th on the second and current tier list, ranking at the top of D-tier and 3 spots ahead of Villager.
Several positive developments have since helped Isabelle's perception in the community. First, update 4.0.0. introduced her neutral attack's "Wobbelle" technique, which can trap the opponent at an edge reliably with her neutral attack until KO percentages. In addition, although Isabelle's overall representation remained rather low, she still has several dedicated players who have performed well with her, either as a solo-main (notably {{Sm|Jaka}} and {{Sm|Nery}}) or as a secondary/co-main (notably {{Sm|kept}} and {{Sm|Rokki}}). In fact, Isabelle's representation has been consistently better than Villager's since 2022, due to her possessing a playerbase with better results and representation. As such, although she remained a low tier, she is no longer considered one of the worst characters in the game, and was ranked 73rd on the first tier list at the top of the low tier and 4 spots behind Villager. Following that list, Isabelle's results continued to improve, especially with Jaka's consistency in Europe as well as Rokki's victory at {{Trn|KOWLOON 8}}, which has led many players, especially in Japan, to believe she was better than Villager. As such, Isabelle rose to 69th on the second tier list, ranking at the top of D-tier and 3 spots ahead of Villager.
 
Isabelle's representation only improved further in the following year, especially in the second half of the year, as many Japanese Isabelle players made notable marks in competitive play. This led to two different Isabelle players ranking on the [[LumiRank 2024.2]], with kept ranking in the top 100 and Furararamen ranking just outside the top 100, and Isabelle [[LumiRank 2024.2#Character representation|rising into the top 50 in terms of representation amongst tournaments C-tier and above]]. Outside of Japan, however, Isabelle's results remained rather scarce, and as such players outside of Japan shared a lower opinion on Isabelle's viability. As such, on the third tier list Japanese players on average ranked her 12 spots above her final placement, while North American players on average ranked her 10 spots lower. Ultimately, she rose 3 spots on the third tier list, ranking 66th in the C- tier.


=={{SSBU|Classic Mode}}: Best in Show==
=={{SSBU|Classic Mode}}: Best in Show==
[[File:SSBU Congratulations Isabelle.png|thumb|Isabelle's congratulations screen.]]
[[File:SSBU Congratulations Isabelle.png|thumb|Isabelle's [[congratulations screen]].]]
Isabelle's opponents consist of nearly every female fighter that appears in the base roster of ''Ultimate''. The only exemptions are {{SSBU|Dark Samus}} and [[bulbapedia:Spiky-eared Pichu|Spiky-eared]] {{SSBU|Pichu}}. Popo of the {{SSBU|Ice Climbers}} is the only male fighter fought in this route, although this is because neither Popo nor Nana can spawn alone, regardless of which of them is the leading Ice Climber. Additionally, the music tracks alternate depending on the Round: odd numbered Rounds play title themes from the {{uv|Animal Crossing}} series, whereas even numbered Rounds play songs from that stage's home universe.
Isabelle's opponents consist of nearly every female fighter that appears in the base roster of ''Ultimate''. The only exemptions are {{SSBU|Dark Samus}} and [[bulbapedia:Spiky-eared Pichu|Spiky-eared]] {{SSBU|Pichu}}. Popo of the {{SSBU|Ice Climbers}} is the only male fighter fought in this route, although this is because neither Popo nor Nana can spawn alone, regardless of which of them is the leading Ice Climber. Additionally, the music tracks alternate depending on the Round: odd numbered Rounds play title themes from the {{uv|Animal Crossing}} series, whereas even numbered Rounds play songs from that stage's home universe.


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|2||{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}, {{CharHead|Pokémon Trainer|SSBU|hsize=20px|color=Red}}, and {{CharHead|Pikachu|SSBU|hsize=20px|color=Libre}}||[[Wii Fit Studio]]||''{{SSBUMusicLink|Wii Fit|Super Hoop}}''||
|2||{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}, {{CharHead|Pokémon Trainer|SSBU|hsize=20px|color=Red}}, and {{CharHead|Pikachu|SSBU|hsize=20px|color=Libre}}||[[Wii Fit Studio]]||''{{SSBUMusicLink|Wii Fit|Super Hoop}}''||
|-
|-
|3||{{CharHead|Palutena|SSBU|hsize=20px}}, {{CharHead|Lucina|SSBU|hsize=20px}}, {{CharHead|Zelda|SSBU|hsize=20px}}, {{CharHead|Corrin|SSBU|hsize=20px|color=Female}}, and {{CharHead|Robin|SSBU|hsize=20px|color=Female}}||[[Temple]] ([[Battlefield form]])||''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Happy Home Designer}}''||This battle is a free-for-all.
|3||{{CharHead|Palutena|SSBU|hsize=20px}}, {{CharHead|Lucina|SSBU|hsize=20px}}, {{CharHead|Zelda|SSBU|hsize=20px}}, {{CharHead|Corrin|SSBU|hsize=20px|color=Female}}, and {{CharHead|Robin|SSBU|hsize=20px|color=Female}}||[[Temple]] ([[Battlefield form]])||''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Happy Home Designer}}''||This battle is a free-for-all. This is also the only battle in Classic Mode to include 5 fighters in different series.
|-
|-
|4||{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}, {{CharHead|Bayonetta|SSBU|hsize=20px}}, and {{CharHead|Samus|SSBU|hsize=20px}}||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Split & Splat}}''||{{CharHead|Inkling|SSBU|hsize=20px}} and {{CharHead|Ice Climbers|SSBU|hsize=20px|color=Red}} (with Nana leading, and with their red costume equipped) are CPU allies.
|4||{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}, {{CharHead|Bayonetta|SSBU|hsize=20px}}, and {{CharHead|Samus|SSBU|hsize=20px}}||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Split & Splat}}''||{{CharHead|Inkling|SSBU|hsize=20px}} and {{CharHead|Ice Climbers|SSBU|hsize=20px|color=Red}} (with Nana leading, and with their red costume equipped) are CPU allies.
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*With a [[weight]] value of 88, Isabelle is the lightest [[newcomer]] in the base version of ''Ultimate''.
*With a [[weight]] value of 88, Isabelle is the lightest [[newcomer]] in the base version of ''Ultimate''.
**She is, however, the third lightest newcomer overall, behind {{SSBU|Sora}} (85 units) and {{SSBU|Sephiroth}} (79 units), respectively.
**She is, however, the third lightest newcomer overall, behind {{SSBU|Sora}} (85 units) and {{SSBU|Sephiroth}} (79 units), respectively.
*In the initial design document for ''Ultimate'', Isabelle was described as "A variation on Villager. She fights using office supplies and public property."<ref>[https://youtu.be/2Iiu1k16Ukc?t=64s Writing Game Proposals <nowiki>[Work Ethic]</nowiki>]</ref>.
*In the initial design document for ''Ultimate'', Isabelle was described as "A variation on Villager. She fights using office supplies and public property."<ref>[https://youtu.be/2Iiu1k16Ukc?t=64s Writing Game Proposals <nowiki>[Work Ethic]</nowiki>]</ref>


==References==
==References==
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{{SSBUCharacters}}
{{SSBUCharacters}}
{{Animal Crossing universe}}
{{Animal Crossing universe}}
[[Category:Isabelle (SSBU)| ]]
[[Category:Isabelle (SSBU)| ]]
[[Category:Spirits]]
[[Category:Spirits]]
[[es:Canela (SSBU)]]
[[es:Canela (SSBU)]]
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