Cloud (SSBU): Difference between revisions

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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Cloud was previously considered to be one of the best characters in ''SSB4'' and widely considered the second best character, after {{SSB4|Bayonetta}}, due to a myriad of advantages, including deceptively lingering hitboxes, excellent speed-to-range ratio (with very quick mobility, surprising frame data and very generous [[autocancel]] windows), and a powerful advantage in the form of his [[Limit Gauge]], which further boosted his mobility, allowing him to force [[approach]]es and also pose a constant threat due to his unique Limit Break [[special attack]]s. All these factors shined brighter in [[doubles]] play, where teams containing at least one Cloud were notorious within the community for their prominence and disproportionate effectiveness (statistically, Cloud in doubles [https://intheloop837.wordpress.com/2018/04/09/data-cloud-in-doubles-an-analysis/ held more dominance] than even {{SSBB|Meta Knight}} in ''[[Super Smash Bros. Brawl|Brawl]]'' singles). Likely as a result of his dominance, Cloud was initially [[nerf]]ed noticeably in his transition to ''Ultimate'', though he did remain a potent character, and changes from game updates, the revamped gameplay physics, and general optimizations in the metagame have proven very benefitial to him. In bulk, Cloud has been moderately nerfed overall.
Cloud was previously considered to be one of the best characters in ''SSB4'' and widely considered the second best character, after {{SSB4|Bayonetta}}, due to a myriad of advantages, including deceptively lingering hitboxes, excellent speed-to-range ratio (with very quick mobility, surprising frame data and very generous [[autocancel]] windows), and a powerful advantage in the form of his [[Limit Gauge]], which further boosted his mobility, allowing him to force [[approach]]es and also pose a constant threat due to his unique Limit Break [[special attack]]s. All these factors shined brighter in [[doubles]] play, where teams containing at least one Cloud were notorious within the community for their prominence and disproportionate effectiveness (statistically, Cloud in doubles [https://intheloop837.wordpress.com/2018/04/09/data-cloud-in-doubles-an-analysis/ held more dominance] than even {{SSBB|Meta Knight}} in ''[[Super Smash Bros. Brawl|Brawl]]'' singles). Likely as a result of his dominance, Cloud was initially noticeably [[nerf]]ed in his transition to ''Ultimate'', though he did remain a potent character, and buffs from game updates, the revamped gameplay physics, and general optimizations in the metagame have proven very benefitial to him. In bulk, Cloud has been moderately nerfed overall.


Cloud's nerfs have primarily addressed his most powerful moves and traits. [[Limit Charge]] can no longer be [[charge-cancel|instant charge-canceled]] since it incurs 7 frames of lag when canceling a charge, will have its charge neutralized if Cloud is hit during the process of charging, and [[Limit (status)|Limit]]'s mobility and special move buffs now end on their own after 15 seconds if none of his Limit Break special moves are used. These changes result in Cloud's Limit mechanic no longer being able to be kept for [[mindgame]]s or a lasting stat boost, and forces him to be more cautious of both charging and activating it, vastly reducing the sheer game changing abilities it once had in the previous game.
Cloud's nerfs have primarily addressed his most powerful moves and traits. [[Limit Charge]] can no longer be [[charge-cancel|instant charge-canceled]] since it incurs 7 frames of lag when canceling a charge, will have its charge neutralized if Cloud is hit during the process of charging, and [[Limit (status)|Limit]]'s mobility and special move buffs now end on their own after 15 seconds if none of his Limit Break special moves are used. These changes result in Cloud's Limit mechanic no longer being able to be kept for [[mindgame]]s or a lasting stat boost, and forces him to be more cautious of both charging and activating it, vastly reducing the sheer game changing abilities it once had in the previous game.
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*{{Sm|Masashi|Japan}} - The best Cloud player in Japan in the early metagame. Alongside a series of great performances at {{Trn|Sumabato}} and {{Trn|Karisuma}} events, he notably placed well at two of the largest events of the early metagame -- 25th at {{Trn|EVO Japan 2020}} and 33rd at {{Trn|EVO 2019}} -- despite an overall mixed track record at major events. He has achieved some success in the post-pandemic metagame, including placing 13th at {{Trn|Maesuma TOP 6}} and 17th at {{Trn|Maesuma TOP 9}}; however, his results became increasingly inconsistent as time went on.
*{{Sm|Masashi|Japan}} - The best Cloud player in Japan in the early metagame. Alongside a series of great performances at {{Trn|Sumabato}} and {{Trn|Karisuma}} events, he notably placed well at two of the largest events of the early metagame -- 25th at {{Trn|EVO Japan 2020}} and 33rd at {{Trn|EVO 2019}} -- despite an overall mixed track record at major events. He has achieved some success in the post-pandemic metagame, including placing 13th at {{Trn|Maesuma TOP 6}} and 17th at {{Trn|Maesuma TOP 9}}; however, his results became increasingly inconsistent as time went on.
*{{Sm|Niko|USA}} - One of the best Cloud players in North America. He is best known for his performance at {{Trn|Lost Tech City 2022}}, where he defeated {{Sm|WaDi}}, {{Sm|MVD}}, and {{Sm|Skyjay}} to place 7th, in addition to several other noteworthy performances that year, including 17th at {{Trn|Rise 'N Grind}}, which led to him ranking 56th on the [[UltRank 2022]]. Since then, he remains mostly active in his region, with strong performances such as 13th at {{Trn|Low Tide City 2023}} and 25th at {{Trn|Rise 'N Grind 2023}}, and has only made a handful of appearances outside his region, most notably placing 13th at {{Trn|Luminosity Makes BIG Moves 2024}}.
*{{Sm|Niko|USA}} - One of the best Cloud players in North America. He is best known for his performance at {{Trn|Lost Tech City 2022}}, where he defeated {{Sm|WaDi}}, {{Sm|MVD}}, and {{Sm|Skyjay}} to place 7th, in addition to several other noteworthy performances that year, including 17th at {{Trn|Rise 'N Grind}}, which led to him ranking 56th on the [[UltRank 2022]]. Since then, he remains mostly active in his region, with strong performances such as 13th at {{Trn|Low Tide City 2023}} and 25th at {{Trn|Rise 'N Grind 2023}}, and has only made a handful of appearances outside his region, most notably placing 13th at {{Trn|Luminosity Makes BIG Moves 2024}}.
*{{Sm|Sparg0|Mexico}} - One of the greatest ''Ultimate'' players of all-time, the best player in the world in the second half of 2024, and by far the greatest Cloud player of all-time, his performances greatly contributing to an improvement in Cloud's community reception. In addition to being one of the earliest successful Cloud players in competitive play, he is also the only Cloud player who remains relevant in top-level play throughout competitive ''Ultimate'', having been frequently ranked among the top 3 since the online metagame. He has won many supermajors, including {{Trn|Kagaribi 10}}, {{Trn|Watch The Throne}}, and {{Trn|Supernova 2024}}, and remains the only Cloud player to win a major.
*{{Sm|Sparg0|Mexico}} - One of the greatest ''Ultimate'' players of all-time, the best player in the world in the second half of 2024, and by far the greatest Cloud player of all-time, his performances greatly contributing to an improvement in Cloud's community reception. In addition to being one of the earliest successful Cloud players in competitive play, he is also the only Cloud player who remains relevant in top-level play throughout competitive ''Ultimate'', having been frequently ranked among the top 3 since the online metagame. He has won many supermajors, including {{Trn|Kagaribi 10}}, {{Trn|Supernova 2024}}, and {{Trn|Riptide 2024}}, and remains the only Cloud player to win a major.
*{{Sm|YOC|Japan}} - The best Cloud player in Japan in the post-pandemic metagame, although similar to Masashi, his major performances have also been inconsistent. His 7th-place finish at {{Trn|Maesuma TOP 8}} remains the only top 8 major finish from a primarily Cloud player other than Sparg0, and he has also placed 9th at {{Trn|Seibugeki 15}} and 13th at {{Trn|UltCore}}. In addition, YOC has several noteworthy superregional performances, having placed 5th at both {{Trn|Gen 1.0}} and {{Trn|WAVE CHAMPIONS 1}} as well as 7th at {{Trn|Gen 1.1}}, defeating {{Sm|Umeki}} in the latter event.
*{{Sm|YOC|Japan}} - The best Cloud player in Japan in the post-pandemic metagame, although similar to Masashi, his major performances have also been inconsistent. His 7th-place finish at {{Trn|Maesuma TOP 8}} remains the only top 8 major finish from a primarily Cloud player other than Sparg0, and he has also placed 9th at {{Trn|Seibugeki 15}} and 13th at {{Trn|UltCore}}. In addition, YOC has several noteworthy superregional performances, having placed 5th at both {{Trn|Gen 1.0}} and {{Trn|WAVE CHAMPIONS 1}} as well as 7th at {{Trn|Gen 1.1}}, defeating {{Sm|Umeki}} in the latter event.


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