Final Smash: Difference between revisions

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{{SSB4|Bayonetta}}'s [[Infernal Climax]] in ''SSB4'' became the first Final Smash with the potential to [[Instant KO|instantly KO]] trapped opponents. In ''Ultimate'', several Final Smashes have this property.
{{SSB4|Bayonetta}}'s [[Infernal Climax]] in ''SSB4'' became the first Final Smash with the potential to [[Instant KO|instantly KO]] trapped opponents. In ''Ultimate'', several Final Smashes have this property.


Most Final Smashes cause the camera to temporarily zoom in on the user when activated, though there are some situations where this does not occur, such as with Pac-Man's Final Smash, [[Super Pac-Man]]. In {{forwiiu}}, through a currently unconfirmed nature, there are some cases where Final Smashes that normally zoom in don't zoom in at all. In ''Ultimate'', there are two types of zooms: activating after breaking the Smash Ball will have a closeup on the user from a different angle, and activating from a Final Smash Meter will have a standard zoom similar to ''Brawl'' and ''SSB4''.
Most Final Smashes cause the camera to temporarily zoom in on the user when activated, though there are some situations where this does not occur, such as with Pac-Man's Final Smash, [[Super Pac-Man]]. In {{forwiiu}}, through a currently unconfirmed nature, there are some cases where Final Smashes that normally zoom in don't zoom in at all. In ''Ultimate'', there are two types of zooms: activating after breaking the Smash Ball will have a special closeup angle on the user, and activating from a Final Smash Meter will have a standard zoom similar to ''Brawl'' and ''SSB4''.


While multiple players can be in standby mode simultaneously, only one Smash Ball or Final Smash can be present onscreen at any given time. When a Final Smash is active, all other players on standby temporarily exit standby mode and regain it upon conclusion, although they will keep the yellow eyes. When most Final Smashes are performed in the air, upon ending the move, the character gains a slight boost in height and regains their spent midair jumps, usually preventing a self-destruct.
While multiple players can be in standby mode simultaneously, only one Smash Ball or Final Smash can be present onscreen at any given time. When a Final Smash is active, all other players on standby temporarily exit standby mode and regain it upon conclusion, although they will keep the yellow eyes. When most Final Smashes are performed in the air, upon ending the move, the character gains a slight boost in height and regains their spent midair jumps, usually preventing a self-destruct.
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|-
|-
|style="text-align:left"|[[Banjo]] & [[Kazooie]]
|style="text-align:left"|[[Banjo]] & [[Kazooie]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[The Mighty Jinjonator]]
|[[The Mighty Jinjonator]]
|-
|-
|style="text-align:left"|[[Bayonetta]]
|style="text-align:left"|[[Bayonetta]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|[[Infernal Climax]]<ref name="instant ko" group="fs">These Final Smashes [[Instant KO|instantly KO]] opponents above a certain percentage.</ref>
|colspan=2|[[Infernal Climax]]<ref name="instant ko" group="fs">These Final Smashes [[Instant KO|instantly KO]] opponents above a certain percentage.</ref>
|-
|-
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|-
|-
|style="text-align:left"|[[Bowser Jr.]]
|style="text-align:left"|[[Bowser Jr.]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|[[Shadow Mario Paint]]
|colspan=2|[[Shadow Mario Paint]]
|-
|-
|style="text-align:left"|[[Byleth]]
|style="text-align:left"|[[Byleth]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Progenitor God Ruptured Heaven]]
|[[Progenitor God Ruptured Heaven]]
|-
|-
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|-
|-
|style="text-align:left"|[[Chrom]]
|style="text-align:left"|[[Chrom]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Awakening Aether]]
|[[Awakening Aether]]
|-
|-
|style="text-align:left"|[[Cloud]]
|style="text-align:left"|[[Cloud]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|[[Omnislash]]
|[[Omnislash]]
|[[Omnislash / Omnislash Ver. 5]]<ref group="fs">Omnislash Ver. 5 was added in [[List of updates (SSBU)#10.1.0|Version 10.1.0]] to Cloud's ''Advent Children'' costumes. Functions almost identically to Omnislash.</ref>
|[[Omnislash / Omnislash Ver. 5]]<ref group="fs">Omnislash Ver. 5 was added in [[List of updates (SSBU)#10.1.0|Version 10.1.0]] to Cloud's ''Advent Children'' costumes. Functions almost identically to Omnislash.</ref>
|-
|-
|style="text-align:left"|[[Corrin]]
|style="text-align:left"|[[Corrin]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|[[Torrential Roar]]
|colspan=2|[[Torrential Roar]]
|-
|-
|style="text-align:left"|[[Daisy]]
|style="text-align:left"|[[Daisy]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Daisy Blossom]]
|[[Daisy Blossom]]
|-
|-
|style="text-align:left"|[[Dark Pit]]
|style="text-align:left"|[[Dark Pit]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|[[Dark Pit Staff]]
|colspan=2|[[Dark Pit Staff]]
|-
|-
|style="text-align:left"|[[Dark Samus]]
|style="text-align:left"|[[Dark Samus]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Phazon Laser]]
|[[Phazon Laser]]
|-
|-
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|-
|-
|style="text-align:left"|[[Dr. Mario]]
|style="text-align:left"|[[Dr. Mario]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|[[Doctor Finale]]
|colspan=2|[[Doctor Finale]]
|-
|-
|style="text-align:left"|[[Duck Hunt]]
|style="text-align:left"|[[Duck Hunt]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|[[NES Zapper Posse]]
|colspan=2|[[NES Zapper Posse]]
|-
|-
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|-
|-
|style="text-align:left"|[[Greninja]]
|style="text-align:left"|[[Greninja]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|[[Secret Ninja Attack]]
|colspan=2|[[Secret Ninja Attack]]
|-
|-
|style="text-align:left"|[[Hero]]
|style="text-align:left"|[[Hero]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Gigaslash]]
|[[Gigaslash]]
|-
|-
|style="text-align:left"|[[Ice Climbers]]
|style="text-align:left"|[[Ice Climbers]]
|[[Iceberg]]
|[[Iceberg]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|Iceberg
|Iceberg
|-
|-
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|-
|-
|style="text-align:left"|[[Incineroar]]
|style="text-align:left"|[[Incineroar]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Max Malicious Moonsault]]
|[[Max Malicious Moonsault]]
|-
|-
|style="text-align:left"|[[Inkling]]
|style="text-align:left"|[[Inkling]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Killer Wail]]
|[[Killer Wail]]
|-
|-
|style="text-align:left"|[[Isabelle]]
|style="text-align:left"|[[Isabelle]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Dream Town Hall]]
|[[Dream Town Hall]]
|-
|-
|style="text-align:left"|[[Ivysaur]]
|style="text-align:left"|[[Ivysaur]]
|[[Triple Finish]] (Solar Beam)<ref name="triple finish" group="fs" />
|[[Triple Finish]] (Solar Beam)<ref name="triple finish" group="fs" />
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|Triple Finish (Solar Beam)<ref name="triple finish" group="fs" />
|Triple Finish (Solar Beam)<ref name="triple finish" group="fs" />
|-
|-
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|-
|-
|style="text-align:left"|[[Joker]]
|style="text-align:left"|[[Joker]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[All-Out Attack]]<ref name="instant ko" group="fs" />
|[[All-Out Attack]]<ref name="instant ko" group="fs" />
|-
|-
|style="text-align:left"|[[Kazuya]]
|style="text-align:left"|[[Kazuya]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Final Blaster]]
|[[Final Blaster]]
|-
|-
|style="text-align:left"|[[Ken]]
|style="text-align:left"|[[Ken]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Shippu Jinraikyaku / Shinryuken]]<ref name="Two final smashes" group="fs">The move that is used depends on the range at which the Final Smash is activated.</ref>
|[[Shippu Jinraikyaku / Shinryuken]]<ref name="Two final smashes" group="fs">The move that is used depends on the range at which the Final Smash is activated.</ref>
|-
|-
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|-
|-
|style="text-align:left"|[[King K. Rool]]
|style="text-align:left"|[[King K. Rool]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Blast-o-Matic]]
|[[Blast-o-Matic]]
|-
|-
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|[[Cook Kirby]]
|[[Cook Kirby]]
|colspan=2|[[Ultra Sword]]
|colspan=2|[[Ultra Sword]]
|-
|style="text-align:left"|[[Knuckles the Echidna|Knuckles]]
|colspan=2 style="background-color:#d0d0d0"|
|Boxing Rush
|-
|-
|style="text-align:left"|[[Link]]
|style="text-align:left"|[[Link]]
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|-
|-
|style="text-align:left"|[[Little Mac]]
|style="text-align:left"|[[Little Mac]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|[[Giga Mac]]
|[[Giga Mac]]
|[[Giga Mac Rush]]
|[[Giga Mac Rush]]
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|-
|-
|style="text-align:left"|[[Lucina]]
|style="text-align:left"|[[Lucina]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|[[Critical Hit]]
|colspan=2|[[Critical Hit]]
|-
|-
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|-
|-
|style="text-align:left"|[[Mega Man]]
|style="text-align:left"|[[Mega Man]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|[[Mega Legends]]
|colspan=2|[[Mega Legends]]
|-
|-
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|-
|-
|style="text-align:left"|[[Mewtwo]]
|style="text-align:left"|[[Mewtwo]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|[[Psystrike]]
|colspan=2|[[Psystrike]]
|-
|-
|style="text-align:left"|[[Mii Brawler]]
|style="text-align:left"|[[Mii Brawler]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|[[Omega Blitz]]
|colspan=2|[[Omega Blitz]]
|-
|-
|style="text-align:left"|[[Mii Gunner]]
|style="text-align:left"|[[Mii Gunner]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|[[Full Blast]]
|colspan=2|[[Full Blast]]
|-
|-
|style="text-align:left"|[[Mii Swordfighter]]
|style="text-align:left"|[[Mii Swordfighter]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|[[Final Edge]]
|colspan=2|[[Final Edge]]
|-
|-
|style="text-align:left"|[[Min Min]]
|style="text-align:left"|[[Min Min]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[ARMS Rush]]
|[[ARMS Rush]]
|-
|-
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|-
|-
|style="text-align:left"|[[Mythra]]
|style="text-align:left"|[[Mythra]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Sacred Arrow]]<ref name="aegis" group="fs" />
|[[Sacred Arrow]]<ref name="aegis" group="fs" />
|-
|-
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|-
|-
|style="text-align:left"|[[Pac-Man]]
|style="text-align:left"|[[Pac-Man]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|[[Super Pac-Man]]
|colspan=2|[[Super Pac-Man]]
|-
|-
|style="text-align:left"|[[Palutena]]
|style="text-align:left"|[[Palutena]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|[[Black Hole Laser]]
|colspan=2|[[Black Hole Laser]]
|-
|-
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|-
|-
|style="text-align:left"|[[Pichu]]
|style="text-align:left"|[[Pichu]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Volt Tackle]]
|[[Volt Tackle]]
|-
|-
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|-
|-
|style="text-align:left"|[[Piranha Plant]]
|style="text-align:left"|[[Piranha Plant]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Petey Piranha (Final Smash)|Petey Piranha]]
|[[Petey Piranha (Final Smash)|Petey Piranha]]
|-
|-
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|style="text-align:left"|[[Pokémon Trainer]]
|style="text-align:left"|[[Pokémon Trainer]]
|[[Triple Finish]]
|[[Triple Finish]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|Triple Finish
|Triple Finish
|-
|-
|style="text-align:left"|[[Pyra]]
|style="text-align:left"|[[Pyra]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Burning Sword]]<ref name="aegis" group="fs">These Final Smashes have opposing traits against their trapped opponents, depending on the current Aegis active:
|[[Burning Sword]]<ref name="aegis" group="fs">These Final Smashes have opposing traits against their trapped opponents, depending on the current Aegis active:
*Pyra
*Pyra
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|-
|-
|style="text-align:left"|[[Richter]]
|style="text-align:left"|[[Richter]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Grand Cross]]
|[[Grand Cross]]
|-
|-
|style="text-align:left"|[[Ridley]]
|style="text-align:left"|[[Ridley]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Plasma Scream]]<ref name="instant ko" group="fs" />
|[[Plasma Scream]]<ref name="instant ko" group="fs" />
|-
|-
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|-
|-
|style="text-align:left"|[[Robin]]
|style="text-align:left"|[[Robin]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|[[Pair Up]]
|colspan=2|[[Pair Up]]
|-
|-
|style="text-align:left"|[[Rosalina]] & [[Luma]]
|style="text-align:left"|[[Rosalina]] & [[Luma]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|[[Power Star]]
|[[Power Star]]
|[[Grand Star]]<ref name="different name, same function" group="fs" />
|[[Grand Star]]<ref name="different name, same function" group="fs" />
|-
|-
|style="text-align:left"|[[Roy]]
|style="text-align:left"|[[Roy]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|{{h1|Critical Hit|Roy}}
|colspan=2|{{h1|Critical Hit|Roy}}
|-
|-
|style="text-align:left"|[[Ryu]]
|style="text-align:left"|[[Ryu]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|[[Shin Shoryuken / Shinku Hadoken]]<ref name="Two final smashes" group="fs" />
|colspan=2|[[Shin Shoryuken / Shinku Hadoken]]<ref name="Two final smashes" group="fs" />
|-
|-
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|-
|-
|style="text-align:left"|[[Sephiroth]]
|style="text-align:left"|[[Sephiroth]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Supernova]]
|[[Supernova]]
|-
|-
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|-
|-
|style="text-align:left"|[[Shulk]]
|style="text-align:left"|[[Shulk]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|[[Chain Attack]]
|colspan=2|[[Chain Attack]]
|-
|-
|style="text-align:left"|[[Simon]]
|style="text-align:left"|[[Simon]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Grand Cross]]
|[[Grand Cross]]
|-
|-
|style="text-align:left"|[[Snake]]
|style="text-align:left"|[[Snake]]
|[[Grenade Launcher]]
|[[Grenade Launcher]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|[[Covering Fire]]
|[[Covering Fire]]
|-
|-
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|-
|-
|style="text-align:left"|[[Sora]]
|style="text-align:left"|[[Sora]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Sealing the Keyhole]]<ref name="instant ko" group="fs" />
|[[Sealing the Keyhole]]<ref name="instant ko" group="fs" />
|-
|-
|style="text-align:left"|[[Squirtle]]
|style="text-align:left"|[[Squirtle]]
|[[Triple Finish]] (Hydro Pump)<ref name="triple finish" group="fs" />
|[[Triple Finish]] (Hydro Pump)<ref name="triple finish" group="fs" />
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|Triple Finish (Hydro Pump)<ref name="triple finish" group="fs" />
|Triple Finish (Hydro Pump)<ref name="triple finish" group="fs" />
|-
|-
|style="text-align:left"|[[Steve]]
|style="text-align:left"|[[Steve]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[House of Boom]]
|[[House of Boom]]
|-
|style="text-align:left"|[[Miles "Tails" Prower|Tails]]
|style="background-color:#d0d0d0"|
|colspan=2|Hyper Tails (Four-tailed Fox)
|-
|-
|style="text-align:left"|[[Terry]]
|style="text-align:left"|[[Terry]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Triple Wolf]]
|[[Triple Wolf]]
|-
|-
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|-
|-
|style="text-align:left"|[[Villager]]
|style="text-align:left"|[[Villager]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|[[Dream Home]]<ref group="fs">Known as "Housewarming Party" in PAL regions of ''[[Super Smash Bros. 4]]''.</ref>
|colspan=2|[[Dream Home]]<ref group="fs">Known as "Housewarming Party" in PAL regions of ''[[Super Smash Bros. 4]]''.</ref>
|-
|-
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|-
|-
|style="text-align:left"|[[Wii Fit Trainer]]
|style="text-align:left"|[[Wii Fit Trainer]]
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|colspan=2|{{b|Wii Fit|Final Smash}}
|colspan=2|{{b|Wii Fit|Final Smash}}
|-
|-
|style="text-align:left"|[[Wolf]]
|style="text-align:left"|[[Wolf]]
|{{h1|Landmaster|Wolf}}
|{{h1|Landmaster|Wolf}}
|style="background-color:#d0d0d0"|
|{{bg|#d0d0d0|#1A1A1A}}|
|[[Team Star Wolf]]
|[[Team Star Wolf]]
|-
|-
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|-
|-
|style="text-align:left"|[[Young Link]]
|style="text-align:left"|[[Young Link]]
|colspan=2 style="background-color:#d0d0d0"|
|colspan=2 {{bg|#d0d0d0|#1A1A1A}}|
|[[Triforce Slash]]
|[[Triforce Slash]]
|-
|-
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==In competitive play==
==In competitive play==
In [[tournament]]s, all items, including Smash Balls, are turned off, meaning that Final Smashes do not appear in tournaments. While there has been some debate in the past whether Smash Balls should be the only item allowed, due to Final Smashes resembling the "super move" concept of more traditional fighting games, the general consensus is that they are detrimental to competitive play for several reasons:
In [[tournament]]s, all items, including Smash Balls, are turned off, meaning that Final Smashes do not appear in ''Brawl'' and ''Smash 4'' tournaments by default. While there has been some debate in the past whether Smash Balls should be the only item allowed, due to Final Smashes resembling the "super move" concept of more traditional fighting games, the general consensus is that they are detrimental to competitive play for several reasons:


* Smash Balls spawn randomly and can move around the stage in an unpredictable pattern, potentially giving a random player a large advantage from just being in the right place at the right time. Characters on Final Smash standby can also randomly drop it from any hit that deals hitstun.
* Smash Balls spawn randomly and can move around the stage in an unpredictable pattern, potentially giving a random player a large advantage from just being in the right place at the right time. Characters on Final Smash standby can also randomly drop it from any hit that deals hitstun.
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** Compared to other chargeable attacks such as [[Wario Waft]], [[KO Uppercut]], or [[Finishing Touch]], as well as similar super move mechanics in other fighting games, Final Smashes are [[unblockable]], make the user fully [[intangible]], and have no associated high-risk downside.
** Compared to other chargeable attacks such as [[Wario Waft]], [[KO Uppercut]], or [[Finishing Touch]], as well as similar super move mechanics in other fighting games, Final Smashes are [[unblockable]], make the user fully [[intangible]], and have no associated high-risk downside.


Pity Final Smashes also do not appear in competitive play, due to requiring a match with a minimum of 6 stocks, which is considered far too high for timely tournament progression. As such, Final Smashes of any form remain universally banned in competitive play.
Pity Final Smashes also do not appear in competitive play, due to requiring a match have a minimum of 6 stocks, which is considered far too high for timely tournament progression. As such, Final Smashes of any form remain universally banned in competitive play.


==Glitches==
==Glitches==
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**In fact, the only one not to do so is [[Super Sonic]], which lists ''Sonic the Hedgehog 2'', the game in which the transformation debuted in the {{uv|Sonic the Hedgehog}} series, as its other game in ''Brawl'', though it gives no game of origin in ''for Wii U'' like the other Final Smash trophies in that game.
**In fact, the only one not to do so is [[Super Sonic]], which lists ''Sonic the Hedgehog 2'', the game in which the transformation debuted in the {{uv|Sonic the Hedgehog}} series, as its other game in ''Brawl'', though it gives no game of origin in ''for Wii U'' like the other Final Smash trophies in that game.
*There are five Final Smashes that can affect a team player when [[Team Attack|Friendly Fire]] is turned off: [[End of Day]], [[Landmaster]], [[Puff Up]], [[Iceberg]], and [[Galaxia Darkness]] (in ''Brawl'' only).
*There are five Final Smashes that can affect a team player when [[Team Attack|Friendly Fire]] is turned off: [[End of Day]], [[Landmaster]], [[Puff Up]], [[Iceberg]], and [[Galaxia Darkness]] (in ''Brawl'' only).
*When a character uses their Final Smash, their [[equipment]] is temporarily disabled. This is noticeable with Auto Heal and a high attack stat.
*When using a non-cutscene Final Smash that traps the target in place, if that target is [[KO]]'d (such as by a stage hazard or another player during a [[stamina match]]) or despawns (such as Nana disappearing after Popo is KO'd) during the Final Smash, the attacker will complete the full attack while attacking nothing.
*In ''Smash 4'', when a character uses their Final Smash, their [[equipment]] is temporarily disabled. This is noticeable with Auto Heal and a high attack stat.
**If {{SSB4|Rosalina}} is KO'd before her Final Smash wears off, her equipment will start working again.
**If {{SSB4|Rosalina}} is KO'd before her Final Smash wears off, her equipment will start working again.
**While [[Giga Bowser (Final Smash)|Bowser]], [[Giga Mac|Little Mac]], and [[Wario-Man|Wario]] use mirrored versions of their regular special moves as opposed to any custom versions after transforming via their Final Smash, [[Mega Lucario|Lucario]] is still able to use its custom special moves, further enhanced by the boosted Aura.
**While [[Giga Bowser (Final Smash)|Bowser]], [[Giga Mac|Little Mac]], and [[Wario-Man|Wario]] use mirrored versions of their regular special moves as opposed to any custom versions after transforming via their Final Smash, [[Mega Lucario|Lucario]] is still able to use its custom special moves, further enhanced by the boosted Aura.