Kirby (SSBU): Difference between revisions

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Kirby is voiced in all regions once again by Makiko Ōmoto, using a combination of new voice clips and ones recycled from ''[[Super Smash Bros. 4]]''.
Kirby is voiced in all regions once again by Makiko Ōmoto, using a combination of new voice clips and ones recycled from ''[[Super Smash Bros. 4]]''.


Kirby is currently ranked 75th out of 82 on the ''Ultimate'' [[tier list]], placing him in the D- tier and making him the lowest ranking of the [[Perfect attendance crew|perfect-attendance crew]]. This is roughly similar to his placement in the previous game, where he was ranked 49th out of 54. Kirby possesses fast tilts and low ending lag on his aerials, granting him access to quick and powerful [[combos]], while his back air and dash attack grant him strong KO options. Kirby's relatively small size and low crouch also makes him hard to hit; his crouch especially allows him to avoid most grabs and some attacks. Finally, Kirby's [[Inhale]] grants him his opponent's [[neutral special move]], which not only deals more damage than the opponent's, but can also be used to alleviate some of Kirby's weaknesses.
Kirby is currently ranked 75th out of 82 on the ''Ultimate'' [[tier list]], placing him in the D- tier and making him the lowest ranking of the [[perfect-attendance crew]]. This is roughly similar to his placement in the previous game, where he was ranked 49th out of 54. Kirby possesses fast tilts and low ending lag on his aerials, granting him access to quick and powerful [[combos]], while his back air and dash attack grant him strong KO options. Kirby's relatively small size and low crouch also makes him hard to hit; his crouch especially allows him to avoid most grabs and some attacks. Finally, Kirby's [[Inhale]] grants him his opponent's [[neutral special move]], which not only deals more damage than the opponent's, but can also be used to alleviate some of Kirby's weaknesses.


However, Kirby has poor endurance, as his light [[weight]] makes him susceptible to early KOs. His poor air speed and merely average ground mobility, as well as a lack of reliable projectiles and ranged attacks, presents a host of problems in [[Neutral game|neutral]] and offstage, as Kirby has trouble approaching and fighting those that can outrange him. He also has a poor set of [[special moves]] that fails to help with his weaknesses, as they are situational and suffer from high startup and/or ending lag and inconvenient attributes: Inhale has lackluster reach and high ending lag, has limited utility against projectiles and Kirby has a chance to lose his Copy Ability if he gets hit past the first 20 seconds after he got it; [[Final Cutter]] is useless out-of-shield due to its slow start-up, and the shockwave, Kirby's only projectile, doesn't become active until he returns to the ground, making it too slow to be of use; [[Hammer Flip]] is powerful and can be charged but it's too laggy to be a reliable finisher; and [[Stone]] makes him invincible to any attack below 25% of damage but he cannot act until after he transforms back, he will be forced out of the move if he gets grabbed and it has noticeable lag, especially in the air. Finally, Kirby's recovery, though far-reaching, is rather predictable, as Final Cutter grants decent distance, but it can't snap to the ledge until he reaches the peak of his ascent and lacks coverage directly above him or behind him, and his poor air speed and [[floatiness]] make him very vulnerable to edgeguarding, juggling and pressure.
However, Kirby has poor endurance, as his light [[weight]] makes him susceptible to early KOs. His poor air speed and merely average ground mobility, as well as a lack of reliable projectiles and ranged attacks, presents a host of problems in [[Neutral game|neutral]] and offstage, as Kirby has trouble approaching and fighting those that can outrange him. He also has a poor set of [[special moves]] that fails to help with his weaknesses, as they are situational and suffer from high startup and/or ending lag and inconvenient attributes: Inhale has lackluster reach and high ending lag, has limited utility against projectiles and Kirby has a chance to lose his Copy Ability if he gets hit past the first 20 seconds after he got it; [[Final Cutter]] is useless out-of-shield due to its slow start-up, and the shockwave, Kirby's only projectile, doesn't become active until he returns to the ground, making it too slow to be of use; [[Hammer Flip]] is powerful and can be charged but it's too laggy to be a reliable finisher; and [[Stone]] makes him invincible to any attack below 25% of damage but he cannot act until after he transforms back, he will be forced out of the move if he gets grabbed and it has noticeable lag, especially in the air. Finally, Kirby's recovery, though far-reaching, is rather predictable, as Final Cutter grants decent distance, but it can't snap to the ledge until he reaches the peak of his ascent and lacks coverage directly above him or behind him, and his poor air speed and [[floatiness]] make him very vulnerable to edgeguarding, juggling and pressure.
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|neutralcount=2
|neutralcount=2
|neutralinf=y
|neutralinf=y
|neutralname=Punch ({{ja|パンチ|Panchi}}) / Follow-Up Punch ({{ja|追いパンチ|Oi Panchi}}) / Vulcan Jab ({{ja|バルカンジャブ|Barukan Jabu}}) / Vulcan Finish ({{ja|バルカンフィニッシュ|Barukan Finisshu}})
|neutralname=Punch ({{ja|パンチ|Panchi}})<br>Chase Punch ({{ja|追いパンチ|Oi Panchi}})<br>Vulcan Jab ({{ja|バルカンジャブ|Barukan Jabu}})<br>Vulcan Finish ({{ja|バルカンフィニッシュ|Barukan Finisshu}})
|neutral1dmg=1.8%
|neutral1dmg=1.8%
|neutral2dmg=1.6%
|neutral2dmg=1.6%
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|dashname=Burning ({{ja|バーニング|Bāningu}})
|dashname=Burning ({{ja|バーニング|Bāningu}})
|dashdmg=12% (clean), 9% (mid), 6% (late)
|dashdmg=12% (clean), 9% (mid), 6% (late)
|dashdesc=The Burn attack from the {{s|wikirby|Burning}} ability from ''Kirby's Adventure''. It has decent startup at frame 9 with a long-lasting hitbox that grows weaker over time. Its clean hitbox is one of the strongest dash attacks in the game, KOing middleweights at around 100% from the edge of Final Destination, though it is extremely punishable on shield due to its endlag. Unlike ''Melee'', it does not slide off of edges.
|dashdesc=The Burn/Burning Attack attack from the {{s|wikirby|Burning}} ability from ''Kirby's Adventure'' or from the Fire ability in other ''Kirby'' games. It has decent startup at frame 9 with a long-lasting hitbox that grows weaker over time. Its clean hitbox is one of the strongest dash attacks in the game, KOing middleweights at around 100% from the edge of Final Destination, though it is extremely punishable on shield due to its endlag. Unlike ''Melee'', it does not slide off of edges.
|fsmashname=Smash Kick ({{ja|スマッシュキック|Sumasshu Kikku}})
|fsmashname=Smash Kick ({{ja|スマッシュキック|Sumasshu Kikku}})
|fsmashdmg={{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|11}} (late)
|fsmashdmg={{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|11}} (late)
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|bthrowdmg=8%
|bthrowdmg=8%
|bthrowdesc=A back throw resembling the backwards dive from the Backdrop ability from ''Kirby's Adventure''. Despite habing an average damage output and very low base knockback, it has very high knockback growth. As a result, it has decent KO potential. While near the edge of Final Destination, it KOs middleweights at around 140%.
|bthrowdesc=A back throw resembling the backwards dive from the Backdrop ability from ''Kirby's Adventure''. Despite habing an average damage output and very low base knockback, it has very high knockback growth. As a result, it has decent KO potential. While near the edge of Final Destination, it KOs middleweights at around 140%.
|uthrowname=Air Drop ({{ja|いずな落とし|Izuna Otoshi}}, ''Izuna Drop'')
|uthrowname=Air Drop ({{ja|いずな落とし|Izuna Otoshi}}, ''Izuna Dropper'')
|uthrowdmg=10% (throw), 7% (landing)
|uthrowdmg=10% (throw), 7% (landing)
|uthrowdesc=The Air Drop from the Ninja ability from ''Kirby Super Star''. Like {{SSBU|Meta Knight}}'s up throw, it can damage and launch bystanders upon landing. It is weaker than his back throw when used at the edge, but it is consistently strong regardless of where it is used on the stage. Great knockback, KOing middleweights at around 160% from anywhere on Final Destination without rage, though it is extremely susceptible to [[DI]] due to the long duration. Because Kirby jumps up to perform it, he can land onto platforms above him upon descending, which enables it to KO even earlier.
|uthrowdesc=The Air Drop from the Ninja ability from ''Kirby Super Star''. Like {{SSBU|Meta Knight}}'s up throw, it can damage and launch bystanders upon landing. It is weaker than his back throw when used at the edge, but it is consistently strong regardless of where it is used on the stage. Great knockback, KOing middleweights at around 160% from anywhere on Final Destination without rage, though it is extremely susceptible to [[DI]] due to the long duration. Because Kirby jumps up to perform it, he can land onto platforms above him upon descending, which enables it to KO even earlier.
|dthrowname=Fury Stomp ({{ja|もうれつストンピング|Mōretsu Sutonpingu}}, ''Fury Stomping'')
|dthrowname=Fury Stomp ({{ja|もうれつストンピング|Mōretsu Sutonpingu}}, ''Vehement Stomping'')
|dthrowdmg=1% (hits 1-10), 2% (throw)
|dthrowdmg=1% (hits 1-10), 2% (throw)
|dthrowdesc=The Fury Stomp from the Suplex ability from ''Kirby Super Star''. It is Kirby's most damaging throw at 12%, which makes it useful for damage-racking when his other throws cannot do so. It can also damage nearby opponents. Due to its high knockback and unfavorable angle in comparison to other down throws, it launches too high for followups, so it is his most situational throw. However, it has enough knockback to KO middleweights at around 200% on Final Destination if Kirby has no rage, so it can be used as a situational KO option, but only on certain high platforms. On the top platform of Battlefield, it will KO middleweights at around 170-175% without rage.
|dthrowdesc=The Fury Stomp from the Suplex ability from ''Kirby Super Star''. It is Kirby's most damaging throw at 12%, which makes it useful for damage-racking when his other throws cannot do so. It can also damage nearby opponents. Due to its high knockback and unfavorable angle in comparison to other down throws, it launches too high for followups, so it is his most situational throw. However, it has enough knockback to KO middleweights at around 200% on Final Destination if Kirby has no rage, so it can be used as a situational KO option, but only on certain high platforms. On the top platform of Battlefield, it will KO middleweights at around 170-175% without rage.
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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Kirby Cheer English SSBU.ogg|center]]||[[File:Kirby Cheer Japanese SSBU.ogg|center]]||[[File:Kirby Cheer Italian SSB4 SSBU.ogg|center]]||[[File:Kirby Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Kirby Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Kirby Cheer French PAL SSBU.ogg|center]]
|[[File:Kirby Cheer English SSB4 SSBU.ogg|center]]||[[File:Kirby Cheer Japanese SSB4 SSBU.ogg|center]]||[[File:Kirby Cheer Italian SSB4 SSBU.ogg|center]]||[[File:Kirby Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Kirby Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Kirby Cheer French PAL SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
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<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
:''See also: [[:Category:Kirby players (SSBU)]]''
:''See also: [[:Category:Kirby players (SSBU)]]''
*{{Sm|Guilheww|Mexico}} - One of the two best Kirby players in the post-online metagame, being the only solo Kirby player to ever be ranked in the top 100 of a notable global ranking, ranking 93rd on the [[LumiRank 2024.1]]. His 13th-place finish at {{Trn|S Factor 11}} is the highest placement for a Kirby player at a major event. In addition, he won the superregional {{Trn|Trick or Fortune}}, the first Kirby player to win a superregional.
*{{Sm|Guilheww|Mexico}} - One of the two greatest Kirby players of all time and one of the best Mexican players in 2024. He was the first and only solo-Kirby player to rank in the top 100 on a global ranking, ranking 93rd on the [[LumiRank 2024.1]]. He was also the first Kirby player to win a superregional, doing so at {{Trn|Trick or Fortune}}. In addition, he notably placed 13th at {{Trn|S Factor 11}}, defeating {{Sm|Asimo}}, and has also defeated several of Mexico's greatest players, including double-eliminating {{Sm|MkLeo}} at {{Trn|Warlock's Dark Renewal}} and {{Sm|Maister}} at several events, such as at {{Trn|Hooters Ultimate Tournament}}.
*{{Sm|JeJaJeJa|USA}} - One of the two best Kirby players in the post-online metagame, having placed well at many events, including 33rd at the supermajors {{Trn|Super Smash Con 2022}}, {{Trn|Let's Make Big Moves 2023}}, {{Trn|Collision 2024}}, and {{Trn|Riptide 2024}} as well as 17th at {{Trn|Port Priority 7}}. He is the first Kirby player to win a ranked event, doing so at {{Trn|Afterburner 2024}}, and has also won the superregional {{Trn|Ring Out}}. In addition, he was ranked 115th on the [[LumiRank 2024.1]], the second-highest Kirby player ranked on a global ranking.
*{{Sm|JeJaJeJa|USA}} - One of the two greatest Kirby players of all time. He is the second-highest ranking Kirby player, having ranked 115th on the [[LumiRank 2024.1]]. Though successful prior, his performances were first recognized in 2024, where he became the first Kirby player to win a ranked event, doing so at the C-tier {{Trn|Afterburner 2024}}. He has since been recognized for winning the superregional {{Trn|Ring Out}} and for placing 9th at {{Trn|Luminosity Makes BIG Moves 2025}}, where he also defeated {{Sm|Kola}}, {{Sm|BeastModePaul}}, and {{Sm|Jakal}}; the latter event was the first and only time a Kirby player placed single-digits at a major.
*{{Sm|Jesuischoq|France}} - Considered the best Kirby player in the early metagame. Prior to his inactivity, he regularly placed highly at European events, including 2nd at the regional {{Trn|Smash4Glory - Ultimate Edition}} upsetting {{Sm|Glutonny}}, and 13th at the superregional {{Trn|VCA 2019}}.
*{{Sm|Jesuischoq|France}} - The best Kirby player in the early metagame. He is best known for placing 2nd at {{Trn|Smash4Glory - Ultimate Edition}} defeating {{Sm|Glutonny}} along the way, which was the best Kirby performance at a tournament for several years. In addition, he found success at several of Europe's largest events in the early metagame, including placing 13th at {{Trn|VCA 2019}}, 25th at {{Trn|Ultimate WANTED 2}}, and 33rd at {{Trn|Albion 4}}. He saw respectable performances in the post-pandemic metagame but was never able to achieve the same results he saw prior.
*{{Sm|Konokururu|Japan}} - One of the best Kirby players in the world in the post-online metagame and the best Kirby player in Japan. Although his placements have been less consistent than JeJaJeJa and Guilheww, he has placed well at several supermajors including 17th at {{Trn|Kagaribi 7}}, 33rd at {{Trn|Kagaribi 9}}, and 25th at {{Trn|Kowloon 12 with Kagaribi}}.
*{{Sm|Konokururu|Japan}} - The best Kirby player in Japan in the post-pandemic metagame. He is best known for a series of notable performances at smaller events in the [[OrionRank 2022]] season, including placing 3rd at {{Trn|DAWN 3}} defeating {{Sm|Noi}} and 13th at {{Trn|Seibugeki 10}} defeating {{Sm|Huto}}. Alongside his 17th-place finish at {{Trn|Kagaribi 7}}, these performances made him a contender for the best Kirby player in the early years of this metagame. Though incredibly inconsistent since then, he has achieved several other notable placements and wins, such as placing 9th at {{Trn|WAVE Champions 6}} defeating {{Sm|Akakikusu}} and {{Sm|Munekin}}, placing 25th at {{Trn|Kowloon 12 with Kagaribi}} defeating {{Sm|Eik}}, and placing 49th at {{Trn|KOWLOON 9 with Sumabato}} defeating {{Sm|M0tsunabE}}.


===Tier placement and history===
===Tier placement and history===
Since the release of ''Ultimate'', several professionals immediately noticed Kirby's significant flaws from the previous installment had been retained, in spite of the mechanics suiting him better in comparison to ''SSB4''. In addition, players notified his vulnerability to being camped, poor range, slow air speed, as well as platforms potentially negating all follow-ups should he start a combo with a forward throw. Despite some representation and decent results from players such as {{Sm|Jesuischoq}} and {{Sm|Ferretkuma}}, most of the community considered Kirby to be a low or bottom-tier in the early metagame, with some going as far as to consider Kirby could be one of the worst characters in the game.
Upon the release of ''Ultimate'', several professionals immediately noticed Kirby's significant flaws from the previous installment had been retained, in spite of the buffs he received and the new mechanics suiting him better in comparison to ''SSB4''. In addition, players notified his vulnerability to being camped, poor range, slow air speed, as well as platforms potentially negating all follow-ups should he start a combo with a forward throw. Some early performances received recognition, such as {{Sm|Jesuischoq}}'s win over {{Sm|Glutonny}} at {{Trn|Smash4Glory - Ultimate Edition}} and {{Sm|Ferretkuma}}'s 17th-place finish at {{Trn|Umebura SP 7}}, which became the best placement for a Kirby player at a major for many years, but in spite of these moments of success, most of the community considered Kirby to be a low or bottom-tier in the early metagame, with some going as far as to consider Kirby could be one of the worst characters in the game.


Kirby later received many significant buffs in balance patches, more than almost every other character, especially in patches 6.0.0 and 8.0.0. These patches greatly improved his overall frame data, KO power and versatility to many of his attacks, allowing him to be more consistent in closing stocks and starting combos. In addition, although Kirby's representation remained rather small and was often in the bottom 10, he began seeing more success both online and offline from players such as {{Sm|Guilheww}} and {{Sm|JeJaJeJa}}, who were able to achieve strong results with him in national tournaments and in majors. These small positives were enough to raise opinions on Kirby's viability slightly. As such, although Kirby continues to have little impact on the metagame, he is usually not thought of as a candidate for the worst character in the game. This is reflected in Kirby's placement on the first tier list, where he is ranked 76th as a low-tier character. Although he only rose one spot to 75th on the second tier list, gradually improving results from dedicated players had led some players to believe Kirby should be ranked higher thanks to his improved advantage state.
Kirby later received many significant buffs in balance patches, more than almost every other character, especially in patches 6.0.0 and 8.0.0. These patches greatly improved his overall frame data, KO power and versatility to many of his attacks, allowing him to be more consistent in closing stocks and starting combos. Though Kirby's representation remained rather small and was often in the bottom 10, he gradually began gathering several notable performances from dedicated mains such as {{Sm|Guilheww}}, {{Sm|Konokururu}} and {{Sm|JeJaJeJa}}. In spite of Kirby having little impact on the metagame at that time, these small positives were enough to slightly improve Kirby's viability among the community, and as such many no longer considered the character to be one of the worst in the game. This is reflected in Kirby's placement on the first two tier lists, where he was ranked 76th as a low-tier character and rose a spot to 75th on the second tier list.
 
Following the second tier list, Kirby's representation improved thanks to Guilheww and JeJaJeJa. This sudden improvement began with JeJaJeJa's win at {{Trn|Afterburner 2024}}, which was Kirby's first ranked tournament win, and since then both players have won a few more ranked events. In addition, both players made noticeable impacts at majors, starting with Guilheww, whose 13th-place finish at {{Trn|S Factor 11}} marked the first time a Kirby player outplaced Ferretkuma's placement at Umebura SP 7. Though it took several years to break this milestone, it only took half a year for someone else to surpass Guilheww, as JeJaJeJa placed 9th at {{Trn|Luminosity Makes BIG Moves 2025}}. Finally, both Kirby players were ranked or mentioned on the two [[LumiRank]] rankings of 2024, with Guilheww notably becoming the first Kirby player to rank in the top 100. While the metagame wasn't significantly impacted by it, Kirby's perception became more positive after these results. Thanks to these positive developments, many players expected Kirby to rise on the next tier list.


=={{SSBU|Classic Mode}}: Gourmet Clash==
=={{SSBU|Classic Mode}}: Gourmet Clash==
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*As a result of not being captured, Kirby is one of the few characters that doesn't have copies of him produced by Dharkon or Galeem during their boss fights.
*As a result of not being captured, Kirby is one of the few characters that doesn't have copies of him produced by Dharkon or Galeem during their boss fights.
*Kirby's neutral item swing when using battering items has 2 fewer frames of ending lag, with an FAF of 24 as opposed to 26 for the rest of the cast.
*Kirby's neutral item swing when using battering items has 2 fewer frames of ending lag, with an FAF of 24 as opposed to 26 for the rest of the cast.
*Since Kirby was never possessed by Galeem like everyone else, his presence in many spirit battles went unclear for some time, until Masahiro Sakurai addressed this in an interview; stating that Galeem managed to analyze Kirby halfway through the story, making it possible to create puppets of him.<ref>https://twitter.com/PushDustIn/status/1098252915532165120?s=20</ref>
*Since Kirby was never possessed by Galeem like everyone else, his presence in many spirit battles went unclear for some time, until Masahiro Sakurai addressed this in an interview; stating that Galeem managed to analyze Kirby halfway through the story, making it possible to create puppets of him.<ref>https://twitter.com/PushDustIn/status/1098252915532165120</ref>
**Ironically, Kirby has the most spirit battle appearances of all characters, with 64 total.
**Ironically, Kirby has the most spirit battle appearances of all characters, with 64 total.
*Kirby is one of the five veterans from ''Smash 4'' to have their [[Boxing Ring]] alias changed in ''Ultimate'', the others being Link, King Dedede, {{SSBU|Mega Man}}, and {{SSBU|Ryu}}.
*Kirby is one of the five veterans from ''Smash 4'' to have their [[Boxing Ring]] alias changed in ''Ultimate'', the others being Link, King Dedede, {{SSBU|Mega Man}}, and {{SSBU|Ryu}}.
*If the spirits in the collection are in numerical order, Kirby is the last character to be in a spirit battle as the main opponent, which is Wonder Flower & Talking Flower.
*If the spirits in the collection are in numerical order, Kirby is the last character to be in a spirit battle as the main opponent, which is Wonder Flower & Talking Flower.
**It is also the last character to be in a spirit battle as a minion, which is Peach & Stella.
**It is also the last character to be in a spirit battle as a minion, which is Peach & Stella.
*Masahiro Sakurai revealed in a [[YouTube]] video that Kirby's [[Sora]] copy ability initially had hair that clipped into his eyes, and this was adjusted before the final release.<ref>[https://www.youtube.com/watch?v=qqjXBzWX3_A&t Odds and Ends of Supervising: Sora Edition <nowiki>[Graphics]</nowiki>]</ref>
*Masahiro Sakurai revealed in a [[YouTube]] video that Kirby's [[Sora]] copy ability initially had hair that clipped into his eyes, and this was adjusted before the final release.<ref>[https://www.youtube.com/watch?v=qqjXBzWX3_A Odds and Ends of Supervising: Sora Edition <nowiki>[Graphics]</nowiki>]</ref>
*He is also the bestest boi :D.


==References==
==References==