Adventure Mode: The Subspace Emissary: Difference between revisions
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|image=[[File:Subspace Emissary Logo.jpg|250px]] | |image=[[File:Subspace Emissary Logo.jpg|250px]] | ||
|caption=The official SSE logo.}} | |caption=The official SSE logo.}} | ||
'''Adventure Mode: The Subspace Emissary''' ({{ja|亜空の使者|Akū no Shisha}}, ''Emissary of Subspace''), sometimes abbreviated as '''SSE''' or shortened to '''Subspace Emissary''', is a mode in ''[[Super Smash Bros. Brawl]]'' | '''Adventure Mode: The Subspace Emissary''' ({{ja|亜空の使者|Akū no Shisha}}, ''Emissary of Subspace''), sometimes abbreviated as '''SSE''' or shortened to '''Subspace Emissary''', is a mode in ''[[Super Smash Bros. Brawl]]'' and the successor to ''[[Melee]]''{{'}}s [[Adventure Mode]]. It was hinted at with the [http://www.smashbros.com/wii/en_us/gamemode/modea/modea01.html This world...] [[DOJO|Dojo]] update on July 20th, 2007, and fully unveiled on August 3rd of the same year. This mode was succeeded by ''[[Super Smash Bros. Ultimate]]''{{'}}s [[World of Light]]. | ||
==Overview== | ==Overview== | ||
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The various screenshots in the update depicted a multitude of new enemies, as well as a few familiar ones, such as a [[Hammer Bro]], who was previously confirmed as an [[Assist Trophy]], and {{b|Bullet Bill|enemy}}s. There were also a new series of enemies that were introduced that are part of the Subspace army. Some enemies of the Subspace army appear to be helpful while other ones are dangerous. | The various screenshots in the update depicted a multitude of new enemies, as well as a few familiar ones, such as a [[Hammer Bro]], who was previously confirmed as an [[Assist Trophy]], and {{b|Bullet Bill|enemy}}s. There were also a new series of enemies that were introduced that are part of the Subspace army. Some enemies of the Subspace army appear to be helpful while other ones are dangerous. | ||
Masahiro Sakurai has stated that substantial single-player content was a core priority during the development of ''Brawl''. An adventure on the scale of a stand alone video game was decided early in development. Shigeru Miyamoto has stated that Sakurai always wanted to make a mode like this for the series, but was advised to focus on the multiplayer aspects of previous games due to the relatively short development times of previous games and there already being no shortage of single-player games. The much longer development time allotted to ''Brawl'' allowed the mode to be made.<ref>[https://www.eurogamer.net/i-miyamotosakurai?page=2 Miyamoto and Sakurai on Nintendo Wii | |||
E3: Smash Bros., Mario, more.]</ref> The initial plan was to outsource development of this mode to another studio, but no suitable contractor was available. In the end, the entire mode was developed internally by the main ''Brawl'' team. Only the cutscenes were created by a different studio.<ref>[https://www.youtube.com/watch?v=dXpFTHtlmCo&t Super Smash Bros. Brawl [Game Concepts]]</ref> | |||
==Gameplay== | ==Gameplay== | ||
[[File:AdventureMap.jpg|thumb|400px|The [[Adventure Map]], after completion of The Subspace Emissary.]] | [[File:AdventureMap.jpg|thumb|400px|The [[Adventure Map]], after completion of The Subspace Emissary.]] | ||
[[File:The plain Mario.jpg|thumb|upright=1.4|Mario in | [[File:The plain Mario.jpg|thumb|upright=1.4|Mario in The Plain]] | ||
The Subspace Emissary mode is a side-scrolling adventure in the style of a platformer, inspired by the {{uv|Mario}} and {{uv|Kirby}} games. However, it retains all basic mechanics of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], such as a [[damage meter]], [[stock]]s, and Smash-style attacks. It can also be classified as a beat 'em up; often stages will [[ambush|pause at specific points]] and force the player to defeat a set of enemies, which prevents one from simply running through everything. | The Subspace Emissary mode is a side-scrolling adventure in the style of a platformer, inspired by the {{uv|Mario}} and {{uv|Kirby}} games. However, it retains all basic mechanics of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], such as a [[damage meter]], [[stock]]s, and Smash-style attacks. It can also be classified as a beat 'em up; often stages will [[ambush|pause at specific points]] and force the player to defeat a set of enemies, which prevents one from simply running through everything. | ||
The mode features a [[Adventure Map|world map]] where stages are selected; once a stage is selected, the difficulty can be chosen, and the character(s) will enter the stage. The selectable characters will change depending on the plot. Stages that have been completed already can be played again with the exception | The mode features a [[Adventure Map|world map]] where stages are selected; once a stage is selected, the difficulty can be chosen, and the character(s) will enter the stage. The selectable characters will change depending on the plot. Stages that have been completed already can be played again, with the one exception being a stage being consumed by a Subspace Bomb; if this happens, the player must complete the Subspace Emissary to be able to access the stage again. | ||
The mode also has a two-player option. When using two players, the first player will have priority over the screen, making it possible for the second player to get run off the screen if the two players are not coordinated. However, the second player has the option to [[Space Jump|warp]] to the first player at any time (except in boss battles) by pressing the [[Start-Pause button|button that would normally pause the game]]. The first player must be present with stock left at all times; if the first player | The mode also has a two-player option, using one stock to join in. When using two players, the first player will have priority over the screen, making it possible for the second player to get run off the screen if the two players are not coordinated. However, the second player has the option to [[Space Jump|warp]] to the first player at any time (except in boss battles) by pressing the [[Start-Pause button|button that would normally pause the game]]. The first player must be present with stock left at all times; if the first player is defeated with no spare stock remaining, the game will end and offer a continue. If the second player is defeated, the first player can continue alone. In addition, only the first player can navigate through [[door]]s (though the second player can still utilize [[key]]s) and temporary switches. If the second player goes into a barrel cannon or minecart they will be teleported back to the player seconds later unless the first player goes in right after. The second player can also decide when barrel cannons shoot. | ||
When playing a level for the first time, many cutscenes will pause just before gameplay begins, showing a view of all available characters. A message will display how many stock the level allows, and a cursor will appear that allows choosing which characters to play. The order characters are chosen in is the order they will appear: they will cycle through in that order until all stock is depleted. Playing through a level again, there will be a screen before the level allowing choosing between any available characters instead of cutscenes during the level. This can be both an advantage and a disadvantage: there is a wider character variety to choose from, but one cannot ( | When playing a level for the first time, many cutscenes will pause just before gameplay begins, showing a view of all available characters. A message will display how many stock the level allows, and a cursor will appear that allows choosing which characters to play. The order characters are chosen in is the order they will appear: they will cycle through in that order until all stock is depleted. Playing through a level again, there will be a screen before the level allowing choosing between any available characters instead of cutscenes during the level. This can be both an advantage and a disadvantage: there is a wider character variety to choose from, but one cannot pick less characters than the number of stocks the stage has (meaning if a stage has four stocks, the player must choose four characters). Additionally, no mid-level cutscenes will play, including ones that would normally allow a re-pick of characters that replenishes stocks. While on many levels this makes little difference, it is very problematic on long stages like the second Subspace Bomb Factory, where a replay provides only a fraction of the stock originally given. | ||
The physics of many (if not all) characters are also tweaked slightly. In general, characters run slower, fall faster, and jump better than in brawls. However, the [[midair jump]]s of a character that possesses more than one will be worse than normal. Move mechanics are not altered, although the differing jump heights, jump timing, and gravity will change how effective aerial attacks are. The most significant change is the removal of stamina from Pokémon Trainer's Pokémon, which allows one to use one Pokémon exclusively. Characters are also able to [[swimming|swim]] for significantly longer. Characters retain their standard physics in boss battles. Because Smash relies on KOs by being knocked off stage, in order for the platforming nature to be retained, the camera's reaction time in following a character decreases in proportion to the player's damage. | The physics of many (if not all) characters are also tweaked slightly. In general, characters run slower, fall faster, and jump better than in brawls. However, the [[midair jump]]s of a character that possesses more than one will be worse than normal. Move mechanics are not altered, although the differing jump heights, jump timing, and gravity will change how effective aerial attacks are. The most significant change is the removal of stamina from Pokémon Trainer's Pokémon, which allows one to use one Pokémon exclusively. Characters are also able to [[swimming|swim]] for significantly longer. Characters retain their standard physics in boss battles. Because Smash relies on KOs by being knocked off stage, in order for the platforming nature to be retained, the camera's reaction time in following a character decreases in proportion to the player's damage. | ||
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*Enemies move and attack faster; especially noticeable with the vulnerability period of large enemies and bosses. | *Enemies move and attack faster; especially noticeable with the vulnerability period of large enemies and bosses. | ||
*Enemies and obstacles do more damage and have more KO power. | *Enemies and obstacles do more damage and have more KO power. | ||
*Enemies AI generally get smarter (such as attacking more often, or [[Bytan]]s duplicating nonstop). | *Enemies' AI generally get smarter (such as attacking more often, or [[Bytan]]s duplicating nonstop). | ||
*More (and sometimes deadlier) enemies appear during locked battles. | *More (and sometimes deadlier) enemies appear during locked battles. | ||
*Less favorable items appear, although an increased number of stronger healing items appear when enemies are defeated. | *Less favorable items appear, although an increased number of stronger healing items appear when enemies are defeated. | ||
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==Plot== | ==Plot== | ||
{{ | {{main|Plot summary of The Subspace Emissary}} | ||
==Stages== | ==Stages== | ||
[[File:Map-labeled.png|thumb | [[File:Map-labeled.png|thumb|Every level numerically ordered:<br>1: Midair Stadium<br>2: Skyworld<br>3: Sea of Clouds<br>4: The Jungle<br>5: The Plain<br>6: The Lake<br>7: The Ruined Zoo<br>8: The Battlefield Fortress<br>9: The Forest<br>10: The Research Facility I<br>11: The Lake Shore<br>12: The Path to the Ruins<br>13: The Cave<br>14: The Ruins<br>15: The Wilds I<br>16: The Ruined Hall<br>17: The Wilds II<br>18: The Swamp<br>19: The Research Facility II<br>20: Outside the Ancient Ruins<br>21: The Glacial Peak<br>22: The Canyon<br>23: Battleship Halberd Interior<br>24: Battleship Halberd Exterior<br>25: Battleship Halberd Bridge<br>26: The Subspace Bomb Factory I<br>27: The Subspace Bomb Factory II<br>28: Entrance to Subspace<br>29: Subspace I<br>30: Subspace II<br>31: The Great Maze]] | ||
The Subspace Emissary consists of | The Subspace Emissary consists of thirty-one different stages. As some stages share the same name, the earlier stage is denoted with an I while the later-appearing stage is followed by a II. | ||
{|class=wikitable | {|class=wikitable | ||
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!width="5%"|Stage | !width="5%"|Stage | ||
!width="20%"|Fighters available | !width="20%"|Fighters available | ||
!width="10%"|Unlocked fighters | !width="10%"|Unlocked fighters | ||
!width="20%"|Lost fighters | !width="20%"|Lost fighters | ||
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|[[File:SSE-Midair Stadium.png]] | |[[File:SSE-Midair Stadium.png]] | ||
|[[Midair Stadium]] | |[[Midair Stadium]] | ||
|{{SSBB|Mario}} (the battle with Kirby | |{{SSBB|Mario}} (the battle with Kirby if he was chosen and the battle with the Subspace Army), {{SSBB|Kirby}} (all phases, except the battle with Mario if he was not chosen), {{SSBB|Peach}} and {{SSBB|Zelda}} (both only in the battle with the Subspace Army) | ||
|{{SSBB|Kirby}} | |{{SSBB|Kirby}} and {{SSBB|Peach}} or {{SSBB|Zelda}} (Mario is sent flying and Wario kidnaps either Zelda or Peach when the other princess is freed from Petey Pirahna) | ||
|— | |— | ||
|— | |— | ||
|2 | |2 | ||
|1, new team: {{SSBB|Kirby}} | |1, new team: {{SSBB|Kirby}} and {{SSBB|Peach}} or {{SSBB|Zelda}} | ||
|- | |- | ||
|[[File:SSE-Skyworld.png]] | |[[File:SSE-Skyworld.png]] | ||
|{{b|Skyworld|SSE}} | |{{b|Skyworld|SSE}} | ||
|{{SSBB|Pit}} (all | |{{SSBB|Pit}} (all phases) and {{SSBB|Mario}} (the last side-scrolling section after Pit rescues him) | ||
|{{SSBB|Mario}} and {{SSBB|Pit}} | |||
|{{SSBB|Mario}} | |||
|— | |— | ||
|— | |— | ||
|4 | |4 | ||
|2, new team: {{SSBB|Mario}} | |2, new team: {{SSBB|Mario}} and {{SSBB|Pit}} | ||
|- | |- | ||
|[[File:SSE-Sea of Clouds.png]] | |[[File:SSE-Sea of Clouds.png]] | ||
|[[Sea of Clouds]] | |[[Sea of Clouds]] | ||
|{{SSBB|Kirby}} | |{{SSBB|Kirby}} and {{SSBB|Peach}} or {{SSBB|Zelda}} | ||
|— | |— | ||
|— | |— | ||
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|[[File:SSE-The Jungle.png]] | |[[File:SSE-The Jungle.png]] | ||
|[[The Jungle]] | |[[The Jungle]] | ||
|{{SSBB|Donkey Kong}} | |{{SSBB|Donkey Kong}} and {{SSBB|Diddy Kong}} | ||
|{{SSBB|Diddy Kong}} (Bowser captures Donkey Kong) | |||
|{{SSBB|Diddy Kong}} (Bowser | |||
|— | |— | ||
|— | |— | ||
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|[[File:SSE-The Plain.png]] | |[[File:SSE-The Plain.png]] | ||
|[[The Plain]] | |[[The Plain]] | ||
|{{SSBB|Mario}} | |{{SSBB|Mario}} and {{SSBB|Pit}} | ||
|— | |— | ||
|— | |— | ||
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|[[File:SSE-The Lake.png]] | |[[File:SSE-The Lake.png]] | ||
|[[The Lake]] | |[[The Lake]] | ||
|{{SSBB|Diddy Kong}} | |{{SSBB|Diddy Kong}} and {{SSBB|Fox}} | ||
|{{SSBB|Fox}} | |{{SSBB|Fox}} | ||
|— | |— | ||
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|[[File:SSE-The Ruined Zoo.png]] | |[[File:SSE-The Ruined Zoo.png]] | ||
|[[The Ruined Zoo]] | |[[The Ruined Zoo]] | ||
|{{SSBB|Lucas}} (all | |{{SSBB|Lucas}} (all phases), {{SSBB|Ness}} (only the battle with Porky) and {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}} only) (only after defeating Porky) | ||
|{{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}) (Wario kidnaps Ness; Ness will not be unlocked in any mode) | |||
|{{SSBB|Lucas}} | |||
|— | |— | ||
|— | |— | ||
|8 | |8 | ||
|4, new team: {{SSBB|Lucas}} | |4, new team: {{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}) | ||
|- | |- | ||
|[[File:SSE-The Battlefield Fortress.png]] | |[[File:SSE-The Battlefield Fortress.png]] | ||
|[[The Battlefield Fortress]] | |[[The Battlefield Fortress]] | ||
|{{SSBB|Marth}} (all | |{{SSBB|Marth}} (all phases), {{SSBB|Meta Knight}} (second and third phases) and {{SSBB|Ike}} (third phase only) | ||
|{{SSBB|Marth}}, {{SSBB|Meta Knight}} and {{SSBB|Ike}} | |||
|{{SSBB|Marth}}, {{SSBB|Meta Knight}} | |||
|— | |— | ||
|— | |— | ||
|11 | |11 | ||
|5, new team: {{SSBB|Marth}}, {{SSBB| | |5, new team: {{SSBB|Marth}}, {{SSBB|Ike}}, and {{SSBB|Meta Knight}} | ||
|- | |- | ||
|[[File:SSE-The Forest.png]] | |[[File:SSE-The Forest.png]] | ||
|[[The Forest]] | |[[The Forest]] | ||
|{{SSBB|Link}} | |{{SSBB|Link}} and {{SSBB|Yoshi}} | ||
|{{SSBB|Toon Link}}<ref name="pre1">Toon Link, Wolf and Jigglypuff appear after completing story mode and revisiting the stage to find a hidden door. Entering the door intiates a one stock match against the character. Win and the character joins the team.</ref | |{{SSBB|Link}}, {{SSBB|Yoshi}} and {{SSBB|Toon Link}} <ref name="pre1">Toon Link, Wolf and Jigglypuff appear after completing story mode and revisiting the stage to find a hidden door. Entering the door intiates a one stock match against the character. Win and the character joins the team.</ref> | ||
|— | |— | ||
|— | |— | ||
|13 | |13 | ||
|6, new team: {{SSBB|Link}} | |6, new team: {{SSBB|Link}} and {{SSBB|Yoshi}} | ||
|- | |- | ||
|[[File:SSE-The Research Facility pt1.png]] | |[[File:SSE-The Research Facility pt1.png]] | ||
|[[The Research Facility (Part I)|The Research Facility I]] | |[[The Research Facility (Part I)|The Research Facility I]] | ||
|{{SSBB|Zero Suit Samus}} (all | |{{SSBB|Zero Suit Samus}} (all phases) and {{SSBB|Pikachu}} (all phases starting with the second) | ||
|{{SSBB|Zero Suit Samus}} and {{SSBB|Pikachu}} | |||
|{{SSBB|Zero Suit Samus}} | |||
|— | |— | ||
|— | |— | ||
|15 | |15 | ||
|7, new team: {{SSBB|Zero Suit Samus}} | |7, new team: {{SSBB|Zero Suit Samus}} and {{SSBB|Pikachu}} | ||
|- | |- | ||
|[[File:SSE-The Lake Shore.png]] | |[[File:SSE-The Lake Shore.png]] | ||
|[[The Lake Shore]] | |[[The Lake Shore]] | ||
|{{SSBB|Mario}}, {{SSBB|Pit}} ( | |{{SSBB|Mario}}, {{SSBB|Pit}} (entire level if Zelda was rescued, only the last section if Peach was rescued), {{SSBB|Link}}, {{SSBB|Yoshi}} (entire level if Peach was rescued, only the last section if Zelda was rescued) and {{SSBB|Kirby}} (only the last section) | ||
|— | |— | ||
|{{SSBB|Peach}} | |{{SSBB|Peach}} or {{SSBB|Zelda}} (Bowser captures them) | ||
|— | |— | ||
|14 | |14 | ||
|5, | |5, {{SSBB|Kirby}} joins {{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}} and {{SSBB|Yoshi}}. | ||
|- | |- | ||
|[[File:SSE-The Path to the Ruins.png]] | |[[File:SSE-The Path to the Ruins.png]] | ||
|[[The Path to the Ruins]] | |[[The Path to the Ruins]] | ||
|{{SSBB|Lucas}} | |{{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}} only) | ||
|— | |— | ||
|— | |— | ||
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|[[File:SSE-The Cave.png]] | |[[File:SSE-The Cave.png]] | ||
|[[The Cave]] | |[[The Cave]] | ||
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}} | |{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}} and {{SSBB|Kirby}} | ||
|— | |— | ||
|— | |— | ||
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|[[File:SSE-The Ruins.png]] | |[[File:SSE-The Ruins.png]] | ||
|[[The Ruins]] | |[[The Ruins]] | ||
|{{SSBB|Lucas}} | |{{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} (with {{SSBB|Squirtle}} for all phases and {{SSBB|Ivysaur}} after Pokémon Trainer finds it) | ||
|{{SSBB|Ivysaur}}, {{SSBB|Charizard}} and {{SSBB|Wolf}}<ref name="pre1"/> | |||
|{{SSBB|Ivysaur}}, {{SSBB|Charizard}} | |||
|— | |— | ||
|— | |— | ||
|14 | |14 | ||
|5, {{SSBB|Ivysaur}} and {{SSBB|Charizard}} | |5, {{SSBB|Ivysaur}} and {{SSBB|Charizard}} become part of {{SSBB|Pokémon Trainer}}'s party | ||
|- | |- | ||
|[[File:SSE-The Wilds pt1.png]] | |[[File:SSE-The Wilds pt1.png]] | ||
|[[The Wilds (Part I)|The Wilds I]] | |[[The Wilds (Part I)|The Wilds I]] | ||
|{{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Meta Knight}} | |{{SSBB|Marth}}, {{SSBB|Ike}}, and {{SSBB|Meta Knight}} | ||
|— | |— | ||
|— | |— | ||
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|[[File:SSE-The Ruined Hall.png]] | |[[File:SSE-The Ruined Hall.png]] | ||
|[[The Ruined Hall]] | |[[The Ruined Hall]] | ||
|{{SSBB|Lucas}} | |{{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} | ||
|— | |— | ||
|— | |— | ||
|— | |— | ||
|14 | |14 | ||
|4, | |4, {{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} join {{SSBB|Meta Knight}}, {{SSBB|Marth}}, and {{SSBB|Ike}}. | ||
|- | |- | ||
|[[File:SSE-The Wilds pt2.png]] | |[[File:SSE-The Wilds pt2.png]] | ||
|[[The Wilds (Part II)|The Wilds II]] | |[[The Wilds (Part II)|The Wilds II]] | ||
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}} | |{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}} and {{SSBB|Kirby}} | ||
|— | |— | ||
|— | |— | ||
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|[[File:SSE-The Swamp.png]] | |[[File:SSE-The Swamp.png]] | ||
|[[The Swamp]] | |[[The Swamp]] | ||
|{{SSBB|Diddy Kong}}, {{SSBB|Fox}} ( | |{{SSBB|Diddy Kong}}, {{SSBB|Fox}} (all phases) and {{SSBB|Falco}} (all phases sans the first) | ||
|{{SSBB|Falco}} and {{SSBB|Jigglypuff}}<ref name="pre1"/> | |||
|{{SSBB|Falco}} | |||
|— | |— | ||
|— | |— | ||
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|[[File:SSE-The Research Facility pt2.png]] | |[[File:SSE-The Research Facility pt2.png]] | ||
|[[The Research Facility (Part II)|The Research Facility II]] | |[[The Research Facility (Part II)|The Research Facility II]] | ||
|{{SSBB|Zero Suit Samus}} (all | |{{SSBB|Zero Suit Samus}} (all phases, transforming from Samus by taunting whenever possible), {{SSBB|Pikachu}} (all phases) and {{SSBB|Samus}} (after defeating the False Samuses) | ||
|{{SSBB|Samus}} | |{{SSBB|Samus}} | ||
|{{SSBB|Zero Suit Samus}} (Samus replaces her; playing as Zero Suit Samus is still possible by taunting or pressing C on the nunchuck) | |{{SSBB|Zero Suit Samus}} (Samus replaces her; playing as Zero Suit Samus is still possible by taunting or pressing C on the nunchuck) | ||
|— | |— | ||
|15 | |15 | ||
|4, {{SSBB|Samus}} | |4, {{SSBB|Samus}} replaces {{SSBB|Zero Suit Samus}} | ||
|- | |- | ||
|[[File:SSE-Outside the Ancient Ruins.png]] | |[[File:SSE-Outside the Ancient Ruins.png]] | ||
|[[Outside the Ancient Ruins]] | |[[Outside the Ancient Ruins]] | ||
|{{SSBB|Olimar}}, {{SSBB|Captain Falcon}} (both all | |{{SSBB|Olimar}}, {{SSBB|Captain Falcon}} (both all phases), {{SSBB|Donkey Kong}}, and {{SSBB|Diddy Kong}} (both only in the battle with the Subspace Army) | ||
|{{SSBB|Donkey Kong}}, {{SSBB|Captain Falcon}} and {{SSBB|Olimar}} | |||
|{{SSBB|Donkey Kong}}, {{SSBB|Captain Falcon}} | |{{SSBB|Fox}} and {{SSBB|Falco}} (they did not become trophies, but Diddy Kong leaves their group and they all go their separate ways) | ||
|{{SSBB|Fox}} | |||
|— | |— | ||
|16 | |16 | ||
|4, {{SSBB|Diddy Kong}} | |4, {{SSBB|Diddy Kong}} leaves Fox and Falco and joins {{SSBB|Donkey Kong}}, {{SSBB|Captain Falcon}} and {{SSBB|Olimar}} | ||
|- | |- | ||
|[[File:SSE-The Glacial Peak.png]] | |[[File:SSE-The Glacial Peak.png]] | ||
|[[The Glacial Peak]] | |[[The Glacial Peak]] | ||
|{{SSBB|Ice Climbers}} (only the sidescrolling section), {{SSBB|Meta Knight}} (the | |{{SSBB|Ice Climbers}} (only the sidescrolling section), {{SSBB|Meta Knight}} (the side-scrolling section and the battle with Lucario if the player chose him) and {{SSBB|Lucario}} (only if the player chose it in the battle with Meta Knight) | ||
|{{SSBB|Ice Climbers}} and {{SSBB|Lucario}} | |||
|{{SSBB|Ice Climbers}} | |||
|— | |— | ||
|— | |— | ||
|18 | |18 | ||
|5, new team: {{SSBB|Meta Knight}} | |5, new team: {{SSBB|Meta Knight}} and {{SSBB|Lucario}}. {{SSBB|Ice Climbers}} take Meta Knight's place in this level's featured group | ||
|- | |- | ||
|[[File:SSE-The Canyon.png]] | |[[File:SSE-The Canyon.png]] | ||
|[[The Canyon]] | |[[The Canyon]] | ||
|{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}} | |{{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}} | ||
|— | |— | ||
|— | |— | ||
|— | |— | ||
|18 | |18 | ||
|4, | |4, {{SSBB|Mario}}, {{SSBB|Pit}}, {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Kirby}}, {{SSBB|Ice Climbers}}, {{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}) intertwine | ||
|- | |- | ||
|[[File:SSE-Battleship Halberd Interior.png]] | |[[File:SSE-Battleship Halberd Interior.png]] | ||
|[[Battleship Halberd Interior]] | |[[Battleship Halberd Interior]] | ||
|{{SSBB|Snake}} (all | |{{SSBB|Snake}} (all phases), {{SSBB|Meta Knight}} and {{SSBB|Lucario}} (after the latter two meet Snake) | ||
|{{SSBB|Snake}} | |{{SSBB|Snake}} | ||
|— | |— | ||
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|[[File:SSE-Battleship Halberd Exterior.png]] | |[[File:SSE-Battleship Halberd Exterior.png]] | ||
|[[Battleship Halberd Exterior]] | |[[Battleship Halberd Exterior]] | ||
|{{SSBB|Peach}} | |{{SSBB|Peach}} and {{SSBB|Zelda}}/{{SSBB|Sheik}} | ||
|{{SSBB|Zelda}} or {{SSBB|Peach}} | |||
|— | |— | ||
|{{SSBB|Fox}} and {{SSBB|Peach}} or {{SSBB|Zelda}} | |||
|{{SSBB|Fox}} | |||
|22 | |22 | ||
|5, new team: {{SSBB|Fox}}, {{SSBB|Peach}} | |5, new team: {{SSBB|Fox}}, {{SSBB|Peach}} and {{SSBB|Zelda}} | ||
|- | |- | ||
|[[File:SSE-Battleship Halberd Bridge.png]] | |[[File:SSE-Battleship Halberd Bridge.png]] | ||
|[[Battleship Halberd Bridge]] | |[[Battleship Halberd Bridge]] | ||
|{{SSBB|Snake}}, {{SSBB|Lucario}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Peach}} | |{{SSBB|Snake}}, {{SSBB|Lucario}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Peach}} and {{SSBB|Zelda}}/{{SSBB|Sheik}} | ||
|{{SSBB|Mr. Game & Watch}} | |{{SSBB|Mr. Game & Watch}} | ||
|— | |— | ||
|{{SSBB|Falco}} | |{{SSBB|Falco}} | ||
|24 | |24 | ||
|4, | |4, {{SSBB|Fox}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Meta Knight}}, {{SSBB|Lucario}} and {{SSBB|Snake}} intertwine, along with {{SSBB|Falco}} and {{SSBB|Mr. Game & Watch}} | ||
|- | |- | ||
|[[File:SSE-The Subspace Bomb Factory | |[[File:SSE-The Subspace Bomb Factory pt2.png]] | ||
|[[The Subspace Bomb Factory (Part I)|The Subspace Bomb Factory I]] | |[[The Subspace Bomb Factory (Part I)|The Subspace Bomb Factory I]] | ||
|{{SSBB|Samus}} | |{{SSBB|Samus}} and {{SSBB|Pikachu}} | ||
|— | |— | ||
|— | |— | ||
Line 336: | Line 312: | ||
|4 | |4 | ||
|- | |- | ||
|[[File:SSE-The Subspace Bomb Factory | |[[File:SSE-The Subspace Bomb Factory pt1.png]] | ||
|[[The Subspace Bomb Factory (Part II)|The Subspace Bomb Factory II]] | |[[The Subspace Bomb Factory (Part II)|The Subspace Bomb Factory II]] | ||
|{{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, {{SSBB|Captain Falcon}} | |{{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, {{SSBB|Captain Falcon}} and {{SSBB|Olimar}} (all phases); {{SSBB|Samus}}, {{SSBB|Zero Suit Samus}} (by taunting as Samus), {{SSBB|Pikachu}} and {{SSBB|R.O.B.}} (second section onwards) | ||
|{{SSBB|R.O.B.}} | |{{SSBB|R.O.B.}} | ||
|— | |— | ||
|— | |— | ||
|25 | |25 | ||
|1, all three teams | |1, all three teams intertwine | ||
|- | |- | ||
|[[File:SSE-Entrance to Subspace.png]] | |[[File:SSE-Entrance to Subspace.png]] | ||
|[[Entrance to Subspace]] | |[[Entrance to Subspace]] | ||
|{{SSBB|Captain Falcon}}, {{SSBB| | |{{SSBB|Captain Falcon}}, {{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Ice Climbers}}, {{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Kirby}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}}, {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Yoshi}} and {{SSBB|Zelda}} (only four chosen characters can be played as) | ||
|— | |— | ||
| | |All current fighters (Tabuu reduces them to their trophy forms) | ||
|— | |— | ||
|0 | |0 | ||
|0 | |0, all current fighters are reduced to their trophy forms | ||
|- | |- | ||
|[[File:SSE-Subspace pt1.png]] | |[[File:SSE-Subspace pt1.png]] | ||
|[[Subspace (Part I)|Subspace I]] | |[[Subspace (Part I)|Subspace I]] | ||
|{{SSBB|King Dedede}} (all phases), {{SSBB|Ness}} | |{{SSBB|King Dedede}} (all phases), {{SSBB|Ness}} and {{SSBB|Luigi}} (only in the side-scrolling sections) | ||
|{{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|Bowser}} and {{SSBB|King Dedede}} | |||
|{{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|Bowser}} | |||
|— | |— | ||
|{{SSBB|Mario}}, {{SSBB|Donkey Kong}}, {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Pikachu}}, {{SSBB|Captain Falcon}}, {{SSBB|Marth}}, {{SSBB| | |{{SSBB|Mario}}, {{SSBB|Donkey Kong}} {{SSBB|Diddy Kong}}, {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Pikachu}}, {{SSBB|Captain Falcon}}, {{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Pit}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}} and {{SSBB|Charizard}}) (only if rescued by the starting fighters; fighters not rescued can still be found when replaying the level) | ||
|From 4 to 19 | |From 4 to 19 | ||
|1, new team: {{SSBB|King Dedede}}, {{SSBB|Ness}}, {{SSBB|Luigi}}, {{SSBB|Bowser}} | |1, new team: {{SSBB|King Dedede}}, {{SSBB|Ness}}, {{SSBB|Luigi}}, {{SSBB|Bowser}} and any of the fighters rescued in this level | ||
|- | |- | ||
|[[File:SSE-Subspace pt2.png]] | |[[File:SSE-Subspace pt2.png]] | ||
|[[Subspace (Part II)|Subspace II]] | |[[Subspace (Part II)|Subspace II]] | ||
|{{SSBB|Kirby}} ( | |{{SSBB|Kirby}} | ||
|{{SSBB|Ganondorf}} (if Kirby found Link and Zelda, who rescue him) and {{SSBB|Wario}} (If found) | |||
|— | |— | ||
|{{SSBB|Kirby}} (guaranteed), {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Ice Climbers}}, {{SSBB|Meta Knight}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}} and {{SSBB|Snake}} (only if rescued by Kirby; fighters not found can be rescued upon replaying the level) | |||
|{{SSBB|Kirby}} (guaranteed), {{SSBB|Link}}, {{SSBB|Yoshi}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Ice Climbers}}, {{SSBB|Meta Knight}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}} | |||
|From 5 to 31 | |From 5 to 31 | ||
|1, {{SSBB|Kirby}}, | |1, {{SSBB|Kirby}} and any of the fighters rescued in this level, including Ganondorf, if Link and Zelda are found, and Wario, if he is found. | ||
|- | |- | ||
|[[File:SSE-The Great Maze pt1.png]]<br>[[File:SSE-The Great Maze pt2.png]]<br>[[File:SSE-The Great Maze pt3.png]]<br>[[File:SSE-The Great Maze pt4.png]] | |[[File:SSE-The Great Maze pt1.png]]<br>[[File:SSE-The Great Maze pt2.png]]<br>[[File:SSE-The Great Maze pt3.png]]<br>[[File:SSE-The Great Maze pt4.png]] | ||
|[[The Great Maze]] | |[[The Great Maze]] | ||
|{{SSBB|Bowser}}, {{SSBB|King Dedede}}, {{SSBB|Kirby}}, {{SSBB|Luigi}}, {{SSBB|Ness}} (guaranteed), {{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}}, {{SSBB|Falco}}, {{SSBB|Fox}}, {{SSBB|Ganondorf}}, {{SSBB|Ice Climbers}}, {{SSBB|Ike}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Wario}}, {{SSBB|Yoshi}}, {{SSBB|Zelda}} (only if they were rescued in | |{{SSBB|Bowser}}, {{SSBB|King Dedede}}, {{SSBB|Kirby}}, {{SSBB|Luigi}}, {{SSBB|Ness}} (guaranteed), {{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}}, {{SSBB|Falco}}, {{SSBB|Fox}}, {{SSBB|Ganondorf}}, {{SSBB|Ice Climbers}}, {{SSBB|Ike}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Charizard}}), {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Wario}}, {{SSBB|Yoshi}}, {{SSBB|Zelda}} (only if they were rescued in the previous two levels) and {{SSBB|Sonic}} (only in the battle with Tabuu) | ||
|{{SSBB|Sonic}} | |{{SSBB|Sonic}} | ||
|— | |— | ||
|— | |— | ||
|From 6 to 32 | |From 6 to 32 | ||
|1, {{SSBB|Sonic}} joins | |1, {{SSBB|Sonic}} joins | ||
|} | |} | ||
====Notes==== | ====Notes==== | ||
Line 408: | Line 380: | ||
|Fox and Diddy Kong | |Fox and Diddy Kong | ||
|- | |- | ||
|align="center"|[[File:PorkyBot.jpg|100px]]<br>[[Porky Minch | |align="center"|[[File:PorkyBot.jpg|100px]]<br>[[Porky Minch]] | ||
|The Ruined Zoo | |The Ruined Zoo | ||
|Ness and Lucas | |Ness and Lucas | ||
|- | |- | ||
|align="center"|[[File:Galleomdesert.jpg|100px]]<br> | |align="center"|[[File:Galleomdesert.jpg|100px]]<br>[[File:Galleom tank.jpg|100px]]<br>[[Galleom]] | ||
|The Wilds I and The Ruined Hall | |||
|Marth, Ike and Meta Knight (The Wilds I)<br>Lucas and Pokémon Trainer (The Ruined Hall) | |||
|The Ruined Hall | |||
|Lucas and Pokémon Trainer | |||
|- | |- | ||
|align="center"|[[File:RidleyWings.jpg|100px]]<br>[[Ridley]] | |align="center"|[[File:RidleyWings.jpg|100px]]<br>[[Ridley]] | ||
Line 426: | Line 394: | ||
|align="center"|[[File:HalberdBridge.jpg|100px]]<br>[[Duon]] | |align="center"|[[File:HalberdBridge.jpg|100px]]<br>[[Duon]] | ||
|Battleship Halberd Bridge | |Battleship Halberd Bridge | ||
|Fox, Falco, Lucario, Snake, Peach | |Fox, Falco, Lucario, Snake, Peach and Zelda/Sheik in a party of four | ||
|- | |- | ||
|align="center"|[[File:MetaRidleyFalconFlyerSwoop.jpg|100px]]<br>[[Meta Ridley]] | |align="center"|[[File:MetaRidleyFalconFlyerSwoop.jpg|100px]]<br>[[Meta Ridley]] | ||
|The Subspace Bomb Factory II | |The Subspace Bomb Factory II | ||
|Samus, Pikachu, Donkey Kong, Diddy Kong, Captain Falcon, Olimar | |Samus, Pikachu, Donkey Kong, Diddy Kong, Captain Falcon, Olimar and R.O.B. in a party of four | ||
|- | |- | ||
|align="center"|[[File:Tabuu Fight.jpg|100px]]<br>[[Tabuu]] | |align="center"|[[File:Tabuu Fight.jpg|100px]]<br>[[Tabuu]] | ||
|The Great Maze | |The Great Maze | ||
|King Dedede, Luigi, Ness, Bowser, Kirby, Sonic | |King Dedede, Luigi, Ness, Bowser, Kirby, Sonic and any fighters rescued in the previous two levels (besides Toon Link, Wolf and Jigglypuff) in a party of six | ||
|} | |} | ||
Line 440: | Line 408: | ||
===Mini-Bosses=== | ===Mini-Bosses=== | ||
Due to these battles being against smashers or slightly modified versions of them, they are fought like regular brawls. Note that the player characters listed are only mandatory for the first playthrough | Due to these battles being against smashers or slightly modified versions of them, they are fought like regular brawls. Note that the player characters listed are only mandatory for the first playthrough and that other characters may be used if the level is replayed. | ||
{|class="wikitable" | {|class="wikitable" | ||
!width="10%"|Opponent | !width="10%"|Opponent | ||
Line 454: | Line 422: | ||
|Diddy Kong and Fox | |Diddy Kong and Fox | ||
|- | |- | ||
|align="center"|[[File:False Peach Brawl.png|100px]]<br> | |align="center"|[[File:False Peach Brawl.png|100px]]<br>[[File:False Zelda Brawl.png|100px]]<br>[[False character#False princesses|False]] Peach or Zelda | ||
|The Lake Shore | |The Lake Shore | ||
|Mario and Pit (if Zelda was rescued) | |Link and Yoshi (if Peach was rescued) or Mario and Pit (if Zelda was rescued) | ||
|- | |- | ||
|align="center"|{{SSBB|Mario}} and {{SSBB|Pit}} or {{SSBB|Link}} and {{SSBB|Yoshi}} | |align="center"|{{SSBB|Mario}} and {{SSBB|Pit}} or {{SSBB|Link}} and {{SSBB|Yoshi}} | ||
Line 471: | Line 435: | ||
|Lucas and Pokémon Trainer (Squirtle only) | |Lucas and Pokémon Trainer (Squirtle only) | ||
|- | |- | ||
|align="center"|{{SSBB|Charizard}} | |align="center"|[[File:Charizard Subspace Emissary.png|100px]] {{SSBB|Charizard}} | ||
|The Ruins | |The Ruins | ||
|Lucas and Pokémon Trainer (Squirtle and Ivysaur only, Charizard is obtained after the battle) | |Lucas and Pokémon Trainer (Squirtle and Ivysaur only, Charizard is obtained after the battle) | ||
|- | |- | ||
|align="center"|[[File:FalseDiddy.png|100px]]<br> | |align="center"|[[File:FalseDiddy.png|100px]]<br>[[False character#False Diddy Kong|False Diddy Kong]] | ||
|The Swamp | |The Swamp | ||
|Diddy Kong, Fox and Falco | |Diddy Kong, Fox, and Falco | ||
|- | |- | ||
|align="center"|[[File:FalseSamus.png|100px]]<br> | |align="center"|[[File:FalseSamus.png|100px]]<br>Pair of [[False character#False Samus|False Samus]]es | ||
|The Research Facility II | |The Research Facility II | ||
|Zero Suit Samus and Pikachu | |Zero Suit Samus and Pikachu | ||
|- | |- | ||
|align="center"|{{SSBB|Lucario}} or {{SSBB|Meta Knight}} | |align="center"|[[File:Lucario Meta Knight Standoff Subspace Emissary.png|100px]] {{SSBB|Lucario}} or {{SSBB|Meta Knight}} | ||
|The Glacial Peak | |The Glacial Peak | ||
|Meta Knight or Lucario, player fights the one they did not choose | |Meta Knight or Lucario, player fights the one they did not choose | ||
|- | |- | ||
|align="center"|False Peach and | |align="center"|False Peach and Zelda | ||
|Battleship Halberd Interior | |Battleship Halberd Interior | ||
|Meta Knight, Lucario | |Meta Knight, Lucario and Snake | ||
|- | |- | ||
|align="center"|[[File:SubspaceIntro-Bowser.png|100px]]<br>{{SSBB|Bowser}} | |align="center"|[[File:SubspaceIntro-Bowser.png|100px]]<br>{{SSBB|Bowser}} | ||
Line 495: | Line 459: | ||
|King Dedede | |King Dedede | ||
|- | |- | ||
|align="center"|[[File:FalseDKfight.jpg|100px]]<br>[[False character#Beings made of Subspace| | |align="center"|[[File:FalseDKfight.jpg|100px]]<br>[[False character#Beings made of Subspace|Newly-replicated versions]] of every fighter except Sonic, Jigglypuff, Toon Link and Wolf | ||
|The Great Maze | |The Great Maze | ||
|King Dedede, Luigi, Ness, Bowser, Kirby | |King Dedede, Luigi, Ness, Bowser, Kirby and any characters rescued in the previous two levels in a party of four | ||
|- | |- | ||
|align="center"|[[File:Toon Link Subspace Brawl.png|100px]]<br>{{SSBB|Toon Link}} | |align="center"|[[File:Toon Link Subspace Brawl.png|100px]]<br>{{SSBB|Toon Link}} | ||
|Secret door in The Forest | |Secret door in The Forest that teleports to the [[Pirate Ship]] | ||
|Any character; optional post-game battle | |rowspan="3"|Any character; optional post-game battle | ||
|- | |- | ||
|align="center"|[[File:Wolf Subspace.png|100px]]<br>{{SSBB|Wolf}} | |align="center"|[[File:Wolf Subspace.png|100px]]<br>{{SSBB|Wolf}} | ||
|Secret door in The Ruins | |Secret door in The Ruins that teleports to the [[Lylat Cruise]] | ||
|- | |- | ||
|align="center"|[[File:Jigglypuff Subspace Emissary Brawl.png|100px]]<br>{{SSBB|Jigglypuff}} | |align="center"|[[File:Jigglypuff Subspace Emissary Brawl.png|100px]]<br>{{SSBB|Jigglypuff}} | ||
|Secret door in The Swamp | |Secret door in The Swamp that teleports to the [[Pokémon Stadium 2]] | ||
|} | |} | ||
'''Note:''' When only one character is available to fight a boss or mini-boss in Co-op mode, the second player plays as a [[color change]] of that character. | '''Note:''' When only one character is available to fight a boss or mini-boss in Co-op mode, the second player plays as a [[color change]] of that character. This is the only way to play as a character’s alternate costume outside of replaying a stage where a character is battled, selecting this character as any stock aside from the first and not losing enough stocks to spawn as the character before the player activates the battle, in which afterwards the player should lose enough stocks so that they spawn as this character. This only happens in four battles: Mario/Kirby vs the character not chosen by P1, Kirby against Petey Piranha, Meta Knight/Lucario against the character not chosen by P1, and King Dedede against Bowser. | ||
===Other special enemy battle=== | ===Other special enemy battle=== | ||
Line 542: | Line 504: | ||
|50 | |50 | ||
|The Canyon | |The Canyon | ||
|Mario, Pit, Kirby, Link and Yoshi | |Mario, Pit, Kirby, Link and Yoshi in a party of four | ||
|- | |- | ||
|align="center"|Fifth | |align="center"|Fifth | ||
|50 | |50 | ||
|The Subspace Bomb Factory II | |The Subspace Bomb Factory II | ||
|Donkey Kong, Diddy Kong, Captain Falcon, Olimar, Samus, Pikachu and R.O.B. | |Donkey Kong, Diddy Kong, Captain Falcon, Olimar, Samus, Pikachu and R.O.B. in a party of four | ||
|} | |} | ||
==Similarities to ''Kirby | ==Similarities to the ''Kirby'' series== | ||
''The Subspace Emissary'' contains gameplay elements similar to the sub-games of ''[[Kirby Super Star]]'' and other elements from ''Kirby'' games. This is likely intentional, given [[Masahiro Sakurai]]'s work on both games. | ''The Subspace Emissary'' contains gameplay elements similar to the sub-games of ''[[Kirby Super Star]]'' and other elements from ''Kirby'' games. This is likely intentional, given [[Masahiro Sakurai]]'s work on both games. | ||
*The Halberd plays a very strong role in both games, and in both, it's destroyed and crashes in the ocean. | *The Halberd plays a very strong role in both games, and in both, it's destroyed and crashes in the ocean. | ||
*The beginning of | *The beginning of [[The Ruined Zoo]] (more specifically the boss battle against the [[Pig King Statue]] and [[Porky Minch]]) is similar to the {{iw|wikirby|Heavy Lobster}} battle in ''Revenge of Meta Knight'': The player is chased by the boss, who remains invincible for this duration and plows through anything in its path. Following the chase, the boss becomes vulnerable and attacks the player head-on. | ||
*Both feature {{b|minecart|vehicle}}s and [[Slide Launcher|special devices]] that propel characters forwards. The latter's design and function comes directly from ''Kirby Super Star''. Additionally, the slide launchers puts characters in a shield position, just like in ''Kirby Super Star''. There are also bomb blocks which function identically to those from the ''Kirby'' series. | *Both feature {{b|minecart|vehicle}}s and [[Slide Launcher|special devices]] that propel characters forwards. The latter's design and function comes directly from ''Kirby Super Star''. Additionally, the slide launchers puts characters in a shield position, just like in ''Kirby Super Star''. There are also bomb blocks which function identically to those from the ''Kirby'' series. | ||
*The [[Space Jump]] is just like how P2 from ''Kirby Super Star'' comes back to P1. | *The [[Space Jump]] is just like how P2 from ''Kirby Super Star'' comes back to P1. | ||
Line 583: | Line 545: | ||
Only one character in all of The Subspace Emissary ever speaks in a full sentence; in [[Battleship Halberd Interior]], {{SSBB|Snake}} directly says to the player, "Kept you waiting, huh?" after revealing himself. This is a classic line from the ''Metal Gear'' series. In ''Brawl'', it references the extensive voicework in the ''Metal Gear Solid'' games, the frequent [[wikipedia:Fourth wall|breaking of the fourth wall]] in the series, and the fact that the player had seen a brief glimpse before already in a much earlier cutscene. | Only one character in all of The Subspace Emissary ever speaks in a full sentence; in [[Battleship Halberd Interior]], {{SSBB|Snake}} directly says to the player, "Kept you waiting, huh?" after revealing himself. This is a classic line from the ''Metal Gear'' series. In ''Brawl'', it references the extensive voicework in the ''Metal Gear Solid'' games, the frequent [[wikipedia:Fourth wall|breaking of the fourth wall]] in the series, and the fact that the player had seen a brief glimpse before already in a much earlier cutscene. | ||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|亜空の使者|Akū no Shisha|?}} | |||
|jaM=Emissary of Subspace | |||
|en=The Subspace Emissary | |||
|fr=L'émissaire Subspatial | |||
|frM=The Subspatial Emissary | |||
|es=El Emisario Sub Espacial | |||
|esM=Subspace Emissary | |||
|de=Der Subraum-Emissär | |||
|deM=The Emissary Subspace | |||
|it=L'emissario del Subspazio | |||
|itM=The Emissary from Subspace | |||
|ko={{ja|아공의 사자|Agong-ui Aaja|?}} | |||
|koM=Emissary of Darkness | |||
}} | |||
==Trivia== | ==Trivia== | ||
Line 589: | Line 568: | ||
*While the mode effectively encourages players to use almost every character in the game, it is possible to complete The Subspace Emissary using as few as twelve characters, or barely one-third of the roster: {{SSBB|Kirby}}, {{SSBB|Pit}}, {{SSBB|Lucas}}, {{SSBB|Marth}}, {{SSBB|Zero Suit Samus}} (transforming from Samus by taunting whenever Samus must be chosen), {{SSBB|Snake}}, {{SSBB|Meta Knight}}, {{SSBB|King Dedede}}, {{SSBB|Diddy Kong}}, either {{SSBB|Link}} or {{SSBB|Yoshi}}, either {{SSBB|Olimar}} or {{SSBB|Captain Falcon}}, and one of either {{SSBB|Peach}}, {{SSBB|Zelda}} or {{SSBB|Sheik}}. | *While the mode effectively encourages players to use almost every character in the game, it is possible to complete The Subspace Emissary using as few as twelve characters, or barely one-third of the roster: {{SSBB|Kirby}}, {{SSBB|Pit}}, {{SSBB|Lucas}}, {{SSBB|Marth}}, {{SSBB|Zero Suit Samus}} (transforming from Samus by taunting whenever Samus must be chosen), {{SSBB|Snake}}, {{SSBB|Meta Knight}}, {{SSBB|King Dedede}}, {{SSBB|Diddy Kong}}, either {{SSBB|Link}} or {{SSBB|Yoshi}}, either {{SSBB|Olimar}} or {{SSBB|Captain Falcon}}, and one of either {{SSBB|Peach}}, {{SSBB|Zelda}} or {{SSBB|Sheik}}. | ||
**Co-op mode adds {{SSBB|Mario}}, {{SSBB|Ness}}, {{SSBB|Donkey Kong}}, {{SSBB|Fox}}, Pokémon Trainer's {{SSBB|Squirtle}}, {{SSBB|Ice Climbers}} and {{SSBB|Pikachu}} alongside both pairs (instead of just one) of Link and Yoshi, Olimar and Captain Falcon, Peach and either Zelda or Sheik to the required list. | **Co-op mode adds {{SSBB|Mario}}, {{SSBB|Ness}}, {{SSBB|Donkey Kong}}, {{SSBB|Fox}}, Pokémon Trainer's {{SSBB|Squirtle}}, {{SSBB|Ice Climbers}} and {{SSBB|Pikachu}} alongside both pairs (instead of just one) of Link and Yoshi, Olimar and Captain Falcon, Peach and either Zelda or Sheik to the required list. | ||
*Assuming the player rescues no other characters in either [[Subspace (Part I)|Subspace I]] or [[Subspace (Part II)|Subspace II]], it is possible to finish | *Assuming the player rescues no other characters in either [[Subspace (Part I)|Subspace I]] or [[Subspace (Part II)|Subspace II]], it is possible to finish The Subspace Emissary with only 6 characters available in the player's roster: {{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|King Dedede}}, and {{SSBB|Bowser}} from Subspace I, {{SSBB|Kirby}} from Subspace II, and {{SSBB|Sonic}}, who appears at the end of the [[Great Maze]]. | ||
*[[Palutena]] is the only character in The Subspace Emissary who is neither a villain/enemy nor playable. | *[[Palutena]] is the only character in The Subspace Emissary who is neither a villain/enemy nor playable. | ||
*As far as playable characters go, {{uv|Wario}}, {{uv|R.O.B.}}, and {{uv|Sonic}} are the only universes that do not have a song played at any time. | *As far as playable characters go, {{uv|Wario}}, {{uv|R.O.B.}}, and {{uv|Sonic}} are the only universes that do not have a song played at any time. | ||
**In addition, {{uv|Star Fox}} (excluding the hidden room in The Ruins) and the universes mentioned above are the only universes that do not have a song played in normal gameplay. | **In addition, {{uv|Star Fox}} (excluding the hidden room in The Ruins) and the universes mentioned above are the only universes that do not have a song played in normal gameplay. | ||
*Outside of the boss characters, the ''Super Mario'' universe is the only represented franchise that uses some of its characters as regular enemies, those being Goomba, Koopa Troopa/Paratroopa, Bullet Bill, Hammer Bro, and Giant Goomba. All of the other enemies are original characters. | |||
*{{SSBB|Mario}} and Kirby are playable in more levels than any other character, with a total of nine. | *{{SSBB|Mario}} and Kirby are playable in more levels than any other character, with a total of nine. | ||
**Pit is playable in eight levels; Link, Yoshi, and Diddy Kong are playable in seven; Peach or Zelda, Lucas, Pokémon Trainer, Meta Knight, and Samus and Pikachu are playable in six (if one count all Pokémon Trainer's Pokémon ({{SSBB|Squirtle}} appears in all six levels, {{SSBB|Ivysaur}} appears in four levels, and {{SSBB|Charizard}} appears in three levels) and both of Samus' versions ({{SSBB|Zero Suit Samus}} appears in the first two levels, and Samus in the last five levels)), Zelda or Peach, {{SSBB|Donkey Kong}}, and {{SSBB|Fox}} are playable in five; {{SSBB|Lucario}} can be playable in four or five; Marth, {{SSBB|Ike}}, {{SSBB|Falco}}, Captain Falcon, Olimar, and Snake are playable in four; {{SSBB|Ness}}, {{SSBB|Ice Climbers}}, and {{SSBB|R.O.B.}} are playable in three; {{SSBB|Mr. Game & Watch}}, {{SSBB|Luigi}} and {{SSBB|King Dedede}} are playable in two; {{SSBB|Bowser}}, {{SSBB|Ganondorf}}, {{SSBB|Wario}}, and {{SSBB|Sonic}} are playable in one; and {{SSBB|Jigglypuff}}, {{SSBB|Toon Link}}, and {{SSBB|Wolf}} are absent until after completing The Subspace Emissary. | **Pit is playable in eight levels; Link, Yoshi, and Diddy Kong are playable in seven; Peach or Zelda, Lucas, Pokémon Trainer, Meta Knight, and Samus and Pikachu are playable in six (if one count all Pokémon Trainer's Pokémon ({{SSBB|Squirtle}} appears in all six levels, {{SSBB|Ivysaur}} appears in four levels, and {{SSBB|Charizard}} appears in three levels) and both of Samus' versions ({{SSBB|Zero Suit Samus}} appears in the first two levels, and Samus in the last five levels)), Zelda or Peach, {{SSBB|Donkey Kong}}, and {{SSBB|Fox}} are playable in five; {{SSBB|Lucario}} can be playable in four or five; Marth, {{SSBB|Ike}}, {{SSBB|Falco}}, Captain Falcon, Olimar, and Snake are playable in four; {{SSBB|Ness}}, {{SSBB|Ice Climbers}}, and {{SSBB|R.O.B.}} are playable in three; {{SSBB|Mr. Game & Watch}}, {{SSBB|Luigi}} and {{SSBB|King Dedede}} are playable in two; {{SSBB|Bowser}}, {{SSBB|Ganondorf}}, {{SSBB|Wario}}, and {{SSBB|Sonic}} are playable in one; and {{SSBB|Jigglypuff}}, {{SSBB|Toon Link}}, and {{SSBB|Wolf}} are absent until after completing The Subspace Emissary. | ||
*The opening battle between Mario and Kirby in The Subspace Emissary may be a reference to the [[opening movie]] of ''[[Super Smash Bros.]]'', where the two face each other near the end of the movie. | *The opening battle between Mario and Kirby in The Subspace Emissary may be a reference to the [[opening movie]] of ''[[Super Smash Bros.]]'', where the two face each other near the end of the movie. | ||
**In addition, Mario's [[trophy]] coming to life in the first cutscene could be a reference to the beginning of ''[[Melee]]'''s opening movie. | **In addition, Mario's [[trophy]] coming to life in the first cutscene could be a reference to the beginning of ''[[Melee]]'''s opening movie. | ||
*The Subspace Emissary is the only mode in the ''Smash Bros.'' series thus far that allows players to unlock characters without fighting and defeating them. ''Ultimate''{{'}}s [[World of Light]] bypasses the usual "Challenger Approaching" battle, but it still requires the player to fight the character that will be unlocked. | *The Subspace Emissary is the only mode in the ''Smash Bros.'' series thus far that allows players to unlock characters without fighting and defeating them. ''Ultimate''{{'}}s [[World of Light]] bypasses the usual "Challenger Approaching" battle, but it still requires the player to fight the character that will be unlocked. | ||
*The Subspace Emissary is mentioned several times in {{forwiiu}} in [[Palutena's Guidance]] during the conversation of Mario and [[Mr. Game & Watch]] and the North American English boxing alias for [[R.O.B.]] Also, some enemies from The Subspace Emissary return in {{for3ds}}'s [[Smash Run]] mode. The Subspace Emissary is also referenced in one of the riddles regarding Tabuu, located in the [[Mysterious Dimension]] sub-world of World of Light. | *The Subspace Emissary is mentioned several times in {{forwiiu}} in [[Palutena's Guidance]] during the conversation of Mario and [[Mr. Game & Watch]] and the North American English boxing alias for [[R.O.B.]] Also, some enemies from The Subspace Emissary return in {{for3ds}}'s [[Smash Run]] mode. The Subspace Emissary is also referenced in one of the riddles regarding Tabuu, located in the [[Mysterious Dimension]] sub-world of World of Light. | ||
*The health bars for [[enemies]] (not including [[boss]]es) are compressed at the left hand side, so a length of health bar represents more health at the left of the bar than the right. This makes attacks appear to deal less damage the closer an enemy is to dying. | *The health bars for [[enemies]] (not including [[boss]]es) are compressed at the left hand side, so a length of health bar represents more health at the left of the bar than the right. This makes attacks appear to deal less damage the closer an enemy is to dying. | ||
*While all characters use their in-game models during cutscenes, certain parts of characters such as loose clothing and hair have increased polygon counts in order for them to | *While all characters use their in-game models during cutscenes, certain parts of characters such as loose clothing and hair have increased polygon counts in order for them to perform smoother. Examples of this are Marth's cape, Link's hair, and Lucas's shirt. | ||
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==See also== | ==See also== |