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Like in ''Brawl'', Olimar is completely silent, rather than being voiced by Kazumi Totaka like he is in the ''Pikmin'' series, while Hajime Wakai's portrayal of Pikmin from ''{{s|pikipedia|Pikmin 2}}'' is once again repurposed for Red, Blue, Yellow, White and Purple Pikmin. Winged Pikmin are voiced by Atsuko Asashi, using voice clips recycled from ''Pikmin 3''. Alph, despite having his own unique voice in ''Pikmin 3'', is also completely silent as well in ''SSB4'', much like Olimar is. | Like in ''Brawl'', Olimar is completely silent, rather than being voiced by Kazumi Totaka like he is in the ''Pikmin'' series, while Hajime Wakai's portrayal of Pikmin from ''{{s|pikipedia|Pikmin 2}}'' is once again repurposed for Red, Blue, Yellow, White and Purple Pikmin. Winged Pikmin are voiced by Atsuko Asashi, using voice clips recycled from ''Pikmin 3''. Alph, despite having his own unique voice in ''Pikmin 3'', is also completely silent as well in ''SSB4'', much like Olimar is. | ||
Olimar is ranked 21st out of 58 on the [[tier list]], placing him at the top of the C tier. This is a significant drop from his top-tier placement in ''[[Super Smash Bros. Brawl]]'', where he was ranked 3rd out of 38. As in ''Brawl'', Olimar's signature [[Pikmin (species)|Pikmin]] possess an impressive level of respective utility: they grant him respectable KO and damage-racking capabilities, which is further supplemented by Olimar's solid frame-data, as Olimar can make usage of them to deal direct and/or indirect damage via his standard movesets, and by possessing the Pikmin latch onto opponents via [[Pikmin Throw]], respectively. | Olimar is ranked 21st out of 58 on the [[tier list]], placing him at the top of the C tier. This is a significant drop from his top-tier placement in ''[[Super Smash Bros. Brawl]]'', where he was ranked 3rd out of 38. As in ''Brawl'', and his worst placement in the series so far. Olimar's signature [[Pikmin (species)|Pikmin]] possess an impressive level of respective utility: they grant him respectable KO and damage-racking capabilities, which is further supplemented by Olimar's solid frame-data, as Olimar can make usage of them to deal direct and/or indirect damage via his standard movesets, and by possessing the Pikmin latch onto opponents via [[Pikmin Throw]], respectively. | ||
The Pikmin also grant Olimar a potent [[grab]] game: each of them function as [[Grab#Tether grabs|disjointed grabs]]; White Pikmin-based pummel is tied with {{SSB4|Shulk}}'s [[Monado Arts|Buster]]-boosted pummel as the most damaging in the game; Blue Pikmin-based up throw is a viable KOing option at high percents; and Red Pikmin-based down throw is a very reliable combo starter even at high percents. Lastly, his new [[up special move]], [[Winged Pikmin]], functions as a maneuverable, flight-based [[recovery]] that can be performed regardless of whether or not Olimar has Pikmin equipped,<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> which makes them vastly superior to [[Pikmin Chain]]'s [[tether recovery]]. | The Pikmin also grant Olimar a potent [[grab]] game: each of them function as [[Grab#Tether grabs|disjointed grabs]]; White Pikmin-based pummel is tied with {{SSB4|Shulk}}'s [[Monado Arts|Buster]]-boosted pummel as the most damaging in the game; Blue Pikmin-based up throw is a viable KOing option at high percents; and Red Pikmin-based down throw is a very reliable combo starter even at high percents. Lastly, his new [[up special move]], [[Winged Pikmin]], functions as a maneuverable, flight-based [[recovery]] that can be performed regardless of whether or not Olimar has Pikmin equipped,<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> which makes them vastly superior to [[Pikmin Chain]]'s [[tether recovery]]. | ||
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However, Olimar's active Pikmin count has now been halved from six to three due to the limitations to [[Nintendo 3DS]]' hardware,<ref name="Direct"/> which considerably weakens the [[camp]]ing strategies he relied on in ''Brawl''. The Pikmin themselves have also been weakened in a few, yet noticeable ways: Red, Yellow, Blue, and Purple Pikmin have less [[hit points]], which is further compounded by them and White Pikmin dying faster while separated from Olimar. Each kind of Pikmin have also had the majority of their damage outputs lowered, and suffer from somewhat flawed [[artificial intelligence]]. Olimar also retains his slow overall mobility; his aerial mobility is especially problematic, as it renders him susceptible to [[juggling]] despite his light weight, and causes him to flounder against speed demons, such as {{SSB4|Sonic}} and {{SSB4|Fox}}. By extension, Olimar suffers from poor endurance: the combination of his light [[weight]] and low [[gravity]] leaves him vulnerable to early KOs, which is further pronounced by the loss of [[momentum canceling]] and the introduction of [[rage]]. Finally, his offense is still burdened by slow attacking speed and an over-reliance on Pikmin. | However, Olimar's active Pikmin count has now been halved from six to three due to the limitations to [[Nintendo 3DS]]' hardware,<ref name="Direct"/> which considerably weakens the [[camp]]ing strategies he relied on in ''Brawl''. The Pikmin themselves have also been weakened in a few, yet noticeable ways: Red, Yellow, Blue, and Purple Pikmin have less [[hit points]], which is further compounded by them and White Pikmin dying faster while separated from Olimar. Each kind of Pikmin have also had the majority of their damage outputs lowered, and suffer from somewhat flawed [[artificial intelligence]]. Olimar also retains his slow overall mobility; his aerial mobility is especially problematic, as it renders him susceptible to [[juggling]] despite his light weight, and causes him to flounder against speed demons, such as {{SSB4|Sonic}} and {{SSB4|Fox}}. By extension, Olimar suffers from poor endurance: the combination of his light [[weight]] and low [[gravity]] leaves him vulnerable to early KOs, which is further pronounced by the loss of [[momentum canceling]] and the introduction of [[rage]]. Finally, his offense is still burdened by slow attacking speed and an over-reliance on Pikmin. | ||
Overall, despite his retained and newfound weaknesses, Olimar has still achieved impressive representation and results at all levels of competitive play, thanks to dedicated smashers, such as {{Sm|Dabuz}}, {{Sm|Shuton | Overall, despite his retained and newfound weaknesses, Olimar has still achieved impressive representation and results at all levels of competitive play, thanks to dedicated smashers, such as {{Sm|Dabuz}}, {{Sm|Shuton}}, and {{Sm|Myran}}. | ||
==Attributes== | ==Attributes== | ||
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**{{change|Forward aerial now uses one extended hitbox which covers the Pikmin rather than three normal hitboxes.}} | **{{change|Forward aerial now uses one extended hitbox which covers the Pikmin rather than three normal hitboxes.}} | ||
***{{buff|This hitbox is larger than any of the hitboxes used on the previous non yellow Pikmin variants of forward aerial (3.7u/3.2u/2.7u → 4.4u).}} | ***{{buff|This hitbox is larger than any of the hitboxes used on the previous non yellow Pikmin variants of forward aerial (3.7u/3.2u/2.7u → 4.4u).}} | ||
***{{nerf|As with all extended hitboxes, this prevent the new hitbox from interpolating.}} | |||
**{{nerf|Forward aerial no longer deals extra shield damage (1 → 0).}} | **{{nerf|Forward aerial no longer deals extra shield damage (1 → 0).}} | ||
*Red Pikmin: | *Red Pikmin: | ||
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***{{buff|This hitbox is larger than any of the hitboxes used on the previous non yellow Pikmin variants of forward aerial (3.7u/3.2u/2.7u → 4.2u).}} | ***{{buff|This hitbox is larger than any of the hitboxes used on the previous non yellow Pikmin variants of forward aerial (3.7u/3.2u/2.7u → 4.2u).}} | ||
***{{buff|This also means that the move no longer has a weaker sourspot, making it more consistent.}} | ***{{buff|This also means that the move no longer has a weaker sourspot, making it more consistent.}} | ||
***{{nerf|As with all extended hitboxes, this prevent the new hitbox from interpolating.}} | |||
**{{nerf|Back aerial no longer deals extra shield damage (1 → 0).}} | **{{nerf|Back aerial no longer deals extra shield damage (1 → 0).}} | ||
*Red Pikmin: | *Red Pikmin: | ||
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**{{nerf|Floor attacks now use one extended static hitbox rather than multiple normal hitboxes attached to Olimar's body, which covers less range overall.}} | **{{nerf|Floor attacks now use one extended static hitbox rather than multiple normal hitboxes attached to Olimar's body, which covers less range overall.}} | ||
*Back floor attack: | *Back floor attack: | ||
**{{change|Back floor attack now starts | **{{change|Back floor attack now starts in front of Olimar rather than from behind.}} | ||
**{{nerf|Back floor attack has more startup lag (frame 15 → 16).}} | **{{nerf|Back floor attack has more startup lag (frame 15 → 16).}} | ||
*[[Edge attack]]: | *[[Edge attack]]: | ||
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|dthrowdmg=—{{!!}}1% (hit 1), 5.6% (throw){{!!}}1% (hit 1), 7% (throw){{!!}}1% (hit 1), 11.2% (throw){{!!}}0.8% (hit 1), 7% (throw){{!!}}1.4% (hit 1), 7% (throw) | |dthrowdmg=—{{!!}}1% (hit 1), 5.6% (throw){{!!}}1% (hit 1), 7% (throw){{!!}}1% (hit 1), 11.2% (throw){{!!}}0.8% (hit 1), 7% (throw){{!!}}1.4% (hit 1), 7% (throw) | ||
|dthrowdesc=The Pikmin pins the opponent to the ground and then jumps to perform a downward battering ram. It is Olimar's best combo starter, especially while using Red Pikmin. Red Pikmin down throw can combo into neutral aerial at 0% to low percents; forward and [[reverse aerial rush]]ed back aerials at 0% to high percents; and up aerial at low to high percents. One particularly notable combo is a Red Pikmin down throw followed by a Purple Pikmin back aerial, which is a [[true combo]] that KOs reliably while near the edge. Red Pikmin down throw can also combo into forward tilt and forward smash at 0% to low percents, albeit only against fast-fallers. Yellow, Blue, White, and Purple Pikmin can also perform these combos, but their combo potential wanes considerably past medium percents because of their throw damage being much higher than the Red Pikmin's. | |dthrowdesc=The Pikmin pins the opponent to the ground and then jumps to perform a downward battering ram. It is Olimar's best combo starter, especially while using Red Pikmin. Red Pikmin down throw can combo into neutral aerial at 0% to low percents; forward and [[reverse aerial rush]]ed back aerials at 0% to high percents; and up aerial at low to high percents. One particularly notable combo is a Red Pikmin down throw followed by a Purple Pikmin back aerial, which is a [[true combo]] that KOs reliably while near the edge. Red Pikmin down throw can also combo into forward tilt and forward smash at 0% to low percents, albeit only against fast-fallers. Yellow, Blue, White, and Purple Pikmin can also perform these combos, but their combo potential wanes considerably past medium percents because of their throw damage being much higher than the Red Pikmin's. | ||
|dodgedesc=—{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}} | |||
|techdesc=—{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}} | |||
|floorfname= | |floorfname= | ||
|floorfdmg=7%{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | |floorfdmg=7%{{!!}}—{{!!}}—{{!!}}—{{!!}}—{{!!}}— | ||
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|djump = 33.5 | |djump = 33.5 | ||
|rdjump = 33 | |rdjump = 33 | ||
|ellag = 4 | |||
|rellag = 1-46 | |||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{ | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
| | |- | ||
| | !Olimar | ||
| | !Cheer (English) | ||
| | !Cheer (Japanese) | ||
| | !Cheer (Spanish) | ||
| | |- | ||
| | ! scope="row"|Cheer | ||
|[[File:Olimar Cheer English SSB4 SSBU.ogg|center]]||[[File:Olimar Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Olimar Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Olimar Cheer Spanish PAL SSB4.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Olimar! Olimar! Olimar! || Pik - min! Oli - mar! || Pik - min! Oli - mar! | |||
|- | |||
!Olimar | |||
!Cheer (French) | |||
!Cheer (German) | |||
!Cheer (Italian) | |||
|- | |||
! scope="row"|Cheer | |||
|{{NTSC}} [[File:Olimar Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Olimar Cheer French PAL SSB4.ogg|center]]||[[File:Olimar Cheer German SSB4.ogg|center]]||[[File:Olimar Cheer Italian SSB4 SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Pik - min ! Olimar ! || Pik - min! Oli - mar! || Pik - min! Oli - mar! | |||
|} | |||
{ | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
| | |- | ||
| | !Alph | ||
| | !Cheer (English) | ||
| | !Cheer (Japanese) | ||
| | !Cheer (Spanish) | ||
| | |- | ||
| | ! scope="row"|Cheer | ||
|[[File:Alph Cheer English SSB4 SSBU.ogg|center]]||[[File:Alph Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Alph Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Alph Cheer Spanish PAL SSB4.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Alph! Alph! Alph! || Pik - min! Al - ph! || Pik - min! Alph! | |||
|- | |||
!Alph | |||
!Cheer (French) | |||
!Cheer (German) | |||
!Cheer (Italian) | |||
|- | |||
! scope="row"|Cheer | |||
|{{NTSC}} [[File:Alph Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Alph Cheer French PAL SSB4.ogg|center]]||[[File:Alph Cheer German SSB4.ogg|center]]||[[File:Alph Cheer Italian SSB4 SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Pik - min ! Alph ! || Pik - min! Alph! || Pik - min! *claps 2 times* Alph! | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | {{OfficialCustomMoves | ||
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|set10=3312 | |set10=3312 | ||
}} | }} | ||
=== | |||
'' | ===Most historically significant players=== | ||
*{{Sm| | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
*{{Sm| | ''See also: [[:Category:Olimar players (SSB4)]]'' | ||
*{{Sm| | |||
*{{Sm|Dabuz|USA}} - Although better known for his {{SSB4|Rosalina & Luma}}, he used Olimar as a secondary. His best Olimar run was winning {{Trn|Aftershock 2016}} defeating {{Sm|Samsora}} with Olimar in the last two games and double-eliminating {{Sm|CaptainZack}}, with his only game wins being with Olimar. Other notable Olimar results include placing 2nd at {{Trn|Super Smash Con 2016}} defeating {{Sm|ScAtt}}, reverse 3-0ing {{Sm|Fatality}}, and taking the last two games to defeat {{Sm|ANTi}}; and taking the last game to defeat {{Sm|Tweek}} at {{Trn|GENESIS 4}}. | |||
*{{Sm| | *{{Sm|ImHip|USA}} - Although he co-mained Olimar with {{SSB4|Duck Hunt}}, his best results and wins were with Olimar. He is considered one of the best Olimar players in North America as well as the primary Olimar representative from [[SoCal]]. He is best known for defeating {{Sm|Tweek}} with Olimar at {{Trn|2GGC: GENESIS Saga}}, ultimately placing 17th. In addition, he has also placed 5th at both {{Trn|2GGT: The False Awakens}}, defeating {{Sm|falln}} along the way, and {{Trn|2GGT: Mexico Saga}}, using primarily Olimar. | ||
*{{Sm| | *{{Sm|Myran|USA}} - The best solo-Olimar player in North America of all-time best known for his performance in the first half of 2017, where he was ranked 39th on the [[PGR v3]] and placed 5th at {{Trn|Smash Conference LXIX}} defeating {{Sm|MVD}} and {{Sm|Mr. E}}, 13th at {{Trn|MomoCon 2017}} defeating {{Sm|ScAtt}}, 17th at {{Trn|2GGC: Nairo Saga}} defeating {{Sm|6WX}}, and 25th at {{Trn|Frostbite 2017}} defeating {{Sm|Tweek}}. He remained a strong Olimar player after the season, but would never be ranked globally again. | ||
*{{Sm|Shuton|Japan}} - The best Olimar player of all-time and one of the best players from Japan. He is the only Olimar player who had multiple top 8 placements at majors, most notably placing 3rd at both {{Trn|2GGC: West Side Saga}} and {{Trn|Smash Sounds}}, 5th at {{Trn|Frostbite 2017}}, and 7th at {{Trn|2GGC: Fire Emblem Saga}}. He is ranked 23rd on the [[PGR 100]], the only solo-Olimar player on the ranking. | |||
*{{Sm|Soulimar|USA}} - One of the best Olimar players in North America. He has several wins over {{Sm|AC}}, doing so to place 17th at {{Trn|2GGT: Abadango Saga}} and 33rd at {{Trn|2GGT: ZeRo Saga}}, and has also defeated {{Sm|Zenyou}} to place 25th at {{Trn|2GGC: Greninja Saga}}. | |||
===Tier placement and history=== | |||
*{{ | Like in ''Brawl'', Olimar's placing in ''SSB4'' was one of the most contentious among the cast. At first, players would deem his nerfs as being too harsh for him to even be assessed as a mid-tier character, with some even considering him to be a bottom-tier character. This was primarily due to ''SSB4''{{'}}s adjusted and quicker mechanics combined with Olimar’s camping game being toned down, and his strengths being unrecognized at the time. This perception would remain intact for several months until players soon started to demonstrate Olimar's retained strengths, with professionals like {{Sm|Dabuz}}, {{Sm|ImHip}}, {{Sm|Shuton}}, and {{Sm|Soulimar}} attaining high placings. As a result, Olimar was ranked 24th on the first [[tier list]]. | ||
Although his competitive prospects and placings were accelerating, Olimar's rare usage negatively stood out compared with other high-tier characters. To reflect this, he dropped 30th on the second tier list. As before, representatives such as Dabuz and Shuton continued to defeat top players at high-level tournaments and achieve great placings. These demonstrations allowed Olimar to achieve 27th and then to 21st on the third and fourth tier lists, respectively. Although he was not dominating as he was in ''Brawl'', Olimar has nevertheless managed to achieve solid success despite the quicker mechanics and the dominance of the DLC characters, especially {{SSB4|Corrin}} and {{SSB4|Bayonetta}}. | |||
==In Solo Modes== | |||
===[[All-Star Mode]]=== | |||
In All-Star Mode, Olimar (or Alph) is fought in Stage 6 in the 3DS version or Stage 2 in the Wii U version alongside {{SSB4|Roy}}, {{SSB4|Zero Suit Samus}}, {{SSB4|Ike}}, {{SSB4|Lucas}}, {{SSB4|Lucario}}, {{SSB4|Toon Link}}, {{SSB4|Villager}}, and {{SSB4|Bowser Jr.}} | |||
==={{GameIcon|SSB4-U}}[[Event Match]]es=== | |||
====Solo Events==== | |||
* '''[[A Battle of Scale]]''': A tiny Olimar must defeat a giant {{SSB4|Bowser}}. | |||
* '''[[All-Star Battle: Brawl]]''': Olimar is one of the opponents fought in this event. All of the opponents debuted in ''Brawl''. | |||
* '''[[The Big 7650!]]''': As {{SSB4|Pac-Man}}, the player must use his [[Final Smash]], [[Super Pac-Man]], on three Olimars within 15 seconds. | |||
====Co-op Events==== | |||
* '''[[Poisonous Planet]]''': Olimar and {{SSB4|Samus}} must defeat two giant {{SSB4|Charizard}} in a [[Stamina Mode|Stamina Battle]] before their own health is depleted via [[flower]]ing. | |||
* '''[[Solidarity]]''': Olimar and {{SSB4|Rosalina & Luma}} must defeat {{SSB4|Mario}} and {{SSB4|Luigi}}, and then defeat Bowser and {{SSB4|Bowser Jr.}} | |||
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. | |||
* '''[[Visiting Onett]]''': {{SSB4|Ness}} and {{SSB4|Villager}} must defeat Olimar, {{SSB4|Kirby}}, {{SSB4|Meta Knight}}, {{SSB4|Fox}}, {{SSB4|Falco}}, and Rosalina & Luma. All of the opponents are outer space-based characters. | |||
===[[Congratulations Screen]]s=== | |||
<center> | |||
====3DS==== | |||
<gallery> | |||
SSB4-3DS Congratulations Classic Olimar.png|Classic Mode | |||
SSB4-3DS Congratulations All-Star Olimar.png|All-Star Mode | |||
</gallery> | |||
====Wii U==== | |||
<gallery> | |||
SSB4-Wii U Congratulations Classic Olimar.png|Classic Mode | |||
SSB4-Wii U Congratulations All-Star Olimar.png|All-Star Mode | |||
</gallery> | |||
</center> | |||
==[[Trophies]]== | ==[[Trophies]]== | ||
Olimar's default trophy is obtained by clearing Classic Mode as Olimar. His alternate trophy is obtained by clearing All-Star Mode as Olimar in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Olimar). The End of Day trophy is obtained only in the Wii U version by clearing All-Star Mode as Olimar. Alph also has a trophy that can be purchased from the Trophy Shop for 1500G (or 50 Play Coins) in the 3DS version or 1000G in the Wii U version after clearing Classic or All-Star as Olimar. | |||
{{Trophy/Fighter | {{Trophy/Fighter | ||
|name=Olimar | |name=Olimar | ||
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}} | }} | ||
{{clrl}} | {{clrl}} | ||
==[[Alternate costume (SSB4)#Olimar|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Olimar|Alternate costumes]]== | ||
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*Although Alph travels in the {{s|pikipedia|S.S. Drake}} in ''Pikmin 3'', he instead travels in the Hocotate Ship for his [[on-screen appearance]] and [[Final Smash]] because of his status as an alternate costume. | *Although Alph travels in the {{s|pikipedia|S.S. Drake}} in ''Pikmin 3'', he instead travels in the Hocotate Ship for his [[on-screen appearance]] and [[Final Smash]] because of his status as an alternate costume. | ||
*Olimar and Alph have different expressions when they are hit. Olimar's eyes comically bulge out, which he commonly does in ''Pikmin 2'' upon being surprised, whereas Alph winces. | *Olimar and Alph have different expressions when they are hit. Olimar's eyes comically bulge out, which he commonly does in ''Pikmin 2'' upon being surprised, whereas Alph winces. | ||
*Alph was intended to be | *Alph was originally intended to be a [[clone]] of Olimar, much like {{SSB4|Dr. Mario}}, {{SSB4|Dark Pit}}, and {{SSB4|Lucina}}, and he was going to use Rock Pikmin, however he was left as an alternate costume presumably due to time constraints.<ref>[http://www.sourcegaming.info/2015/07/29/plucky-little-guys-olimar-and-alph-in-smash-4/ Plucky Little Guys: Olimar and Alph in Smash 4]</ref> | ||
*Olimar is the only character to have only one [[special move]] in his default moveset that deals damage. | *Olimar is the only character to have only one [[special move]] in his default moveset that deals damage. | ||
**He is also the only character to have a special move ([[Winged Pikmin]] in his case) that lacks any damage-dealing custom versions. | **He is also the only character to have a special move ([[Winged Pikmin]] in his case) that lacks any damage-dealing custom versions. |
edits