Kirby (PM): Difference between revisions

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{{Infobox Character Mod
{{Infobox Character Mod
|name = Kirby
|name = Kirby
|image = {{tabber|title1=Kirby (PM)|tab1=[[File:Kirby SSBB.jpg|250px]]|title2=Kirby (P+)|tab2=[[File:PPlus Kirby.png|250px]]}}
|image = {{tabber|title1=Kirby (PM)|content1=[[File:Kirby SSBB.jpg|250px]]|title2=Kirby (P+)|content2=[[File:PPlus Kirby.png|250px]]|title3=Fighter Kirby (P+)|content3=[[File:PPlus_Kirby Fighter.png|250px]]|title4=Cowboy Kirby (P+)|content4=[[File:PPlus_Kirby Cowboy.png|250px]]}}
|mod = Project M
|mod = Project M
|base = SSBB
|base = SSBB
|moveset1 = Kirby (SSBM)
|moveset1 = Kirby (SSBM)
|moveset2 = Kirby (SSBB)
|moveset2 = Kirby (SSBB)
|altcostume = Fighter Kirby (''[[Project+]]'')
|altcostume = Fighter Kirby (''[[Project+]]''), Cowboy Kirby (''[[Project+]]'')
}}
}}
'''Kirby''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. For his appearance in ''Project M'' he has been given a buffed moveset that draws from both his ''Brawl'' and ''Melee'' versions, along with other unique changes that provide ''[[Project M]]'' Kirby with a distinctive playstyle exclusive to the mod.  
'''Kirby''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. For his appearance in ''Project M'', he has been given a buffed moveset that draws from both his ''Brawl'' and ''Melee'' versions, along with other unique changes that provide ''[[Project M]]'' Kirby with a distinctive playstyle exclusive to the mod.  


Kirby ranks 40th out of 41 on the [[Project M#Tier list|official]] [[tier list]], being at the top of the D- tier. This is a significant drop from his ''Brawl'' position as 20th out of 38, and a marginal improvement over his ''Melee'' ranking of 26th out of 26, placing Kirby near the bottom of the tier list.
Kirby ranks 40th out of 41 on the [[Project M#Tier list|official]] [[tier list]], being at the top of the D- tier. This is a significant drop from his ''Brawl'' position as 20th out of 38, and roughly similar to his ''Melee'' ranking of 25th out of 26. In the [[Project+]] tier list, he ranks 23rd out of 42 characters, placing him near the top of the B+ tier, and is roughly similar to his ''Brawl'' position.


==Attributes==
==Attributes==
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Kirby's overall moveset consist of quick attacks at close range. While lacking in strength and pressure from afar, Kirby possesses decent [[combo]] potential and strong utility when the opponent is up close and personal. [[Jab]] comes out very quick and is able to [[jab reset]], making it a great follow up for down throw when an opponent misses their [[tech]]. Because Kirby's legs have no [[Hurtbox|hurtbox]], most of his moves are also surprisingly disjoint, providing him decent [[spacing]] tools relative to his size. Kirby's down tilt and forward tilt are his primary ground spacing tools, with emphasis on the former. Despite possessing little knockback, both moves are capable of effectively pushing away opponents and exerting pressure, and are even safe on [[shield]]. Both are also useful edgeguarding tools, knocking opponents away from the ledge for an easy [[gimp]]. Down tilt also shrinks Kirby's body down (effectively the size of when he's [[crouch]]ing), making him difficult to hit or grab when he's performing the move. Kirby's up tilt is one of his strongest combo tools, comboing into itself at early percents and sending the opponent upward for reliable [[Juggle|juggling]]. Kirby's ''[[Melee]]'' [[dash attack]] has been brought back for ''[[Project M]]'', now possessing significantly more speed, less [[lag]], and more [[knockback]]. Being one of his primary approach options, Kirby's dash attack is a great combo starter and is also a reliable move when covering [[Tech-chasing|tech options]].  
Kirby's overall moveset consist of quick attacks at close range. While lacking in strength and pressure from afar, Kirby possesses decent [[combo]] potential and strong utility when the opponent is up close and personal. [[Jab]] comes out very quick and is able to [[jab reset]], making it a great follow up for down throw when an opponent misses their [[tech]]. Because Kirby's legs have no [[Hurtbox|hurtbox]], most of his moves are also surprisingly disjoint, providing him decent [[spacing]] tools relative to his size. Kirby's down tilt and forward tilt are his primary ground spacing tools, with emphasis on the former. Despite possessing little knockback, both moves are capable of effectively pushing away opponents and exerting pressure, and are even safe on [[shield]]. Both are also useful edgeguarding tools, knocking opponents away from the ledge for an easy [[gimp]]. Down tilt also shrinks Kirby's body down (effectively the size of when he's [[crouch]]ing), making him difficult to hit or grab when he's performing the move. Kirby's up tilt is one of his strongest combo tools, comboing into itself at early percents and sending the opponent upward for reliable [[Juggle|juggling]]. Kirby's ''[[Melee]]'' [[dash attack]] has been brought back for ''[[Project M]]'', now possessing significantly more speed, less [[lag]], and more [[knockback]]. Being one of his primary approach options, Kirby's dash attack is a great combo starter and is also a reliable move when covering [[Tech-chasing|tech options]].  


Kirby's [[smash attacks]] have decent kill power while being relatively quick, and are effective options in [[KO|KOing]] opponents when [[edgeguarding]] proves to be difficult. Kirby's forward smash possesses the most [[Knockback|knockback]] of his three smash attacks, covering decent range and is effective against opponents attempting to recover back onto stage. Kirby's down smash comes out very fast and has decent [[knockback]], and is devastating when [[edgeguarding]] opponents trying to [[recover]] from below the stage. Up smash provides good [[Knockback|vertical knockback]], and is a decent [[Out of shield|out of shield option]] against especially [[Lag|laggy]] moves. All three [[smash attacks]] are good combo finishers, dishing out good [[Percent|percent damage]] at the early stages of an opponent's [[stock]].
Kirby's [[smash attacks]] have decent finishing power while being relatively quick, and are effective options in [[KO|KOing]] opponents when [[edgeguarding]] proves to be difficult. Kirby's forward smash possesses the most [[Knockback|knockback]] of his three smash attacks, covering decent range and is effective against opponents attempting to recover back onto stage. Kirby's down smash comes out very fast and has decent [[knockback]], and is devastating when [[edgeguarding]] opponents trying to [[recover]] from below the stage. Up smash provides good [[Knockback|vertical knockback]], and is a decent [[Out of shield|out of shield option]] against especially [[Lag|laggy]] moves. All three [[smash attacks]] are good combo finishers, dishing out good [[Percent|percent damage]] at the early stages of an opponent's [[stock]].


Kirby's aerials are among the fastest in the game, coupled with his numerous jumps make his edgeguarding abilities especially dangerous. His neutral air comes out incredibly fast and attacks around Kirby's body, making it a great [[Out of shield|out of shield option]]. Kirby's back air is disjoint and relatively big in compared to Kirby's body, making it great for zoning out opponents and racking up damage. Kirby's back air is also capable of performing the [[Wall of pain|Fence of Pain]], making it great for both comboing and KOing. Kirby's up air, while a significant nerf compared to its ''[[Melee]]'' counterpart, is good for comboing opponents, with a [[sourspot]] that can [[semi spike]]. Up air can also finish off opponents at high percents. Kirby's down air is great for [[Gimping|gimping]] opponents, and while it has more lag than Kirby's other aerials, it can lead to a smash attack when used onstage.
Kirby's aerials are among the fastest in the game, coupled with his numerous jumps make his edgeguarding abilities especially dangerous. His neutral air comes out incredibly fast and attacks around Kirby's body, making it a great [[Out of shield|out of shield option]]. Kirby's back air is disjoint and relatively big in compared to Kirby's body, making it great for zoning out opponents and racking up damage. Kirby's back air is also capable of performing the [[Wall of pain|Fence of Pain]], making it great for both comboing and KOing. Kirby's up air, while a significant nerf compared to its ''[[Melee]]'' counterpart, is good for comboing opponents, with a [[sourspot]] that can [[semi spike]]. Up air can also finish off opponents at high percents. Kirby's down air is great for [[Gimping|gimping]] opponents, and while it has more lag than Kirby's other aerials, it can lead to a smash attack when used onstage.
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Kirby's special moves are very punishing and shouldn't be taken lightly. Kirby's neutral special, {{b|Inhale|Kirby}}, is a [[grab]] that allows him to copy the [[neutral special move]] of his opponent, providing him substantial options depending on the character he swallows (such as being able to [[Short hop laser|short hop double laser]] with {{PM|Falco}}'s {{b|Blaster|Falco}}). Kirby can also spit out his opponent, turning them into a star-shaped [[projectile]] for a brief period of time. Infamously, Kirby can use inhale to perform a [[Kirbycide|kirbycide]] by jumping off the stage while the opponent is still in his mouth. Kirby's {{b|Hammer|move}} is a cumbersome, yet very strong move that can rack up heavy damage, if not outright KO an opponent when landed successfully. While not recommended to be used during the [[neutral game]] due to its poor speed, hammer is a great follow-up on an opponent who missed their [[tech]], and is especially useful in conjunction with Kirby's down throw [[Tech-chasing|tech-chase]]. The hammer when used in the air swings two times instead of only once, with the second swing being a [[semi-spike]]. Kirby's down special, [[Stone]], has received significant changes since its ''[[Brawl]]'' and ''[[Melee]]'' iterations. Stone no longer provides invincibility when under transformation, and instead provides [[armor]], making it easier to break the transformation with an attack. The move, however, has had significant decrease during start-up, and is now much more useful as a means to punish opponents trying to [[Juggle|juggle]] Kirby, often outright KOing them. [[Final Cutter]] is Kirby's primary recovery move, giving good vertical distance and decent horizontal drift to provide subtle mix-ups. Final Cutter's downward strike can also [[spike]], providing extra utility during [[edgeguard]]s. Unique to ''[[Project M]]'', Final Cutter can be aimed for a horizontal "Cutter Dash", providing Kirby with an extra recovery option. Using Cutter Dash provides Kirby with one jump remaining, which is useful for follow-ups if Kirby uses Cutter Dash as an approach option. Final Cutter, while a safe option most of the time, can be dangerous since it leaves Kirby with no jumps if he is knocked out of the move, making it nearly impossible for Kirby to recover again.
Kirby's special moves are very punishing and shouldn't be taken lightly. Kirby's neutral special, {{b|Inhale|Kirby}}, is a [[grab]] that allows him to copy the [[neutral special move]] of his opponent, providing him substantial options depending on the character he swallows (such as being able to [[Short hop laser|short hop double laser]] with {{PM|Falco}}'s {{b|Blaster|Falco}}). Kirby can also spit out his opponent, turning them into a star-shaped [[projectile]] for a brief period of time. Infamously, Kirby can use inhale to perform a [[Kirbycide|kirbycide]] by jumping off the stage while the opponent is still in his mouth. Kirby's {{b|Hammer|move}} is a cumbersome, yet very strong move that can rack up heavy damage, if not outright KO an opponent when landed successfully. While not recommended to be used during the [[neutral game]] due to its poor speed, hammer is a great follow-up on an opponent who missed their [[tech]], and is especially useful in conjunction with Kirby's down throw [[Tech-chasing|tech-chase]]. The hammer when used in the air swings two times instead of only once, with the second swing being a [[semi-spike]]. Kirby's down special, [[Stone]], has received significant changes since its ''[[Brawl]]'' and ''[[Melee]]'' iterations. Stone no longer provides invincibility when under transformation, and instead provides [[armor]], making it easier to break the transformation with an attack. The move, however, has had significant decrease during start-up, and is now much more useful as a means to punish opponents trying to [[Juggle|juggle]] Kirby, often outright KOing them. [[Final Cutter]] is Kirby's primary recovery move, giving good vertical distance and decent horizontal drift to provide subtle mix-ups. Final Cutter's downward strike can also [[spike]], providing extra utility during [[edgeguard]]s. Unique to ''[[Project M]]'', Final Cutter can be aimed for a horizontal "Cutter Dash", providing Kirby with an extra recovery option. Using Cutter Dash provides Kirby with one jump remaining, which is useful for follow-ups if Kirby uses Cutter Dash as an approach option. Final Cutter, while a safe option most of the time, can be dangerous since it leaves Kirby with no jumps if he is knocked out of the move, making it nearly impossible for Kirby to recover again.


Despite his quick speed and impressive [[Edgeguarding|edgeguarding]] tools, Kirby has numerous weaknesses that inherently come with his playstyle. His below average speed on the ground and in the air without a proper projectile makes him susceptible to defensive play, particularly characters with good [[projectile]]s or ability to [[Camping|camp]]. Kirby also lacks a reliable way to [[KO]] opponents raw, and can be at times over reliant on his [[gimp]]ing game. Characters with strong [[Recovery|recoveries]] can be difficult to deal with since Kirby will have few reliable ways to take stocks. In spite of his exploitable weaknesses and low placement in the [http://pmunderground.net/index.php/articles/9-articles/45-introducing-the-new-pmbr-and-pm-tier-list-2 most recent ''Project M'' tier list], Kirby has seen some success in the competitive scene, with players such as {{Sm|Tetraflora}}, {{Sm|ChuDat}}, and {{Sm|YadoR}} being national threats at some point in time.
Despite his quick speed and impressive [[Edgeguarding|edgeguarding]] tools, Kirby has numerous weaknesses that inherently come with his playstyle. His below average speed on the ground and in the air without a proper projectile makes him susceptible to defensive play, particularly characters with good [[projectile]]s or ability to [[Camping|camp]]. Kirby also lacks reliable finishers on his opponents, and can be at times over reliant on his [[gimp]]ing game. Characters with strong [[Recovery|recoveries]] can be difficult to deal with since Kirby will have few reliable ways to take stocks. In spite of his exploitable weaknesses and low placement in the [http://pmunderground.net/index.php/articles/9-articles/45-introducing-the-new-pmbr-and-pm-tier-list-2 most recent ''Project M'' tier list].


==Changes from ''Melee'' to ''PM''==
==Changes from ''Melee'' to ''PM''==
[[File:KirbyFireballPM.jpg|thumb|right|200px|Kirby's dash attack in ''Project M''.]]
[[File:KirbyFireballPM.jpg|thumb|200px|Kirby's dash attack in ''Project M''.]]
[[File:KirbyCutterdashPM.jpg|thumb|right|210px|Kirby's Final Cutter aimed horizontally.]]
[[File:KirbyCutterdashPM.jpg|thumb|210px|Kirby's Final Cutter aimed horizontally.]]
As he was at the bottom of ''Melee''{{'}}s tier list, and only mid-tier in ''Brawl'', Kirby was heavily buffed in ''Project M'', keeping most of his attributes from ''Brawl'' while gaining buffed ones from ''Melee'', as well as receiving other new buffs (though with slight nerfs).
As he was at the bottom of ''Melee''{{'}}s tier list and was an average character in ''Brawl'', Kirby was heavily buffed in ''Project M'', keeping most of his attributes from ''Brawl'' while gaining buffed ones from ''Melee'', as well as receiving other new buffs (though with slight nerfs).


===Aesthetics===
===Aesthetics===
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***{{nerf|The lasers from Fox's Blaster covers less distance.}}
***{{nerf|The lasers from Fox's Blaster covers less distance.}}
***{{buff|Falco's Blaster fires slightly faster.}}
***{{buff|Falco's Blaster fires slightly faster.}}
**{{buff|Kirby's version of [[Palutena's Arrow]] does not deal less damage at a distance, but does not posses its new juggling potential.}}
**{{buff|Kirby's version of [[Palutena's Arrow]] does not deal less damage at a distance, but does not possess its new juggling potential.}}
***{{buff|Kirby's arrows also retain their turning speed from ''Brawl'' so can be aimed better in some situations.}}
***{{buff|Kirby's arrows also retain their turning speed from ''Brawl'' so can be aimed better in some situations.}}
**{{buff|When copying Ivysaur's ability, Kirby will instantly have a charged SolarBeam. After using it, though, he won't be able to charge another and will be practically useless, so he has to drop the hat and copy Ivysaur again in order to use another SolarBeam. This allows Kirby to get a very quick KO, but he must then remove the ability in order to use his neutral special again.}}
**{{buff|When copying Ivysaur's ability, Kirby will instantly have a charged SolarBeam. After using it, though, he won't be able to charge another and will be practically useless, so he has to drop the hat and copy Ivysaur again in order to use another SolarBeam. This allows Kirby to get a very quick KO, but he must then remove the ability in order to use his neutral special again.}}
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==Changes from PM to P+==
==Changes from PM to P+==
===Aesthetics===
*{{change|Kirby receives a new set of renders.}}
*{{change|Kirby gains two new costumes based on Fighter Kirby and his appearance in the Quick Draw minigame from ''Kirby's Adventure''}}.
==Revisions==
==Revisions==
===v3.01===
===v3.01===
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==Moveset==
==Moveset==
{|class="wikitable"
{|class="wikitable"
! colspan=2 | !!Name!!Damage!!Description
! colspan=2 | !!Name!!Damage!!Description
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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Most historically significant players===
*{{Sm|2665|Canada}} - Ranked 1st on the Manitoba ''Project M'' Power Rankings.
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Alex|USA}}
*{{Sm|ChuDat|USA}} - Formerly the best Kirby player in the world. Placed 4th at [[CEO 2014]] and was one of the reasons why the ledge grab limit was implemented.
''See also: [[:Category:Kirby players (PM)]]''
*{{Sm|G-Rabbit|USA}}
 
*{{Sm|Gnosis|USA}}
*{{Sm|Cory|USA}} - Considered the best Kirby player in the world, being the highest ranked Kirby on the [[2022 PMRank]] at 17th.
*{{Sm|JetX|USA}}
*{{Sm|Omadon|England}} - Placed 3rd at Icebreaker after defeating {{Sm|Overtriforce}}.
*{{Sm|Ostrich Glue|USA}} - Ranked 4th on the Minnesota ''Project M'' Power Rankings.
*{{Sm|Pyth|Canada}} - Ranked 1st on the Northern Ontario ''Project M'' Power Rankings. Placed 13th at [[Frozen Phoenix 2017]].
*{{Sm|Pyth|Canada}} - Ranked 1st on the Northern Ontario ''Project M'' Power Rankings. Placed 13th at [[Frozen Phoenix 2017]].
*{{Sm|R23|England}} - Has taken a set off {{Sm|Professor Pro}}.
*{{Sm|YadoR|USA}} - Was considered the best Kirby player in the world before he went inactive after 2018. Placed 25th at {{Trn|The Big Balc}} and 33rd at {{Trn|Paragon Los Angeles 2015}}. Has wins over many top SoCal players including {{Sm|Sosa}}.
*{{Sm|Robm|USA}}
*{{sm|Av|USA}} - Highest ranking Kirby on [[PMRank 2023]] at #27.
*{{Sm|Tetraflora|USA}} - Formerly ranked 4th on the Michigan ''Project M'' Power Rankings.
*{{Sm|YadoR|USA}} - The best Kirby player in the world. Has wins over many top SoCal players including {{Sm|Sosa}}.


==Alternate costumes==
==Alternate costumes==
===Project M===
Kirby received [http://imgur.com/a/NEQZi two new recolors] based on the Carbon and Grape {{s|wikirby|Spray Paint}} from certain ''Kirby'' games.
Kirby received [http://imgur.com/a/NEQZi two new recolors] based on the Carbon and Grape {{s|wikirby|Spray Paint}} from certain ''Kirby'' games.
In addition, Kirby gains an alternate costume based on {{s|wikirby|Fighter Kirby}} as he appears in later ''Kirby'' games like ''Kirby's Return to Dream Land'' in ''[[Project+]]''.


{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
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|[[File:KirbyHeadPurplePM.png]]
|[[File:KirbyHeadPurplePM.png]]
|}
|}
===Project+===
In ''[[Project+]]'', Kirby gains extra color palettes based on the {{s|wikirby|Spray Paint}} from certain ''Kirby'' games. His default set includes the chocolate spray paint. In addition, Kirby gains an alternate costume based on [[wikirby:Fighter|Fighter Kirby]] as he appears in later ''Kirby'' games like ''Kirby's Return to Dream Land'' with his carbon color transferring to this outfit, and adding the citrus spray paint for green, a recolor based on {{s|wikirby|Prince Fluff}} and the orange spray paint for a fifth costume. The third outfit is a cowboy costume based on Kirby's appearance in the Quick Draw minigame from ''Kirby's Adventure''. This costume set uses the snow spray paint for the red costume along with the Whip Kirby hat. The green costume is based on emerald spray, the blue costume is based on the lavender spray paint and a fifth sepia costume to complete the set. The poses for all three model swap costumes now differ between them as of 2.4.
[[File:Kirby Palette (P+).png|1200px|thumb|center|Kirby's alternate costumes in P+]]
'''Secret costumes:'''
[[File:Kirby R_P+.png|160px]]
'''Z-Secret Costume:''' Yarn Kirby: Based on a 3D interpretation of Kirby's appearance in ''Kirby's Epic Yarn'' with a translucent exterior to help retain the authenticity from the source material.
'''R-Secret Costume:''' Headphones Kirby: Based on Kirby's appearance in the respective Sound Tests of ''Kirby's Adventure'' and ''Kirby 64: The Crystal Shards'', as well as when the [[wikirby:Mike|Mike Ability]] is used the second time in a row from ''Kirby Super Star'' onwards.
==Trivia==
*His original R-Secret Costume in ''[[Project+]]'' was based on his original appearance in artwork and the Japanese cover of ''{{s|wikirby|Kirby's Dream Land}}'' and artwork of games prior to ''{{s|wikirby|Kirby's Dream Land 2}}''. This eventually transitioned to the Quick Draw costume from 2.3 of ''Project+'' onwards.
**Funnily enough, if one looks closely at Kirby whenever he's hit or launched, even in the base game of ''[[Super Smash Bros. Brawl|Brawl]]'', his cheeks become whisker-like, possibly as a callback to his original appearance prior to ''Kirby 64: The Crystal Shards''.
*The sepia palette for the Quick Draw costume is based on the colors of the HUD icons of ''Kirby's Adventure'', from which the costume originated.
*The Fighter Kirby costume may possibly reference the ''Kirby Fighters'' series, which is a ''Kirby'' spin-off franchise similar to ''Super Smash Bros.'' that originated as a Sub-Game in ''Kirby: Triple Deluxe''.
==External links==
*[https://pmunofficial.com/en/characters/kirby/ Kirby's page at the Project M website]
*[https://www.reddit.com/r/SSBPM/comments/l1ce8f/labbing_discord_results_kirby/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Kirby]]
[[Category:Kirby]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]