Arcade controller: Difference between revisions
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[[File:KazuyaSmashBox.gif|thumb|250px|Kazuya executing perfect [[Crouch Dash]]es with the SmashBox.]] | [[File:KazuyaSmashBox.gif|thumb|250px|Kazuya executing perfect [[Crouch Dash]]es with the SmashBox.]] | ||
An '''arcade controller''' — sometimes referred to as a '''fightstick''' | An '''arcade controller''' — sometimes referred to as a '''fightstick''', '''box controller''', or '''rectangle''' — is a controller designed after an arcade cabinet's control deck, mainly designed for use with traditional fighting games. The rise of modern arcade controllers dates back to 1987 with the release of the original ''Street Fighter'' and has since been a staple in the fighting game community. | ||
Due to the relative creative freedom alloted to arcade cabinet developers on how a game should be controlled, there is no constitution that defines what an arcade controller is supposed to look like. That being said, the most common and traditional design aspects are a large joystick and ergonomically-aligned buttons, as well as a "box" base to place on a player's lap or other flat surface. | Due to the relative creative freedom alloted to arcade cabinet developers on how a game should be controlled, there is no constitution that defines what an arcade controller is supposed to look like. That being said, the most common and traditional design aspects are a large joystick and ergonomically-aligned buttons, as well as a "box" base to place on a player's lap or other flat surface. | ||
Nintendo has created an arcade controller titled the ''NES Advantage'' in 1987 for the Nintendo Entertainment System, which enlarges the button and uses a joystick in place of a D-pad, and is primarily meant for home console ports of arcade games. {{iw|wikipedia|ASCII Corporation}} would follow this up with the ''Super Advantage'' in 1992 for the Super Entertainment System and made mostly the same changes. Hori developed the ''[[Wii]] Fighting Stick'' and peripheral developer MadCatz partnered with [[Capcom]] to develop an arcade controller to coincide with the game ''{{iw|wikipedia|Tatsunoko vs. Capcom: Ultimate All-Stars}}''. Hori returned alongside [[Bandai Namco]] to release a [[Wii U]] arcade controller to coincide with ''Tekken Tag Tournament 2: Wii U Edition.'' Several manufacturers, including Hori and PowerA, have developed arcade controllers specifically for [[Nintendo Switch]]. | Nintendo has created an arcade controller titled the ''NES Advantage'' in 1987 for the Nintendo Entertainment System, which enlarges the button and uses a joystick in place of a D-pad, and is primarily meant for home console ports of arcade games. {{iw|wikipedia|ASCII Corporation}} would follow this up with the ''Super Advantage'' in 1992 for the Super Nintendo Entertainment System and made mostly the same changes. Hori developed the ''[[Wii]] Fighting Stick'' and peripheral developer MadCatz partnered with [[Capcom]] to develop an arcade controller to coincide with the game ''{{iw|wikipedia|Tatsunoko vs. Capcom: Ultimate All-Stars}}''. Hori returned alongside [[Bandai Namco]] to release a [[Wii U]] arcade controller to coincide with ''Tekken Tag Tournament 2: Wii U Edition.'' Several manufacturers, including Hori and PowerA, have developed arcade controllers specifically for [[Nintendo Switch]]. | ||
==Compatibility== | ==Compatibility== | ||
The compatibility of an arcade controller depends on the product itself; in general, they are either designed for a specific brand of arcade machine, a PC, or a proprietary game console. Modern arcade controllers are commonly designed with USB ports and/or wireless technology like Bluetooth, which makes them compatible with a range of systems, including the Nintendo Switch. This also makes them compatible with a range of converters, such as those that make them compatible with the GameCube, effectively extending their range of compatibility, albeit at the cost of some latency. This gives them compatibility with more systems than the average game controller. | |||
Despite the growing compatibility and options, no game in the ''Smash'' franchise officially supports arcade controllers as an option and thus does not automatically map buttons accordingly. However, all arcade controllers with internal components based on official controllers licensed by Nintendo are unofficially compatible with the ''Smash'' series, albeit with the player having to manually configure the button layout. | However, older arcade controllers are often locked to specific systems, such as the PlayStation, and don't always have converters available. Additionally, some aren't always forwards-compatible with new hardware, requiring replacements. Also, a new developmental hurdle arcade controller users and manufacturers face is the introduction of firmware updates that can suddenly make previously compatible controllers incompatible, sometimes meant specifically so, necessitating firmware updates of its own. | ||
Despite the growing compatibility and options, no game in the ''Smash'' franchise officially supports arcade controllers as an option and thus does not automatically map buttons accordingly. However, all arcade controllers with internal components based on official controllers licensed by Nintendo are unofficially compatible with the ''Smash'' series, albeit with the player having to manually configure the button layout. Thus, this has opened a niche for third-party arcade controllers designed for use with ''Smash'', such as the B0XX and SmashBox. | |||
==Advantages== | ==Advantages== | ||
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===Controversy=== | ===Controversy=== | ||
On March 25, 2017, one week before the completion of the SmashBox's kickstarter campaign,<ref>[https://www.kicktraq.com/projects/2099087376/hit-box-smash-box-video-game-controller-for-smash/#chart-daily Smash Box kicktrag]</ref> {{Sm|Hax$}} released a video titled ''the truth about smashbox''. In this video, Hax talks of his involvement with HitBox and claims the HitBox team has "bad intent" and is knowingly selling a rushed, incomplete, defective product to make quick money and "scam the community".<ref>[https://www.youtube.com/watch?v=wAfLlDFp-Cg the truth about smashbox]</ref> Hax also claims he was volunteering for R&D for Hitbox 15 hours every day for two weeks. After his suggestions for improvements were not used, Hax claims he texted Dustin offering a business partnership where Hax would support the product design, with other services, and Hax would get an 20% percentage of sales, but once this offer was rejected, Hax came to the conclusion the Hitbox team didn't "actually gave a fuck about making a good product". Hax would go on to say his own competing product, The B0XX, should be supported instead. Hax would also accuse the Hitbox team of conspiracy to intentionally sell a bad product, and then later sell an improved second edition to force players to double dip. Hax also claims the Hitbox team copied Hax's controller design layout after he alleges secret pictures of his controller were taken. | |||
Dustin, the Founder of Hitbox, would make a response video on the next day refuting many of Hax's arguments.<ref>[https://www.youtube.com/watch?v=u0tK2B5NPE0&ab_channel=HitBoxDustin Dustin's response to Hax]</ref> He would accuse Hax of trying to steal the SmashBox by using his influence to make the kickstarter fail with "he said, she said" slander in order to start his own kickstarter of the same product that he would own. Dustin would also accuse Hax of narcissism, claiming Hax has declared himself "a pot of gold who fell from the sky" who believes himself smarter than the doctors that advised the Hitbox team. Dustin also claims that, after two days of playtesting, Hax demanded the SmashBox to be entirely rebranded around himself.<ref>[https://web.archive.org/web/20170326123841/http://imgur.com/Snhfx7l Hax's Business Partnership offer DMs]</ref> Dustin would also refute Hax's claim of selling a knowingly inferior product, stating the original design was always a proof of concept build that Hax knew was never the final design meant to be sold. Dustin would reaffirm that they are a grassroots company trying to make the best product that they can.<ref name="dbltap Article" /> The Hitbox team would go on to talk about the struggles caused from Hax's accusations on the Kickstarter comments section.<ref>[https://www.kickstarter.com/projects/2099087376/hit-box-smash-box-video-game-controller-for-smash/comments Kickstarter HitBox team comments]</ref> | |||
{{Sm|tompas92}} also accused Hax$ of deliberately abstaining from conversations about legality with the intention of getting the controller banned later.<ref>https://www.dbltap.com/posts/4742326-smash-box-s-recent-struggle-and-the-questionable-origins-of-the-b0xx</ref> This was after working with Hax$ on the B0XX, where he claimed to have been treated negligently. | The day after Dustin's video, Gravy woul contest Hax's claims and argued that Hax$ "acted as an authoritarian lead designer throughout the time he spent playtesting", [https://www.youtube.com/watch?v=UbrQV_xl_2w producing a video on the topic]. In this video, Gravy shows that the button layout the B0XX used was the one that he and Hax$ discussed prior, and claims Hax$ used this layout to compete with the Smash Box and say that it has an inferior layout, arguing that the B0XX's layout was a stolen design. Gravy also contradicts Hax$'s claim that he didn't want a straight button layout, as his main layout contributions used straight layouts. He also contested Hax$'s insistence on removing the [[X button]], arguing that two [[jump]] buttons is important for these types of controllers to ensure that all advanced techniques have accessible routes. Gravy believes Hax$ sabotaged the Smash Box to try and get the Kickstarter to fail. Gravy also acknowledges the claim that he said he wanted to fight Hax$ and apologizes for those statements.<ref>[https://www.youtube.com/watch?v=UbrQV_xl_2w&ab_channel=HitboxGravy The Truth about B0XX]</ref> | ||
{{Sm|tompas92}} also accused Hax$ of deliberately abstaining from conversations about legality with the intention of getting the controller banned later.<ref name="dbltap Article">{{cite web|url=https://www.dbltap.com/posts/4742326-smash-box-s-recent-struggle-and-the-questionable-origins-of-the-b0xx|title=Smash Box's Recent Struggle, and the Questionable Origins of the B0XX}}</ref> This was after working with Hax$ on the B0XX, where he claimed to have been treated negligently. | |||
{{clr}} | {{clr}} | ||
Both the SmashBox and the B0XX would both sell out on launch and sell out every restock for years after. | |||
==B0XX== | ==B0XX== | ||
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===Controversy=== | ===Controversy=== | ||
{{cleanup| Needs more references to claims}} | |||
{{Trn|Royal Flush}} would invite Hax$ to compete using the B0XX, but Leffen would protest its use on the grounds of being a "modded controller", in which Royal Flush rescinded the invite. Hax$ would still attend the event to meet friends, where he would find out {{Sm|WatchingTime}} arranged to give Leffen a prototype arduino as part of a project to assist with legalising the B0XX for competitive play. Hax$ shook WatchingTime's shoulder in a panic and demanded for it to be returned to him. Leffen would find out about this and ask for the arduino, and Hax$ would decline before approaching Leffen with accusations of malfeasance. Upon the B0XX's official release, Leffen claimed there is no evidence of keyboard-style arcade controllers being better ergonomically, as well as cause to believe the B0XX could abuse cardinal 1.0, which Hax$ refuted. | {{Trn|Royal Flush}} would invite Hax$ to compete using the B0XX, but Leffen would protest its use on the grounds of being a "modded controller", in which Royal Flush rescinded the invite. Hax$ would still attend the event to meet friends, where he would find out {{Sm|WatchingTime}} arranged to give Leffen a prototype arduino as part of a project to assist with legalising the B0XX for competitive play. Hax$ shook WatchingTime's shoulder in a panic and demanded for it to be returned to him. Leffen would find out about this and ask for the arduino, and Hax$ would decline before approaching Leffen with accusations of malfeasance. Upon the B0XX's official release, Leffen claimed there is no evidence of keyboard-style arcade controllers being better ergonomically, as well as cause to believe the B0XX could abuse cardinal 1.0, which Hax$ refuted. | ||
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On July 6th, 2021, Frame 1 sponsored {{Sm|yingling}}.<ref>[https://twitter.com/Frame1GG/status/1412552473722589184]</ref> | On July 6th, 2021, Frame 1 sponsored {{Sm|yingling}}.<ref>[https://twitter.com/Frame1GG/status/1412552473722589184]</ref> | ||
{{clr}} | {{clr}} | ||
==LBX== | |||
The LBX is a box-style controller designed for competitive Super Smash Bros. players. It stands out due to its leverless design, which means it doesn’t have a traditional joystick. Instead, it uses high-quality Sanwa Denshi buttons, similar to those found in arcade machines. | |||
==Smash Stick== | ==Smash Stick== | ||
[[File:SmashStick.png|thumb|200px|The Smash Stick controller.]] | [[File:SmashStick.png|thumb|200px|The Smash Stick controller.]] | ||
The Smash Stick is an upcoming "fightstick" produced by [http://www.altlabcontrollers.com/ Alt Lab Controllers] | The Smash Stick is an upcoming "fightstick" produced by [http://www.altlabcontrollers.com/ Alt Lab Controllers]. Beta production was announced in 2021, but as of June 2024, the website and Twitter pages have not been updated. | ||
The Smash Stick uses a traditional arcade controller layout, joystick, and 24mm Sanwa buttons, making it the only Smash-centric arcade controller to use a joystick. It features a swappable octagon gate with the joystick, allowing customization with other gates like square, circle and hexagon. The artwork can also be customised by removing the acrylic panel. Like other arcade controllers, it's designed with the intention of reducing hand strain. Additionally, it's compatible with all ''Smash'' titles,<ref>[https://www.youtube.com/watch?v=pHP9ZtlRl7Q Smash Stick Trailer]</ref> being usable on the N64, GameCube, Wii, Wii U, Switch, and more. The Smash Stick was successfully funded via Kickstarter.<ref>[https://www.kickstarter.com/projects/altlabcontrollers/smash-stick-the-analog-arcade-stick-0]</ref> | |||
The Smash Stick features notches designed to make shield dropping in ''Melee'' easier without the need for mods, and the joystick is also designed to do all analog inputs a normal [[control stick]] can perform. It also uses non-contact sensors to prevent wear and tear from hurting the controller's performance over time. It uses a "home layout" for its buttons along with some raised buttons, meaning little hand movement is necessary to play optimally. It also features full button remapping, with 9 profiles available. | The Smash Stick features notches designed to make shield dropping in ''Melee'' easier without the need for mods, and the joystick is also designed to do all analog inputs a normal [[control stick]] can perform. It also uses non-contact sensors to prevent wear and tear from hurting the controller's performance over time. It uses a "home layout" for its buttons along with some raised buttons, meaning little hand movement is necessary to play optimally. It also features full button remapping, with 9 profiles available. | ||
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==Trivia== | ==Trivia== | ||
[[File:HaxFalconB0XX.png|thumb|250px|{{Sm|Hax$}} holding the joke B0XX design.]] | |||
*Hax$ once made a joke about {{SSBM|Captain Falcon}}'s optimal strategy being "L R A Start Fox" (quitting out of the game and selecting {{SSBM|Fox}}), to the point [https://www.facebook.com/watch/?v=1790930534506014 he made a joke design for the B0XX with only those buttons being available]. | *Hax$ once made a joke about {{SSBM|Captain Falcon}}'s optimal strategy being "L R A Start Fox" (quitting out of the game and selecting {{SSBM|Fox}}), to the point [https://www.facebook.com/watch/?v=1790930534506014 he made a joke design for the B0XX with only those buttons being available]. | ||