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{{incomplete|Introduction}} | |||
:''This article is about Ivysaur's appearance in ''Super Smash Bros. Ultimate''. For other uses, see [[Ivysaur]]. Also, for information about Ivysaur in regards to Pokémon Trainer, see [[Pokémon Trainer (SSBU)]], [[Squirtle (SSBU)]], and [[Charizard (SSBU)]].'' | :''This article is about Ivysaur's appearance in ''Super Smash Bros. Ultimate''. For other uses, see [[Ivysaur]]. Also, for information about Ivysaur in regards to Pokémon Trainer, see [[Pokémon Trainer (SSBU)]], [[Squirtle (SSBU)]], and [[Charizard (SSBU)]].'' | ||
{{Infobox Character | {{Infobox Character | ||
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|shareslot = {{SSBU|Pokémon Trainer}}<br>{{SSBU|Charizard}}<br>{{SSBU|Squirtle}} | |shareslot = {{SSBU|Pokémon Trainer}}<br>{{SSBU|Charizard}}<br>{{SSBU|Squirtle}} | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = A- | |||
|ranking = 36 | |||
}} | }} | ||
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns. | |||
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'''Ivysaur''' ({{ja|フシギソウ|Fushigisō}}, ''Fushigisou'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. Along with the Pokémon Trainer, Ivysaur is classified as [[Fighter number|Fighter #34]]. | '''Ivysaur''' ({{ja|フシギソウ|Fushigisō}}, ''Fushigisou'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. Along with the Pokémon Trainer, Ivysaur is classified as [[Fighter number|Fighter #34]]. | ||
As with other playable characters from the ''Pokémon'' franchise, Ivysaur is voiced by several voice actors in different languages, each of them reprising their roles from the respective dubs for ''Pokémon the Series: XY''. The voice actors are as follows: | |||
*Justin Anselmi in English, succeeding Craig Blair's portrayal from ''Brawl''. | |||
*Inuko Inuyama in Japanese, succeeding Tomoko Kawakami's portrayal also from ''Brawl''. | |||
*Jean-Marc Delhausse in French. | |||
*Unknown in German. | |||
==How to unlock== | |||
Unlocked as part of {{SSBU|Pokémon Trainer}} alongside {{SSBU|Charizard}} and {{SSBU|Squirtle}}. | |||
==Attributes== | ==Attributes== | ||
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns. | |||
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{{incomplete|This section needs an in depth explanation of Ivysaur's strengths and weaknesses.}} | {{incomplete|This section needs an in depth explanation of Ivysaur's strengths and weaknesses.}} | ||
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One of Ivysaur's biggest strengths is its range, as its vine-based attacks (neutral attack, up tilt, down tilt, down smash, forward aerial, back aerial, and [[Vine Whip]]) all have very generous range that allow Ivysaur to keep foes at a distance with relative ease. Among said attacks, they all either synergize as get-off-me options (down tilt/down smash), mix-up options (up tilt/neutral aerial) or niche KO moves (forward aerial and Vine Whip), which grant Ivysaur a decently effective ranged toolkit. Altogether, this mix gives Ivysaur among the most effective range in the game, made more effective by said moves all having at most 15 frames of startup. | One of Ivysaur's biggest strengths is its range, as its vine-based attacks (neutral attack, up tilt, down tilt, down smash, forward aerial, back aerial, and [[Vine Whip]]) all have very generous range that allow Ivysaur to keep foes at a distance with relative ease. Among said attacks, they all either synergize as get-off-me options (down tilt/down smash), mix-up options (up tilt/neutral aerial) or niche KO moves (forward aerial and Vine Whip), which grant Ivysaur a decently effective ranged toolkit. Altogether, this mix gives Ivysaur among the most effective range in the game, made more effective by said moves all having at most 15 frames of startup. | ||
Another strength that Ivysaur has is its strong air game. While its back aerial is among the weakest of aerial attacks in the game, its aforementioned range allows it to keep foes at a distance. Its neutral aerial has use as a combo extender due to its looping hits using the autolink angle, although its low power makes it easy to intercept. Its up and down aerials are notorious for their KO power and large hitboxes, while its forward aerial, despite its slow startup, is a reliable combo starter into Vine Whip due to its diagonal knockback. Additionally, none of its aerial attacks have more than 17 frames of landing lag, making them good for air-to-ground approaches. | Another strength that Ivysaur has is its strong air game. Every aerial Ivysaur has is either a powerful KO move or a potent combo tool and serves as the basis of its powerful advantage state. While its back aerial is among the weakest of aerial attacks in the game, its aforementioned range allows it to keep foes at a distance. Its weak nature allows it to combo into itself at low percentages and at higher percentages can lead into Vine Whip in certain situations. Its neutral aerial has use as a combo extender due to its looping hits using the autolink angle, although its low power makes it easy to intercept. Its up and down aerials are notorious for their KO power and large hitboxes, while its forward aerial, despite its slow startup, is a reliable combo starter into Vine Whip due to its diagonal knockback. Additionally, none of its aerial attacks have more than 17 frames of landing lag, making them good for air-to-ground approaches. | ||
Ivysaur's grab game is also useful. While all of its grabs are active on frame 13, they are among the longest-reaching in ''Ultimate'' and are decently fast overall, which further adds to Ivysaur's already strong range. To boot, all of its throws deal at least 7% damage. While its forward throw is ironically unsuitable for both combos and KOs due to its high base knockback and low knockback growth, its back throw is a good KO option at the edge, and its up throw is a decent low-percentage combo tool. However, of particular note is its down throw: despite its low damage, its has strong combo potential until around 100%, while its knockback scaling also makes it the strongest down throw in the game, allowing it to KO in situations where back throw cannot. | Ivysaur's grab game is also useful. While all of its grabs are active on frame 13, they are among the longest-reaching in ''Ultimate'' and are decently fast overall, which further adds to Ivysaur's already strong range. To boot, all of its throws deal at least 7% damage. While its forward throw is ironically unsuitable for both combos and KOs due to its high base knockback and low knockback growth, its back throw is a good KO option at the edge, and its up throw is a decent low-percentage combo tool. However, of particular note is its down throw: despite its low damage, its has strong combo potential until around 100%, while its knockback scaling also makes it the strongest down throw in the game, allowing it to KO in situations where back throw cannot. | ||
Finally, Ivysaur has a useful array of special moves. [[Bullet Seed]] is a fast, multi-hitting attack that hits foes directly above Ivysaur with decent damage, allowing it to work well as an anti-air. [[Razor Leaf]] is a projectile that despite its slow startup, lingers for a short time and has low knockback, allowing it to be used effectively for stage control | Finally, Ivysaur has a useful array of special moves. [[Bullet Seed]] is a fast, multi-hitting attack that hits foes directly above Ivysaur with decent damage, allowing it to work well as an anti-air. [[Razor Leaf]] is a projectile that despite its slow startup, lingers for a short time and has low knockback, allowing it to be used effectively for stage control, combo setup, or general spacing. Lastly, [[Vine Whip]] is Ivysaur's primary recovery move and a strong KO option when sweetspotted, and like other tethers in ''Ultimate'', has a very long range. Notably, it can hit below the ledge and its animation is very fast, leading to tricky mix-ups for unsuspecting opponents. | ||
However, Ivysaur is held back by various flaws. Perhaps Ivysaur's most prominent issue is its ground game: while its tilt attacks have strong range, they are also equally lacking in power, | However, Ivysaur is held back by various flaws. Perhaps Ivysaur's most prominent issue is its ground game: while its tilt attacks have strong range, they are also equally lacking in power. Down tilt serves as a quick "get-off-me" option, and is his fastest grounded option at frame 4. Up tilt hits directly above Ivysaur and can lead into up air at certain percentages, though it does not have a scoop hitbox, leading to it being a niche move at best. While its smash attacks possess high power, they are generally predictable due to slow startup. Its up smash is among the strongest in the game, but it has very slow startup at 26 frames, while its horizontal range renders it hard to approach with against grounded opponents. Down smash suffers from the opposite problem: while decently fast, it fails to KO until very high percentages, a fact made worse by its sourspots. Arguably its most useful smash attack is forward smash, which when timed correctly can cover all ledge options and is generally safe on shield at full range. Its dash attack is a good burst option, but also suffers from low knockback scaling and cannot KO reliably. Finally, due to said problems, Ivysaur is very susceptible to stale-move negation, meaning it will almost constantly rely on its ranged attacks, all of which deal low damage. | ||
Ivysaur also has a problematic recovery. While its up and down aerials provide different vertical movement options, they are only useful when close to the stage due to their ending lag. Vine Whip has long range as a tether, but only works if Ivysaur is sufficiently close to a ledge, where it is susceptible to stage spikes. Altogether, this makes it infeasible for Ivysaur to recover when above the stage, where any sufficiently strong semi-spike or meteor smash can potentially keep it away from ledges. | Ivysaur also has a problematic recovery. Its [[air speed]] is mediocre, ranking 60th in Smash Ultimate. While its up and down aerials provide different vertical movement options, they are only useful when close to the stage due to their ending lag. Vine Whip has long range as a tether, but only works if Ivysaur is sufficiently close to a ledge, where it is susceptible to stage spikes. Altogether, this makes it infeasible for Ivysaur to recover when above the stage, where any sufficiently strong semi-spike or meteor smash can potentially keep it away from ledges. | ||
Finally, due to a lackluster air speed and falling speed, Ivysaur is highly susceptible to juggle situations and has a poor overall disadvantage state. Although Ivysaur has a plethora of amazing aerials, none of them are particularly effective in disadvantage and without a jump Ivysaur has few options to get back on the ground. Ivysaur has the opportunity to switch to Charizard for better air speed and another jump, but such options are committal and can lead to an even further punish. | |||
Altogether, Ivysaur fills the "zoner" role for Pokemon Trainer's lineup, with its long range, disjointed attacks, and projectile allowing it to excel at keeping opponents out. It is the middle of the three in weight, and is usually used around mid-high percent because of its strong advantage state, combos, and zoning ability. | Altogether, Ivysaur fills the "zoner" role for Pokemon Trainer's lineup, with its long range, disjointed attacks, and projectile allowing it to excel at keeping opponents out. It is the middle of the three in weight, and is usually used around mid-high percent because of its strong advantage state, combos, and zoning ability. | ||
If the player wishes to centralize their gameplan around Ivysaur, knowledge of Charizard is recommended. Charizard's immense power in combination with their similar range to Ivysaur's allows a player to switch between a defensive zoner and offensive aerial gameplan that allows them to keep control over the pace of a battle with ease. Additionally, Charizard's wealth of recovery options and additional mid-air jump covers Ivysaur's lackluster recovery, and their super heavyweight status gives them an edge when staying alive for as long as possible is required. | |||
==Changes from ''[[Super Smash Bros. Brawl]]''== | ==Changes from ''[[Super Smash Bros. Brawl]]''== | ||
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Ivysaur was previously considered the worst Pokémon in the {{SSBU|Pokémon Trainer}}'s party and one of the worst characters in ''Brawl'' (especially if judged as a standalone fighter), due to its large amount of significant weaknesses, namely poor damage outputs on its attacks, notable KO problems due to laggy finishers, | REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns. | ||
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Ivysaur was previously considered the worst Pokémon in the {{SSBU|Pokémon Trainer}}'s party and one of the worst characters in ''Brawl'' (especially if judged as a standalone fighter), due to its large amount of significant weaknesses, namely poor damage outputs on its attacks, notable KO problems due to laggy finishers, bad aerial game, even worse recovery, and one of the worst special movesets in the game. Most likely in an attempt to create a higher balance within the team, Ivysaur has been heavily buffed in the transition to ''Ultimate'', and is by far the most buffed Pokémon in the Pokémon Trainer's party. | |||
Ivysaur's biggest buffs come from the adjustments to the Pokémon Trainer's mechanics alongside universal gameplay changes. The [[type effectiveness]] mechanic, which previously gave Ivysaur a disproportionate weakness to the common [[flame]]-type attacks throughout the cast, has been removed, while the elimination of [[Pokémon Change#Stamina|stamina]] allows Ivysaur to stay in the fight without weakening its moves. Ivysaur | Ivysaur's biggest buffs come from the adjustments to the Pokémon Trainer's mechanics alongside universal gameplay changes. The [[type effectiveness]] mechanic, which previously gave Ivysaur a disproportionate weakness to the common [[flame]]-type attacks throughout the cast, has been removed, while the elimination of [[Pokémon Change#Stamina|stamina]] allows Ivysaur to stay in the fight without weakening its moves. The universal increase to mobility benefits Ivysaur, significantly improving its [[air speed]]. The universally decreased [[landing lag]] on aerials fixes its poor aerial approach, and now grants its moves combo potential, which is especially bolstered by the changes to [[hitstun canceling]]. However, and most notably, the removal of [[edgehogging]] in favor of ledge trumping considerably improves its exploitable recovery, allowing [[Vine Whip]] to grab the ledge. This is further helped by the ability to use [[Pokémon Change]] in the air, allowing Ivysaur to gain access to {{SSBU|Charizard}}'s better recovery in case it's not able to teturn to the stage. | ||
A large part of Ivysaur's moveset has been modified and is significantly more useful overall. The addition of a finisher and the changes to neutral infinites makes its [[neutral attack]] more reliable for racking up damage, while [[down tilt]] consists of a single hit that [[semi-spike]]s. Some of Ivysaur's notoriously weak attacks, such as [[down smash]] and [[back aerial]], have had their damage and knockback considerably increased, with down smash gaining a sweetspot that can KO at realistic percents. Ivysaur's | A large part of Ivysaur's moveset has been modified and is significantly more useful overall. The addition of a finisher and the changes to neutral infinites makes its [[neutral attack]] more reliable for racking up damage, while [[down tilt]] consists of a single hit that [[semi-spike]]s. Some of Ivysaur's notoriously weak attacks, such as [[down smash]] and [[back aerial]], have had their damage and knockback considerably increased, with down smash gaining a sweetspot that can KO at realistic percents. Tying in with its improved air physics, Ivysaur's aerial game has received several enhancements: it has a new, disjointed [[neutral aerial]] that performs much better than its old one, due to its [[autolink angle]] and the weakening of [[SDI]] from ''Brawl'' enabling it to connect much more reliably. [[Up aerial|Up]] and [[down aerial]]s' momentum changes are less extreme, and down aerial has been heavily buffed, as its small meteor smash sweetspot deals more damage and is slightly larger, and its large sourspot now meteor smashes as well, turning the move into a powerful edgeguarding tool. | ||
In addition, Ivysaur's throw game is vastly more useful; it now has a more reliable KO throw in its [[back throw]], alongside reliable combos from [[up throw]] and [[down throw]], while it is also one of the characters to be the least affected by the universal nerfs to [[grab]]s, as only its pivot grab's lag was increased, and all grabs except its dash grab have more range. Lastly, its entire special moveset has been improved in several ways: [[Bullet Seed]] has gained a finisher (though the move remains situational overall), [[Razor Leaf]] is noticeably more useful as a [[projectile]] due to its previously unreliable trajectory being more consistent and the changes to hitstun canceling granting it extreme combo potential, and Vine Whip has faster startup, can be angled, and no longer causes helplessness, giving Ivysaur a powerful combo finisher and more opportunities to recover. Altogether, these changes immensely improve Ivysaur's neutral game, damage racking, and zoning abilities, putting them more in line with the rest of the cast. | |||
However, Ivysaur did receive a few notable nerfs. Ivysaur's [[weight]] has been decreased, which combined with the removal of [[momentum canceling]] hinders its survivability. Although [[forward tilt]] connects much more reliably due to the weakening of SDI, it has noticeably more startup, while it retains high ending lag and a lack of KO power. Some of Ivysaur's KO options were toned down as well, such as [[dash attack]], [[forward smash]], [[forward aerial]], and its notorious up aerial and [[up smash]], with the latter no longer being the strongest in the game. Most importantly, however, Bullet Seed has slower startup with no intangibility, and racks up a significantly lower amount of damage due to its shortened duration, greatly reducing its utility despite the new finisher. As a result, Ivysaur is more reliant on racking up damage with its various buffed moves to KO effectively, which is exacerbated by all its aerials except neutral and down aerial launching at upward angles that are ineffective for edgeguarding, often compelling the player to switch to Charizard and utilize its greater KO potential once opponents are at high percents. | |||
All in all, Ivysaur has become a drastically better character since its introduction in ''Brawl'', especially relative to the rest of the cast. While it has been retooled to fit more in line as the zoner the Pokémon Trainer's party, and it has received nerfs in game updates, Ivysaur is now considered to be the most useful Pokémon of the three, with traits like decent weight, disjointed attacks, a conventional projectile, and combos and setups into its most powerful moves, allowing Ivysaur to fill in the gaps its partners lack, namely Squirtle's lack of power at the cost of attack speed, Charizard's slow moveset in detriment of power, and both Pokemon's melee range in exchange for slower (but nowhere near as awful) all-around mobility. | |||
{{SSB4 to SSBU changelist|char=Ivysaur}} | {{SSB4 to SSBU changelist|char=Ivysaur}} | ||
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|neutralcount=2 | |neutralcount=2 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname=Whip Sweep ({{ja|ムチはたき|Muchi Hataki}}) | |neutralname=Whip Sweep ({{ja|ムチはたき|Muchi Hataki}}, ''Whip Duster'')<br>Whip Combo ({{ja|ムチムチコンボ|Muchi Konbo}})<br>Whip Barrage ({{ja|ムチれんだ|Muchi Renda}})<br>Whip Finish ({{ja|ムチフィニッシュ|Muchi Finisshu}}) | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
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|utiltdmg=7% | |utiltdmg=7% | ||
|utiltdesc=Handstands and thrusts its feet upwards. Decent upwards knockback and good upwards range, but it lacks hitboxes beside Ivysaur, making it difficult to hit grounded opponents. It can lead to aerials at low percents. Due to it lifting Ivysaur's hurtbox upwards, it can dodge certain ground-level attacks. | |utiltdesc=Handstands and thrusts its feet upwards. Decent upwards knockback and good upwards range, but it lacks hitboxes beside Ivysaur, making it difficult to hit grounded opponents. It can lead to aerials at low percents. Due to it lifting Ivysaur's hurtbox upwards, it can dodge certain ground-level attacks. | ||
|dtiltname=Leg Sweep ({{ja|あしもとはたき|Ashimoto Hataki}}) | |dtiltname=Leg Sweep ({{ja|あしもとはたき|Ashimoto Hataki}}, ''Underfoot Duster'') | ||
|dtiltdmg=5.5% | |dtiltdmg=5.5% | ||
|dtiltdesc=Whips its vine quickly along the ground forwards. Very fast, can hit opponents hanging on ledges, and deals semi-spike knockback of mild strength, but deals very low damage while lacking followup options due to its ending lag. Useful as a poking option, or as an approach option out of a dash. | |dtiltdesc=Whips its vine quickly along the ground forwards. Very fast, can hit opponents hanging on ledges, and deals semi-spike knockback of mild strength, but deals very low damage while lacking followup options due to its ending lag. Useful as a poking option, or as an approach option out of a dash. | ||
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|bairdmg={{ShortHopDmgSSBU|3}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2) | |bairdmg={{ShortHopDmgSSBU|3}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2) | ||
|bairdesc=Backflips and swings its vines backwards. The first hit is very weak and designed to combo into the second hit, which does weak diagonal knockback. The first hit can start guaranteed combos once Ivysaur lands, though this may be difficult due to how fast the attack transitions. It has great horizontal range and low landing lag, making it well-suited for spacing. It can set up into itself and other moves, although this is not guaranteed. Additionally, it is very weak and has significant difficulty KOing due to its angle. | |bairdesc=Backflips and swings its vines backwards. The first hit is very weak and designed to combo into the second hit, which does weak diagonal knockback. The first hit can start guaranteed combos once Ivysaur lands, though this may be difficult due to how fast the attack transitions. It has great horizontal range and low landing lag, making it well-suited for spacing. It can set up into itself and other moves, although this is not guaranteed. Additionally, it is very weak and has significant difficulty KOing due to its angle. | ||
|uairname=Exploding Descent ({{ja|ばくれつきゅうこうか|Bakuretsu Kyūkōka}}) | |uairname=Exploding Descent ({{ja|ばくれつきゅうこうか|Bakuretsu Kyūkōka}}, ''Exploding Nosedive'') | ||
|uairdmg={{ShortHopDmgSSBU|15}} | |uairdmg={{ShortHopDmgSSBU|15}} | ||
|uairdesc=Expels a burst of spores upwards from its bulb, which causes Ivysaur to move downwards slightly. If done near the peak of a full hop, Ivysaur will not experience much downwards momentum. A damaging move with a large hitbox above Ivysaur alongside powerful vertical knockback and little startup lag; it is one of the strongest up aerials in the game in terms of damage and knockback. Ivysaur's strongest aerial. Autocancels from a full hop, and has low landing lag, allowing it to be used in a short hop fast fall to challenge opponents on platforms. Despite its power, it deals low damage to shields. | |uairdesc=Expels a burst of spores upwards from its bulb, which causes Ivysaur to move downwards slightly. If done near the peak of a full hop, Ivysaur will not experience much downwards momentum. A damaging move with a large hitbox above Ivysaur alongside powerful vertical knockback and little startup lag; it is one of the strongest up aerials in the game in terms of damage and knockback. Ivysaur's strongest aerial. Autocancels from a full hop, and has low landing lag, allowing it to be used in a short hop fast fall to challenge opponents on platforms. Despite its power, it deals low damage to shields. | ||
|dairname=Rear Exploding Flower ({{ja|うらばくれつフラワー|Ura Bakuretsu Furawā}}) | |dairname=Rear/Reverse Exploding Flower ({{ja|うらばくれつフラワー|Ura Bakuretsu Furawā}}) | ||
|dairdmg={{ShortHopDmgSSBU|10}} | |dairdmg={{ShortHopDmgSSBU|10}} | ||
|dairdesc=Turns upside-down and expels a burst of spores downwards from its bulb, similarly to its up aerial. Ivysaur's | |dairdesc=Turns upside-down and expels a burst of spores downwards from its bulb, similarly to its up aerial. Ivysaur's descent is stalled slightly when this move is used. Like up aerial, it is a powerful aerial, dealing decent knockback for a [[meteor smash]], while having fast startup on frame 11 and an extremely large disjointed hitbox. The move has a sweetspot closer to the bulb that deals much more knockback, though the sourspot still meteor smashes. It is capable of hitting opponents easily out of a short hop, even from above platforms; at higher percents, it will cause grounded opponents to launch off the floor, allowing Ivysaur to punish missed techs and/or tech-chase with a multitude of moves, including any ground move or [[Bullet Seed]]. At even higher percents, up aerial will work as a KO combo at 130%, while up smash can act as a potent hard read from a wide range of percentages. Its enormous hitbox allows it to hit most characters below the stage before they can even sweetspot the ledge. As a result, down aerial is one of Ivysaur's most useful aerial moves. However, it only lasts for 2 frames, and due to its extreme ending lag of 51 frames, it's very punishable when missed or shielded. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Extends its vines forward to grab an opponent with them. | |grabdesc=Extends its vines forward to grab an opponent with them. High range for a non-tether grab, but slow startup and high ending lag for a standard grab. | ||
|pummelname=Grab Headbutt ({{ja|つかみずつき|Tsukami Zutsuki}}) | |pummelname=Grab Headbutt ({{ja|つかみずつき|Tsukami Zutsuki}}) | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=Headbutts the opponent while holding them with its vines. | |pummeldesc=Headbutts the opponent while holding them with its vines. Average power and speed. | ||
|fthrowname=Vine Sling ({{ja|つるスリング|Tsuru Suringu}}) | |fthrowname=Vine Sling ({{ja|つるスリング|Tsuru Suringu}}) | ||
|fthrowdmg=5% (hit 1 and throw) | |fthrowdmg=5% (hit 1 and throw) | ||
|fthrowdesc=Headbutts the opponent forwards. It can affect bystanders. Has too much base knockback for combos and too little knockback growth to KO, hence its only use is to send opponents offstage. | |fthrowdesc=Headbutts the opponent forwards. It can affect bystanders. Has too much base knockback for combos and too little knockback growth to KO, hence its only use is to send opponents offstage. | ||
|bthrowname=Vine Throw ({{ja|つるとばし|Tsuru Tobashi}}) | |bthrowname=Vine Throw ({{ja|つるとばし|Tsuru Tobashi}}, ''Vine Fly-Off'') | ||
|bthrowdmg=12% | |bthrowdmg=12% | ||
|bthrowdesc=Spins around before tossing the opponent away. This causes Ivysaur to turn to face the other direction when it is used. Deals good diagonal knockback, being Ivysaur's most powerful throw in terms of damage and knockback, and KOs rather early at 109% near the edge of Final Destination. | |bthrowdesc=Spins around before tossing the opponent away. This causes Ivysaur to turn to face the other direction when it is used. Deals good diagonal knockback, being Ivysaur's most powerful throw in terms of damage and knockback, and KOs rather early at 109% near the edge of Final Destination. | ||
|uthrowname=Vine Thrust ({{ja|つるつきあげ|Tsuru Tsukiage}}) | |uthrowname=Vine Thrust ({{ja|つるつきあげ|Tsuru Tsukiage}}, ''Vine Thrusting-Lift'') | ||
|uthrowdmg=4% (hit 1), 5% (throw) | |uthrowdmg=4% (hit 1), 5% (throw) | ||
|uthrowdesc=Holds the opponent upwards and hits them with its bud. Has combo potential at low percents, allowing combos into Bullet Seed or up aerial at 0%, or up aerial or Vine whip at around 30%. After 45%, it loses combo potential due to its knockback growth. | |uthrowdesc=Holds the opponent upwards and hits them with its bud. Has combo potential at low percents, allowing combos into Bullet Seed or up aerial at 0%, or up aerial or Vine whip at around 30%. After 45%, it loses combo potential due to its knockback growth. | ||
|dthrowname=Vine | |dthrowname=Vine Dropper ({{ja|つるおとし|Tsuru Otoshi}}) | ||
|dthrowdmg=7% | |dthrowdmg=7% | ||
|dthrowdesc=Frontflips and slams the opponent against the ground. Ivysaur's best combo throw, which can start combos into up aerial or dash canceled up tilt at 0%. At around 60%, it can lead to Vine Whip, which can KO at around 83% if the sweetspot lands. Surprisingly, this is also the strongest down throw in the game, being able to KO middleweights at around 161%. | |dthrowdesc=Frontflips and slams the opponent against the ground. Ivysaur's best combo throw, which can start combos into up aerial or dash canceled up tilt at 0%. At around 60%, it can lead to Vine Whip, which can KO at around 83% if the sweetspot lands. Surprisingly, this is also the strongest down throw in the game, being able to KO middleweights at around 161%. | ||
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|fsdmg=0.2% (Solar Beam), 5% (Finisher) | |fsdmg=0.2% (Solar Beam), 5% (Finisher) | ||
|fsdesc=The {{SSBU|Pokémon Trainer}} sends out both {{SSBU|Squirtle}} and {{SSBU|Charizard}}, and all three Pokémon perform a combination attack involving powerful trapping attacks with long horizontal range. For Ivysaur's contribution to the attack, it uses {{iw|bulbapedia|Solar Beam|move}}, a long beam of solar energy that traps opponents for repeated damage. Serves as the finisher and traps opponents that may be at the far end of the beam. Deals damage every 5 frames. | |fsdesc=The {{SSBU|Pokémon Trainer}} sends out both {{SSBU|Squirtle}} and {{SSBU|Charizard}}, and all three Pokémon perform a combination attack involving powerful trapping attacks with long horizontal range. For Ivysaur's contribution to the attack, it uses {{iw|bulbapedia|Solar Beam|move}}, a long beam of solar energy that traps opponents for repeated damage. Serves as the finisher and traps opponents that may be at the far end of the beam. Deals damage every 5 frames. | ||
}} | |||
===Stats=== | |||
{{Attributes | |||
| cast=89 | |||
| weight=96 | rweight=40-43 | |||
| dash=1.903 | rdash=46 | |||
| run=1.595 | rrun=61-65 | |||
| walk=1.103 | rwalk=47-48 | |||
| trac=0.121 | rtrac=17-18 | |||
| airfric=0.014 | rairfric=31-33 | |||
| air=0.998 | rair=61 | |||
| baseaccel=0.01 | rbaseaccel=15-87 | |||
| addaccel=0.085 | raddaccel=12-15 | |||
| gravity=0.082 | rgravity=62-64 | |||
| fall=1.38 | rfall=68-69 | |||
| ff=2.208 | rff=68-69 | |||
| jumpsquat=3 | rjumpsquat=1-88 | |||
| jumpheight=32.25 | rjumpheight=49 | |||
| shorthop=15.58 | rshorthop=53 | |||
| djump=32.25 | rdjump=58 | |||
}} | }} | ||
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<gallery> | <gallery> | ||
Pokémon Trainer English Announcer SSBU.wav|English/Japanese/Chinese | Pokémon Trainer English Announcer SSBU.wav|English/Japanese/Chinese | ||
Pokémon Trainer French Announcer SSBU.wav|French | |||
</gallery> | </gallery> | ||
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*Looks around, then shakes its body. | *Looks around, then shakes its body. | ||
<gallery> | <gallery> | ||
SSBUIvysaurIdle1.gif|Ivysaur's first idle pose | SSBUIvysaurIdle1.gif|Ivysaur's first idle pose. | ||
SSBUIvysaurIdle2.gif|Ivysaur's second idle pose | SSBUIvysaurIdle2.gif|Ivysaur's second idle pose. | ||
</gallery> | </gallery> | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
| | |[[File:Pokémon Trainer Cheer English SSBU.ogg|center]]||[[File:Pokémon Trainer Cheer Japanese SSBU.ogg|center]]||(♂)[[File:Pokémon Trainer Male Cheer Italian SSBU.ogg|center]] <br> (♀)[[File:Pokémon Trainer Female Cheer Italian SSBU.ogg|center]]||[[File:Pokémon Trainer Cheer Dutch SSBU.ogg|center]]||(♂) [[File:Pokémon Trainer Male Cheer French SSBU.ogg|center]] <br> (♀) [[File:Pokémon Trainer Female Cheer French SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|(♂) [[File:Pokémon Trainer Male Cheer German SSBU.ogg|center]] <br> (♀) [[File:Pokémon Trainer Female Cheer German SSBU.ogg|center]]|| | |(♂) [[File:Pokémon Trainer Male Cheer German SSBU.ogg|center]] <br> (♀) [[File:Pokémon Trainer Female Cheer German SSBU.ogg|center]]||(♂) [[File:Pokémon Trainer Male Cheer Spanish SSBU.ogg|center]] <br> (♀) [[File:Pokémon Trainer Female Cheer Spanish SSBU.ogg|center]]||[[File:Pokémon Trainer Cheer Russian SSBU.ogg|center]]||[[File:Pokémon Trainer Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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=={{SSBU|Classic Mode}}: The Future Champion== | =={{SSBU|Classic Mode}}: The Future Champion== | ||
[[File:SSBU Congratulations Pokémon Trainer.png|thumb|Pokémon Trainer's congratulations screen.]] | [[File:SSBU Congratulations Pokémon Trainer.png|thumb|Pokémon Trainer's [[congratulations screen]].]] | ||
Pokémon Trainer's route refers to the player's goal of becoming the {{s|bulbapedia|Pokémon Champion}} in the ''Pokémon'' games. Like in {{SSBU|Pikachu}}'s route, the opponents are all Pokémon and all rounds are on ''Pokémon'' stages. Each round will start with the Pokémon chosen on the character select screen regardless of which one was active at the end of the previous round. | Pokémon Trainer's route refers to the player's goal of becoming the {{s|bulbapedia|Pokémon Champion}} in the ''Pokémon'' games. Like in {{SSBU|Pikachu}}'s route, the opponents are all Pokémon and all rounds are on ''Pokémon'' stages. Each round will start with the Pokémon chosen on the character select screen regardless of which one was active at the end of the previous round. | ||
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==[[Spirit]]== | ==[[Spirit]]== | ||
Ivysaur's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Pokémon Trainer has been unlocked. Unlocking Pokémon Trainer in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Its fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''. | Ivysaur's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Pokémon Trainer, along with Squirtle's and Charizard's if they already haven't been obtained. It is also available periodically for purchase in the shop for 300 Gold, but only after Pokémon Trainer has been unlocked. Unlocking Pokémon Trainer in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Its fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''. | ||
<center> | <center> | ||
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</center> | </center> | ||
==In Spirit | ==In Spirit Battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
! colspan=1|Inspiration | |||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
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! Conditions | ! Conditions | ||
! Music | ! Music | ||
! Character | |||
|- | |- | ||
|125 | |125 | ||
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|•The enemy is giant | |•The enemy is giant | ||
|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}} | |{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}} | ||
| | |||
|- | |- | ||
|181 | |181 | ||
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|•The enemy loves to jump | |•The enemy loves to jump | ||
|{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}} | |{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}} | ||
| | |||
|- | |- | ||
|275 | |275 | ||
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|•The floor is sticky<br>•The enemy is easily distracted by items<br>•The enemy has increased move speed | |•The floor is sticky<br>•The enemy is easily distracted by items<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Metroid|Brinstar (Melee)}} | |{{SSBUMusicLink|Metroid|Brinstar (Melee)}} | ||
| | |||
|- | |- | ||
|420 | |420 | ||
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|•The floor is poisonous<br>•The enemy is giant | |•The floor is poisonous<br>•The enemy is giant | ||
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}} | |{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}} | ||
| | |||
|- | |- | ||
|466 | |466 | ||
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|•The floor is sleep-inducing<br>•The enemy can unleash powerful critical hits at random | |•The floor is sleep-inducing<br>•The enemy can unleash powerful critical hits at random | ||
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}} | |{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}} | ||
| | |||
|- | |- | ||
|517 | |517 | ||
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|•You constantly take minor damage | |•You constantly take minor damage | ||
|{{SSBUMusicLink|Pokémon|Route 209 - Pokémon Diamond / Pokémon Pearl}} | |{{SSBUMusicLink|Pokémon|Route 209 - Pokémon Diamond / Pokémon Pearl}} | ||
| | |||
|- | |- | ||
|538 | |538 | ||
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|•The enemy favors neutral specials<br>•Only certain Pokémon will emerge from Poké Balls (Chespin) | |•The enemy favors neutral specials<br>•Only certain Pokémon will emerge from Poké Balls (Chespin) | ||
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon X / Pokémon Y}} | |{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon X / Pokémon Y}} | ||
| | |||
|- | |- | ||
|551 | |551 | ||
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|•Dangerously high winds are in effect<br>•The enemy favors side specials | |•Dangerously high winds are in effect<br>•The enemy favors side specials | ||
|{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}} | |{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}} | ||
| | |||
|- | |||
|1,524 | |||
|{{SpiritTableName|Sprigatito, Fuecoco, & Quaxly|size=64}} | |||
|''Pokémon'' Series | |||
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}} | |||
|{{SpiritType|Neutral}} | |||
|3,700 | |||
|[[Delfino Plaza]] (Courtyard) | |||
|N/A | |||
|•The enemy favors side specials | |||
|{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}} | |||
|{{iw|bulbapedia|Sprigatito}} | |||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Ivysaur amiibo.png|Ivysaur's [[amiibo]]. | |||
SSBU Pokémon Trainer Number.png|Ivysaur in Pokémon Trainer's fighter card. | |||
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account. | Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account. | ||
SSBUWebsitePokémonTrainer3.jpg|Ivysaur [[taunt]]ing on [[Gaur Plain]]. | SSBUWebsitePokémonTrainer3.jpg|Ivysaur [[taunt]]ing on [[Gaur Plain]]. | ||
SSBUWebsitePokémonTrainer4.jpg|With {{SSBU|Squirtle}}, {{SSBU|Charizard}}, and a [[Burrowing Snagret]] on [[The Great Cave Offensive]]. | SSBUWebsitePokémonTrainer4.jpg|With {{SSBU|Squirtle}}, {{SSBU|Charizard}}, and a [[Burrowing Snagret]] on [[The Great Cave Offensive]]. | ||
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==Trivia== | ==Trivia== | ||
*Ivysaur, {{SSBU|Byleth}}, and {{SSBU|Min Min}} are the only three playable characters in ''Ultimate'' whose up special is solely a [[tether recovery]]. | *Ivysaur, {{SSBU|Byleth}}, and {{SSBU|Min Min}} are the only three playable characters in ''Ultimate'' whose up special is solely a [[tether recovery]]. | ||
*With [[Vine Whip]] no longer causing it to experience [[helplessness]], Ivysaur is now one of the few fighters in the game that is unable to put itself in a helpless state without touching a red trampoline from [[Pac-Jump]]. | *With [[Vine Whip]] no longer causing it to experience [[helplessness]], Ivysaur is now one of the few fighters in the game that is unable to put itself in a helpless state without touching a red trampoline from [[Pac-Jump]]. | ||
*Ivysaur's [[Star KO]] voice clip seems to have an error at the beginning, as it starts with a noticeable pause. This trait is shared with {{SSBU|Young Link}}. | *Ivysaur's [[Star KO]] voice clip seems to have an error at the beginning, as it starts with a noticeable pause. This trait is shared with {{SSBU|Young Link}}. | ||
*If Ivysaur is the fighter with the highest score/stock count at the end of a match in a [[team battle]] consisting of three or more fighters, it can still be heard despite not being present. | *If Ivysaur is the fighter with the highest score/stock count at the end of a match in a [[team battle]] consisting of three or more fighters, it can still be heard despite not being present. | ||
*Ivysaur and {{SSBU|Squirtle}} are the only characters not to have an announcer voice clip by Xander Mobus. | *Ivysaur and {{SSBU|Squirtle}} are the only characters not to have an announcer voice clip by Xander Mobus. | ||
*Whenever Ivysaur performs a ledge jump, it is briefly seen holding onto the ledge with its right foot (left foot when facing left). This is possibly due to being an animation carryover from ''Brawl''. | *Whenever Ivysaur performs a ledge jump, it is briefly seen holding onto the ledge with its right foot (left foot when facing left). This is possibly due to being an animation carryover from ''Brawl''. | ||
*Ivysaur is the only character where every one of its grab types (standing, dash and pivot) have the same amount of startup (frame 13). | |||
{{SSBUCharacters}} | {{SSBUCharacters}} | ||
{{Pokémon universe}} | {{Pokémon universe}} |