Classic Mode (SSB4-3DS): Difference between revisions

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Each path is marked by a [[series symbol]], representing a battle set in a stage from that [[universe]] against at least one character from it (with the possibility of more characters from unrelated ones), and a color denoting the battle's difficulty: red indicates a path to more rewards but a harder difficulty, green indicates a medium level of difficulty with moderate rewards, and blue indicates the easiest battle with little reward. The final path to {{SSB4|Master Hand}} is colored blue.
Each path is marked by a [[series symbol]], representing a battle set in a stage from that [[universe]] against at least one character from it (with the possibility of more characters from unrelated ones), and a color denoting the battle's difficulty: red indicates a path to more rewards but a harder difficulty, green indicates a medium level of difficulty with moderate rewards, and blue indicates the easiest battle with little reward. The final path to {{SSB4|Master Hand}} is colored blue.


All of 1-on-1, 2-on-2, Metal, Giant, and four man free-for-all battles return, the last taking place on one of the characters' [[home stage]]. Unlike previous Classic Modes, [[Past Stages|returning stages]] are playable in the mode. Multi-Man battles also return, either against a normal character or a [[Fighting Mii Team]], but this time they always are the last round before Master Hand. Winning a match rewards the player with gold, as well as additional gold, Custom Parts, or Trophies as randomly selected beforehand (in multiples of 0-5).
1-on-1, 2-on-2, Metal, Giant, and free-for-all battles return, and all fights are on a stage from the same universe as one of the fighters. Unlike previous Classic Modes, [[Past Stages|returning stages]] are playable in the mode. Multi-Man battles also return, either against a normal character or a [[Fighting Mii Team]], but this time they always are the last round before Master Hand. Winning a match rewards the player with gold, as well as additional gold, Custom Parts, or Trophies as randomly selected beforehand (in multiples of 0-5).


Instead of selecting an amount of stock to carry throughout an entire run, players always start each stage with 2 stock regardless of difficulty. The difficulty selection was also changed to the [[Intensity]] system, very similar to the {{s|icaruspedia|Fiend's Cauldron}} in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', which allows players to invest gold to either raise or lower the difficulty, and with it the possible rewards. The basic intensity, which requires no gold to access, is 2.0; it can be lowered to 0.0 or raised to 9.0.
Instead of selecting an amount of stock to carry throughout an entire run, players always start each stage with 2 stock regardless of difficulty. The difficulty selection was also changed to the [[Intensity]] system, very similar to the {{s|icaruspedia|Fiend's Cauldron}} in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', which allows players to invest gold to either raise or lower the difficulty, and with it the possible rewards. The basic intensity, which requires no gold to access, is 2.0; it can be lowered to 0.0 or raised to 9.0.
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There are a total of six stages, including the final one.
There are a total of six stages, including the final one.
==Possible fighters and stages==
{| class="wikitable sortable"
|-
!Character(s)
!Home stage(s)
|-
|{{SSB4|Mario}}<br>{{SSB4|Luigi}}<br>{{SSB4|Peach}}<br>{{SSB4|Bowser}}<br>{{SSB4|Dr. Mario}}<br>{{SSB4|Rosalina & Luma}}<br>{{SSB4|Bowser Jr.}}
|[[3D Land]]<br>[[Golden Plains]]<br>[[Rainbow Road]]<br>[[Paper Mario]]<br>[[Mushroomy Kingdom]]<br>[[Peach's Castle|Peach's Castle (64)]]  (DLC)<br>[[Super Mario Maker]]  (DLC)
|-
|{{SSB4|Yoshi}}
|{{SSBB|Yoshi's Island}}
|-
|{{SSB4|Wario}}
|[[WarioWare, Inc.]]
|-
|{{SSB4|Donkey Kong}}<br>{{SSB4|Diddy Kong}}
|[[Jungle Japes]]
|-
|{{SSB4|Link}}<br>{{SSB4|Zelda}}<br>{{SSB4|Sheik}}<br>{{SSB4|Ganondorf}}<br>{{SSB4|Toon Link}}
|[[Gerudo Valley]]<br>[[Spirit Train]]<br>[[Hyrule Castle|Hyrule Castle (64)]] (DLC)
|-
|{{SSB4|Samus}}<br>{{SSB4|Zero Suit Samus}}
|[[Brinstar]]
|-
|{{SSB4|Kirby}}<br>{{SSB4|Meta Knight}}<br>{{SSB4|King Dedede}}
|[[Dream Land GB|Dream Land]]<br>[[Dream Land|Dream Land (64)]] (DLC)
|-
|{{SSB4|Fox}}<br>{{SSB4|Falco}}
|[[Corneria]]
|-
|{{SSB4|Pikachu}}<br>{{SSB4|Jigglypuff}}<br>{{SSB4|Mewtwo}} (DLC)<br>{{SSB4|Charizard}}<br>{{SSB4|Lucario}}<br>{{SSB4|Greninja}}
|[[Unova Pokémon League]]<br>[[Prism Tower]]
|-
|{{SSB4|Captain Falcon}}
|[[Mute City SNES|Mute City]]
|-
|{{SSB4|Ness}}<br>{{SSB4|Lucas}} (DLC)
|[[Magicant]]
|-
|{{SSB4|Marth}}<br>{{SSB4|Roy}} (DLC)<br>{{SSB4|Ike}}<br>{{SSB4|Robin}}<br>{{SSB4|Lucina}}<br>{{SSB4|Corrin}} (DLC)
|[[Arena Ferox]]
|-
|{{SSB4|Mr. Game & Watch}}
|[[Flat Zone 2]]
|-
|{{SSB4|Pit}}<br>{{SSB4|Palutena}}<br>{{SSB4|Dark Pit}}
|[[Reset Bomb Forest]]
|-
|{{SSB4|Olimar}}
|[[Distant Planet]]
|-
|{{SSB4|Villager}}
|[[Tortimer Island]]
|-
|{{SSB4|Little Mac}}
|[[Boxing Ring]]
|-
|{{SSB4|Shulk}}
|[[Gaur Plain]]
|-
|{{SSB4|Duck Hunt}}
|{{b|Duck Hunt|stage}} (DLC)<ref>This stage was added as a free stage in the 1.1.1 update. When playing an older version, the "miscellaneous" stages used by R.O.B. and Wii Fit Trainer are used instead. When trying to unlock Duck Hunt, they will be fought on Battlefield regardless of which version of the game is being played.</ref>
|-                                                           
|{{SSB4|Sonic}}
|[[Green Hill Zone]]
|-
|{{SSB4|Mega Man}}
|[[Wily Castle]]
|-
|{{SSB4|Pac-Man}}
|[[Pac-Maze]]
|-
|{{SSB4|Ryu}} (DLC)
|[[Suzaku Castle]] (DLC)
|-
|{{SSB4|Cloud}} (DLC)
|[[Midgar]] (DLC)
|-
|{{SSB4|Bayonetta}} (DLC)
|[[Umbra Clock Tower]] (DLC)
|-
|{{SSB4|R.O.B.}}<br>{{SSB4|Wii Fit Trainer}}
|[[PictoChat 2]]<br>[[Balloon Fight]]<br>[[Living Room]]<br>[[Find Mii]]<br>[[Tomodachi Life]]
|}


==Rewards==
==Rewards==
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*Clearing with {{SSB4|Mario}} on intensity 4.0 or higher will challenge the player to defeat {{SSB4|Dr. Mario}}. Beating him will unlock him.
*Clearing with {{SSB4|Mario}} on intensity 4.0 or higher will challenge the player to defeat {{SSB4|Dr. Mario}}. Beating him will unlock him.
*Clearing with {{SSB4|Link}} or {{SSB4|Zelda}} on intensity 5.0 or higher will challenge the player to defeat {{SSB4|Ganondorf}}. Beating him will unlock him.
*Clearing with {{SSB4|Link}} or {{SSB4|Zelda}} on intensity 5.0 or higher will challenge the player to defeat {{SSB4|Ganondorf}}. Beating him will unlock him.
*Clearing with {{SSB4|Bowser}} on intensity 6.0 or higher will challenge the player to defeat {{SSB4|Bowser Jr.}}. Beating him will unlock him.
*Clearing with {{SSB4|Bowser}} on intensity 6.0 or higher will challenge the player to defeat {{SSB4|Bowser Jr.}} Beating him will unlock him.


===[[List of challenges (SSB4-3DS)|Challenges]]===
===[[List of challenges (SSB4-3DS)|Challenges]]===
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Fiend's Scale SSB4-3DS.jpg|Fighter Balance setting.
Fiend's Scale SSB4-3DS.jpg|Fighter Balance setting.
</gallery>
</gallery>
==Trivia==
*In Classic Mode in {{for3ds}} the red team and blue team identifications appear in 2-on-2 and giant battle on pre-battle screens for the first time.
*In Classic Mode in {{for3ds}} title words "Game Over!" is shown before choosing to continue.
*In both versions of Classic Mode in ''Smash 4'', the announcer now identifies Master Hand & Crazy Hand for the first time.
*The Bonus stage mini-game "Target Smash!!" has been removed from both versions of ''Smash 4''{{'}}s Classic Mode.
*In both versions of Classic Mode in ''Smash 4'', there are no voice clips for the announcer saying "Game!" / "Game Set!" & there is no voice clip for the announcer saying "Game Over!" either.


==See also==
==See also==
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