Mario (SSB): Difference between revisions

650 bytes removed ,  1 month ago
Choice of words and cleanup
(→‎From the Game: Adding rollover note for the differing game in Japanese just so we don't have to force people to use Google Translate (I didn't give ones to the other two games since they're the exact same in both regions and I don't know if they're really needed).)
(Choice of words and cleanup)
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Mario is voiced by {{s|mariowiki|Charles Martinet}}, who reprises his role from ''Super Mario 64'' through re-purposed voice clips.
Mario is voiced by {{s|mariowiki|Charles Martinet}}, who reprises his role from ''Super Mario 64'' through re-purposed voice clips.


Mario ranks 7th on the [[tier list]], in the B tier. As an all-rounder character, Mario generally has a great balance of offensive and defensive capabilities. He has a strong [[combo]] game, including a versatile {{mvsub|Mario|SSB|down aerial}} (that can easily lead into an up aerial to continue the combo, an {{mvsub|Mario|SSB|up smash}} as a finisher, or itself offstage to drag opponents down) and his {{mvsub|Mario|SSB|up tilt}} (which can chain into itself at moderately low to moderate percentages), as well as among the best [[edgeguarding]] abilities, with powerful forward and back aerials that can also [[space]] against opponents easily, down aerial [[meteor smash]] with extremely low [[set knockback]], and a powerful {{mvsub|Mario|SSB|down smash}} that can easily cover [[edge]] options and [[roll]]s. To further compliment his offstage game, he also has one of the few good [[recover]]ies in the game; despite a moderate [[falling speed]] and low [[air speed]], his [[Super Jump Punch]] gains some good distance while being relatively quick, and he also has an additional option in his [[Mario Tornado]], which can even meteor smash a careless edgeguarder on the last hit. Mario has numerous additional tools, including a [[projectile]] in his [[Fireball]], a very powerful finisher in his up smash, and useful [[throw]]s, with his {{mvsub|Mario|SSB|back throw}} being especially powerful.
Mario ranks 7th on the [[tier list]], in the B tier. As an all-rounder character, Mario has a good balance of offensive and defensive capabilities. He has a strong [[combo]] game, threatening ledge traps, and some of the best [[edgeguarding]] despite having moderate [[falling speed]] and low [[air speed]]. This solid offstage presence is complimented by an above-average recovery. His [[Super Jump Punch]] gains some good distance while being relatively quick, and he also has an additional recovery option in [[Mario Tornado]], which can even [[spike]] a careless edgeguarder. Mario has numerous additional tools, including a [[projectile]] in his [[Fireball]], a very powerful finisher in his up smash, and useful [[throw]]s, with his {{mvsub|Mario|SSB|back throw}} being especially powerful.


Mario, however, has limited [[range]] compared to characters tiered higher than him, with issues in the [[hitbox]]es of his tilts and aerials. He also has poor mobility, with subpar [[walking]] and [[dashing]] speeds, and a low air speed, also slightly limiting his combo ability. In addition to this, his [[recovery]], despite being good, is on the more predictable side against most characters, with his Super Jump Punch and Mario Tornado traveling in a linear way that isn't too difficult to attack out of.  
Mario, however, has short [[range]] compared to characters tiered higher than him, with issues in the [[hitbox]]es of his tilts and aerials. He also has poor mobility, with subpar [[walking]], [[dashing]], and air speed, which slightly limits his combo potential. In addition to this, his [[recovery]], while good, is on the predictable side, with his Super Jump Punch and Mario Tornado traveling in a way that isn't too difficult for most characters to intercept.  


Overall, Mario has the tools to take on any character. He is also considered to be slightly better in the Japanese version due to the changes to [[SDI]].
Overall, Mario has the tools to take on any character. He is also considered to be slightly better in the Japanese version due to the differences in [[SDI]].


==Attributes==
==Attributes==
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