Luigi (SSBU): Difference between revisions

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As in ''SSB4'', {{iw|wikipedia|Charles Martinet}}'s portrayal of Luigi from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.<!--Do not add that this is the last Smash Bros. game where Charles Martinet voices Luigi. Besides the fact this isn't done for other characters' pages, Jigglypuff and Lucina still use their voice clips from Rachael Lillis and Laura Bailey respectively in the Smash series instead of their current actors, so it's still possible for Martinet's voice to be reused in future Smash games-->
As in ''SSB4'', {{iw|wikipedia|Charles Martinet}}'s portrayal of Luigi from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.<!--Do not add that this is the last Smash Bros. game where Charles Martinet voices Luigi. Besides the fact this isn't done for other characters' pages, Jigglypuff and Lucina still use their voice clips from Rachael Lillis and Laura Bailey respectively in the Smash series instead of their current actors, so it's still possible for Martinet's voice to be reused in future Smash games-->


Luigi is ranked 39th out of 82 on the current [[tier list]], placing him at the end of B+ tier. This is a moderate drop from his high tier placement ''SSB4'', where he was ranked 18th out of 54 characters. Similarly to his brother {{SSBU|Mario}}, Luigi has excellent frame data, with low [[startup]] and [[ending lag]] on the majority of his kit, making him a very difficult character to punish. He has an outstanding air game, with one of the best jumping abilities of the roster and strong aerials with fast startup, low ending lag (except neutral and back aerials) and landing lag, and lenient [[auto-cancel]] windows, with all of them being able to auto-cancel from a short hop, and he can autocancel all of them in a short hop fast fall except for his neutral aerial. His forward and up aerials in particular have such low ending lag that he can use two forward aerials or two up aerials in a short hop and still autocancel them. Additionally, Luigi boasts incredible combo ability and solid KO power: his [[down throw]] is one of the best combo starters in the game, and allows him to either perform consistent [[zero-to-death]] combos on the vast majority of the roster or set up for a KO via [[Super Jump Punch]], [[Luigi Cyclone]], or a sweetspotted back aerial at high percentages. Finally, Luigi Cyclone's frame 1 [[invincibility]] when used in the air gives Luigi a reliable combo breaker.
Luigi is ranked 39th out of 82 on the current [[tier list]], placing him at the end of B+ tier. This is a moderate drop from his high tier placement ''SSB4'', where he was ranked 18th out of 54 characters. Similarly to his brother {{SSBU|Mario}}, Luigi has excellent frame data, making him a very difficult character to punish. He has an outstanding air game, with one of the best jumping abilities of the roster, and strong aerials to boot; as most of his aerials have fast startup, low overall lag and lenient [[auto-cancel]] windows, he is able to safely use multiple aerials in a short or full hop. Additionally, Luigi boasts solid KO power and incredible combo prowess courtesy of his grab game: along with a low-endlag [[tether grab]], his [[down throw]] is one of the best combo starters in the game, and allows him to either perform consistent [[zero-to-death]] or KO combos on the vast majority of the roster. Finally, Luigi Cyclone's frame 1 [[invincibility]] when used in the air gives Luigi a reliable combo breaker, and his [[grab aerial]] (which uniquely drops a plunger [[projectile]]) grant both combo and [[edgeguarding]] opportunities.


However, Luigi still has several noticeable weaknesses. His overall mobility is sluggish, with his [[air speed]] being one of the slowest in the game. Luigi's pitifully slow air speed is an especially painful hindrance, as it makes him susceptible to [[juggling]]. Both of these weaknesses leave Luigi with a poor disadvantage state. Along with his only average grounded mobility at best, his ground game is also further brought down by his below average range, which, when combined with his aforementioned debilitating air speed and the lack of a reflector, makes it very difficult for him to fight against [[camping]]. In addition, Luigi's recovery, while long-distanced, is very predictable and linear, as [[Green Missile]] doesn't leave him [[helpless]] but only grants him horizontal distance with noticeable ending lag, while Super Jump Punch only travels straight upwards with no horizontal gain, and it also possesses very high landing lag, making him vulnerable to punishes if he fails to grab the ledge. Finally, Luigi Cyclone has lost all of its recovery and gimping potential, as the move's very high ending lag and reduced distance cause him to lose what little recovery distance he got before he can act, removing one of Luigi's strongest options off-stage.  
However, Luigi still has several noticeable weaknesses. His overall mobility is sluggish, with his [[air speed]] being one of the slowest in the game, which makes him especially susceptible to [[juggling]] and leaves him with a poor disadvantage state. When combined with his average grounded mobility and below average range, this makes it very difficult for him to fight against [[camping]]. In addition, Luigi's recovery, while long-distanced, is very predictable, as both his recovery options ([[Green Missile]] and Super Jump Punch) travel strictly in one direction, making him vulnerable to edgeguarding. Finally, Luigi's extended grab's slower startup means it's riskier to miss up close.


Overall, Luigi is a polarizing character who, in the right situation, can perform setups for quick and unexpected KOs, but on the other hand, his weaknesses can allow opponents to take advantage of his poor mobility and predictable recovery. Although the character’s representation early on was sub par due to his rather poor disadvantage, it has since improved noticeably as his strengths became more noticeable in the competitive scene, as a result, this has allowed him to foster a good-sized playerbase spearheaded by players such as {{Sm|Luugi}}, {{Sm|Raru}}, and, prior to his ban, {{Sm|Elegant}}. Due to his top notch advantage state, strong results from his players in major tournaments and Raru winning a few majors and supermajors, there have been calls to reevaluate Luigi’s current position on the tier list, with many saying that he should be ranked higher.
Overall, Luigi is a polarizing character who, in the right situation, can perform setups for quick and unexpected KOs, but his weaknesses can allow opponents to take advantage of his poor mobility and predictable recovery. Although the character’s representation early on was sub-par due to his rather poor disadvantage, it has since improved noticeably as his strengths became more noticeable in the competitive scene. This has allowed him to foster a good-sized playerbase spearheaded by players such as {{Sm|Luugi}}, {{Sm|Raru}}, and, prior to his ban, {{Sm|Elegant}}. Due to his top-notch advantage state, strong results from his players in major tournaments and Raru winning a few majors and supermajors, there have been calls to reevaluate Luigi’s current position on the tier list, with many saying that he should be ranked higher.


==How to unlock==
==How to unlock==
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Luigi has received some noticeable changes in his transition from ''SSB4'' to ''Ultimate'', with some altered animations and the introduction of the Poltergust G-00 to Luigi's moveset resulting in his moveset being further decloned from his brother {{SSBU|Mario}}. Collectively, these changes have resulted in a mix of buffs and nerfs for Luigi in the transition to ''Ultimate'', and while he was initially considered to be nerfed overall. He received numerous buffs and changes that improve his strengths and benefit him, but also suffered from a few major nerfs in both the transition and game updates. As a result, he was nerfed slightly overall.
Luigi has received some noticeable changes in his transition from ''SSB4'' to ''Ultimate'', with some altered animations and the introduction of the Poltergust G-00 to Luigi's moveset resulting in his moveset being further decloned from his brother {{SSBU|Mario}}. Collectively, these changes have resulted in numerous buffs and changes that improve his strengths and benefit him, but he also suffered from a few major nerfs in both the transition and game updates. As a result, he was nerfed slightly overall.


Luigi's direct nerfs have affected his playstyle quite noticeably. [[Luigi Cyclone]] travels much less vertical distance via [[button mash]]ing, removing all of its usefulness for [[recovery]], as even with very fast mashing, Luigi barely gets any additional distance at the end of the move. Alongside the addition of [[windbox]]es to it, this also removes its ability to [[gimp]] opponents and KO them at virtually any percentage if timed correctly, which was a crucial technique to his success in ''SSB4''. His edgeguarding options are also more limited by the changes to his [[down smash]]'s front hit: as the front hit now launches opponents away from Luigi instead of towards him, it no longer leads into a [[stage spike]] on opponents that are grabbing the ledge, and while the lower angle for both hits is more favourable for KOing, this is at the cost of the first hit's versatility.
Luigi's direct nerfs have affected his playstyle quite noticeably. [[Luigi Cyclone]] travels much less vertical distance via [[button mash]]ing, removing all of its usefulness for [[recovery]], as even with very fast mashing, Luigi barely gets any additional distance at the end of the move. Alongside the addition of [[windbox]]es to it, this also removes its ability to [[gimp]] opponents and KO them at virtually any percentage if timed correctly, which was a crucial technique to his success in ''SSB4''. His edgeguarding options are also more limited by the changes to his [[down smash]]'s front hit: as the front hit now launches opponents away from Luigi instead of towards him, it no longer leads into a [[stage spike]] on opponents that are grabbing the ledge, and while the lower angle for both hits is more favourable for KOing, this is at the cost of the first hit's versatility.
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The addition of the Poltergust G-00 has brought both benefits and drawbacks to Luigi. His [[grab]]s are now much longer ranged while retaining only moderate ending lag for their range, and Luigi now has access to a [[grab aerial]], the latter of which can be used as a [[spacing]] tool, start and/or extend combos, as well as even edge-guard opponents. Conversely, Luigi's grabs possess much more startup, and are more prone to punishment due to the ability to cancel [[spot dodge]]s earlier into attacks, making them much riskier to use; this especially weakens Luigi's ability to [[shield grab]], limiting his defensive game and the usage of his pivotal down throw.
The addition of the Poltergust G-00 has brought both benefits and drawbacks to Luigi. His [[grab]]s are now much longer ranged while retaining only moderate ending lag for their range, and Luigi now has access to a [[grab aerial]], the latter of which can be used as a [[spacing]] tool, start and/or extend combos, as well as even edge-guard opponents. Conversely, Luigi's grabs possess much more startup, and are more prone to punishment due to the ability to cancel [[spot dodge]]s earlier into attacks, making them much riskier to use; this especially weakens Luigi's ability to [[shield grab]], limiting his defensive game and the usage of his pivotal down throw.


However, Luigi has also received several buffs, with said buffs being of greater quantity than his nerfs. Some of his least useful moves in ''SSB4'' have been significantly improved: his [[down tilt]] can be interrupted twice as fast and deals less knockback, allowing it to poke opponents much more safely and increasing its combo potential, while his [[dash attack]] has considerably decreased ending lag, connects more consistently, and has increased power, making it much safer and more reliable as a burst option, while its higher power gives it utility as a potential KO option near the edge at high percentages. Additionally, his existing KO options have been improved overall, as his [[forward smash]], [[up smash]], [[down aerial]], sweetspotted [[Super Jump Punch]], and [[Luigi Cyclone]] all have increased knockback; his forward smash and [[down smash]]'s launching angles are much more favorable for KOing outright and edge-guarding; his down smash's sweetspots out-prioritize its sourspots, and his [[back throw]] is more effective at KOing due to its much faster and farther release making it harder to DI.
However, Luigi has also received several buffs, with said buffs being of greater quantity than his nerfs. Some of his least useful moves in ''SSB4'' have been significantly improved: his [[down tilt]] can be interrupted twice as fast and deals less knockback, allowing it to poke opponents much more safely and increasing its combo potential, while his [[dash attack]] has considerably decreased ending lag, connects more consistently, and has increased power, making it much safer and more reliable as a burst option, while its higher power gives it utility as a potential KO option near the edge at high percentages. Additionally, his existing KO options have been improved overall, as his [[forward smash]], [[up smash]], [[down aerial]], sweetspotted [[Super Jump Punch]], and [[Luigi Cyclone]] all have increased knockback; his forward smash and [[down smash]]'s launching angles are much more favorable for KOing outright; his down smash's sweetspots out-prioritize its sourspots, and his [[back throw]] is more effective at KOing due to its much faster and farther release making it harder to DI.


Further complementing these changes, Luigi's already excellent combo game has been improved as well. His new [[up tilt]] has less ending lag and more range in front of and above him compared to his previous up tilt, his [[up aerial]] has less ending lag, and his [[down throw]] leads to deadlier combos, having more consistent KO setups and even potential [[zero-to-death]] combos due to its redistributed damage output, lower ending lag and Luigi's faster [[jumpsquat]]. Lastly, Luigi Cyclone has received far more utility overall to compensate for its recovery and gimping potential being removed: in addition to its aforementioned higher knockback, it inflicts more damage, pulls opponents in more consistently thanks to its new windboxes, connects more reliably, has increased range, and grants [[invincibility]] on startup; in particular, the lattermost change means Luigi has the fastest option to break out of combos in the game.
Further complementing these changes, Luigi's already excellent combo game has been improved as well. His new [[up tilt]] has less ending lag and more range in front of and above him compared to his previous up tilt, his [[up aerial]] has less ending lag, and his [[down throw]] leads to deadlier combos, having more consistent KO setups and even potential [[zero-to-death]] combos due to its redistributed damage output, lower ending lag and Luigi's faster [[jumpsquat]]. Lastly, Luigi Cyclone has received far more utility overall to compensate for its recovery and gimping potential being removed: in addition to its aforementioned higher knockback, it inflicts more damage, pulls opponents in more consistently thanks to its new windboxes, connects more reliably, has increased range, and grants [[invincibility]] on startup; in particular, the lattermost change means Luigi has the fastest option to break out of combos in the game.
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|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=3
|neutralname=Jab ({{ja|ジャブ|Jabu}}) / Straight ({{ja|ストレート|Sutorēto}}) / Rump Thrust ({{ja|どんけつ|Donketsu}})
|neutralname=Jab ({{ja|ジャブ|Jabu}})<br>Straight ({{ja|ストレート|Sutorēto}})<br>Rump Thrust ({{ja|どんけつ|Donketsu}}, ''Tail-End/Butt'')
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
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|dtiltdmg=5%
|dtiltdmg=5%
|dtiltdesc=A crouching, low-angle heel kick. It has short range, and deals low damage and knockback. However, its very minimal lag allows it to combo into itself, forward tilt, dash attack and forward smash at very low percentages. Its ability to be used in very quick succession can also enable it to whittle down shields if the opponent is close enough to Luigi, as he can act as soon as he puts his foot back to the ground. It is also an excellent edge trapping tool, since its aforementioned speed makes it a fairly effective [[2 frame punish]] that can pressure the opponent's edge options.  
|dtiltdesc=A crouching, low-angle heel kick. It has short range, and deals low damage and knockback. However, its very minimal lag allows it to combo into itself, forward tilt, dash attack and forward smash at very low percentages. Its ability to be used in very quick succession can also enable it to whittle down shields if the opponent is close enough to Luigi, as he can act as soon as he puts his foot back to the ground. It is also an excellent edge trapping tool, since its aforementioned speed makes it a fairly effective [[2 frame punish]] that can pressure the opponent's edge options.  
|dashname=Flurry Punches ({{ja|ぽこぽこパンチ|Pokopokok Panchi}})
|dashname=Flurry Punches ({{ja|ぽこぽこパンチ|Pokopoko Panchi}}, ''Pow-Pow/Burbling Punch'')
|dashdmg=2% (hits 1-4), 4% (hit 5)
|dashdmg=2% (hits 1-4), 4% (hit 5)
|dashdesc=A flurry of childish punches. Unlike in previous games, it has significantly less ending lag and both its damage output and knockback are noticeably higher, to the point that it can function as a situational KO option while near an edge at very high percentages. Due to its first hit coming out on frame 4, it is also one of the fastest dash attacks in the game in regard to startup alongside {{SSBU|Ivysaur}} and {{SSBU|Fox}}'s dash attacks. Since Luigi dashes forward, it has fairly long range, but it is very punishable if whiffed.
|dashdesc=A flurry of childish frantic punches ending in a double punch lunge. Unlike in previous games, it has significantly less ending lag and both its damage output and knockback are noticeably higher, to the point that it can function as a situational KO option while near an edge at very high percentages. Due to its first hit coming out on frame 4, it is also one of the fastest dash attacks in the game in regard to startup alongside {{SSBU|Ivysaur}} and {{SSBU|Fox}}'s dash attacks. Since Luigi dashes forward, it has fairly long range, but it is very punishable if whiffed.
|fsmashname=Hell Thrust ({{ja|地獄突き|Jigoku Tsuki}})
|fsmashname=Hell Thrust ({{ja|地獄突き|Jigoku Zuki}})
|fsmashdmg={{ChargedSmashDmgSSBU|15}}
|fsmashdmg={{ChargedSmashDmgSSBU|15}}
|fsmashdesc=A knifehand thrust. Luigi's most powerful smash attack, thanks to its respectable damage output, very high knockback scaling on all angles, and considerable [[shield damage]] output. Due to it coming out on frame 12, it is Luigi's slowest grounded attack. Despite this, its startup makes it one of the fastest forward smashes in the game; this is further supplemented by it having relatively low ending lag for a smash attack (28 frames). It also possesses a high shield damage output, which can make it challenging to punish. However, it has short range, which can make it difficult to land.
|fsmashdesc=A knifehand thrust. Luigi's most powerful smash attack, thanks to its respectable damage output, very high knockback scaling on all angles, and considerable [[shield damage]] output. Due to it coming out on frame 12, it is Luigi's slowest grounded attack. Despite this, its startup makes it one of the fastest forward smashes in the game; this is further supplemented by it having relatively low ending lag for a smash attack (28 frames). It also possesses a high shield damage output, which can make it challenging to punish. However, it has short range, which can make it difficult to land.
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|nairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|6}} (late)
|nairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|6}} (late)
|nairdesc=A flying kick. It comes out on frame 3, which is the fastest startup out of Luigi's aerials and, in turn, makes it very useful for breaking out of combos. It also launches at a vertical angle; this enables its late hit to start combos reliably with a landing short hop, and when combined with its clean hit's high damage output, good knockback and perfectly vertical angle, it can KO at high percentages, especially while near the upper blast line, qualities that are supported by Luigi's high jumps. Despite being able to auto-cancel with a short hop like Luigi's other aerials, it is his only aerial that cannot do so with a [[SHFF|short hop fast fall]].
|nairdesc=A flying kick. It comes out on frame 3, which is the fastest startup out of Luigi's aerials and, in turn, makes it very useful for breaking out of combos. It also launches at a vertical angle; this enables its late hit to start combos reliably with a landing short hop, and when combined with its clean hit's high damage output, good knockback and perfectly vertical angle, it can KO at high percentages, especially while near the upper blast line, qualities that are supported by Luigi's high jumps. Despite being able to auto-cancel with a short hop like Luigi's other aerials, it is his only aerial that cannot do so with a [[SHFF|short hop fast fall]].
|fairname=Crown Chop ({{ja|脳天チョップ|Nōten Choppu}})
|fairname=Head Crown Chop ({{ja|脳天チョップ|Nōten Choppu}})
|fairdmg={{ShortHopDmgSSBU|8}}
|fairdmg={{ShortHopDmgSSBU|8}}
|fairdesc=A downward knifehand strike. It comes out on frame 7 and is interruptible only 13 frames after the hitbox's active frames conclude (frame 24), making it the fastest forward aerial in the game in regard to ending lag. It is a reliable follow-up from down throw at low to medium percentages, and is useful for edge-guarding due to its extremely low ending lag, with the fastest interruptibility of its type. It also auto-cancels on frame 21; when combined with its minimal startup and lack of ending lag, these traits make it a useful approach option, since it can auto-cancel with a short hop fast fall or can be used twice with a short hop without incurring landing lag. Its hitbox is positioned on Luigi's hand and arm, but it also has a smaller hitbox on his shoulder that covers slightly around his body.
|fairdesc=A downward knifehand strike. It comes out on frame 7 and is interruptible only 13 frames after the hitbox's active frames conclude (frame 24), making it the fastest forward aerial in the game in regard to ending lag. It is a reliable follow-up from down throw at low to medium percentages, and is useful for edge-guarding due to its extremely low ending lag, with the fastest interruptibility of its type. It also auto-cancels on frame 21; when combined with its minimal startup and lack of ending lag, these traits make it a useful approach option, since it can auto-cancel with a short hop fast fall or can be used twice with a short hop without incurring landing lag. Its hitbox is positioned on Luigi's hand and arm, but it also has a smaller hitbox on his shoulder that covers slightly around his body.
|bairname=Rear Drop Kick ({{ja|後方ドロップキック|Kōhō Droppu Kikku}})
|bairname=Rear Drop Kick ({{ja|後方ドロップキック|Kōhō Droppu Kikku}}, ''Backward Drop Kick'')
|bairdmg={{ShortHopDmgSSBU|14}} (clean feet), {{ShortHopDmgSSBU|8}} (clean legs, late)
|bairdmg={{ShortHopDmgSSBU|14}} (clean feet), {{ShortHopDmgSSBU|8}} (clean legs, late)
|bairdesc=A dropkick. It has decent range, to the point that it has the second longest range among Luigi's aerial attacks. The clean hit's sweetspot is located on Luigi's feet and deals high damage and knockback, making it one of Luigi's best KOing options. The clean hit's sourspot and the late hit deal much less damage and knockback; as a result, they are much less effective for KOing, yet more useful for partaking in combos. It comes out on frame 6, but its 33 frames of ending lag is the highest amount of ending lag out of Luigi's aerials. It can auto-cancel both with a short hop and with a short hop fast fall, although in the latter case, it requires strict timing to do so.
|bairdesc=A dropkick. It has decent range, to the point that it has the second longest range among Luigi's aerial attacks. The clean hit's sweetspot is located on Luigi's feet and deals high damage and knockback, making it one of Luigi's best KOing options. The clean hit's sourspot and the late hit deal much less damage and knockback; as a result, they are much less effective for KOing, yet more useful for partaking in combos. It comes out on frame 6, but its 33 frames of ending lag is the highest amount of ending lag out of Luigi's aerials. It can auto-cancel both with a short hop and with a short hop fast fall, although in the latter case, it requires strict timing to do so.
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|dairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|8}} (late)
|dairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|8}} (late)
|dairdesc=A corkscrew double foot stomp. It comes out on frame 10 and auto-cancels with a short hop fast fall. Its clean hit is a respectably strong [[meteor smash]] against airborne opponents, and it has the lowest ending lag (14 frames) of any meteor smash in the game alongside minimal landing lag. Altogether, these traits make it a fast, yet safe edge-guarding option and a versatile move overall. However, the clean hit only affects the hitbox on Luigi's feet and only lasts for 1 frame. Although the late hit is less rewarding due to launching opponents horizontally away from Luigi, it is still quite effective for edge-guarding. Prior to update 2.0.0, the clean hit could affect both grounded and aerial opponents, which allowed it to start combos at a wide variety of percentages, even possessing KO set-ups into Super Jump Punch. As of update 2.0.0, the meteor smash hitbox only affects aerial opponents, removing most of its potential as a combo starter. Despite this, it remains a valuable combo extender from down throw or late neutral aerial, since it can launch opponents down to the stage and thus provide more follow-ups.
|dairdesc=A corkscrew double foot stomp. It comes out on frame 10 and auto-cancels with a short hop fast fall. Its clean hit is a respectably strong [[meteor smash]] against airborne opponents, and it has the lowest ending lag (14 frames) of any meteor smash in the game alongside minimal landing lag. Altogether, these traits make it a fast, yet safe edge-guarding option and a versatile move overall. However, the clean hit only affects the hitbox on Luigi's feet and only lasts for 1 frame. Although the late hit is less rewarding due to launching opponents horizontally away from Luigi, it is still quite effective for edge-guarding. Prior to update 2.0.0, the clean hit could affect both grounded and aerial opponents, which allowed it to start combos at a wide variety of percentages, even possessing KO set-ups into Super Jump Punch. As of update 2.0.0, the meteor smash hitbox only affects aerial opponents, removing most of its potential as a combo starter. Despite this, it remains a valuable combo extender from down throw or late neutral aerial, since it can launch opponents down to the stage and thus provide more follow-ups.
|zairname=Suction Shot ({{ja|空中オバキューム|Kūchū Obakyūmu}}, ''Aerial Poltergust'')
|zairname=Suction Shot ({{ja|空中オバキューム|Kūchū Obakyūmu}}, ''Midair Poltergust/Obacuum'')
|zairdmg=5%
|zairdmg=5%
|zairdesc=Uses the {{iw|mariowiki|Poltergust G-00}} to [[mariowiki:Suction Shot|fire a suction cup attached to a rope]]. Despite its appearance, it cannot be used as a tether recovery. The suction cup and its rope also detach from the Poltergust G-00 after being fired, with the suction cup functioning like a projectile thereafter. The suction cup is affected by gravity and cannot be [[reflect]]ed or [[absorb]]ed; altogether, these traits make it useful for edge-guarding. Notably, the projectile will still be launched if Luigi inputs grab in the air but lands before before the projectile is launched. The suction cup will descend a set distance and then disappear thereafter; it will also disappear shortly after landing on the ground. However, using Luigi's grab aerial will not restrict him from using his grounded grabs while the prior suction cup is active. Luigi's grab aerial has much higher landing lag (20 frames) compared to other grab aerials, but this can be circumvented if he lands before firing the suction cup, as it can come out and then hit opponents during its landing lag. Doing this allows the suction cup to combo into several grounded attacks while he is sufficiently close to the opponent. Overall, its attributes make it a good projectile and a useful part of Luigi's moveset.
|zairdesc=Uses the {{iw|mariowiki|Poltergust G-00}} to [[mariowiki:Suction Shot|fire a suction cup attached to a rope]]. Despite its appearance, it cannot be used as a tether recovery. The suction cup and its rope also detach from the Poltergust G-00 after being fired, with the suction cup functioning like a projectile thereafter. The suction cup is affected by gravity and cannot be [[reflect]]ed or [[absorb]]ed; altogether, these traits make it useful for edge-guarding. Notably, the projectile will still be launched if Luigi inputs grab in the air but lands before before the projectile is launched. The suction cup will descend a set distance and then disappear thereafter; it will also disappear shortly after landing on the ground. However, using Luigi's grab aerial will not restrict him from using his grounded grabs while the prior suction cup is active. Luigi's grab aerial has much higher landing lag (20 frames) compared to other grab aerials, but this can be circumvented if he lands before firing the suction cup, as it can come out and then hit opponents during its landing lag. Doing this allows the suction cup to combo into several grounded attacks while he is sufficiently close to the opponent. Overall, its attributes make it a good projectile and a useful part of Luigi's moveset.
|grabname=Suction Shot ({{ja|つかみ|Tsukami}}, ''Grab'')
|grabname=Suction Shot ({{ja|つかみ|Tsukami}}, ''Grab'')
|grabdesc=Uses the Poltergust G-00 to fire a suction cup attached to a rope. Like other tether grabs, it has long range; unlike most tether grabs, it has fairly low ending lag, to the point that Luigi is able to act out of it before the suction cup disappears.
|grabdesc=Uses the Poltergust G-00 to fire a suction cup attached to a rope. Like other tether grabs, it has long range; unlike most tether grabs, it has fairly low ending lag, to the point that Luigi is able to act out of it before the suction cup disappears.
|pummelname=Poltergust Shock ({{ja|オバキュームショック|Obakyūmu Shokku}})
|pummelname=Poltergust Shock ({{ja|オバキュームショック|Obakyūmu Shokku}}, ''Obacuum Shock'')
|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=Vacuums the opponent with the Poltergust G-00. Average power and speed.
|pummeldesc=Vacuums the opponent with the Poltergust G-00. Average power and speed.
|fthrowname=Slam ({{ja|オバキューム投げ|Obakyūmu Nage}}, ''Poltergust Throw'')
|fthrowname=Slam ({{ja|オバキューム投げ|Obakyūmu Nage}}, ''Poltergust/Obacuum Throw'')
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc={{iw|mariowiki|Slam}}s the opponent forward with the Poltergust G-00. It is Luigi's second most damaging throw, but has limited utility outside of dealing damage and setting up edge-guards at high percentages. It can KO middleweights at around 162% at the edge of Final Destination.
|fthrowdesc={{iw|mariowiki|Slam}}s the opponent forward with the Poltergust G-00. It is Luigi's second most damaging throw, but has limited utility outside of dealing damage and setting up edge-guards at high percentages. It can KO middleweights at around 162% at the edge of Final Destination.
|bthrowname=Slam ({{ja|オバキューム反転投げ|Obakyūmu Hanten Nage}}, ''Reverse Poltergust Throw'')
|bthrowname=Slam ({{ja|オバキューム反転投げ|Obakyūmu Hanten Nage}}, ''Poltergust/Obacuum Inversion Throw'')
|bthrowdmg=10%
|bthrowdmg=10%
|bthrowdesc=Turns around to slam the opponent behind himself with the Poltergust G-00. It is Luigi's most damaging and strongest throw, as well as one of the strongest back throws in the game, to the point of being able to reliably KO middleweights under 120% while near an edge.
|bthrowdesc=Turns around to slam the opponent behind himself with the Poltergust G-00. It is Luigi's most damaging and strongest throw, as well as one of the strongest back throws in the game, to the point of being able to reliably KO middleweights under 120% while near an edge.
|uthrowname=Poltergust Reel ({{ja|オバキューム釣り|Obakyūmu Tsuri}})
|uthrowname=Poltergust Reel ({{ja|オバキューム釣り|Obakyūmu Tsuri}}, ''Obacuum Fishing/Angling'')
|uthrowdmg=8% (throw), 6% (collateral)
|uthrowdmg=8% (throw), 6% (collateral)
|uthrowdesc=Swings the Poltergust G-00 upward to fling the opponent overhead. It can combo into forward aerial or up aerial at low to medium percentages, depending on the opponent's [[DI]]. It also possesses a collateral hitbox that launches bystanders upward alongside the thrown opponent. However, it is a much less versatile combo starter compared to down throw, and is much less effective for KOing compared to back throw.
|uthrowdesc=Swings the Poltergust G-00 upward to fling the opponent overhead. It can combo into forward aerial or up aerial at low to medium percentages, depending on the opponent's [[DI]]. It also possesses a collateral hitbox that launches bystanders upward alongside the thrown opponent. However, it is a much less versatile combo starter compared to down throw, and is much less effective for KOing compared to back throw.
|dthrowname=Poltergust Drop ({{ja|オバキュームドロップ|Obakyūmu Droppu}})
|dthrowname=Poltergust Drop ({{ja|オバキュームドロップ|Obakyūmu Droppu}}, ''Obacuum Drop'')
|dthrowdmg=3% (hit 1 and throw)
|dthrowdmg=3% (hit 1 and throw)
|dthrowdesc=Shoves the opponent under himself and {{iw|mariowiki|Ground Pound}}s them. It is easily Luigi's best throw and arguably his best move overall, thanks to its average knockback, low ending lag and 80° launching angle collectively making it one of the best combo starters in the game. It can combo into several moves, including up tilt and up smash at low percentages, as well as any of Luigi's aerials and Luigi Cyclone at low to high percentages. Its most effective follow-up at low percentages is clean down aerial, followed by a neutral aerial into another clean down aerial, before concluding with up aerial into a grounded Super Jump Punch for a [[zero-to-death combo]] that works on a wide variety of characters. At high percentages, it has several potential KO setups, including aerial Super Jump Punch, back aerial (while near the edge), and aerial Luigi Cyclone (when used on a platform or if the opponent uses subpar DI). In addition to its combo potential, it has a collateral hitbox before the throw on frames 18-28 that can hit bystanders. Due to its low ending lag, Luigi can act as soon as he touches the ground.  
|dthrowdesc=Shoves the opponent under himself and {{iw|mariowiki|Ground Pound}}s them. It is easily Luigi's best throw and arguably his best move overall, thanks to its average knockback, low ending lag and 80° launching angle collectively making it one of the best combo starters in the game. It can combo into several moves, including up tilt and up smash at low percentages, as well as any of Luigi's aerials and Luigi Cyclone at low to high percentages. Its most effective follow-up at low percentages is clean down aerial, followed by a neutral aerial into another clean down aerial, before concluding with up aerial into a grounded Super Jump Punch for a [[zero-to-death combo]] that works on a wide variety of characters. At high percentages, it has several potential KO setups, including aerial Super Jump Punch, back aerial (while near the edge), and aerial Luigi Cyclone (when used on a platform or if the opponent uses subpar DI). In addition to its combo potential, it has a collateral hitbox before the throw on frames 18-28 that can hit bystanders. Due to its low ending lag, Luigi can act as soon as he touches the ground.  
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! scope="row"|Cheer
! scope="row"|Cheer
|{{NTSC}} [[File:Luigi Cheer English NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Luigi Cheer English PAL SSBU.ogg|center]]||[[File:Luigi Cheer Japanese SSBU.ogg|center]]||[[File:Luigi Cheer Italian SSBU.ogg|center]]||[[File:Luigi Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Luigi Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Luigi Cheer French PAL SSBU.ogg|center]]
|[[File:Luigi Cheer English SSB4 SSBU.ogg|center]]||[[File:Luigi Cheer Japanese SSB4 SSBU.ogg|center]]||[[File:Luigi Cheer Italian SSB4 SSBU.ogg|center]]||[[File:Luigi Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Luigi Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Luigi Cheer French PAL SSBU.ogg|center]]
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! scope="row"|Description
! scope="row"|Description
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! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Luigi Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Luigi Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Luigi Cheer Spanish PAL SSBU.ogg|center]]||[[File:Luigi Cheer Russian SSBU.ogg|center]]||[[File:Luigi Cheer Korean SSBU.ogg|center]]
|[[File:Luigi Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Luigi Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Luigi Cheer Spanish PAL SSBU.ogg|center]]||[[File:Luigi Cheer Russian SSBU.ogg|center]]||[[File:Luigi Cheer Korean SSBU.ogg|center]]
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''See also: [[:Category:Luigi players (SSBU)]]''
''See also: [[:Category:Luigi players (SSBU)]]''


*{{Sm|Elegant|USA}} - The second-greatest Luigi player of all time who was active between 2019 and 2022. He spearheaded Luigi's playerbase with several top 8 finishes at majors, especially right after the pandemic where he placed 3rd at {{Trn|Mainstage 2021}} and 4th at {{Trn|Riptide}} and {{Trn|Low Tide City 2021}}. He was the first Luigi player to rank in the top 50, with his best placement being 14th on the [[OrionRank Ultimate: Eclipse]]. He was banned in several regions in 2022 due to allegations to his conduct while drunk.
*{{Sm|Elegant|USA}} - The second-greatest Luigi player of all time who was active between 2019 and 2022. He spearheaded Luigi's playerbase with several top 8 finishes at majors, especially right after the pandemic where he placed 3rd at {{Trn|Mainstage 2021}} and 4th at {{Trn|Riptide}} and {{Trn|Low Tide City 2021}}. He was the first Luigi player to rank in the top 50, with his best placement being 14th on the [[OrionRank Ultimate: Eclipse]]. He was banned in several regions in 2022 due to allegations regarding his conduct while drunk and has remained inactive since.
*{{Sm|Kiyarash|USA}} - Debuted during the online metagame and was the best Luigi in North America's online metagame, with notable placements such as 2nd at the {{Trn|SWT: NA Southwest Ultimate Online Qualifier}}. Offline, he has been one of the best Luigi players in North America since 2023, ranking 88th on the [[LumiRank 2023]] and placing 17th at {{Trn|Crown the Third}} and 25th at {{Trn|Port Priority 8}} upsetting {{Sm|Zomba}}, and 33rd at {{Trn|GENESIS X}}.
*{{Sm|Kiyarash|USA}} - Debuted during the online metagame and was the best Luigi in North America's online metagame, with notable placements such as 2nd at the {{Trn|SWT: NA Southwest Ultimate Online Qualifier}}. Offline, he has been one of the best Luigi players in North America since 2023, ranking 88th on the [[LumiRank 2023]] and placing 17th at {{Trn|Crown the Third}} and 25th at {{Trn|Port Priority 8}} upsetting {{Sm|Zomba}}, and 33rd at {{Trn|GENESIS X}}.
*{{Sm|Luugi|UK}} - One of the best Luigi players in the post-pandemic metagame, as well as one of the best European players during this time. He was the definitive best Luigi player in the first half of 2023, right before Raru's meteoric rise in the second half of the year. He was initially known for winning {{Trn|Tech Republic VI}}, but became better known for being the first Luigi player to enter grand finals at a major, placing 2nd at {{Trn|King Of Fields 95 3}}. He ranked 47th on the [[LumiRank Mid-Year 2023]], making him only the second Luigi player to rank top 50 globally, although he ultimately finished 64th on the [[LumiRank 2023|full-year ranking]].
*{{Sm|Luugi|UK}} - One of the best Luigi players in the post-pandemic metagame, as well as one of the best European players during this time. He was the definitive best Luigi player in the first half of 2023, right before Raru's meteoric rise in the second half of the year. He was initially known for winning {{Trn|Tech Republic VI}}, but became better known for being the first Luigi player to enter grand finals at a major, placing 2nd at {{Trn|King Of Fields 95 3}}. He ranked 47th on the [[LumiRank Mid-Year 2023]], making him only the second Luigi player to rank top 50 globally, although he ultimately finished 64th on the [[LumiRank 2023|full-year ranking]].
*{{Sm|Navy|Japan}} - One of Japan's all-time best Luigi players who has been active since the early metagame, where he placed 4th at {{Trn|Sumabato SP 6}}, becoming the first Luigi player to place top 8 at a major and doing so a day before Elegant's first top 8 at {{Trn|Low Tier City 7}}. Although he went on a hiatus after 2019, he returned to competitive play in 2023 and is better known for his performances during this time, especially after he placed 5th at {{Trn|Sumabato SP 50}} and saw two back-to-back runner-up performances at {{Trn|OH-BAI-TOH-RI 0}} and {{Trn|Maesuma'LANDMARK 3}}.
*{{Sm|Navy|Japan}} - One of Japan's all-time best Luigi players who has been active since the early metagame, where he placed 4th at {{Trn|Sumabato SP 6}}, becoming the first Luigi player to place top 8 at a major and doing so a day before Elegant's first top 8 at {{Trn|Low Tier City 7}}. Although he went on a hiatus after 2019, he returned to competitive play in 2023 and is better known for his performances during this time, especially after he placed 5th at {{Trn|Sumabato SP 50}} and saw two back-to-back runner-up performances at {{Trn|OH-BAI-TOH-RI 0}} and {{Trn|Maesuma'LANDMARK 3}}.
*{{Sm|Raru|Japan}} - The greatest Luigi player of all-time, who has been the best Luigi player since 2023, and one of the best players from Japan in 2024. He is the first and only Luigi player to win both a major and supermajor in any ''Smash'' game, having won {{Trn|Sumabato SP 47}}, {{Trn|Sumabato SP 50}}, and {{Trn|UltCore Fourth}}. His highest ranking was 11th on the [[LumiRank 2024.1]], making him the highest-ranking Luigi player on any global ranking.
*{{Sm|Raru|Japan}} - The greatest Luigi player of all time, who has been the best Luigi player since 2023, and one of the best players from Japan in 2024. He is the first and only Luigi player to win both a major and supermajor in any ''Smash'' game, having won {{Trn|Sumabato SP 47}}, {{Trn|Sumabato SP 50}}, and {{Trn|UltCore Fourth}}. He was ranked 6th on the [[LumiRank 2024.2]], becoming the only Luigi player to ever rank in the top 10 in any ''Smash'' game.
*{{Sm|WaKa|Mexico}} - The best Luigi player in North America following Elegant's ban, with his highest ranking being 66th on the [[UltRank 2022]], and is one of the best players in Mexico. Although his activity has been either online or in-region, he has won many regionals in his region and has also placed highly at all Mexican majors he attended, including 9th at {{Trn|Smash Factor 9}} and 17th at both {{Trn|Smash Factor X}} and {{Trn|Delfino Maza 2023}}.  
*{{Sm|WaKa|Mexico}} - The best Luigi player in North America following Elegant's ban, with his highest ranking being 66th on the [[UltRank 2022]], and is one of the best players in Mexico. Although his activity has been either online or in-region, he has won many regionals in his region and has also placed highly at all Mexican majors he attended, including 9th at {{Trn|Smash Factor 9}} and 17th at both {{Trn|Smash Factor X}} and {{Trn|Delfino Maza 2023}}.  
*{{Sm|Yamanaction|Japan}} - The best Luigi player in Japan in 2021 and 2022. He was first known for his upset over {{Sm|ProtoBanham}} at {{Trn|Umebura SP 7}}, which is the largest upset at an ''Ultimate'' major, with an upset factor of 14. He has also placed highly at several majors, including 9th at {{Trn|Kagaribi 7}}, and was ranked 90th on the [[OrionRank 2022]]. He began playing {{SSBU|Steve}} over Luigi in 2023, although he keeps Luigi as a co-main.
*{{Sm|Yamanaction|Japan}} - The best Luigi player in Japan in 2021 and 2022. He was first known for his upset over {{Sm|ProtoBanham}} at {{Trn|Umebura SP 7}}, which is the largest upset at an ''Ultimate'' major, with an upset factor of 14. He has also placed highly at several majors, including 9th at {{Trn|Kagaribi 7}}, and was ranked 90th on the [[OrionRank 2022]]. He began playing {{SSBU|Steve}} over Luigi in 2023, although he keeps Luigi as a co-main.
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Luigi's new grab (which had noticeably more lag) and nerfs to [[Luigi Cyclone]] that removed its recovery and gimping potential initially soured opinions on his viability. However, many players soon realized Luigi's combo game potential, specifically his zero-to-death combos. In addition, several Luigi players placed highly at tournaments as the metagame progressed, most notably {{Sm|Elegant}}, who, despite a rough start, eventually became a top 50 player by the end of the first year. Although Luigi's poor disadvantage state still hindered him, his perception greatly improved, and many players considered him as a mid-tier at worst.
Luigi's new grab (which had noticeably more lag) and nerfs to [[Luigi Cyclone]] that removed its recovery and gimping potential initially soured opinions on his viability. However, many players soon realized Luigi's combo game potential, specifically his zero-to-death combos. In addition, several Luigi players placed highly at tournaments as the metagame progressed, most notably {{Sm|Elegant}}, who, despite a rough start, eventually became a top 50 player by the end of the first year. Although Luigi's poor disadvantage state still hindered him, his perception greatly improved, and many players considered him as a mid-tier at worst.


Since then, Luigi's results only improved as his combo game developed even further: in the post-online metagame, Elegant established himself as a top 20 player in the world following a string of top 8 results at supermajor events. Even after Elegant's ban, other Luigi players came and took his place; most notable among them were {{Sm|Luugi}} and {{Sm|Raru}}, both of whom have seen placements that were on par with, if not better, than what Elegant had. As such, although Luigi was ranked 47th on the first official tier list as an upper-mid tier, many players have argued that he should be ranked in the high-tier due to his strong results and deadly combo game. As a result, he rose eight positions in the second and current tier list, ranking at 39th place. However, many players still consider this placement too low, especially after Raru's meteoric rise to the top 20 with and his major wins at {{Trn|Sumabato SP 47}} and {{Trn|Sumabato SP 50}} and then winning the supermajor {{Trn|UltCore Fourth}}.
Since then, Luigi's results only improved as his combo game developed even further: in the post-online metagame, Elegant established himself as a top 20 player in the world following a string of top 8 results at supermajor events. Even after Elegant's ban, many other Luigi players remained active in competitive play, leaving Luigi with a relatively large playerbase. Most notable among them were {{Sm|Luugi}} and {{Sm|Raru}}, both of whom have seen placements that were on par with, if not better than, Elegant's best performances, giving Luigi a positive perception from the playerbase. As such, although he was ranked 47th on the first official tier list as an upper-mid tier, many players have argued that he should be ranked higher due to his strong results, powerful advantage state and deadly combo game. As such, he rose eight positions in the second and current tier list, ranking at 39th place. However, many players still consider this placement too low and argue that he should be ranked in the high tier, especially after Raru's meteoric rise to the top 20 and becoming the first Luigi player in all of ''Smash'' to win a major, as he won {{Trn|Sumabato SP 47}}, and his consistently high tournament results ranked him at 11th place in the [[LumiRank 2024.1]] as one of the fastest rising stars in ''Ultimate''.
 
The second half of 2024 saw even better results and representation from Luigi mains. In August, Raru won another major, {{Trn|Sumabato SP 50}}, after defeating {{Sm|Doramigi}}, and in November, he reached Luigi's best result yet in a ''Smash'' tournament, winning the supermajor {{Trn|UltCore Fourth}}, also against Doramigi. Due to this and his consistently high results in majors, he rose to 6th place in the [[LumiRank 2024.2]], and other Luigi mains like {{Sm|Navy}} and {{Sm|WaKa}} also noticeably rose in the rankings with consistently improving results in major tournaments. With his metagame developing more and more, Luigi is expected to keep rising in the tier list.


=={{SSBU|Classic Mode}}: Luigi's Nightmares==
=={{SSBU|Classic Mode}}: Luigi's Nightmares==
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==[[Spirit]]s==
==[[Spirit]]s==
Luigi's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Luigi has been unlocked. Unlocking Luigi in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.
Luigi's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Luigi. It is also available periodically for purchase in the shop for 300 Gold, but only after Luigi has been unlocked. Unlocking Luigi in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.


Additionally, Luigi makes an appearance in various primary and support spirits.
Additionally, Luigi makes an appearance in various primary and support spirits.
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