Luigi (SSBU): Difference between revisions

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As in ''SSB4'', {{iw|wikipedia|Charles Martinet}}'s portrayal of Luigi from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.<!--Do not add that this is the last Smash Bros. game where Charles Martinet voices Luigi. Besides the fact this isn't done for other characters' pages, Jigglypuff and Lucina still use their voice clips from Rachael Lillis and Laura Bailey respectively in the Smash series instead of their current actors, so it's still possible for Martinet's voice to be reused in future Smash games-->
As in ''SSB4'', {{iw|wikipedia|Charles Martinet}}'s portrayal of Luigi from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.<!--Do not add that this is the last Smash Bros. game where Charles Martinet voices Luigi. Besides the fact this isn't done for other characters' pages, Jigglypuff and Lucina still use their voice clips from Rachael Lillis and Laura Bailey respectively in the Smash series instead of their current actors, so it's still possible for Martinet's voice to be reused in future Smash games-->


Luigi is ranked 39th out of 82 on the current [[tier list]], placing him at the end of B+ tier. This is a moderate drop from his high tier placement ''SSB4'', where he was ranked 18th out of 54 characters. Similarly to his brother {{SSBU|Mario}}, Luigi has excellent frame data, with low [[startup]] and [[ending lag]] on the majority of his kit, making him a very difficult character to punish. He has an outstanding air game, with one of the best jumping abilities of the roster and strong aerials with fast startup, low ending lag (except neutral and back aerials) and landing lag, and lenient [[auto-cancel]] windows, with all of them being able to auto-cancel from a short hop, and he can autocancel all of them in a short hop fast fall except for his neutral aerial. His forward and up aerials in particular have such low ending lag that he can use two forward aerials or two up aerials in a short hop and still autocancel them. Additionally, Luigi boasts incredible combo ability and solid KO power: his [[down throw]] is one of the best combo starters in the game, and allows him to either perform consistent [[zero-to-death]] combos on the vast majority of the roster or set up for a KO via [[Super Jump Punch]], [[Luigi Cyclone]], or a sweetspotted back aerial at high percentages. Finally, Luigi Cyclone's frame 1 [[invincibility]] when used in the air gives Luigi a reliable combo breaker.
Luigi is ranked 39th out of 82 on the current [[tier list]], placing him at the end of B+ tier. This is a moderate drop from his high tier placement ''SSB4'', where he was ranked 18th out of 54 characters. Similarly to his brother {{SSBU|Mario}}, Luigi has excellent frame data, making him a very difficult character to punish. He has an outstanding air game, with one of the best jumping abilities of the roster, and strong aerials to boot; as most of his aerials have fast startup, low overall lag and lenient [[auto-cancel]] windows, he is able to safely use multiple aerials in a short or full hop. Additionally, Luigi boasts solid KO power and incredible combo prowess courtesy of his grab game: along with a low-endlag [[tether grab]], his [[down throw]] is one of the best combo starters in the game, and allows him to either perform consistent [[zero-to-death]] or KO combos on the vast majority of the roster. Finally, Luigi Cyclone's frame 1 [[invincibility]] when used in the air gives Luigi a reliable combo breaker, and his [[grab aerial]] (which uniquely drops a plunger [[projectile]]) grant both combo and [[edgeguarding]] opportunities.


However, Luigi still has several noticeable weaknesses. His overall mobility is sluggish, with his [[air speed]] being one of the slowest in the game. Luigi's pitifully slow air speed is an especially painful hindrance, as it makes him susceptible to [[juggling]]. Both of these weaknesses leave Luigi with a poor disadvantage state. Along with his only average grounded mobility at best, his ground game is also further brought down by his below average range, which, when combined with his aforementioned debilitating air speed and the lack of a reflector, makes it very difficult for him to fight against [[camping]]. In addition, Luigi's recovery, while long-distanced, is very predictable and linear, as [[Green Missile]] doesn't leave him [[helpless]] but only grants him horizontal distance with noticeable ending lag, while Super Jump Punch only travels straight upwards with no horizontal gain, and it also possesses very high landing lag, making him vulnerable to punishes if he fails to grab the ledge. Finally, Luigi Cyclone has lost all of its recovery and gimping potential, as the move's very high ending lag and reduced distance cause him to lose what little recovery distance he got before he can act, removing one of Luigi's strongest options off-stage.  
However, Luigi still has several noticeable weaknesses. His overall mobility is sluggish, with his [[air speed]] being one of the slowest in the game, which makes him especially susceptible to [[juggling]] and leaves him with a poor disadvantage state. When combined with his average grounded mobility and below average range, this makes it very difficult for him to fight against [[camping]]. In addition, Luigi's recovery, while long-distanced, is very predictable, as both his recovery options ([[Green Missile]] and Super Jump Punch) travel strictly in one direction, making him vulnerable to edgeguarding. Finally, Luigi's extended grab's slower startup means it's riskier to miss up close.


Overall, Luigi is a polarizing character who, in the right situation, can perform setups for quick and unexpected KOs, but on the other hand, his weaknesses can allow opponents to take advantage of his poor mobility and predictable recovery. Although the character’s representation early on was sub par due to his rather poor disadvantage, it has since improved noticeably as his strengths became more noticeable in the competitive scene, as a result, this has allowed him to foster a good-sized playerbase spearheaded by players such as {{Sm|Luugi}}, {{Sm|Raru}}, and, prior to his ban, {{Sm|Elegant}}. Due to his top notch advantage state, strong results from his players in major tournaments and Raru winning a few majors and supermajors, there have been calls to reevaluate Luigi’s current position on the tier list, with many saying that he should be ranked higher.
Overall, Luigi is a polarizing character who, in the right situation, can perform setups for quick and unexpected KOs, but his weaknesses can allow opponents to take advantage of his poor mobility and predictable recovery. Although the character’s representation early on was sub-par due to his rather poor disadvantage, it has since improved noticeably as his strengths became more noticeable in the competitive scene. This has allowed him to foster a good-sized playerbase spearheaded by players such as {{Sm|Luugi}}, {{Sm|Raru}}, and, prior to his ban, {{Sm|Elegant}}. Due to his top-notch advantage state, strong results from his players in major tournaments and Raru winning a few majors and supermajors, there have been calls to reevaluate Luigi’s current position on the tier list, with many saying that he should be ranked higher.


==How to unlock==
==How to unlock==
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The addition of the Poltergust G-00 has brought both benefits and drawbacks to Luigi. His [[grab]]s are now much longer ranged while retaining only moderate ending lag for their range, and Luigi now has access to a [[grab aerial]], the latter of which can be used as a [[spacing]] tool, start and/or extend combos, as well as even edge-guard opponents. Conversely, Luigi's grabs possess much more startup, and are more prone to punishment due to the ability to cancel [[spot dodge]]s earlier into attacks, making them much riskier to use; this especially weakens Luigi's ability to [[shield grab]], limiting his defensive game and the usage of his pivotal down throw.
The addition of the Poltergust G-00 has brought both benefits and drawbacks to Luigi. His [[grab]]s are now much longer ranged while retaining only moderate ending lag for their range, and Luigi now has access to a [[grab aerial]], the latter of which can be used as a [[spacing]] tool, start and/or extend combos, as well as even edge-guard opponents. Conversely, Luigi's grabs possess much more startup, and are more prone to punishment due to the ability to cancel [[spot dodge]]s earlier into attacks, making them much riskier to use; this especially weakens Luigi's ability to [[shield grab]], limiting his defensive game and the usage of his pivotal down throw.


However, Luigi has also received several buffs, with said buffs being of greater quantity than his nerfs. Some of his least useful moves in ''SSB4'' have been significantly improved: his [[down tilt]] can be interrupted twice as fast and deals less knockback, allowing it to poke opponents much more safely and increasing its combo potential, while his [[dash attack]] has considerably decreased ending lag, connects more consistently, and has increased power, making it much safer and more reliable as a burst option, while its higher power gives it utility as a potential KO option near the edge at high percentages. Additionally, his existing KO options have been improved overall, as his [[forward smash]], [[up smash]], [[down aerial]], sweetspotted [[Super Jump Punch]], and [[Luigi Cyclone]] all have increased knockback; his forward smash and [[down smash]]'s launching angles are much more favorable for KOing outright and edge-guarding; his down smash's sweetspots out-prioritize its sourspots, and his [[back throw]] is more effective at KOing due to its much faster and farther release making it harder to DI.
However, Luigi has also received several buffs, with said buffs being of greater quantity than his nerfs. Some of his least useful moves in ''SSB4'' have been significantly improved: his [[down tilt]] can be interrupted twice as fast and deals less knockback, allowing it to poke opponents much more safely and increasing its combo potential, while his [[dash attack]] has considerably decreased ending lag, connects more consistently, and has increased power, making it much safer and more reliable as a burst option, while its higher power gives it utility as a potential KO option near the edge at high percentages. Additionally, his existing KO options have been improved overall, as his [[forward smash]], [[up smash]], [[down aerial]], sweetspotted [[Super Jump Punch]], and [[Luigi Cyclone]] all have increased knockback; his forward smash and [[down smash]]'s launching angles are much more favorable for KOing outright; his down smash's sweetspots out-prioritize its sourspots, and his [[back throw]] is more effective at KOing due to its much faster and farther release making it harder to DI.


Further complementing these changes, Luigi's already excellent combo game has been improved as well. His new [[up tilt]] has less ending lag and more range in front of and above him compared to his previous up tilt, his [[up aerial]] has less ending lag, and his [[down throw]] leads to deadlier combos, having more consistent KO setups and even potential [[zero-to-death]] combos due to its redistributed damage output, lower ending lag and Luigi's faster [[jumpsquat]]. Lastly, Luigi Cyclone has received far more utility overall to compensate for its recovery and gimping potential being removed: in addition to its aforementioned higher knockback, it inflicts more damage, pulls opponents in more consistently thanks to its new windboxes, connects more reliably, has increased range, and grants [[invincibility]] on startup; in particular, the lattermost change means Luigi has the fastest option to break out of combos in the game.
Further complementing these changes, Luigi's already excellent combo game has been improved as well. His new [[up tilt]] has less ending lag and more range in front of and above him compared to his previous up tilt, his [[up aerial]] has less ending lag, and his [[down throw]] leads to deadlier combos, having more consistent KO setups and even potential [[zero-to-death]] combos due to its redistributed damage output, lower ending lag and Luigi's faster [[jumpsquat]]. Lastly, Luigi Cyclone has received far more utility overall to compensate for its recovery and gimping potential being removed: in addition to its aforementioned higher knockback, it inflicts more damage, pulls opponents in more consistently thanks to its new windboxes, connects more reliably, has increased range, and grants [[invincibility]] on startup; in particular, the lattermost change means Luigi has the fastest option to break out of combos in the game.
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