Reflector (Fox): Difference between revisions

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# '''Reflector''': Default.
# '''Reflector''': Default.
# '''Big Reflector''' ('''Large Reflector''' in PAL): Increases the size of the reflector by a noticeable amount, decreases the damage multiplier on reflected projectiles (being only 1.2x), and gives it a [[push]] effect that sends opponents in the direction he faces instead of the ability to deal damage. {{Main|Fox (SSB4)/Down special/Custom 1}}
# '''Big Reflector''' ('''Large Reflector''' in PAL): Increases the size of the reflector by a noticeable amount, decreases the damage multiplier on reflected projectiles (being only 1.2x), and gives it a [[push]] effect that sends opponents in the direction he faces instead of the ability to deal damage. {{Main|Fox (SSB4)/Down special/Custom 1}}
# '''Amplifying Reflector''' ('''Pulse Reflector''' in PAL): Increases the damage multiplier on reflected projectiles by around 2.1x, but has no damage, no pushback, cannot stall in midair, and has increased startup frames. {{Main|Fox (SSB4)/Down special/Custom 2}}
# '''Amplifying Reflector''' ('''Pulse Reflector''' in PAL): Increases the damage multiplier on reflected projectiles by around 2.1x, but has no damage, no pushback, cannot stall in midair, and has increased startup frames. The reflection range is also smaller, barely covering Fox's body. {{Main|Fox (SSB4)/Down special/Custom 2}}


<gallery>
<gallery>
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[[File:Shine_Drop.gif|thumb|200px|Fox's shine drop in ''Melee''.]]
[[File:Shine_Drop.gif|thumb|200px|Fox's shine drop in ''Melee''.]]
Similar to [[shield platform dropping]], this technique is done by activating Reflector while on a soft [[platform]], and then dropping through it by pressing down on the control stick. This technique is the trigger to activate Shine Mines.
Similar to [[shield platform dropping]], this technique is done by activating Reflector while on a soft [[platform]], and then dropping through it by pressing down on the control stick. This technique is the trigger to activate Shine Mines.
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===Shine mine===
===Shine mine===
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Sometimes a player has a usable shine mine at match start, without having to do anything to place it.<ref>https://smashboards.com/threads/new-at-shine-mines.352753/#post-22016056</ref>The existence of this ''go mine'' depends on stage, the characters in game, and the port order of the controllers of those characters.
Sometimes a player has a usable shine mine at match start, without having to do anything to place it.<ref>https://smashboards.com/threads/new-at-shine-mines.352753/#post-22016056</ref>The existence of this ''go mine'' depends on stage, the characters in game, and the port order of the controllers of those characters.
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===Shine grab===
===Shine grab===
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{{main|Waveshine}}
{{main|Waveshine}}
[[File:Fox Waveshine.gif|250px|thumb|Fox performing several waveshines.]]
[[File:Fox Waveshine.gif|250px|thumb|Fox performing several waveshines.]]
In ''Melee'', Fox and Falco can repeatedly [[Wavedash]], then activate Reflector while in the Wavedash. During this process, the player can quickly close gaps while being invincible to [[projectile]]s most of the time, and also stun the opponent with the up-close hitbox while pushing them forward, potentially resulting in an infinite with precise timing and positioning.
In ''Melee'', Fox and Falco can repeatedly [[Wavedash]], then activate Reflector while in the Wavedash. During this process, the player can quickly close gaps while being invincible to [[projectile]]s most of the time, and also stun the opponent with the up-close hitbox while pushing them forward, potentially resulting in an infinite with precise timing and positioning, especially on stages with walls like the fire transformation on [[Pokémon Stadium]].
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