Young Link (SSBU): Difference between revisions

m
(4 intermediate revisions by 4 users not shown)
Line 69: Line 69:
**{{change|Unlike Young Link, Link's alternate costumes include model modifications via the {{iw|zeldawiki|Wild Set}} and its respective variations.}}
**{{change|Unlike Young Link, Link's alternate costumes include model modifications via the {{iw|zeldawiki|Wild Set}} and its respective variations.}}
*{{change|Young Link wields the {{iw|zeldawiki|Kokiri Sword}} and {{iw|zeldawiki|Deku Shield}}, whereas Link wields the {{iw|zeldawiki|Master Sword}} and {{iw|zeldawiki|Hylian Shield}}.}}
*{{change|Young Link wields the {{iw|zeldawiki|Kokiri Sword}} and {{iw|zeldawiki|Deku Shield}}, whereas Link wields the {{iw|zeldawiki|Master Sword}} and {{iw|zeldawiki|Hylian Shield}}.}}
**{{change|Unlike Link, who holds his sword and shield in his right and left hands to reflect ''Breath of the Wild'', Young Link holds his sword and shield in his left and right hands, as seen in ''Zelda'' game's prior to ''Skyward Sword''.}}
**{{change|Unlike Link, who holds his sword and shield in his right and left hands to reflect ''Breath of the Wild'', Young Link holds his sword and shield in his left and right hands to reflect most ''Zelda'' titles, including ''Ocarina of Time'' and ''Majora's Mask''.}}
*{{change|Young Link's [[on-screen appearance]], [[taunt]]s, [[idle pose]]s, and two of his [[victory pose]]s are different from Link's.}}
*{{change|Young Link's [[on-screen appearance]], [[taunt]]s, [[idle pose]]s, and two of his [[victory pose]]s are different from Link's.}}


Line 289: Line 289:
|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname=Slash ({{ja|なぎ払い|Nagiharai}}) / Counter Slash ({{ja|返し|Kaeshi}}) / Stab ({{ja|突き|Tsuki}}) / Illusion Slash ({{ja|幻影斬り|Genei Kiri}}) / Illusion Finish ({{ja|幻影フィニッシュ|Genei Finisshu}})
|neutralname=Slash ({{ja|なぎ払い|Nagiharai}}, ''Mow-Down'')<br>Counter Slash ({{ja|返し|Kaeshi}}, ''Return'')<br>Stab ({{ja|突き|Tsuki}})<br>Illusion Slash ({{ja|幻影斬り|Gen'ei Kiri}}, ''Phantom Cutter/Slash'')<br>Illusion Finish ({{ja|幻影フィニッシュ|Gen'ei Finisshu}}, ''Phantom Finish'')
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=1.5%
|neutral2dmg=1.5%
Line 295: Line 295:
|neutralinfdmg=0.3% (loop), 2.5% (last)
|neutralinfdmg=0.3% (loop), 2.5% (last)
|neutraldesc=A downward slash, followed by an outward slash, followed by a thrust. If button mashed, Young Link instead performs a rapid flurry of slashes before concluding with an upward slash. The standard neutral attack is based on the final series of strikes that his adult self inflicts to [[Ganon]] in ''The Legend of Zelda: Ocarina of Time''.
|neutraldesc=A downward slash, followed by an outward slash, followed by a thrust. If button mashed, Young Link instead performs a rapid flurry of slashes before concluding with an upward slash. The standard neutral attack is based on the final series of strikes that his adult self inflicts to [[Ganon]] in ''The Legend of Zelda: Ocarina of Time''.
|ftiltname=Bamboo Splitter ({{ja|からたけわり|Karatake Wari}})
|ftiltname=Bamboo Splitter ({{ja|からたけわり|Karatake Wari}}, ''Chinese Bamboo Splitter'')
|ftiltdmg=12% (base), 11% (tip)
|ftiltdmg=12% (base), 11% (tip)
|ftiltdesc=A lunging downward slash. It resembles the [[zeldawiki:Targeting#Z-Targeting|Z-Targeting]] slash he uses in ''The Legend of Zelda: Ocarina of Time'' and ''The Legend of Zelda: Majora's Mask''. It comes out on frame 10 with low ending lag, yet it has good power for its speed, making it a reliable KO option. However, the tip of the sword is a sourspot.
|ftiltdesc=A lunging downward slash. It resembles the [[zeldawiki:Targeting#Z-Targeting|Z-Targeting]] slash he uses in ''The Legend of Zelda: Ocarina of Time'' and ''The Legend of Zelda: Majora's Mask''. It comes out on frame 10 with low ending lag, yet it has good power for its speed, making it a reliable KO option. However, the tip of the sword is a sourspot.
|utiltname=Half-Moon Slash ({{ja|半月斬り|Hangetsu Kiri}})
|utiltname=Half-Moon Slash ({{ja|半月斬り|Hangetsu Giri}})
|utiltdmg=8%
|utiltdmg=8%
|utiltdesc=An overhead arcing clash. A reliable combo starter that can combo into itself or into Young Link's aerials.
|utiltdesc=An overhead arcing clash. A reliable combo starter that can combo into itself or into Young Link's aerials.
|dtiltname=Grass Cutter ({{ja|草薙ぎ|Kusa Nagi}})
|dtiltname=Grass Cutter ({{ja|草薙ぎ|Kusanagi}}, ''Grass Mower'')
|dtiltdmg=10% (base), 9% (middle), 7% (tip)
|dtiltdmg=10% (base), 9% (middle), 7% (tip)
|dtiltdesc=A kneeling inward slash. It has minimal knockback and launches the opponent vertically, allowing it to easily chain into all of his aerials at almost any percent, allowing for KO confirms into aerial Spin Attack and forward aerial. One of Young Link's best combo tools. It deals more damage closer to the base of the sword.
|dtiltdesc=A kneeling inward slash. It has minimal knockback and launches the opponent vertically, allowing it to easily chain into all of his aerials at almost any percent, allowing for KO confirms into aerial Spin Attack and forward aerial. One of Young Link's best combo tools. It deals more damage closer to the base of the sword.
|dashname=Splitting Strike ({{ja|たたき割り|Tataki Wari}})
|dashname=Splitting Strike ({{ja|たたき割り|Tataki Wari}}, ''Thrashing Splitter'')
|dashdmg=11% (base), 10% (tip)
|dashdmg=11% (base), 10% (tip)
|dashdesc=A lunging downward slash. It comes out quickly at frame 8 without a large amount of ending lag, and it has decent power, giving it some KO potential at the ledge. Just like his other attacks, the tip of the Kokiri Sword deals less damage.
|dashdesc=A lunging downward slash. It comes out quickly at frame 8 without a large amount of ending lag, and it has decent power, giving it some KO potential at the ledge. Just like his other attacks, the tip of the Kokiri Sword deals less damage.
|fsmashcount=2
|fsmashcount=2
|fsmashname=Sword Slice ({{ja|スマッシュ斬り|Sumasshu Giri}}, ''Smash Slice'') / Double Sword Slice ({{ja|二段スマッシュ斬り|Nidan Sumasshu Giri}}, ''Double Smash Slice'')
|fsmashname=Sword Slice ({{ja|スマッシュ斬り|Sumasshu Giri}}, ''Smash Cutter'')<br>Double Sword Slice ({{ja|二段スマッシュ斬り|Nidan Sumasshu Giri}}, ''Two-Stage Smash Cutter'')
|fsmashdmg={{ChargedSmashDmgSSBU|6}}
|fsmashdmg={{ChargedSmashDmgSSBU|6}}
|fsmash2dmg={{ChargedSmashDmgSSBU|12}} (base), {{ChargedSmashDmgSSBU|10}} (tip)
|fsmash2dmg={{ChargedSmashDmgSSBU|12}} (base), {{ChargedSmashDmgSSBU|10}} (tip)
|fsmashdesc=A two-handed, lunging downward slash. If the attack button is pressed again, Young Link will perform a single-handed outward slash. The first hit deals almost no knockback but is a natural combo into the second hit, which deals powerful knockback. Is somewhat fast for a forward smash, coming out on frame 15. Can be comboed into from neutral aerial's late hit and aerial Hookshot.
|fsmashdesc=A two-handed, lunging downward slash. If the attack button is pressed again, Young Link will perform a single-handed outward slash. The first hit deals almost no knockback but is a natural combo into the second hit, which deals powerful knockback. Is somewhat fast for a forward smash, coming out on frame 15. Can be comboed into from neutral aerial's late hit and aerial Hookshot.
|usmashname=Triple Sword Slice ({{ja|三段斬り|Sandan Giri}})
|usmashname=Triple Sword Slice ({{ja|三段斬り|Sandan Giri}}, ''Three-Stage Cutter'')
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hits 1-2), {{ChargedSmashDmgSSBU|8}} (hit 3 base), {{ChargedSmashDmgSSBU|7}} (hit 3 tip)
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hits 1-2), {{ChargedSmashDmgSSBU|8}} (hit 3 base), {{ChargedSmashDmgSSBU|7}} (hit 3 tip)
|usmashdesc=A series of three overhead arcing slashes, the last of which launches opponents vertically. Unlike in ''Melee'', it is no longer capable of creating long juggles due to its increased lag and knockback, although this also makes it significantly more effective as a KO move. The first two slashes trap opponents, with the third hit launching them vertically. Decently powerful, but the move's long duration makes it easy to punish if whiffed. It was buffed in update 7.0.0, and is now a viable KO option due to being noticeably stronger than before.
|usmashdesc=A series of three overhead arcing slashes, the last of which launches opponents vertically. Unlike in ''Melee'', it is no longer capable of creating long juggles due to its increased lag and knockback, although this also makes it significantly more effective as a KO move. The first two slashes trap opponents, with the third hit launching them vertically. Decently powerful, but the move's long duration makes it easy to punish if whiffed. It was buffed in update 7.0.0, and is now a viable KO option due to being noticeably stronger than before.
|dsmashname=Front and Back Sword Slice ({{ja|前後足元斬り|Zengo Ashimoto Giri}})
|dsmashname=Front and Back Sword Slice ({{ja|前後足元斬り|Zengo Ashimoto Giri}}, ''Front and Back Underfoot Cutter'')
|dsmashdmg={{ChargedSmashDmgSSBU|13}} (front base), {{ChargedSmashDmgSSBU|10}} (front tip), {{ChargedSmashDmgSSBU|12}} (back base), {{ChargedSmashDmgSSBU|9}} (back tip)
|dsmashdmg={{ChargedSmashDmgSSBU|13}} (front base), {{ChargedSmashDmgSSBU|10}} (front tip), {{ChargedSmashDmgSSBU|12}} (back base), {{ChargedSmashDmgSSBU|9}} (back tip)
|dsmashdesc=A kneeling inward slash in front of himself, followed by a kneeling outward slash behind himself. The move is stronger from the front than from the back, and both hits are semi-spikes, making them good for edgeguarding.
|dsmashdesc=A kneeling inward slash in front of himself, followed by a kneeling outward slash behind himself. The move is stronger from the front than from the back, and both hits are semi-spikes, making them good for edgeguarding.
Line 321: Line 321:
|nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)
|nairdmg={{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)
|nairdesc=A flying kick. It is a [[sex kick]] and one of the fastest aerials in the game at frame 4, making it a very good option to get opponents off of him. Additionally, it has extremely low landing lag, can autocancel in a short hop, and is just as potent when used offensively, as the late hit can function both as a combo starter or in the middle of a combo to lead into a variety of moves. It also has decent power, as it can KO at high percents when edgeguarding. Overall, it is commonly regarded as one of the best aerials in the game, and is a vital part of Young Link's combo game.
|nairdesc=A flying kick. It is a [[sex kick]] and one of the fastest aerials in the game at frame 4, making it a very good option to get opponents off of him. Additionally, it has extremely low landing lag, can autocancel in a short hop, and is just as potent when used offensively, as the late hit can function both as a combo starter or in the middle of a combo to lead into a variety of moves. It also has decent power, as it can KO at high percents when edgeguarding. Overall, it is commonly regarded as one of the best aerials in the game, and is a vital part of Young Link's combo game.
|fairname=Spinning Sweep ({{ja|回転なぎ払い|Kaiten Nagiharai}})
|fairname=Spinning Sweep ({{ja|回転なぎ払い|Kaiten Nagiharai}}, ''Rotating Mow-Down'')
|fairdmg={{ShortHopDmgSSBU|6}} (hit 1), {{ShortHopDmgSSBU|8}} (hit 2, base), {{ShortHopDmgSSBU|7}} (hit 2, tip)
|fairdmg={{ShortHopDmgSSBU|6}} (hit 1), {{ShortHopDmgSSBU|8}} (hit 2, base), {{ShortHopDmgSSBU|7}} (hit 2, tip)
|fairdesc=Two alternating, spinning outward slashes. The first hit traps opponents into the second hit, which deals reasonably high knockback, making it useful for knocking opponents offstage or KOing them outright at higher percents. Landing on the ground after the first hit but before the second will cancel the move, allowing for a follow-up into a different attack. It can autocancel in a full hop.
|fairdesc=Two alternating, spinning outward slashes. The first hit traps opponents into the second hit, which deals reasonably high knockback, making it useful for knocking opponents offstage or KOing them outright at higher percents. Landing on the ground after the first hit but before the second will cancel the move, allowing for a follow-up into a different attack. It can autocancel in a full hop.
|bairname=Double Kick ({{ja|二段蹴り|Nidan Geri}})
|bairname=Double Kick ({{ja|二段蹴り|Nidan Geri}}, ''Two-Stage Kick'')
|bairdmg={{ShortHopDmgSSBU|5}} (hit 1), {{ShortHopDmgSSBU|7}} (hit 2)
|bairdmg={{ShortHopDmgSSBU|5}} (hit 1), {{ShortHopDmgSSBU|7}} (hit 2)
|bairdesc=A hook kick followed by a mid-level roundhouse kick. It comes out on frame 6 and has the same very low ending lag as his neutral and forward aerials. Functions similarly to his forward aerial, including the ability to drag down foes with the first hit, but trades range and power for reduced start-up. Despite this, it possesses a somewhat disjointed hitbox, and its first hit can reliably KO into any of his smash attacks.
|bairdesc=A hook kick followed by a mid-level roundhouse kick. It comes out on frame 6 and has the same very low ending lag as his neutral and forward aerials. Functions similarly to his forward aerial, including the ability to drag down foes with the first hit, but trades range and power for reduced start-up. Despite this, it possesses a somewhat disjointed hitbox, and its first hit can reliably KO into any of his smash attacks.
|uairname=Jump Thrust ({{ja|上突き|Ue Tsuki}}, ''Up Thrust'')
|uairname=Jump Thrust ({{ja|上突き|Ue Tsuki}}, ''Up Stab'')
|uairdmg={{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|12}} (late)
|uairdmg={{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|12}} (late)
|uairdesc=The {{iw|zeldawiki|Jump Thrust}}. It has a long active duration, and its high damage and knockback allow it to KO at around 130% with the clean hit, but despite that, it has very fast start-up at frame 5. However, its long active duration makes it punishable if not used carefully, and it has a strict autocancel window, as it can only autocancel in a double jump.
|uairdesc=The {{iw|zeldawiki|Jump Thrust}}. It has a long active duration, and its high damage and knockback allow it to KO at around 130% with the clean hit, but despite that, it has very fast start-up at frame 5. However, its long active duration makes it punishable if not used carefully, and it has a strict autocancel window, as it can only autocancel in a double jump.
|dairname=Downward Thrust ({{ja|下突き|Shita Tsuki}})
|dairname=Downward Thrust ({{ja|下突き|Shita Tsuki}}, ''Down Stab'')
|dairdmg={{ShortHopDmgSSBU|18}} (clean), {{ShortHopDmgSSBU|15}} (late), {{ShortHopDmgSSBU|9}} (bounce)
|dairdmg={{ShortHopDmgSSBU|18}} (clean), {{ShortHopDmgSSBU|15}} (late), {{ShortHopDmgSSBU|9}} (bounce)
|dairdesc=The {{iw|zeldawiki|Down Thrust}}. Unlike Link's similar move, it does not meteor smash even with the clean hit. Deals high knockback, making it one of Young Link's most reliable aerial KO moves, but is dangerous to use offstage due to its long duration and high ending lag. Landing the clean hit on an opponent or their shield will cause Young Link to bounce upwards.
|dairdesc=The {{iw|zeldawiki|Down Thrust}}. Unlike Link's similar move, it does not meteor smash even with the clean hit. Deals high knockback, making it one of Young Link's most reliable aerial KO moves, but is dangerous to use offstage due to its long duration and high ending lag. Landing the clean hit on an opponent or their shield will cause Young Link to bounce upwards.
Line 337: Line 337:
|zairdesc=Fires his {{iw|zeldawiki|Hookshot}} forward. Can be used to [[Tether recovery|grab stage edges]] and is a very useful spacing option. As of update 7.0.0, it now has above-average hitstun and faster start-up, making it an excellent combo starter at nearly any percent, even allowing for KO confirms into up smash, forward smash, or forward aerial.
|zairdesc=Fires his {{iw|zeldawiki|Hookshot}} forward. Can be used to [[Tether recovery|grab stage edges]] and is a very useful spacing option. As of update 7.0.0, it now has above-average hitstun and faster start-up, making it an excellent combo starter at nearly any percent, even allowing for KO confirms into up smash, forward smash, or forward aerial.
|grabname=[[Hookshot]] ({{ja|フックショット|Fukkushotto}})
|grabname=[[Hookshot]] ({{ja|フックショット|Fukkushotto}})
|grabdesc=Fires his Hookshot forward. It is a tether grab, and thus has higher lag than normal grabs in exchange for much longer range. Has noticeably more ending lag than {{SSBU|Toon Link}}'s grabs.
|grabdesc=Fires his Hookshot forward. It is a tether grab, and thus has higher lag than normal grabs in exchange for much longer range. Has noticeably more ending lag than {{SSBU|Toon Link}}'s grabs. Can be interrupted mid-move by an opponent [[Footstool Jump|footstooling]] Young Link, potentially leaving him open to punishment.
|pummelname=Grab Hilt Strike ({{ja|つかみ柄なぐり|Tsukami Gara Naguri}})
|pummelname=Grab Hilt Strike ({{ja|つかみ柄なぐり|Tsukami Tsuka Naguri}}, ''Grab Hilt/Grip Punching'')
|pummeldmg=1%
|pummeldmg=1%
|pummeldesc=Hits the opponent with the Kokiri Sword's pommel. Despite its weak power, its hitlag multiplier matches that of other stronger pummels, giving it only average speed. As a result, it is one of the worst pummels in the game.
|pummeldesc=Hits the opponent with the Kokiri Sword's pommel. Despite its weak power, its hitlag multiplier matches that of other stronger pummels, giving it only average speed. As a result, it is one of the worst pummels in the game.
|fthrowname=Kick Off ({{ja|蹴り飛ばし|Keri Tobashi}})
|fthrowname=Kick Off ({{ja|蹴り飛ばし|Keri Tobashi}}, ''Kick Fly-Off)
|fthrowdmg=3% (hit 1), 3% (throw)
|fthrowdmg=3% (hit 1), 3% (throw)
|fthrowdesc=A front kick. As of update 7.0.0, it is one of the strongest forward throws in the game, starting to KO middleweights around 130% from the edge of [[Final Destination]].
|fthrowdesc=A front kick. As of update 7.0.0, it is one of the strongest forward throws in the game, starting to KO middleweights around 130% from the edge of [[Final Destination]].
|bthrowname=Back Kick Off ({{ja|後方蹴り飛ばし|Kōhō Keri Tobashi}})
|bthrowname=Back Kick Off ({{ja|後方蹴り飛ばし|Kōhō Keri Tobashi}}, ''Backward Kick Fly-Off'')
|bthrowdmg=3% (hit 1), 3% (throw)
|bthrowdmg=3% (hit 1), 3% (throw)
|bthrowdesc=A back kick. Launches at a high angle, but has low ending lag and relatively low knockback growth, potentially leading into edgeguard setups. It is also capable of KOing around 180% from the edge of Final Destination.
|bthrowdesc=A back kick. Launches at a high angle, but has low ending lag and relatively low knockback growth, potentially leading into edgeguard setups. It is also capable of KOing around 180% from the edge of Final Destination.
|uthrowname=Throw Away Slash ({{ja|投げ捨て斬り|Nagasute Kiri}})
|uthrowname=Throw-Away Slash ({{ja|投げ捨て斬り|Nagesute Kiri}})
|uthrowdmg=4% (hit 1), 2% (throw)
|uthrowdmg=4% (hit 1), 2% (throw)
|uthrowdesc=Tosses the opponent up into the air and performs a spinning upward slash. Has very minimal KO potential, even on platforms, as it starts to KO around 190% on Final Destination. If the initial sword slash hits another opponent, they will be launched at a very low angle, allowing for edgeguard setups. Unlike {{SSBU|Link}} and Toon Link's up throws, it can combo reliably into up aerial at low percents due to his up aerial coming out much faster than theirs.
|uthrowdesc=Tosses the opponent up into the air and performs a spinning upward slash. Has very minimal KO potential, even on platforms, as it starts to KO around 190% on Final Destination. If the initial sword slash hits another opponent, they will be launched at a very low angle, allowing for edgeguard setups. Unlike {{SSBU|Link}} and Toon Link's up throws, it can combo reliably into up aerial at low percents due to his up aerial coming out much faster than theirs.